Patch 1.1.1 brings a lot of changes and fixes and is available to everyone right now! Here is the full list:
Fixes
Prisoner release logic updated, less prisoners being stuck now
Repairing fully damaged weapons properly restores weapon stats in all cases now
Fixed a few issues with game sounds (reveal sound on zero volume, music stopping abruptly, door open sound playing twice)
Monstropedia tooltip is now properly displayed in tavern
Enemy summoned props logic updated, less issues
Line of sight logic updated, fixed some issues with Teleport skill
Level 40 boss can no longer kick the player outside the boss area
Rare issue of level 40 boss throwing a rock onto the tile with a player in it fixed
Fixed issues where Summon Demon would consume mana when used with a demon already present on the battlefield
Skill targeting highlight updated (Fire Breath, Targeted Quake, Piercing Attack highlight is more consistent now)
Hotbar icon select/deselect logic updated, fixed some issues where the skill flags would get stuck visually
Multiple text fixes on various languages, where the text would not fit on lower resolutions
Dungeon generation logic updated, fixing cases where the dungeon would spawn with walls that can be walked through
Issue when the player cannot click anything in the tavern after the tutorial is fixed
Chain Lightning issue that would stop the game is fixed
Chain Lightning and other multi hit skills will no longer damage prisoners
Switching between skills with prop highlight will now properly refresh the highlight
Using space to end turn while skill highlight is on will now properly remove it
Fixed an issue with spider web not disappearing from summoned minion after its duration ends
Arcane Missiles issue that would stop the game is fixed
Level 20 boss issue that would stop the game is fixed
Level 20 boss will no longer push player character through not passable props like Ice Slab or Bone Wall
Level 20 boss can no longer be oneshot by reflecting his freezing effect with Magic Shield
Fixed an issue with level 80 boss that would make him teleport outside the arena
Vendor sell value corresponds to the value in the item tooltip now
Fixed an issue where summoned prop HP bar will get stuck in place
World map camera issue that would nudge the map when moving cursor was fixed
Fixed an issue with immobilizing some of the bosses that would make the game stuck
Broken sword objective issue that would prevent the player from being able to finish the dungeon was fixed
Menu callout restricted in menu while loading
Piercing strike highlight logic updated
Case of skill select sound being looped using fortitude piercing strike combination fixed
Action bar hotkey input blocked while in pause menu
Enter dungeon tooltip no longer gets stuck
Skillbook title no longer changes to other text during gameplay
Minor bugfixes and performance improvements under the hood
Improvements:
Trader menu right click to buy items
Right click to equip items in inventory
Right click to move item from/to stash
Sort button added to stash
Output log clutter unnecessary statement generation removed, logs will be clearer now
Small amount of exp will be granted upon killing crystal spawned enemies
PLEASE NOTE: If you are experiencing issues with existing save games, please remove everything from the following folder before starting a new game:
Windows: C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog
Mac: ~/Library/Application Support/unity.Soaphog.Rezrog
Linux: ~/.config/unity3d/Soaphog/Rezrog
Also note that the game uses Steam Cloud and if you delete save files and launch the game Steam may automatically download old saves back.
Patch 1.1.1 (Beta) available for download!
This one has been a long time coming, but it’s here! Almost, it’s a beta patch. Why beta you may ask? Because it contains a lot of small (and big) changes under the hood and we want to make sure it doesn’t break more than it fixes for existing players before releasing it fully.
If you are interested in trying this update please switch to public beta branch:
Please report any new or old issues with the game in the community forum bug reporting section.
Here are all of the changes and fixes:
Repairing fully damaged weapons properly restores weapon stats in all cases now
Fixed a few issues with game sounds (reveal sound on zero volume, music stopping abruptly, door open sound playing twice)
Monstropedia tooltip is now properly displayed in tavern
Enemy summoned props logic updated, less issues
Line of sight logic updated, fixed some issues with Teleport skill
Level 40 boss can no longer kick the player outside the boss area
Rare issue of level 40 boss throwing a rock onto the tile with a player in it fixed
Fixed issues where Summon Demon would consume mana when used with a demon already present on the battlefield
Skill targeting highlight updated (Fire Breath, Targeted Quake, Piercing Attack highlight is more consistent now)
Hotbar icon select/deselect logic updated, fixed some issues where the skill flags would get stuck visually
Multiple text fixes on various languages, where the text would not fit on lower resolutions
Dungeon generation logic updated, fixing cases where the dungeon would spawn with walls that can be walked through
Issue when the player cannot click anything in the tavern after the tutorial is fixed
Chain Lightning issue that would stop the game is fixed
Switching between skills with prop highlight will now properly refresh the highlight
Using space to end turn while skill highlight is on will now properly remove it
Fixed an issue with spider web not disappearing from summoned minion after its duration ends
Arcane Missiles issue that would stop the game is fixed
Level 20 boss issue that would stop the game is fixed
Level 20 boss will no longer push player character through not passable props like Ice Slab or Bone Wall
Level 20 boss can no longer be oneshot by reflecting his freezing effect with Magic Shield
Fixed an issue with level 80 boss that would make him teleport outside the arena
Vendor sell value corresponds to the value in the item tooltip now
Fixed an issue where summoned prop HP bar will get stuck in place
World map camera issue that would nudge the map when moving cursor was fixed
Fixed an issue with immobilizing some of the bosses that would make the game stuck
Broken sword objective issue that would prevent the player from being able to finish the dungeon was fixed
Menu callout restricted in menu while loading
Piercing strike highlight logic updated
Case of skill select sound being looped using fortitude piercing strike combination fixed
Action bar hotkey input blocked while in pause menu
Enter dungeon tooltip no longer gets stuck
Skillbook title no longer changes to other text during gameplay
Minor bugfixes and performance improvements under the hood
Improvements:
Trader menu right click to buy items
Right click to equip items in inventory
Right click to move item from/to stash
Sort button added to stash
Output log clutter unnecessary statement generation removed, logs will be clearer now
Small amount of exp will be granted upon killing crystal spawned enemies
PLEASE NOTE: If you are experiencing issues with existing save games, please remove everything from the following folder before starting a new game:
Windows: C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog
Mac: ~/Library/Application Support/unity.Soaphog.Rezrog
Linux: ~/.config/unity3d/Soaphog/Rezrog
Also note that the game uses Steam Cloud and if you delete save files and launch the game Steam may automatically download old saves back.
A HUGE game changer as patch 1.1.0 is released!
Rezrog fans! The whole dev team at Soaphog Games have been working hard behind the scenes to improve your Rezrog experience.
There are an array of new features as well as bug fixes to squash some of those more pesky critters as reported - thank you once again for your ongoing feedback and reports.
Here is what's in version 1.1.0:
New additions:
Massive game optimization, game should use less memory and load faster
New monstropedia screen implemented, track enemy stats, skills and get bonuses for killing multiple enemies of the same kind
Inventory sort button added
16:10 screen support added
Summoned monsters now have an X button near their nameplate to disband them
Bug fixes:
Fixed multiple errors in translation text
Lvl 36 stone golem magic shield interaction with player thorn defense now works properly
Fixed rare ice nova game hang issue
Updated skill with multiple attack logic, reduced a number of bugs when a monster is hit with those while moving
Prop mouse collision adjusted for easier tile access
Octopus skill use in rare cases that used to hang the game no longer does it
Multiple skill interactions with big monsters were fixed
Mana leech game halting bug fixed
Swamp spider web not disappearing fixed
Snail lieutenant skill use crash fixed
PLEASE NOTE: If you are experiencing issues with save games, please remove everything from "C:\Users\%your Windows user name%\AppData\LocalLow\Soaphog\Rezrog" before starting a new game.
Patch 1.0.8 available to download!
Here is new patch with a new round of updates for Rezrog with range of fixes and improvements:
Exp increase gem now works with skills that it previously did not
Reward box loot level exploit fixed
Leech mana and leech life use on an empty tile no longer hangs the game
Charge skill interactions with 2x2 tile monsters are fixed
UI controller logic updated, menu screen and hotkey use problems were fixed
Thanks again for all your feedback and keep on dungeon crawling!
Patch 1.0.7 available
Another patch went live, here are the changes:
Patch 1.0.6 available
After more feedback, the dev team have been working tirelessly on fixing some of the rare bugs that some people have faced since launch.
We hope this patch will address some of the more serious critters that have curtailed some of your playthroughs amongst some other fixes:
1.0.6 Change log:
Multiple interactions with objective crystals are fixed (use of shuriken+melee weapon combination for example)
Exit door action problems fixed (could produce a collision right next to the exit door, preventing level completion)
Wandering eye issue where it would stop summoning minions is fixed
Rare case issue that could stop progress at tutorial is fixed
Skills with highlight (piercing attack for example) will no longer break lvl 20 boss highlights
Piercing attack will no longer rarely use up all movement points on cancel
Kick skill logic updated, should no longer break camera or rotate the character model in a way that's not intended
Summon imp skill highlight updated (will properly show gold level summon and become red when unable to summon), summon cap is consistent with the description now
Fixed an issue that could stop the game which caused by killing multiple oozes that multiply
Fixed issues with the ability to move during arcane missile skill cast
Vanity props (snow piles, spider webs, sand) will no longer spawn in inappropriate places
Charge skill issues fixed (interaction with props bigger than 1 tile are fixed, will no longer put characters inside on another)
Teleport scroll use while moving will no longer break collision on tiles
Lvl 100 boss will no longer fight his own minions and spawned crystals
Lvl 10 poisonous strike will properly apply damage to the target
Bone wall skill use is fixed, should no longer break the game during goblin shaman and bone naga encounters
Lvl 80 boss will no longer teleport outside of his room
Death from reflected spell via enemy magic shield skill will no longer break the game progress
Ice nova now properly immobilizes enemy
Multishot will no longer lead to extra collision between player and the target in corridors
Enemies charging through drain floors should no longer break the game progress in rare cases
Implement indication for items that require higher level to equip
Character now properly rotates to face the prop it is interacting with
Soaphog will continue to improve user experience, release bug fixes and updates.
Patch 1.0.5 Now Available
We are pleased to announce that patch 1.0.5 is now available, removing some reported bugs.
Here is the 1.0.5 change log:
Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed
Rare case of game progress stop while trying to exit the dungeon in combat fixed
Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed
Updated crystal objective spawn logic to exclude spawning in inaccessible areas
Fixed rare case of tavern button not being clickable
Multishot used in corridors in some scenarios will no longer make an impassable tile
Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move)
Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death
Lvl 70 boss logic updated (prevented him from using his escape skill)
Minor fixes with the combat highlight (rescued prisoners no longer gain the highlight in some cases, piercing attack properly updates it's highlight if called during enemy highlight display)
Fixed an issue with the enemy hp plates not being rotated while reseting the camera by double clicking middle mouse button
Fixed an issue with some of the potions unequipping themselves from the action bar when used, even if player had more
Combat overhead damage text is properly aligned with the model height now (damage numbers no longer appear inside a big enemy)
Combat log shows the amount of looted items now
The devs are working hard concentrating on the issues that some users are still facing, namely those who cannot load the game, those getting either stuck at 89% or with black screen. Those issues will continue to be a priority and we thank you for your continued patience.
More Improvements, Less Bugs - Patch 1.0.4
Once again, thanks to your feedback, the Soaphog team have been working tirelessly to banish even more of those bugs that scurry around the various dungeon levels.
Here's your latest bug obituary:
Rare wandering eye haunt skill game progress halt issue is fixed
Lava tileset collision issues are fixed
Level 80 shaman boss teleport skill no longer halts the game progress
Swamp skeletons no longer halt the game progress on their respawn skill use
Shield bash skill use on lvl 20 boss no longer halts the game progress
Mind control interactions on enemies that can summon minions no longer halt the game progress
Gold skill experience is properly preserved now
Set on fire and meteorite skills can no longer be used to kill prisoners
It is no longer possible to go through the walls while using the charge skill
Multishot does not highlight targets it cannot hit now
Bear trap grants the experience for the kills properly now
Mine tileset exit door clicking issue is fixed
Summon damage calculation are in line with the skill description values now
Skills show proper information in the upgrade tooltip when transitioning to gold skills
Potion restore increase dungeon event now properly affects them
Shadow "off" option added for low spec computers
Remember to keep letting us know if you run into any bugs, so we can keep improving your Rezrog experience. While we may not be able to personally respond to each report, we do read every single one and log them for fixing.
Announcing Patch 1.0.3!
Another patch, another group of those pesky bugs slayed!*
Your great feedback has led to even more fixes to further improve your dungeon crawling experience:
Certain enemy buffs no longer remain on a player after the combat ends
Ending a combat when multiple minions are present will now properly desummon all of them at once
Enemy stepping into bear trap outside of combat will now kill him outright, instead of making him idle for a turn until player moves
Rogue bronze armor and a weapon combination will now properly display the model
Treasure chest cost now scales with the chest item level and quality, it's still possible to get more than you paid in a lucky quality upgrade chance
Rare exception when entering the game was fixed
Equippable gems sometimes not triggering their effects were fixed
Using multishot on one of the crystal objective props will no longer result in an arrow in the head and progress halt
Fortitude skill lvl 10 effect removed from the skill before lvl 10, now will scale the exp by it's current percentage after buff expiration
Skill exp book code updated, should properly assign exp to currently equipped skills after multiple tavern to dungeon transitions
Potion description should be consistent with their actual healing percentage, happened due to rounding
Rare drain floor player kill exception is fixed
Gems now stack if a player has full inventory but there is a stack of similar gems that is not yet full
Minor localisation fixes (thanks to the community)
*No actual bugs were harmed in the making of this patch.
Patch 1.0.2 available!
Hey Rezrog fans!
Thanks to your great feedback we can now deliver another round of improvements and fixes.
Rezrog 1.0.2 change log:
Collision system calculations updated, should reduce the unpassable tile issue count, including kills with some skills
Consumable skill exp books properly give the exp to the equipped skills now
Bone wall skill updated, should not cause any more issues
Summon behavior updated, they should no longer stand on the same spot when a target as available near him or near the summoner
Big (2x2 tile) monster spawning in corner prop (web, snow) have no more problems with its collision
Equippable gem buff logic updated, should no longer have buffs from previously played characters
Transferring items to character will full inventory will no longer discard the item transferred
Boss level gold loss no longer happens
Tavern menu can now be accessible by "esc" key
We continue to strive to make Rezrog the best it can be so remember to report any bugs here.