Version 1.1 of RiffTrax: The Game is now available! This free content update includes:
Content · 50 New Clips! - Brand new clips and riffs! Featuring clips from RiffTrax classics such as "Planet of Dinosaurs", "Beaks!", "Giant from the Unknown", and "The Wonderful Land of Oz"!
Film List Beaks Bloody Pit Of Horror Giant From The Unknown Honor and Glory How to Keep A Job In Between Magical Disappearing Money Wonderful Land of Oz Velvet Smooth
Streaming · Mod Approval Time - Mods now have 20 seconds to approve clips. · General - Fixed minor moderation bugs.
UI · Custom Clip Error - Remote players now receive an error if a custom clip is used. NOTE: If playing a remote game with custom clips, make sure all players have a copy of the custom clips. · Voice Chat Icon - Voice chat will now display your mic icon/user id when you're speaking.
Bug Fixes · Pause Spamming - Fixed a bug where pause spamming would softlock the game. · Player Kick - Fixed a bug where the host could not kick players from the join screen lobby. · Write a Riff Sync - Fixed a bug where a last second WAR submission would play for the host but not remote players.
Be sure to include your game logs, which are located here: PC: C:\Users\\AppData\LocalLow\Wide Right Interactive\RiffTraxTheGame\Player.log Mac: ~/Library/Logs/Wide Right Interactive/Rifftrax The Game/Player.log
RiffTrax: The Game - 1.0.3.2 Bug Fixes
We've launched version 1.0.3.2 of RiffTrax: The Game. This version is now available on Windows and Mac. These fixes will be coming to consoles as soon as possible.
UI
Reminder to mute voice chat and disable remote games while streaming
Bug Fixes
Fixed game mode selection bug
Fixed accidental round skipping bug
Fixed moderation bug. Last second submission will no longer bypass moderation.
Fixed host/remote riff sync error. Last second submission will no longer playback on host.
Fixed a winner's screen softlock bug. Pausing the game during the winner reveal will no longer softlock the game.
This update brings mostly stability and under-the-hood fixes. We expect another similar patch to follow in the coming days.
Our first major update will be adding new clips! We hope to roll this out by the end of next week.
Be sure to include your game logs, which are located here: PC: C:\Users\\AppData\LocalLow\Wide Right Interactive\RiffTraxTheGame\Player.log Mac: ~/Library/Logs/Wide Right Interactive/Rifftrax The Game/Player.log
RiffTrax: The Game - 1.0.1.3 Bug Fixes
We've just launched version 1.0.1.3 of RiffTrax: The Game. This version is now available on Windows and Mac. These fixes will be coming to consoles as soon as possible.
New Options Disable Riff For Me (Options > Gameplay) Mute clip audio during Riff (Options > Audio/Music)
Bug Fixes Improved reconnection to the game from RiffTrax.Games website after disconnect. Fixed an issue with female TTS not playing for remote players.
RiffTrax: The Game FAQ
With RiffTrax: The Game launching in just over two weeks, we've been getting a lot of questions. So we put together a handy little guide to help.
Did we miss anything? Got a burning question for the devs or RiffTrax team? Drop a comment below and we'll do our best to help.
When is the game launching? May 5th!
How much will it cost? RiffTrax: The Game will launch at $9.99 USD/€ 8.99 EUR. As is tradition, a 10% launch discount will be available for the first week.
How is this any different from What The Dub?! For players familiar with WTD, these are the key improvements RiffTrax offers:
Gameplay improvements like ranked voting and expanded/new SFX
Expanded Twitch integration and new moderation options
Two gameplay modes (Write a Riff and Pick a Riff)
Includes over 2,000 new riffs written and performed by the RiffTrax team.
The addition of Riff Bot™ allows you to add a computer-controlled Riffer to your 3-5 player games
Riff Bot™ enables voting in 2 player games (something that was highly requested)
250 new clips - including clips from licensed/non public domain sources (WTD clips were strictly public domain)
The Steam version will also support custom clips ːsteamhappyː
How many people can play? Up to six players can enter riffs and vote. An additional twelve audience members can vote. If you’re a streamer, you can enable Twitch Chat Voting and allow your entire chat to vote!
How do I play with friends? In RiffTrax: The Game, players have few options when it comes to multiplayer.
Local Play - Simple! Get everyone in the same room and start a new game. Hope you have a huge couch because the game supports up to six players and twelve audience members.
Remote/Cross Play - Remote games allow owners of the game to host and join games from their platform of choice, no screen sharing, or streaming needed. You can even host local players from your remote setup too!
Steaming - You stream the game. Simple. Oh, and if you plan on streaming, tag us on Twitter (@WideRightGames). We'd love to share it.
What films are included in the game? The initial batch of over 250 clips were pulled from more than 60 feature and short films. We’ll have a full film list posted soon. We also included the film titles during clip playback, so you’ll always know what film you’re watching.
Supported OS? At launch we will be supporting Windows 10 and macOS 10.13 or higher. M1 Macs may use the Mac Intel build. A standalone Apple silicon version is coming later this year.
Install Size Right now our launch version is weighing in at around 1.75 GB.
Linux Support? At this time we have no plans to officially support Linux. However, it may work with a version of proton, but no native linux support is planned at this time.
Plans for new content? I’m happy to announce that we’ll be adding over 100 new clips to RiffTrax: The Game shortly after launch. This expansion will be a free update. You can expect more content updates later this summer.
How can I support the game? Right now, we'd appreciate if you wishlist the game. If you're on Twitter, give us a follow. Thanks!