The gameplay mechanics of Rhythm Brawl have seen a BIG change!
The new system introduces a fighting game system that allows high-level play. Basically, you have 4 actions that you can cycle between at each beat : Light Attack [K Key] [Num2 Key] Heavy Attack [L Key] [Num3 Key] Block [J Key] [Num1 Key] GuardBreak/Assault [I Key] [Num5 Key]
Light beats Heavy. Heavy beats Assault. Assault beats Block. Block beats Light. And the outcome differs depending on the accuracy of your rhythm.
Other than that, we've also redesigned the HUD :
The gameplay system is in a very experimental stage currently so we need your help in designing it so that we can make a more deep game for you to enjoy! :D
The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D
Alpha 3.4 - Vertigo Update
Added a new song to the game, Vertigo. By JJD.
JJD - Vertigo Song - https://www.youtube.com/watch?v=gc9R_yM8uag Download - https://lnk.to/jjdvertigo
Also did some work on the character animation of Myzters.
If you encounter any furthur issues, especially regarding controller inputs, or would like to ask something, please let us know via a steam review, discussion board or via our discord server! :)
January Update
Ok...so...i have been absent for quite a long while now and I'm TERRIBLY sorry for it. I went through a very demotivating time in the past few days and was unable to put in much work into the game.
So, what did I add this time?
A new sfx for hitting notes.
You can now set note offset. (The lower the number, the later the notes will come and vice versa)
And some aesthetic, gameplay and audio improvements.
Again, I'm really sorry for the delay. If you find any bugs or issues regarding the game, feel free to contact me via the discord server or the discussion board.