- Added Gamepad animations
- Changed flame power on gamepad (right trigger)
- Changed Inventory button (B)
- Added a fadeOut to all the teleports/loading times of the game to reduce the nausea
- Unlocked all the teleporters in the main menu (Read Notes for more info)
Notes:
Since Rift's Cave is in Early Access, we want to give you the chance to test more of the maps we've made.
You now don't need to unlock all the portals finding them in the Cave - of course if you want to play the game properly you can just go inside the portals following the maps and progress regularly.
IMPORTANT: To follow the PLOT of the game regularly, please just follow the order of the portals. If you want just explore and test all the other levels, feel free to go inside any portal you wish.
- Fixed/added collisions and edges colliders in the Desert map
- Fixed/added collisions to NPC's in the first map
- Fixed/added collisions to buildings in the first map
- Fixed/added collisions to numerous objects in the first map
- Increased jump force
- Blue orbs moved to a more visibile location
- Added the interaction key (Gamepad)
- Added some missing hotkeys for (Gamepad) *Not all hotkeys are added, please visit here for more information - Moved some dialogs to better timeline moments
New Features:
- Added hotkeys book for the Gamepad in the main menu.
- Added objective list checkable pressing TAB or BACK everytime during the gameplay
- Added Hotkeys book (both Keyboard+mouse & Gamepad) checkable pressing backslash (\) everytime during the gameplay
- Added a warning text before going back to the main menu (Press backspace to cancel; Enter to confirm) when Escape is pressed
- Added special vision in the Cave map
- New Oculus SDK (0.4.4)
- Updated from Unity 4.5.5 to Unity 4.6.0
- Removed the Dialog box between levels if the Oculus mode is Extended Mode.
- Added some missing audiotracks
- Small other fixes
- Gamepad support fixed
- Added the "Esc" button to came back to the Main Menu
- Desert death bug fixed
- Added some collisions
- Far clipped planes fixed on the first map