Revival: Recolonization cover
Revival: Recolonization screenshot
Genre: Turn-based strategy (TBS)

Revival: Recolonization

See our new illustrations, icons and 3D character work!

Greetings!

Welcome to the latest update post for Revival: Recolonization. We have a lot of things to show you!

As previously promised, here are some of the animations and art that you will be seeing in the tutorial.



We are still hard at work refining the game's interface – and we'll be able to show it to you soon! In the meantime, here are some new icons for sciences to tide you over.



The art team is focused on adjusting the level of detail (LOD) for all game objects and reducing the number of rendered polygons on models as they move further away from the camera. This will help to optimize the game and give players the best performance possible.
Here's a video showing the process of working on a warrior unit’s LOD.


We've also contributed to the downfall of humanity by teaching the game's AI to use the special features of clan districts – transforming town residents into resources.

That's it for today! Join our Discord and chat about the upcoming changes with other players and the Revival: Recolonization team! And wishlist the game of course ;)

Regards,
Revival: Recolonization team

Play the Revival: Recolonization demo again from 17-23 October!

Greetings!

We are proud to announce that Revival: Recolonization is taking part in the DreamHack Beyond event. To celebrate, we've reopened the game's demo from 17 to 23 October.

Restore human civilization, develop your mighty empire, and take back control of Earth from a maniacal AI!

Join our Discord to chat about the game with other players and even the devs! And if you're streaming the game, drop us a link.

Regards,
Revival: Recolonization Team

Enemy AI improved, new effects added, more changes to come!

Greetings!

In today's post, we'll cover some of the upcoming changes and features for the game that we worked on over the past month.



There were further tweaks made to the AI to make sure that interactions with it are more interesting and dynamic. For example, in combat, the enemy can now target a single unit in order to bring it down more effectively. The AI will also make trade deals with clans to obtain the necessary materials needed to expand their empire or build new troop types.

Some of the development time was devoted to working on animations and adjusting the visual effects in Revival: Recolonization.



In the last update, we told you about the new drop pods that automatons will be using. And now we're ready to show off their landing animation. From the landing hex, the automatons will start moving towards the target region in order to punish any wrongdoers.



Animations were introduced for certain weapons that can fire single shots or in bursts.



We also completed the monumental task of detailing the weapons in the hands of combat units. The differences between 3D models belonging to the same weapon class are now more noticeable.

Our team is also working on:

  • The game’s tutorial. A large number of game mechanics and systems makes this quite a daunting task =)
  • UI refinement
  • Art for the game’s intro cut-scene (let us know in the comments if you want a sneak peak).
  • Game optimization.
  • Making the mini-map more useful.

Join our official Discord server to chat about the game with other players and developers. We can't wait to see you!

Regards,
Revival: Recolonization Team

Will you welcome our new robotic overlords?

Greetings!

The continued development of Revival: Recolonization is going according to plan. And, today, we'd like to remind you about the additional automaton types that our team has been working on. We’ve previously showcased their concept art, now it is time to show the 3D models in the game build.

Please welcome the Scorcher, the Overclocker, and the Bombardier automatons – or don't, as they might just turn out to be your mortal enemies.



The Scorcher is equipped with a laser and shield, while the Bombardier is fitted with a large laser in place of its head – creepy, right? But don't count out the Overclocker; it'll strike targets within three hexes with an EMP attack when destroyed.



The automatons used to lumber across the map, traversing mountains and valleys to reach their target, which let players quickly catch up to them. This was too easy. Now, the All-Mind's servants will also use drop pods for their transportation needs. Watch out, because they'll land right near your region’s borders.



The Shard of Singularity is the result of a singularity experiment – it's the pulsating fragment of another world. It serves a single purpose: to transport your forces from one part of the map to another. It's bound to give you a tactical advantage against the All-Mind and other factions.



There are also brand new factors for factions. A highly aggressive faction will be labeled as "We are militant people," and won't hesitate when attacking you. The more tolerant peoples will be marked as "We are peaceful people."

In addition to this, we've also:

  • Added new sciences: Community Medicine, Singular Technology, Expropriation, and Ancestral Favor.
  • Replaced the Energy Shield model.
  • Added a personal radar as equipment for infantry and an integrated radar for artillery and mobile troops.
  • Began work on updating the UI visuals.

The Early Access release is just around the corner. Be sure to add the game to your Steam Wishlist and join our community on Discord. See you soon!

Regards,
Revival: Recolonization Team

Want a more challenging game? We're working on it!

Greetings!

Thank you for all of your comments about Revival: Recolonization. We are using all the provided feedback to improve the game's mechanics, as well add some new visual touches.

The team is focused on fine-tuning the game's AI so that battles aren't easy or predictable. An example of such an improvement - enemy units will manage their health more effectively and avoid hexes with environmental hazards.



There will also be further improvements to the diplomacy and military treaties system. The relationships between factions will be more complicated, forcing you to find advantageous solutions to different problems.



We are also busy reworking the 3D models for combat obstacles, which can explode, block the path completely or cause damage to a unit passing by.



As you can see, the renewed obstacles better fit the game's post-apocalyptic setting :)



Improving the visual clarity of previously added models is a continuous process. Take a look at the updated town from the first epoch, for example.



In addition to the work listed above, the art team is busy fine-tuning the various weapon models in the hands of units so that each one has a more distinct look.

In addition, work is continuing on:

  • Bonuses and penalties for an army's combat potential that are tied to clan sciences and traits acquired by the player.
  • An in-game encyclopedia.
  • The remaining 3D models for various anomalies.
  • More animations and visual effects.

Add Revival: Recolonization to your Steam Wishlist and join us on Discord. The game's Early Access launch is just around the corner!

Regards,
Revival: Recolonization Team