Reynard cover
Reynard screenshot
Genre: Role-playing (RPG), Indie

Reynard

Reynard Version 0.9.3 – Special Weapons and More

Happy New Year!

After watching some of my friends, youtubers and streamers play Reynard, I’ve noticed that they got “crappy” items or items that have the same functionality way too many times. It was an eye opening moment.

I’ve decided to rebalance some of the weapons. Remove the ones that are “underperforming” and most importantly create more special weapons which are fun to use.

I've added "shiny" gifs which show the functionality of new items on our blog! Check them out here: http://hyperfoxstudios.com/reynard-devlog-22-special-weapons/

For those in hurry:


  • [WEAPON] Ifrit's Boots. When you activate them, they spawn fiery trail!
  • [WEAPON] Added Luna's mirror. It spawns a projection of the owner which taunts the enemies.
  • [WEAPON] Buster Sword. No explanation needed.
  • [WEAPON] Added Jolt, Jolt Volt and Jolt Volt Bolt - Items that shoot "chain lightning" like projectiles.
  • [HUGE] A lot of weapons have been rebalanced. Many "junk" weapons have been removed. Critical koeficient for every weapon is now minimum 2.
  • [MINOR] Rune slots are now displayed in a text form! Now you know how many rune slots a weapon has even if you're purchasing it from a merchant.
  • [MINOR] You can now sell buildings in invasion. Added sfx when buying and selling.
  • [MINOR] Space button is now scaled correctly in the dialogue window.
  • [MINOR] Spider, spider webs and web traps have new skins!
  • [BALANCING] Bosses now have larger pool of dropabble "cool" items.
  • [BALANCING] Silver chest can now contain any item.
  • [BUGFIX] Bug where you could stay locked out should be fixed.
  • [BUGFIX] Fixed the Runemaster perk. Runes get assigned correctly now.
  • [BUGFIX] Wave counter now gets updated correctly in the beginning.
  • [BUGFIX] If Ferdinand was attacked by a companion... Sometimes he wouldn't trigger boulders.


Have fun dungeon crawling! :D

Reynard Version 0.9.2 – Racoon skin and More

It’s holiday season and I’ve been busy… eating and hanging out with my family. But I didn’t forget about my fellow gamers!

To express my gratitude to early access supporters I’m including the Racoon’s skin to Reynard. Once Reynard is fully released the skin will become a DLC. Early access supporters will be able to claim it for free!

I've added some other new stuff! Read full post with flashy gifs and pics here:
http://hyperfoxstudios.com/reynard-devlog-21-racoon-skin-and-more-0-9-2/

For those in hurry:


  • [FEATURE] Added a free Racoon for early access supporters.
  • [FEATURE] Added trapped breakables. When you break something (pots etc.) there is a chance of spawning a cursed weapon.
  • [MINOR] Main menu music now fades in instead of blowing out your ears :D
  • [MINOR] Music volume gets reduced by 50% once the game is paused.
  • [BALANCING] Kitchen knife damage increased from 0.75 to 1.
  • [BALANCING] Necro Staff's kill count before summoning an ally skeleton is reduced from 10 to 7.
  • [BUGFIX] All pots now add to pot breaker achievement.
  • [BUGFIX] Cursed fork can now damage companions.


As you can see, this was a shorter update since it’s holiday season and I’ve been busy. But I’ll prepare a bigger update next week 😀

See you in the next year!

Reynard Version 0.9.1 – Boss Noc, Ally Judy and More

Hey there!

It's Friday and another Reynard's update is ready :)

Until now the balance was in favor of Melee bosses. It would be wrong if it remained that way for a longer period. But it would be boring if the new Ranged boss would deal a “regular” ranged attack damage. That’s the reason I’ve created Noc.

Unlike other bosses he doesn’t have health dependent states! Noc is aggressive from the beginning. His mission is to chase Reynard and hit him with his darkening / ethereal fists. If Reynard get’s hit by his fist, his vision becomes limited.

Not only that he’s shooting dangerous projectiles, he’s also summoning cursed weapons!

Besides adding Noc I've added all sorts of new stuff! Read full post with flashy gifs and pics here: http://hyperfoxstudios.com/reynard-boss-noc-ally-judy/

For those in hurry:

  • [BOSS] New boss Noc joined Reynard!
  • [ALLY] Judy joined the ranks of allies!
  • [ENEMY] Added a Cursed sword.
  • [ENEMY] Added a Cursed forks.
  • [FEATURE] Some biomes can now have dark rooms!
  • [MINOR] Changed the description of the throwing spear.
  • [MINOR] Added SFX to various enemy and ally attacks.
  • [MINOR] Drake now has a nice death animation and projects fire projectiles from correct position.
  • [MINOR] Added SFX to “pawn” shrine.
  • [MINOR] Added death animations to mobs.
  • [MINOR] Crate buildings now display healthbars.
  • [MINOR] Water can now appear instead of the abyss – More biome variations,
  • [MINOR] Last hitting an enemy triggers mini camera shake.
  • [BALANCING] Necro Staff’s kill count before summoning an ally skeleton is reduced from 15 to 10. Its damage has been incresed from 1 to 1.3.
  • [BALANCING] Forest Child perk nerfed. It also takes 20% of player’s score and gold.
  • [BALANCING] Water Plate Armor’s durability increased to 50.
  • [BALANCING] Bubba’s prices and gap between them increased.
  • [BALANCING] Mumu’s explosion damage increased by 100%.
  • [BALANCING] Zombies’s damage increased by 50%.
  • [BUGFIX] Fixed some cells where player directly runs into an obstacle or an object.
  • [BUGFIX] Changed the colliders of the water obstacles in dungeons.
  • [BUGFIX] Blind monk perk now influences vision on all levels… Invasion and bosses included.
  • [BUGFIX] Rotation of Bubble turret bullets has been fixed.


In the upcoming week I’ll focus on polishing stuff! I’ll probably add some map on the loading screen, so the player will know how far from saving Prascilla he is. I’ll try to add options to the ingame menu, fiddle with dungeon progression and as always… add a new enemy or ally.

Next Friday is after Christmas so I wish you a merry Christmas upfront 😀 Have fun beating Noc and Santa!


Reynard Version 0.9.0 – Santa Boss, Zombies and More

Ho-ho-ho! Christmas is around the corner and Santa has come to visit Foen!

Since it’s December I wanted to add some Christmas spirit to Reynard’s universe.

Santa became another boss influenced by the powerful Wizco’s magic! But you can bring him back to his senses if you free him from the spell (beat him). Players who can defeat him will be rewarded with Santa’s costume!

Besides Santa I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-19-santa-boss-zombies-and-more-0-9-0/

For those in hurry:

- [BOSS] Added a Santa Clause boss battle. Free him and unlock yourself a Santa's costume. You can start the battle by interacting with portal next to the fox hole. You'll be able to fight Santa from 12/12/EveryYear to 1/2/EveryYear.
- [ENEMY] Added a Zombie. Immune to poison and necro damage. When it kills it's victim it restores 0.25 hp to self and spawns a new zombie on it's victim's place.
- [BALANCING] Doctor Plague now spawns Zombies and Skeletons. His movement speed was increased for 50%. Has some companions from the beginning.
- [MINOR] Removed a single pixel mistake on Reynard's Santa costume :)
- [BUGFIX] Fixed bugged when golem's dropped golem's fist instead of golem's hand. (one is usable other is an actual weapon of the golem).
- [BUGFIX] Wilson's laser beam can now damage allies and companions.
- [BUGFIX] Doctor Plague can now damage allies and companions.
- [BUGFIX] Fixed the bug when the stairs to secret room are spawned behind the indestructible objects.
- [BUGFIX] Companion skeletons wouldn't get transported to other levels.

In the upcoming week I’ll focus on boss battles, new enemies and new rooms! If you’d like to recommend anything, please let me know!

Till next time! Happy Santa saving 😀

Reynard version 0.8.9 – Tutorial, Death Cam, Chewie Companion, Skin and More

When getting feedback from players, I’ve noticed that very few of them figured out all of the game’s mechanics.

Many players didn’t know that there is crafting in the game, that you can charge your attack or that your attacks don’t deal knockback once you run out of stamina.

That’s why I’ve finally created an interactive tutorial, which also adds some value to the story.

Tutorial will start once you create a new profile.

Besides the tutorial I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-18-tutorial-death-cam-chewie-companion-skins-and-more-0-8-9/

For those in hurry:

- [FEATURE] Tutorial section added. Every profile starts with a tutorial scene, which is skipable. Tutorial explains some of the lore so check it out.
- [FEATURE] You can now enable death camera. It will record 3 seconds before you died in a gif format.
- [FEATURE] You can now change Reynard’s clothes… Santa’s costume added.
- [ALLY] Chewy joined the ranks of allies!
- [RECIPE] Golem’s Plate – Golem’s hand + Poor normal Armor Rune.
- [INGREDIENT] Golem’s Hand – Dropped by golems.
- [MINOR] Added SFX to forge, chest, bat, rat, item pickup, item drop.
- [MINOR] Removed the “+” sign from weapon damage.
- [MINOR] Added a darker “belt” of water around islands.
- [MINOR] Edited the chapter of supporters.
- [MINOR] XP slider not annoying anymore. It’s faster. Thank you VooGzy!
- [BALANCING] Molten Helmet’s fire resist reduced from 100% to 75%.
- [BALANCING] Buffed Ferdinand’s base attack damage from 1 to 1.5.
- [BALANCING] Necro bow now shoots only 1 arrow has increase knockback, damage and crit chance.
- [BALANCING] Bubba’s potion prices have been increased.
- [BUGFIX] Removed Boom Joe from Foen and his immunity to ice.
- [BUGFIX] Fixed bugged acid rune.
- [BUGFIX] Golden bomb now isn’t blown away from windy room.
- [BUGFIX] Sometimes you could take items from shrine without paying.
- [BUGFIX] Ferdinand’s SFX sound wouldn’t stop repeating in some case… even if you kill him.
- [SPOILER ALERT!] Prascilla now appears back on the Island once you finish the game.

In the upcoming week I’ll focus on boss battles, new items and leaderboards… and bug fixes! If you’d like to recommend anything, please let me know!

Till next time! Happy dungeon crawling 😀

Reynard version 0.8.8 – Ferdinand, Improved Armor Runes, Bugfixes and More

This is our first update since releasing Reynard on Steam. We call him Ferdinand. He's the meanest of them... for now.

To see all the "shiny" pictures and to read the full blog post, please visit our blog on: http://hyperfoxstudios.com/reynard-devlog-17-ferdinand-improved-armor-runes-bugfixes-and-more-0-8-8/

For those in hurry, here's a TL;DR;

Streaming The Development of Reynard

Hey there!

It's been exactly one week since we've pressed the release button on Steam. We recieved a valubale feedback from our players and we can't wait to add new stuff and squash those bugs :)

I'll try to stream the development of Reynard as often as I will be able to. As we've stated in the "Why Early Access" section - We'd like you to be involved in the development process of Reynard and we'd like to hear your opinion. That's why I'm inviting you to join me on

https://www.twitch.tv/hyperfoxstudios

Kind regards,

Filip

Reynard has been released!

We did it... It's released on Steam and we can't wait to get feedback from more users. We're already planning on adding new stuff to the game and working on stuff proposed by current players.

Now go and try to save Prascilla :P

Yours,

Filip and Boštjan

Available for wishlisting!

Hey there fellow gamers!

It's happening! I'm very excited that Reynard is so close of reaching early access on Steam. In the next couple of weeks we'll focus on marketing, Steam integrations and squishing some bugs.

Till then, you can stay notified about Reynard by wishlisting it.

If you're interested about our journey how we came here, you can read more about it on our website.

kind regards,

Filip