RiME cover
RiME screenshot
PC PS4 XONE Switch Steam Gog Epic
Genre: Platform, Puzzle, Adventure, Indie

RiME

RiME, made with Labor of Love

What's ever been made with more love than RiME? Show your love for Enu, Nana and Manu's story by voting for RiME at the Steam Awards as best Labor of Love.

Thank you 🦊

RiME Patch 1.04

Today we've released an update to PC version of RiME that should improve performance.

[H1]General[/H1]

  • Optimized Water Shaders.
  • Fixed an issue that would prevent users from interacting with objects after canceling a Perspective Puzzle using SHIFT instead of the E key.
  • Fixed an issue with Arabic localization where the patch version number would appear mirrored.


Need help? Reach out to support at http://support.greybox.com.

RiME Patch 1.04

Today we've released an update to PC version of RiME that should improve performance.

General



  • Optimized Water Shaders.
  • Fixed an issue that would prevent users from interacting with objects after canceling a Perspective Puzzle using SHIFT instead of the E key.
  • Fixed an issue with Arabic localization where the patch version number would appear mirrored.


Need help? Reach out to support at http://support.greybox.com.

RiME Patch 1.03

General:

  • Alt-Enter to swap between full-screen and windowed should now function properly.
  • By default, bloom is now turned off.
  • By default, depth of field is turned off.
  • Fixed an issue where invoking the Steam overlay would cause the voice action on a connected controller not to function.
  • When launching RiME on a computer with multiple monitors attached, RiME would load on the monitor that is alphabetically first, even if it was not set as main. This should no longer happen.
  • Fixed an issue in the Extras menu that would cause navigation issues when swapping between keyboard/controller.
  • Lowered the volume of the music in the credits.

RiME Update 1.02 Patch Notes [PC]

Hi everyone! Thanks to your feedback and input, our development teams were able to track down and fix a number of issues in the PC version of RiME, which we’re releasing today in our Update 1.02. Here are the patch notes:

General:
- The game will no longer initialize VR hardware on launch.
- Fixed an issue with crashing after alt-tabbing in windowed mode on Windows 7
- There was an issue where both double- and triple-buffering Vsync were behaving inappropriately with certain hardware configurations which could lead to wild swings in frame rate. This issue should now be resolved.
- Fixed an audio issue that occurred in Stage 2 when using certain headphones.
- Fixed a few hardware specific crashes.

We’re going to continue to assess present and future issues to get them taken care of in future patches. Thanks again for your support!

RiME 6/1 Update

Hi everybody,

We wanted to give you an update regarding the use of Denuvo anti-tamper software in RiME. Today, we got word that there was a crack which would bypass Denuvo. Upon receiving this news, we worked to test this and verify that it was, in fact, the case. We have now confirmed that it is. As such, we at Team Grey Box are following through on our promise from earlier this week that we will be replacing the current build of RiME with one that does not contain Denuvo. Please make sure your version of RiME has updated, if it has not done so automatically.

Team Grey Box is also committed both to supporting the games we publish and to our player base, so this is definitely not the final update you will see with RiME. We are currently working on our first traditional patch, which we are aiming to release next week. This patch will provide a fix for the VR initialization bug, and will also provide a fix to some specific instances of hardware-related crashes, among other updates which will be detailed at the time. We sincerely thank players who have reported issues, and a special thanks to those who have worked with us to provide additional details, DxDiag files, and the like. We want to continue giving you the best product we possibly can.

Please feel free to reach out to us with any additional questions or concerns you may have. Thanks again for your continued support!

RiME v1.01 Update

General



    <*>Removed Denuvo anti-tamper


    For a list of known issues, please visit: https://www.greybox.com/rime/en/forum/topic/1571/

    A Letter From Our Producer

    Greetings RiME Community!

    Your patience is exemplary. After a long and storied journey, RiME is finally available on PC, Xbox One, and PlayStation 4. We’d like to thank each and every one of you for your continued passion throughout development, and the kind words you’ve sent our way after release. You’ve been an energizing force through some tough times, and no amount of thanks we could give would be enough. Thank you.

    First, I’d like to introduce myself. My name is Cody Bradley and I’m the Lead Producer on RiME for team Grey Box. If you played Grey Goo, you’re probably familiar with these letters. If not, no worries. I’ll give a brief preamble.

    We like to do these letters from the Producer to provide additional transparency into what’s going on with our development teams. Tim does an excellent job trying to bridge the gap between our fans and the team, but sometimes it’s better to get the message from the source.

    With that said, we’re receiving a handful of reports from players experiencing performance problems on the PC. While these reports are not universal or even a majority, we do want to make certain we address them quickly. Two of our core values at Grey Box are quality and community, and we would be remiss to ignore the pleas of even one person who was unable to play our game.

    During development, we go through several cycles of compatibility testing on the game. This basically means that we’re moving from PC to PC swapping out hardware and evaluating how it performs. While we try to be as thorough as possible, it’s incredibly difficult for us to cover every permutation of motherboard, graphics card, RAM, processor, and hard drive out there.

    That means the next few days are critical to addressing the performance concerns. If you’re having trouble, we need you to please report to our customer service team at http://support.greybox.com and provide them with as much information as possible. Over the next few days they’ll be analyzing all of the reports and looking for patterns between hardware and the settings being used. From there, we can inform our development team where to start looking for issues.

    With that said, we’ve already had some luck with diagnosing a few problems. AMD RX five eighty cards appear to be having trouble in general, and our team is looking into what the cause might be. Additionally, the NVidia ten eighty cards are having problems with SSAA anti-aliasing. Switching to another option may help. We’ve also had users report that switching the VSync setting to Double Buffering significantly boosted performance, especially on nine hundred series NVidia cards.

    We know this can be frustrating (we share in that frustration), but we’re confident that with your assistance we can resolve these issues in the next few weeks.

    On the subject of Denuvo, we understand that this is a very sensitive topic for gamers. Know that we did not make the decision to include it lightly.

    The fact of the matter is that we looked at the piracy rate on games that were very similar to RiME, and it scared us. At the end of the day, our obligation as a publisher is to protect our development team’s intellectual property to the best of our ability. Right now, Denuvo is our only effective option.

    The only thing that Denuvo is currently doing for us is checking to make certain that Steam’s (or Origin’s) DRM is still attached to the game. There is a small performance hit associated with this, but at this time we do not believe it is causing the problems that are currently being reported. We might be wrong. We’re monitoring the situation.

    It has always been our intention to remove Denuvo in the event of a crack. Based on other titles, we expect the protection to last two weeks, maybe three at most. We have no intentions of patching a new version of Denuvo in at that time.

    That’s more or less the skinny on things for the time being. We’ll be continuing to monitor things as the situation evolves. If you have questions, please feel free to reach out via the medium of your choice. We’re busy right now, but we’re going to try our best to get to everyone.

    Thank you for your patience and for all of the feedback so far.

    Best,
    Cody Bradley
    Producer - Team Grey Box

    Lindsey Stirling - "Forgotten City" Music Video

    https://www.youtube.com/watch?v=9P4kjROkn8I
    Lindsey Stirling collaborated with us to create the amazing song "Forgotten City" for RiME. Here's the beautiful music video for "Forgotten City" that was recently released. Let us know what you think!

    The RiME Launch Trailer!

    https://www.youtube.com/watch?v=mrQINQ-Jxmo
    Tomorrow, May 26th, RiME will finally be available to all of you on Steam, and we couldn't be more excited! In the meantime, here's our official launch trailer! For more information regarding RiME, check out our Steam page, or go to www.rimegame.com.