Rift of the NecroDancer cover
Rift of the NecroDancer screenshot
Genre: Music, Role-playing (RPG), Indie

Rift of the NecroDancer

hololive Make Their NecroDancer Debut!

[p]From their streams right into your game! Five of the hololive talent are lending their stellar voices to Rift of the NecroDancer in the hololive music pack, including the graduated Gawr Gura. Catch your favourite VTubers in a brand new light. Available on Steam today, just in time for the summer sale! [/p][p][/p][p][/p][p]The new hololive Music Pack injects five fabulous songs into the Rift:[/p][p]You can get the songs individually, or buy the whole music pack for 25% off.[/p][p][/p][p][dynamiclink href="https://store.steampowered.com/bundle/54662"]Before our favourite Gooba graduated, she was generous enough to offer us REFLECT to include in the hololive Music Pack—free for everyone to enjoy, so don't forget to download it![/p][p]
[dynamiclink href="https://store.steampowered.com/app/3627100/Rift_of_the_NecroDancer_hololive__REFLECT"][TAG-60][/p]

Patch 7 Notes

1.6.0-b20971

[p][/p]

⚒️ Fixes

  • [p]Fixed vibe power not working in Eldritch House Impossible Remix[/p]
  • [p]Fixed incorrect VO triggering when viewing the game over results of a Remix level[/p]
  • [p]Fixed inconsistent track length display[/p]
  • [p]Fixed text being allowed to spill out of the description box in Custom Music[/p]
  • [p]Fixed exiting and reentering the controls menu not resetting the menu selection to the top[/p]
  • [p]Fixed Vibe Chain SFX not being attached to any SFX sliders[/p]
  • [p]Fixed later boss portraits being visible when a chapter was completed[/p]
  • [p]Fixed 'Play Back to Back' option causing incorrect boss tutorials to play if difficulty was changed in a previous level[/p]
  • [p]Fixed new calibration values being saved even when the new values were not confirmed[/p]
  • [p]Fixed full combo being awarded if the level was failed before monsters appeared when Coda Modifier was equipped[/p]
    • [p]This also fixes the achievements All a-Coda to Plan and Impossible, right? being awarded incorrectly[/p]
  • [p]Fixed inputs not being registered briefly if they were held when the game changed input contexts (ie, going from gameplay to a tutorial and back)[/p]

RIFT Beta Patch 1

[p]Hi everyone. If you want to help us test Rift of the NecroDancer updates early, we've set up a public beta branch on Steam.[/p][p][/p][p]You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. We plan to update this branch semi-regularly with ad hoc updates. While you can get access to builds early, please note that you may encounter more bugs than usual in these builds.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42854401/43dfeb20016050556b01d0ec500ac0148d28c022.png"][/p][p][/p][p]Build 1.5.1-b20897 is live on the `publicbetatesting` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch![/p][p][/p]

⚒️ Fixes

  • [p]Fixed exiting and reentering the controls menu not resetting the menu selection to the top[/p]
  • [p]Fixed Vibe Chain SFX not being attached to any SFX sliders[/p]
  • [p]Fixed later boss portraits being visible when a chapter was completed[/p]
  • [p]Fixed 'Play Back to Back' option causing incorrect boss tutorials to play if difficulty was changed in a previous level[/p]
  • [p]Fixed new calibration values being saved even when the new values were not confirmed[/p]
  • [p]Fixed full combo being awarded if the level was failed before monsters appeared when Coda Modifier was equipped[/p]
    • [p]This also fixes the achievements All a-Coda to Plan and Impossible, right? being awarded incorrectly[/p]
  • [p]Fixed inputs not being registered briefly if they were held when the game changed input contexts (ie, going from gameplay to a tutorial and back)[/p]

Hatsune Miku Music Pack is HERE!

[p]The rumours are true! Hatsune Miku is making her highly anticipated comeback from Crypt to Rift, and she’s adding new songs to the setlist. So grab your glowsticks and get ready for a new musical adventure![/p][p][/p][p]The Hatsune Miku Music Pack injects six sensational songs into the Rift:[/p][p][/p][p]You can get the songs individually, or buy the whole music pack for 25% off.[/p][p][dynamiclink href="https://store.steampowered.com/bundle/53990"][/p][p]We’re trying out something a bit new with this release - The free song, “Too Real” will be available as a separate download, so make sure you go to the Too Real page and download it from there![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3627140/Rift_of_the_NecroDancer_Hatsune_Miku__Too_Real"][/p]

Speaking of discounts…

[p][img src="https://clan.akamai.steamstatic.com/images/42854401/4b6e388f9f472435a78bfe5c376b1b26a11ebb38.jpg"][TAG-80][/p][p]It’s Klei Fest! Check out all of the cool discounts, including , from now through the Summer Sale (until July 10). This will be some of our steepest discounts of the year, including Crypt of the NecroDancer at 90% off, so you don’t want to miss out!
[/p][p]Check out all of the Klei Fest deals here!

[/p]

Pizza Tower Music Pack DLC Now Available!

WARNING: Rifts may now cause uncontrollable pizza cravings! 🍕



Hold onto your hats! We've thrown a few piping hot Pizza Tower tracks into the Rift of the NecroDancer blender. Prepare for a sonic experience that's equal parts frantic and cheesy.

Buy the songs individually, or get them all together for 25% off!

🍕 Get the full bundle for 25% off!


https://store.steampowered.com/bundle/51747/Rift_of_the_NecroDancer_Pizza_Tower_Music_Pack/

Here's the trailer again in case you missed it in the last post:

Songs included in the Pizza Tower Music Pack are:

MORE BUNDLES!


If you don't have Pizza Tower yet, make sure to pick it up in the Rift + Pizza Tower + Music Pack Bundle!
https://store.steampowered.com/bundle/51746/

Additionally, we've set up a Rift of the NecroDancer Ultimate Pack! We'll be adding each new DLC to the bundle, so if you ever want to see if you're missing anything, you can check here.
https://store.steampowered.com/bundle/53059/Rift_of_the_NecroDancer_Ultimate_Pack/

Patch Notes


Patch 1.4.0-b20609



⚒️ Fixes


  • Fixed practice mode not working correctly when entering from the results screen of a Custom Track
  • Fixed practice mode not displaying a menu highlight for Custom Music
  • Fixed missing Rift VFX config for custom counterparts

🪲 Known issues



  • Some custom tracks may not change difficulties correctly via the pause menu
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics card settings may cause framerate issues. Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally

Pizza Tower Music Pack Coming May 5th!



Get saucy with the Pizza Tower Music Pack DLC, coming May 5th!

Peppino brings 4 Pizza Tower tracks with him into the Rift:
  • It's Pizza Time! by Mr. Sauceman
  • The Death that I Deservioli by Mr. Sauceman
  • Unexpectancy, Pt. 3 by Mr. Sauceman
  • World Wide Noise by ClascyJitto


You'll be able to purchase the songs individually, or the whole bundle for 25% off, so stay tuned! See you next week!

RIFT Hotfix #3

📢 Important Information 📢



If you have at any point installed a mod to Rift of the NecroDancer, you may find that the game no longer launches correctly or experiences strange bugs during gameplay. Before launching this newest update, please make sure that you have uninstalled any mod launchers (ie BepInEx, MelonLoader)! You will also need to find and delete the file winhttp.dll within the game install folder if it exists.

⚒️ Fixes



  • Fixed credits missing a couple names for the community level designer section

Happy 10 Years of NecroDancing!

Ten years ago, we unleashed a game so groovy, it woke the dead (literally!). Crypt of the NecroDancer has been keeping your fingers tapping and your hearts pounding for a whole decade! That's right, we've officially hit double digits – time for a mid-life crisis where we buy a fancy new lute and maybe get a dancing dragon tattoo?


But instead of existential d(r)ead, we're bringing you gifts! In the spirit of cross-game pollination (and because we thought it would be super cool), we're sneaking THREE legendary tracks from Crypt of the NecroDancer into Rift:
  • Crypteque
  • Fungal Funk
  • Power Cords

And because looking good is half the battle (especially when facing down a horde of skeletons), these songs feature new Crypt outfits for Cadence and the NecroDancer. Now you can bring that classic Crypt style to your Rift runs.

Thanks for sticking with us through all the beats and bobs. Here's to another ten years of rhythmic mayhem!

That's not all! If you haven't yet, you can pick up the Crypt of the NecroDancer Ultimate Pack for an ALL-TIME LOW of 55% off for a limited time only.

🥳 -5% 55%


https://store.steampowered.com/bundle/2553/NecroDancer_ULTIMATE_PACK/

Patch Notes


Patch 1.3.0-b20453


If you see a 🎸 emoji, know that you as a community helped us make this change, whether that was by providing feedback or reporting bugs!


🆕 New Content and Features


  • Added three new Rhythm Rifts based on tracks from Crypt of the NecroDancer:

    • Zone 1-2: Crypteque
    • Zone 2-1: Fungal Funk
    • Zone 5-2: Power Cords

  • Added classic Crypt-style outfits worn by Cadence and the NecroDancer while playing the Crypt tracks
  • 🎸 Added custom portrait support to Custom Music tracks

    • This includes official compatibility with existing tracks designed for 96 LB's CustomPortRifts mod!

  • Added Shopkeeper Mode support to Custom Music tracks

    • See here for more info on custom portraits and Shopkeeper Mode: https://vortexbuffer.com/rift/editor-advanced/

🔁 Changes



  • Changed unlock criteria for DLC tracks:

    • From now on, the Impossible difficulty and Remix Mode will be unlocked by default for any song that requires purchase
    • Free tracks added via content updates follow the same set of unlock criteria as base game tracks for Impossible difficulty (100 diamonds), Remix Mode (60 diamonds) and Impossible Remix Mode (120 diamonds)

  • Changed asset storage format to reduce download size for future updates

    • Future updates to the game should require much less data to be downloaded!

🔧 Level Editor Changes (v4.1.1-b5470)


  • 🎸 Added support for offsetting the audio track by a specific number of milliseconds to sync it up with the beatmap

    • This offset is visually indicated by the waveform display on the side of the track, and also applies to preview playback

  • 🎸 Added an option to play a 4-beat or 8-beat countdown at the start of a song

    • The countdown's BPM is based on the starting BPM of the song, independent of BPM change triggers
    • The countdown audio does not play in the editor, and is instead represented by visual annotations on the right side of the level
    • This can be configured on a per-difficulty basis
    • For compatibility, existing songs continue to use silent countdowns by default

  • 🎸 Added an option to select which existing Workshop item to replace when publishing a track
  • Added a hotkey to mirror the contents of the paintbrush or selection rectangle

    • This is bound to H by default, but can be configured via the options menu

  • 🎸 Added a "Halve BPM" tool, which transforms all enemies on the song into their equivalent half-BPM counterparts, preserving the timings of each hit at a reduced scroll speed
  • 🎸 Fixed enemies sometimes being saved at beat times below the start of the song

⚒️ Bugfixes


  • 🎸 Fixed "DLC now available" item not being removed from Track Select after obtaining all DLCs
  • 🎸 Fixed Skulls sometimes spawning Skeletons 2 tiles back instead of 1 tile back
  • 🎸 Fixed enemy hit sounds being out of sync near mid-song BPM changes
  • 🎸 Fixed enemy timing accuracy issues in Resurrections Hard and Impossible
  • 🎸 Fixed Skeleton timing accuracy issues in Scattered and Lost Hard
  • 🎸 Fixed Armadillos snapping to the incorrect sub-beat intervals on Visualize Yourself Impossible
  • 🎸 Fixed pause menu not opening when pressing the pause button near the end of the song
  • 🎸 Fixed Practice Mode start/end range not being applied accurately to songs with variable BPM
  • 🎸 Fixed leaderboards not always being hidden when the Golden Lute modifier is equipped
  • 🎸 Fixed the background video in Rhythm Rifts continuing to play while the game is paused
  • Fixed unpause countdown not staying in sync with the rhythm on songs with variable BPM
  • Fixed seeded leaderboard toggle not working on the Remix Mode results screen
  • Fixed Shopkeeper talking over his own singing in Shopkeeper Mode
  • Fixed slow loading times for Track Select and Custom Music menus
  • 🎸 Fixed inconsistent audio synchronization when beginning playback for some Custom Music tracks
  • 🎸 Fixed fractional BPM values being rounded to integers in Custom Music
  • 🎸 Fixed unpublished Custom Music tracks sending records to the leaderboards
  • Fixed Custom Music tracks not contributing towards the play time statistics on Steam Workshop
  • Fixed Custom Music menu sometimes showing outdated scores in the small leaderboard view
  • Fixed the pause menu's difficulty selector not working in Custom Music
  • Fixed changes to the Practice Mode start/end range from the pause menu not applying in Custom Music
  • Fixed game over screen not allowing the difficulty to be changed in Custom Music
  • Fixed infinite loading screen when starting a Custom Music track without any enemies
  • Fixed missing sound effect when entering a Custom Music track
  • Fixed Cyan, Magenta and Yellow Portal Traps all appearing as blue in-game
  • Fixed Celeste and Super Meat Boy tracks not always appearing in the same order in Track Select when sorting by character

🪲 Known issues


We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!


  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics cards may cause framerate issues

    • Workaround: Edit the SaveData file in a text editor (located in %userprofile%\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer\Saves) and change the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)

  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally

Celeste Music Pack is Out Now!

Hey folks! We’ve partnered up with Maddy Makes Games and Extremely OK Games to bring tunes straight from Celeste Mountain into the Rift.



Keep the musical combat flowing with the paid DLC, Celeste Music Pack, strawberry jam-packed with four iconic tracks from the award-winning Lena Raine:
  • Scattered and Lost
  • Reach for the Summit
  • Confronting Myself
  • Resurrections

To celebrate, we’ve also added a FREE Rhythm Rift to the base game for everyone:
  • Resurrections (Remix) by Danny Baranowsky

You’ll get to rock out with Madeline or Badeline in each new track. Buy individual tracks, or grab the Celeste Music Pack bundle for 25% off.

https://store.steampowered.com/bundle/51263/Rift_of_the_NecroDancer_Celeste_Music_Pack

Already own Celeste or Rift of the NecroDancer? You can complete this bundle for an extra 10% off


https://store.steampowered.com/bundle/51259/Rift__Celeste__Celeste_Music_Pack

Patch Notes


Patch 1.2.0-b20374


If you see a 🎸 emoji, know that you as a community helped us make this change, whether that was by providing feedback or reporting bugs!

🔁 Changes


  • Updated our credits to include the DLC songs and level designers
  • Added an additional countdown sound for songs where gameplay inputs start at a delay from the initial countdown
  • Updated the Results Screen poses for Cadence to reorganize the poses for each letter grade
  • Updated the Supporter Pack - Cadence now has her Supporter Pack outfit on the Results Screens of Rhythm Rifts, Boss Battles and Minigames (with the exception of Story Mode)
  • 🎸 Changed the MISS animations in the Show Time! minigame to be more inline with which input was failed
    • This known issue is still occurring separately from the above change: An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended

⚒️ Fixes


  • Fixed a misplaced Slime in Suzu's Quest Easy
  • Fixed an incorrect Portal trap exit in Rift Within Impossible

🪲 Known Issues


We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!


  • Even if all DLC is owned, the item in the Track Select menu that links to the store page will still appear. This will be resolved in a future update
  • Skulls sometimes spawn their skeletons two beats back instead of one
  • Entering practice mode can sometimes produce a freeze (research ongoing)
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics card settings may cause framerate issues. Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally

RIFT Patch #2

Hi everyone! We've got a quick patch with some quality of life changes, and quick bug fixes.

If you see a 🎸 emoji, know that you as a community helped us make this change, whether that was by providing feedback or reporting bugs!

🔁 Changes


  • The displayed difficulty on Track Select, Story, and Custom Music menus is now saved when the menu is exited
  • Remix Mode activation state now persists when returning to the main menu or exiting the game
  • Track Select and Custom Music sorting order now persists when returning to the main menu or exiting the game
  • Leaderboards are now visible by default on the Rhythm Rift Results screen

⚒️ Fixes


  • 🎸 Fixed a race condition that prevented the Feedback Form from opening
  • Fixed modifiers enabled in Custom Music from influencing gameplay in other areas of the game
  • 🎸 Fixed incorrect end points in Practice Mode for Got Danged
  • 🎸 Fixed What's in the Box Impossible not showing double BPM on the track select screen
  • 🎸 Fixed duplicates of custom music appearing in the list
  • 🎸 Fixed stereo audio getting downmixed to mono for custom music, causing crunchy-sounding audio
  • 🎸 Fixed a NecroDancer boss battle softlock (again)

🪲 Known Issues


We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!


  • Skulls sometimes spawn their skeletons two beats back instead of one
  • Inputs are not registered for a brief period after closing a tutorial dialogue box
  • Audio calibration blips are sometimes off by a few milliseconds, which can result in inaccurate calibration results
  • Custom music can desync when using practice mode
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics card settings may cause framerate issues
  • Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally
  • The Final Hit VFX appears prematurely in some circumstances
  • Flames on the intensity bar can be missing in some circumstances

RIFT Hotfix #2

🎸 means a change was made based on community feedback!

⚒️ Fixes



  • 🎸 Fixed PC locales that use commas instead of periods for decimal points interpreting some values incorrectly, causing animation speed problems
  • 🎸 Fixed Turkish PC locales not loading text correctly in Dialogue Events
  • Fixed an overlapping Wyrm in Baboosh Impossible (no changes to the scoring!)

🪲 Known Issues


We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!


  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly
  • Assist indicators for the minigames can disappear occasionally
  • NVIDIA graphics card settings may cause framerate issues
    • Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)