Rift Wizard cover
Rift Wizard screenshot
Genre: Role-playing (RPG), Strategy, Indie

Rift Wizard

Beta Update 20220211

Just one change for this beta update:

Megavenom is gone, replaced by Dream Poison.

Dream Poison is a level 4 Nature Dark Arcane passive skill that deals 2 arcane damage and 2 dark damage to each poisoned enemy unit each turn.

(Megavenom was a bit extreme, and putting percent health on poison damage is fun earlygame but gets way out of control in the lategame)

Beta Branch Returns

Greetings Wizards!

Whilst I've begun to devote more and more of my development energies to my next project, I there are still a few changes and additions I'd like to try for RW.

A new beta patch with some of those things has been posted.

Currently it contains:

New Skill: Megavenom. Causes poison to deal 1/4th the enemy's current hp each turn as poison damage in addition to the fixed 1 per turn.

New Skill: Acid Fumes. Causes a random unacidified enemy to become acidified (-100 poison resist) each turn.

Amplify Poison: removed. It wasn't very effective at doing anything except baiting new players into wasting SP, hopefully the 2 new skills do a much better job of fulfilling its role.

New Spell Upgrade for Bone Barrage: Shambler Assembly. Summons a Bone Shambler instead of dealing damage when an empty tile is targeted (with hp equal to the damage it would have dealt).

The wizard now starts with 1 portal disruptor. Its a small boost to player power but makes getting totally screwed by RNG far less likely (now instead of 1 really bad rift roll you would need two in a row- still possible but very, very unlikely).

Grey bone shrine now makes 2 shamblers instead of 4. I dont mind shrines being of varying power level but this one was a far outlier, often finding this shrine meant the players build became focused entirely around the shamblers it created. I think its even still quite good at 2.

Balance changes:
Void Beam SP 4->3
Eye of X SP 3->2
Floating Eye SP 4->5
Shatter Shards SP 4->6
Holy Thunder SP 6->7
Fiery Justice SP 6->7

Bug fixes:
Fixed deathchill chimera tooltip (its every 80 damage not every 70)
Fixed multi damage attack tooltips not always showing their damage types (they used to generate in in the desc, but this could get overriden by attacks with custom descriptions)
Fixed AI usage and tooltipping of Thunderstrike not knowing it was lightning damage.
Fixed various other typos too small to mention

Give it a try and let me know what you think! (I respond fastest on the discord but I do occasionally check the Steam forums as well).

-Dylan

Small Patch

A few minor fixes today:

- Fixed a bug that made the game freeze upon dying on XTurbo speed
- Fixed a bug where XTurbo could not be selected using mouseclicks
- Fixed a UI bug involving the Oculus buff tooltip
- Clarified a couple tooltips related to spells that cannot heal the player (Idol of Beauty and Choir of Angels)
- Fixed a bug that was preventing aelf lightning artists from using their spells
- Fixed a bug that made Odin's chain lightning not arc as far as it should
- Reincarnation can no longer stack with itself. In future patches I may explore ways for it to stack, but the previous behavior was to crash, of which doing nothing is a strict upgrade.

Metal Magic

The new patch is here! The focus is on a new school of magic and the modding system- read on for full details.

New school of magic: Metal! Metal magic is a small school, comparable in size to chaos or words. Most Metal spells have other tags and can be slotted into builds revolving around fire, lightning, or minions, but there are a few skills that specifically encourage heavy metal investment.

Tooltips for all the metal spells and skills:





Added modding system. See the RiftWizard/mods/ExampleMod directory for details. The modding system works by running the modders code as the game loads, which in python, allows them to change basically anything. The emphasis is on being able to add new spells, skills, shrines and monsters- but in theory anything is possible. Some players have already posted some very impressive mods on the official discord's #post-your-mod channel.

Added launch option: Native Resolution. Auto resizes display to Rift Wizards native resolution (1600x900) (aka- how most full screen games work). Sadly this wont help anyone whose display is too small, but it should be nice for people whos displays are excessively large.

Added new speed: XTurbo. XTurbo executes all non player characters turns in one frame. I can make no guarantee on the speed of this frame, but this is, mathematically, the fastest speed one can play Rift Wizard at, and maybe is nice for some super slow and spammy conjuration builds.

Added hotkeys for showing upgrade tooltips- PGUP and PGDN now scroll through the currently hovered spells upgrades.

Source code is now included with the build. It is provided mainly as a reference for modders, secondarily as a reference for guide makers, and lastly, as a way for people with unusual setups to try to run the game directly from python code if they so desire.

Balance changes:
- Chain Lightning max charges 8 -> 6
- Blue Lion max charges 6 -> 2, minion damage upgrade cost 1->2
- Gold drake dragonmage upgrade cost 6->4, granted holy light cooldown 15->8

Shrapnel Blast is now a metallic spell.

Protect Minions removed to make room for Ironize (giving metallic style resists is more metal than nature I think).

New Shrine: Shrapnel Shrine. Metallic only.
Grants "Whenever you cast this spell, deal 27 physical damage to 1 enemy in line of sight per spell level."

Protect Minions from nature spell to metallic spell. Now makes all of your units metallic (grants same resists as before).

Orbs can now be buffed (and debuffed).

Optimized AI perf when spells with large radii are being targeted (which was often a perf bottleneck previously).

Fixed many enchantment spells snot being able to receive 'non conjuration' shrine bonuses.

Fixed sealed fate sometimes spreading to caster if berserking was involved.

Fixed slimedrakes not flying.

Fixed bug where holding down rebound direction keys didn't work.

Fixed many vague or flat out incorrect tooltip descriptions. Thanks to the community for continueing to find these!