Getting smashed both literally and metaphorically in REZ PLZ
WIZARDS!!! ASSEMBLE!
Josh and Nate, the devs behind the game will be streaming REZ PLZ and answering your questions, drinking some ice cold crispy bois, and showing some elite speed run strats today at 3pm PST! Come swing by and say hi if you've got nothing better to do with your Saturday afternoon!
1.01 Stability patch
It turns out making a game is tricky! Who knew?!?!
Huge thanks to all the early victims of the launch! We've been paying close attention to folks experiences and trying to make sure everyone has the best suicidal experience possible! Here's the immediate fixes addressed in this patch:
Fixed memory leak issue that caused game to stop loading sprites after longer play times.
this fix should also address the inconsistent phoenix torch issue on World 1-5 "No Cave November"
slowed down lava speed on world 1 boss to be a little less punishing
Made swinging chains in World 1 more visible
Various sound balancing adjustments
Music plays properly during credits
Thank you all again for your continued support and patience! We are so grateful to each and every one of you for believing in us!!!
Hugs and stay safe,
Nate and Josh Long Neck
RELEASE DATE ANNOUNCED!
It's finally happening! REZ PLZ is going to be released into the wild! We are so excited/nervous about releasing our first game into the world 07/15!!! We really hope you all enjoy this weird little game of ours.
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We'll be live streaming playthroughs of the game throughout the day, so if you get a chance, please stop by and say hi! Thanks for all your support, and we can't wait to see what you all think of the game!
Cheers and stay safe,
-Josh and Nate
REZ PLZ is content complete!
Hey everyone! First of all we want to say thank you for your continued support and patience as we have gone through the journey of making our first full game! We're very excited to share the last 5 years of hard work with you all, and we're very close to announcing our official release date!
I'm not gonna lie, we ran into many set backs along the way, and this has been one of the most challenging processes we've ever gone through...
BUT, the toughest of it is behind us now! Our PC build is pretty much good to go, and we're just putting the finishing touches on our Switch and Xbox One ports! Once we have approval for our console builds, we can officially announce a hard release date! which, barring a second pandemic or something, will be in the very near future!
Also, we want to apologize for neglecting the community hub, we didn't know it was even active until our publisher told us we had unanswered messages on there! So we promise to do a better job at following up there as well.
We're so excited for you all to finally get your hands on REZ PLZ! We're doing everything we can to get the best possible version of it out into the world. This has truly been an adventure and we are so grateful to anyone who gives our game the time of day in a market absolutely saturated with game options. We really hope you find REZ PLZ to be a fun nostalgic adventure with a special twist!