threat indicators will now appear at the edges of the screen to indicate a general direction if the threat is out of view.
torpedo indicator icon added to help with aiming at torpedoes.
torpedo indicator range text made more transparent.
Hotfix 0.18.2.11a
torpedo explosion radius scaling lowered, larger torpedoes now have more going for them than just a bigger explosion.
Recoil Update 0.18.2.11
Modules
recoil added, everything you shoot out has recoil associated with it.
module masses varied up, previously all were 10.0 units base.
autocannon fire rate lowered about 33%, asteroid impact force halved and volume lowered 3db.
autocannon shells elongated so they're more easily seen.
autocannon and plasma cannon projectile origin points adjusted to be slightly farther back into the barrels so the trails connect a little better.
torpedo rate of fire adjusted to 1 : 10 grouping, turning rates improved over 100% and explosion force doubled.
Drones
minor performance improvements with indicators.
speed indicator color changes slowed down, giving rise to a yellow state of slowing down and speeding up simultaneously.
flight control retuning: roll correction is strongest when already aiming in the right direction to avoid unexpected backflips.
drone shield hitpoint regeneration rates doubled.
3 enemy designs updated to have more guns and more shields, be wary of more homing torpedoes around.
Bugfixes
torpedo homing quality became excessive up close, worse for larger torpedoes.
fire control code cleaned up to handle firing animations better with short refire intervals.
Balance Update 0.18.2.10
autocannon damage reduced 25%.
torpedo damage reduced 66%.
fire animation duration for autocannon & torpedoes reduced to lowest possible to allow maximum fire rates.
Hotfix 0.18.2.9c
Audio
default master volume changed to 50% from 100%.
explosion sfx now part of "Rumbles" set of audio; distance increased 25% and base volume lowered 3db.
attenuation model for drone & weapon sounds changed to linear from inverse-distance - it should now be possible to hear incoming gunfire & nearby drones.
drone engine sfx range changed to 2800m and made 2db quieter.
autocannon shoot sfx range changed to 1800m.
plasma cannon shoot sfx range changed to 2500m.
Drones
enemy fire rate scaling reduced 50%.
drone death explosion added, purple/magenta-colored.
Bugfixes
convex hulls can sometimes run into precision issues when computing area, resulting in NaN drone stats and other problems.
Balance Hotfix 0.18.2.9b
Torpedoes
torpedo rotation dampening & angular acceleration increased 50%, scaling adjusted to be less varied across sizes.
torpedo homing angles adjusted, small torpedoes need a 75-degree cone with large torpedoes having a 44-degree cone.
torpedo braking forces lowered to 25% of thrust, brake ramp-down speed increased and ramp-up speed slightly decreased.
torpedo detonation distance adjusted to 50m / 100m / 150m for small / medium / large respectively.
torpedo damage scaling halved, small torpedo damage is conserved.
torpedo base heat increased 200% as a cost of homing ability.
Enemies
enemy hitpoint scaling reduced 50%.
Hotfix 0.18.2.9a
bugfix: excessive camera compensation
Update 0.18.2.9 - Homing Torpedoes
Torpedoes
torpedo trail made slightly more prominent.
torpedo indicators simplified to colored distance markers only, for now.
torpedo full acceleration now held for 75% of the travel phase.
armed torpedoes will now thrust-vector towards drones they choose nearest to their line of sight.
torpedo damage profile changed, large torpedoes will only do 2x more damage than smalls, roughly.
torpedo rotational dampening has been greatly lowered, launch spin will matter a lot now.
Camera
the camera chases the drone more closely now, should be harder to push the drone you're piloting off-camera.
camera zoom step doubled, 4 zoom stages in & out now allowed.
camera starting view angle increased 50%.
Enemies
enemy difficulty lowered considerably, reaching wave 5 should be attainable with most drone designs now.
enemy designs now have shield boosters, greenhorn & yellowdog have been given more firepower.
Bugs
bugfix: shield module wasn't correctly textured outside of the drone builder.
bugfix: shield module selection hitbox in drone builder was too small.
bugfix: shadow banding should be less frequent but unfortunately still present sometimes when a new world is generated - regenerating the world / starting another attempt usually fixes it, we're still looking into a permanent solution.
Hotfix 0.18.2.8a
bugfix: minimum drone temperature wasn't taken into account during the simulation.
framerate counter added (check in Options to enable it).
Update 0.18.2.8
plasma cannon shoot sound added
torpedo targeting indicators added
2 music tracks added
heat glow amount halved, drones shouldn't be too bright when overheating anymore
overheating isn't immediately fatal anymore and can be utilized strategically
drone temperature now has a range
explosion force vs drones doubled
shield module now works as described, boosting hitpoints & stability at the cost of minimum temperature