Fixed Issues: • Fixed a bug where the Robot-Respawn time didn’t reset correctly after the first game. • Fixed a non-user-facing bug regarding the mount animator. • Player info on titlescreen no longer fades when checking leaderboards/ achievements.
Added: • Levelling system for gained experience. • Players now collect spare coins as currency. (for possible future unlocks)
Various: • Removed bot kill amount from Player Info (titlescreen) • Changed Player Avatar frame on titlescreen. • Changed idle time before showing Leaderboards 30>40s.
Patch Notes - V1.0.0.5
Added: • Added the ability to scroll up and down trough the global leaderboard. (top 100)
Fixed Issues: • Fixed misalignment of several fallback fonts. • Fixed name card on title screen to accommodate for names with more characters.
Various: • Removed deprecated Assets and Test Scenes. • Removed irrelevant stats from Leaderboards.
Patch Notes - V1.0.0.4
Added: • Added Dpad support.
Performance: • Optimised Drone particles. • Optimised movement code.
Various: • Removed deprecated functions in Title-screen. • Fixed the prerequisites needed to unlock the achievement "No Miss"
Patch Notes - V1.0.0.3
Fixed Issues: • Fixed a bug that unlocked achievement "Out of my way" on your first shield kill.
Added: • Added a prompt that says "Shoot to open" above the Shop-Door (when near).
Various: • Fixed some typos in the tutorial section, and controller images. • Optimised Shop-door particles.
Patch Notes - V1.0.0.0
Fixed Issues: • Fixed an issue where the aspect ratio would change when choosing an unsupported resolution. • Game will now correctly load previous settings and will revert to Default on fresh install. • Fixed an issue where the credits are presented after game-over instead of the leaderboards. • Leaderboards now support more languages (Simplified Chinese , Japanese, Russian, Korean, Arabic) * Fixed a bug where changing controller on Achievement menu would bug out the menu.
Added: • When the controller is unplugged during gameplay, the game will now automatically pause. • Added "Steam Input Default Configuration" - Generic Gamepad. • Added "Credits" option on main menu. • Added "V-Sync toggle" in Settings. (titlescreen and Pause Menu). • When opening the Steam Overlay the game will now pause (unpause again on closing) • Tutorial can now also be navigated using analog stick. • Tutorial menu now has a "Back" button with a countdown. and arrows for navigation. • When Tutorial is forced (1st play) the "Back" button will change into a "Skip" button, to skip the tutorial.
Changes: • Changed the appearance of the idle time graphics in Title-screen and Leaderboards scene. • Leaderboards and Credits will now cycle when idle on Title-screen. • Credits will play a designated music track when actively chosen from the main menu. • Changed local-save (PlayerPref) naming. • Reworked Achievements Menu and images. • Replaced Logo intro Animation. • Updated title-screen logo.
Various: • Reworked Dev. TestModes. • Removed obsolete scripts and functions. • Fixed typos in achievement description. • Reworked leaderboards to accommodate for different Languages. • Personal stats in current session will now reflect correctly in global aggregated stats on Leaderboards. • Added a check that reloads Steam Stats when not loaded correctly. • Removed Dev Shortcuts.
Patch Notes - 220810
Fixed Issues: • Fixed a bug that prevented the right button prompts when using keyboard.
Changes: • Raised the Threshold to show multiplier lost popup and voiceover reaction from 5 to 10. • When losing a high Multiplier the text popup will now represent the current lost multiplier.
Patch Notes - 220101
Added: • Unlocked Achievements Images now animate in sequentially when checking Achievements.
Fixed Issues: • Character will no longer clip through wires when mounted.
Added: • Characters on name entry can now also be deleted by pressing Left face-button. • When your most current score is ranked in the local leaderboards it will now be highlighted. • When using keyboard submitting menus can now also be done using "Return/Enter" button.
Balancing: • Removed the chance of looting a Static-Stasis powerup while Static-Stasis is already active. • Static-Stasis time will drain faster while mounted to reduce downtime.
Performance: • Optimised X-Charge Check Functions. Direct calls instead of relying on a bool. • Button prompts will only be updated outside gameplay (during menus).
Patch Notes - 211112
Added: • Added effects when buying Item. (Beams / Particles / CameraShake) • Garage light now animates when buying an item in the shop. • Destroying Bots while mounted now checks your mount polarity. (Only raises multiplier when synced). • New SFX when Mount is depleted. • New "Detonate" UI animation when holding button to self-destruct mount. • Added Pitching SFX when holding Self-Destruct button. • "Mount Prompt" and "Mount Kill Combo UI" colors are now adjusted to the current Polarity color.
Fixed Issues: • Fixed a bug where player would be unable to move for a moment when buying an item. • Mount walking sound will no longer double trigger when transitioning between walk and attack. • Fixed a bug where an idle mount would start animating when you exit the shop. • Light on the livingRoom Ceiling fan should no longer glitch out. • When destroying robots while mounted, environment will now react correctly. • Patched several holes in the garden where you could see through the level. • Fixed some sounds that did not correctly adjusted their volume to the SFX volume level. • Fixed a bug that prevented bots from spawning when exited previous game from within the shop. • Power-ups are now rendered separately on top of everything else (no glow) to benefit clarity. • Locked achievements are semi transparant and no longer popup when selecting.
Changes: • Reworked all ShopItem Artwork. • Highlight on Character and extra effects when buying item now corresponds with the bought item Tier. • Reduces Bloom effect when changing Polarity. (completely removed the effect when using extra cams)
Performance: • Optimised Scoring Functions. • All Achievement checks are now event based, no more Checks in update loops. • Disabling Blast/Mount UI when not visible.
Dev: • When DevMode on all items can be bought. • Cleanup up DevCheats. • Using Extra Cameras (dev only) now completely hides all UI. screen-space and world-space.