Since release, we've made a bunch of patches to make player's experience better. To reward our fans, we would like to share some location's concept art to let you see the path we made to bring this game to life, also featuring some future content. Next weekend, we are going to share some environment details concept arts.
Combined patch notes for several last updates right below last concept.
Location #1: Jack's Rede house.
The house of the protagonist - typical house of a single father, part-time detective.
Night. Doors and windows are open: a light wind walks around the room, which carries particles of dust and leaves. Light from the street breaks through the windows.
In the center of the room there is a table and chair right next to it. On the table you can find a box, a knife and a candle. From above, a meager light pours from the ceiling lamp.
The room has a few simple furniture, in some places you can see children's things (colored ball, white toy rabbit, several cars, children's books).
Location #2: Puzzle workshop.
Puzzle workshop - a room decorated with wood, has good lighting. Room contains puzzles, player have already faced some of them.
One wall contains board with photographs of the main character, starting from deep childhood ending nowdays. In addition there are photos of criminals who were caught by Jack.
On the other wall there is a maze-shaped shelf, on which puzzles are located, treatises on the puzzles of antiquity and unknown books.
Other wall has window, through it we can see neighboring building with a silhouette of a face on it. There is a question mark on face.
Last wall has heavy door with unusual mechanisms - the entrance to the basement, as well as the astrolabe, the insides of the disassembled clock (gears, map).
There is white rabbit toy inside the room.
Location #3: Workshop basement.
One wall is fully occupied by a door with a staircase. The staircase is made of metal, with a beautiful pattern. The room is like a human's skull inside. Most of the oval room is covered with reliefs made of wood, "meanders". Also there are holes-eyes.
In the center of the floor is a small spherical recess, which is a magnet, on top of this magnet is a metal pancake. It weighs in the air like a stand. On the floor around the stand are scattered details of the puzzle, which must be assembled and installed on a pedestal.
The only detail that stands out from the general picture of the room is the white rabbit.
Location #4: Abandoned Catholic Chapel.
Chapel, where once in childhood baptized the main character. We are inside the clock tower.
On one side of the entrance is a staircase. On the other - a dilapidated watch face, through which the moon can be seen. Her light enters the room.
The whole room is filled with old clockworks, completely covered with dust.
The room is covered with strange footprints and hands on the walls and floor.
In one of the corners of the room lies toy... a white rabbit.
Location #5: Dream land.
Beautiful place with an unusual sky. Flying islands are seen in the distance.
There is strange plants and crystals around. Some kind of stone hill standing in the centre, similar to the altar. A white rabbit is seen under hill. The face with the question mark is engraved on the stone panel.
Patch Notes:
Common:
- Localization issues fix;
- Huge tutorial update (can be found in Main Menu);
- Game engine updated to the latest stable version;
- General control improvements for mouse.
Location #1:
- Knife texture fix;
- Octo stash texture fix;
- Puzzle tube textures fix;
- Rubik's cube control improvement;
- Apple animation fix.
Location #2:
- Alphabet book visual bug fix;
- Toy home puzzle control fix;
- Door collider and dynamic occlusion fix;
- Clock fix;
- Camera improvements.
Location #3:
- Cylinder material updated;
- Camera behavior fixes;
- Other polishment.
Location #4:
- Eye zone activation fix;
- Toy home puzzle control fix;
- Door collider fix;
- Reanimator material updated.
Stay tuned!












