We're finally here! It is time for you all to start dodging..
Rhythmy is now out in Early Access!
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We're so excited to see you all play the game! We hope you'll have a blast playing it!
We're a small team and you feedback is crutial to make the game even better with time! If you have suggestions, bugs to report, be sure to let us know on Steam's Hub or by joining our Discord server: https://discord.gg/rhythmy
You can expect the first content patch to be very soon!
This is it! We're finally there, Rhythmy will be out in Early Access on March 24th!
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We're so excited about this, we hope you'll like the game as much as we enjoyed making it over the years.
It's been an incredible development road so far, and we want to thank each one of you that sent us feedback (positive & negative) - It's thanks to you if the game is here today!
New patch coming out today, we have a new level ("Go" from Vexento), improvements of our settings, improvements of everything related to the player (movements, trails etc..) we also added even more QoL features as we're getting close to Early Access! We'll share more details on that very soon!
If you want to join the community, feel free to come by our Discord, it's the place were we're the most active: Join our Discord!
Probably the last patch of this month. It's a smaller one compared to 0.6.0a, but there's some long awaited features/requests in it! We reworked most UI that were still in the wait, we added even more quality of life features as well as improvements to the game's performance, we hope you'll enjoy this patch right before the new year!
Here is the long awaited 0.6.0a PATCH, which will include the first level of this new chapter: Orange Factory
With it, more enemies/behaviours, a rework of the Purple City theme as well for all current levels, QoL features and more!
We really hope you'll like this patch, also for people wondering how to join the current beta test, you can join our Discord and apply there for beta access!
Here we are! We're finally moving from alpha stage to a beta stage now! Game has progressed a lot since the very early alpha stages we started back in last March! And we're so proud to tell you that the game is moving forward to this next milestone, the beta.
This means we're getting even closer to the start of the early access phase, we'll let you know more about it as soon as we can, about what's next for Rhythmy!
In the meantime, I wanted to thank all of you, over social medias, youtube, discords that are sending that much positive feedback for the game, I couldn't thank you enough for that, it means a lot to me! This game has been in development for a few years now, and seeing it progressively evolving, and getting attention from people, I couldn't be more happy! So thank you for that!
Here's the transition patchnote, from alpha to beta!
Reworked the "Unlocking System" - You now have access to the first 3 levels, no matter what, and you need to complete all of them to unlock the last one!
New player animations - Here are all the final visuals for the player, let us know what you think!
Reworked all trails - Should now behave as they should and save some performances
Added UI SFX & Reworked many visuals/animations - Should feel way better now, and save more performances
Updated to the latest engine version
Fixes:
Fixed Parallax in the main menu, sometimes not repeating
Fixed issues with mutators, sometimes not applying correctly
Here's the third patch for the alpha of Rhythmy! This patch is the second part of the "big patch" we decided to split into two, as we announced last patch
There's a lot of new stuff coming this patch, hope you'll like it
Don't forget to join our Discord to apply to the alpha, or just to get more frequent updates!