Rico-Jump cover
Rico-Jump screenshot
Genre: Sport, Indie

Rico-Jump

v.0.5.1

Improvements

  • While in spectator-mode, flying through walls is now possible
  • While in spectator-mode, pressing the left mouse button speeds up movement

v.0.5.0 Spectator-Mode

Feature

  • Spectator-Mode (press 'v' while playing)

v.0.4.2

Fix:

  • Replay character's hat not being removed when character is removed
  • Prevent switching levels when replay data is still being uploaded


Improvements:

  • Added information about global illumination (high GPU utilization)

v. 0.4.1


  • Fixed shortcut on 1-9

v. 0.4.0 Replays

Rico-Jump is back!
With this update, a new mechanic is introduced: Replays!
For any entry in the global leaderboard you can now replay their run and see for yourself, how they achieved their times! Simply right-click on the leaderboard to show your mouse and then click the 'R'-icon next to the respective leaderboard entry.

Further, as I now moved everything to Unreal Engine v5.1.1 and made some changes to the map, the leaderboards were reset. Hence, from now on, every entry will have a replay attached to it.

Further fixes:

  • Fixed crash when switching levels
  • Fixed rare crashes when returning to main menu
  • Overall refactoring of the code to fix some technical dept


Next steps:
Next, I will work on the Map-Editor, to make it more user-friendly and easier to use.

v. 0.3.12 Map Editor Update

With this update you are now able to upload custom models in the Map Editor. Please see the respective Guide on how to do it.

Further additions:
- minor fixes for the map editor
- added a help-message to the map editor
- added multiple movement-arrows to the map editor for different states (movement, rotation, scaling)
- added stepping sizes for easier movement/rotation/scaling with the mouse

v. 0.3.11

Fixes:
- The new wall now loads as intended in the map editor
- The wallrunnable-option in the map editor is now saved and loaded when loading a map

v. 0.3.10

Bug fixes:



  • The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor
  • Players no face the correct way when respawning
  • Fixed a bug where checkpoints in custom levels might not have particles


Additions:



  • You can now make walls wallrunnable in the map editor
  • Added another wall type to the map editor
  • Added a variable step-size for transforming to the map editor, which can be turned on/off and changed in stepping size by the user