Revoke cover
Revoke screenshot
Genre: Adventure, Indie

Revoke

Big Update Ver 1.0.3 -----Boss Levels!

As the notice in our last announcement, we added a separate boss fight level for every stage ːsteamhappyː , however to unlock them, you still may have to get though each stage for a first time.

In the boss fight levels, you could practice more in order to know your enemies better, and the use of your favorite combinations of special modules would also be a game changer:).

Besides:

<*> Main menu optimizations;
<*> Reduce glitches from some objects, will keep optimizing this part.


Cheers,
Ke

First Update after Launch!

1. New option for left-handed players, can be chosen in the main menu;

2. Graphics optimizations for some background and objects.


Since boss fights could be hard to access for many players, we managed to add a new training boss level separatly for each stage, will apply soon in next patch:)

New Demo is Available!

We’ve been working overtime yesterday to fix this new demo. There’s also difficulty and graphics options, and the rhythm could be more intense than the whole game, please have a try:).

REVOKE OUT NOW!

After nearly one year's work, we are in quite an awesome mood releasing the EA version of Revoke, just hope you guys would like it as our former gameːsteamhappyː. And...the price is 10% OFF for the first weekːsteamhappyː

We think this game has a lot potential, new stuffs would soon be added in the following patches, like different enemies, new weapons, more crazy skills, and most importantly, fully compatible with WMR. So we're still eager to hear any feedbacks~

P.S.
There's only one special modules on your hand at the beginning, you may dig out new ones when survived from boss fights!

Have fun!

Sorry we have to 'revoke' the demo for a little while.

Feeling excited that It's really close to the release time of Revokeːsteamhappyː

We've been debugging the game a lot recently and found out there already are huge differences between the latest version and demo on store. As a small team, we failed to update the demo separately last month. Because we have to firstly ensure that the EA version can be released on time. We just don't want this demo to be your first impression of Revoke~

We'll try our best to upload a new demo soon enough after EA release and make it at the best quality this time for sure:).

New Demo Version is Alive.

At first we’d planed to update the demo weekly, however there were too many changes we added to the game, just have to make sure all is great:).

The gameplay of this version is very much close to Early Access of Revoke, though we are still doing new experiments in it~

Details:
1. Three new elite enemies added; All enemy AI logic rebuilt, now they move slower and have less HP, but more dangerous;

2. Health packs no longer lying in the map, they’ll drop from specific enemies, you need to shoot them to get healed;

3. P90 like gun comes back as an additional weapon;

So I think the game experience could be more arcady than before, meanwhile challenge degree stays the same, hope you like it.

New Demo Version Updated! Some Major Changes of Gameplay!

NEUN Games team is busying building new maps and features of Revoke's EA version~
In the mean time we'd still be adding latest process to the demo.

As a balance for the difficulty increasing,
we made skills stronger and easier to use. Here comes the update:

1. Both hands holding guns! So it'll no longer trouble left-handed players now:), you can more focus on the shooting;

2. For the moment we removed "time freeze" temporarily, it'll return in the future with more gorgeous experience. We also changed skill "cool down" into a less distracting "energy bar", You need to collect energy during shooting, then activate different skills when the bar grows to 50% or MAX;

3. Total rebuilt the "shield" skill, when activated(energy bar reaches 50%), a breakable power shield will be open right in front of you;

4. Both hands can transform now. When activate the "super cannon" skill (energy bar reaches MAX), both hands will transform automatically, holding 2 cannonballs in each;

5. Swing down controllers to reload is now applied.

We can't be sure if this version is a bold move, we'd just like to make the skills more stick to Revoke's core gameplay. Feedbacks are always welcome!



Thanks,
Ke

P.S. New beginner's guide pics:



Demo Urgent Update, Several Optimizations and New Gun Added.

This weekend we just find out that our VR gamers' shooting skill is far beyond our expectation :). So we discussed about every feedback collected and worked out this first new version.

1. Demo difficulty is REMARKABLY HIGHER than before. We increased both enemy AI and fire rates, so it could be more challenging and needs strategies to win.
To balance that, we‘ll also make skills other than "time freezing“ more powerful and essential to use in the coming updates;

2. The "Start" button can be accurately aimed with Vive controllers now;

3. P90 like gun is temporarily replaced by a new pistol, we improved the whole shooting experience and added some shooting feedback to the enemies. (We're still working on a new and much better enemy-getting-hit action, will apply soon) Hope you'd like it;

4. We adjusted the effect of time freezing skill, it becomes less bright and more comfortable when using it;

5. We change "snap turn" to a "smooth turn" for Rift users;

We'll be working overtime this week and try to update the demo again by weekend, any feedbacks is always welcome, thanks!


Cheers,
Ke

First Update Coming Soon and EULA Removed

Thank you guys for all the feedbacks! We’ve been discussing them all day and will make an update very soon.

Adjustments shall be made to most part of the gameplay, such as gun weight , sound effects and shooting feedbacks. One thing for sure is that, we’ll spare no effort to make this game a beyond happy experience for each of you.



Yours,
Ke

Brief Beginners' Guide

Hi everyone,

Our demo is now going through steam review, at the same time we just fixed some bugs and added a picture guide of how to operate the skills. You'll also see the guide at the beginning of the coming demo.




We might built it into a true beginner's stage in the future EA version.

Cheers,
Ke