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Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

RimWorld

RimWorld Alpha 16 – Wanderlust released!

RimWorld Alpha 16 - Wanderlust is released! This update adds a spherical world and the ability to travel across it with multiple caravans, having simultaneous encounters on the way and settling new colonies.

https://www.youtube.com/watch?v=2hYecyqAE90

Your game will update automatically. Because of huge structural changes to the game, this update will break save games. If you want to continue an old save just change to the "alpha15" beta branch on Steam. To do so, go to Steam library, right-click RimWorld, click Properties, click the Betas tab, and use the drop-down to select the branch you want. You can, of course, switch back to the "default" branch whenever you want.

Partial change list:

Spherical planet











Multiple simultaneous maps





Caravans













Travel victory



Transport pods








Usability improvements









Drugs and health











Misc
























How to not lose Alpha 15 saves upon Alpha 16 release

Just a quick PSA:

Alpha 16 release is upcoming (though no date is announced and we don't know when it'll be final). If you are in the middle of a game, please use the Steam betas feature to set your game to the “alpha15” branch. This will prevent it from automatically-updating to A16 upon release and breaking your save games.

You will be able to, of course, set your branch back to 'default' whenever you wish.

(To change your beta branch, right-click RimWorld in the Steam library, open Properties, go to the Betas tab, select the branch you want.)

Quick teaser: Transport Pods

Currently bugfixing and tuning Alpha 16. Here's a new teaser!

Quick teaser: The Ice Planet

It's cold down there.

Quick teaser: The Caravan

Another quick teaser for you all!

Quick teaser: The Planet

Hey all, just a quick teaser update for you. Behold, the planet!



I'll be releasing more information about this soon-ish. I just wanted to give you all an image so you know we are still working at full steam, on many different features.

A16 will probably be the biggest update ever in terms of the amount of work we've done adding and refining things, so it's taking a while.

Creative content rewards available separately from main game

You can now buy the creative content rewards separately from the base game! This has been requested a few times, and now it's possible.

Creative content rewards are things like Name in Game or Pirate King that allow you to put your own character content into the game through our automated Creative Rewards System. Previously these could only be purchased in packs with the main game. Now, you can purchase them separately, on Steam. They are:

Name in Game Access

Backstory in Game Access

Pirate King Access

Hope you like them!

Alpha 15c is live

After a week of testing and prep time, Alpha 15c is live!

The details for this update can be found on the unstable testing announcement post.

Many thanks to all the testers who made this possible!

Alpha15c in testing on unstable branch

Alpha15c is currently on Steam's 'unstable' branch for public testing. This update fixes some important bugs and yield significant CPU usage optimizations. It also adjusts a few balance points for a better experience. I invite everyone willing to choose the unstable branch and test it out! I invite feedback in this forum thread and in the comments here.

Save compatibility: Savegames from the unmodded game will be compatible from earlier Alpha 15 versions.

Mods compatibility: Data and XML mods will be 100% compatible from earlier Alpha 15 version. The API for code mods is also unchanged, and so should remain compatible. However, since the core game has been recompiled, some mods may need to be recompiled as well before they work again. Mod authors may want to look at Alpha15c to check and prepare compatibility. (This shouldn't require any actual code or data changes, but may require recompiling your code).

Once Alpha15c is confirmed stable, I will release it to all users. Hopefully within a day or two.

Detailed change list:














Alpha15b - Tiny fix to early game raid timings

A tiny update to Alpha15b has been released that fixes a small bug with Cassandra Classic and Phoebe Chillax.

These storytellers were miscounting the days since game start, and so were sometimes incorrectly sending a several raids in the 5-10 day range, making this crucial part of the early game far too hard.

This update is tiny (two lines of code) so it shouldn't affect compatibility with saves or mods.

However, because it will shift the storyteller's timer, it may cause some players to get a string of raids in a row, or a long peaceful period. This will only happen once.

EDIT: It does seem it may be possible for this to break mod compatibility, maybe. It's possible that even the tiniest change to code can cause the binary APIs to fail to link up. I'm very sorry if you're affected by this and am hoping to avoid breaking releases for a while while we work on a large Alpha 16 update. This is a somewhat-unavoidable challenge that comes with opening the entire codebase to modders (instead of keeping their code in a walled kiddy garden).