Patch Notes – Character Styles and Lucky Draw (Feb.5.2020)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Adventurer Characters
Enabled Anubis - Judgement of death, Judgement of death Style A, and Judgement of death Style B
Lucky Draw
Lucky Draw is back and updated with new rewards! With an epic prize pool including a rare M82A1 weapon skin, a set of traversal equipment appearances, a vehicle appearance for the Mini-SUV, an accessory, and more!
Event Period: Feb 6th - March 4th, 2020 (Pacific Time)
Event rules:
Players can find the Lucky Draw interface by visiting the “Event Center” in the lobby
This event is divided into four 7-day stages, players can draw 5 times during each stage and each draw costs 50 E-Points
Players are guaranteed to get one item from the prize pool per draw, and items already drawn will not be repeatedly
Bug Fixes
Fixed a bug that caused server issues
Thanks for playing, ROE DEV Team
Patch Notes – Gameplay, Settings and Bug Fixes (Jan.21.2020)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Gameplay
P90 can now appear in High-tier Loot Areas
Adventurer Characters
Enabled Malus – Special Force Style A, Special Force Style B
Enabled Elena – Thorn of Rose, Thorn of Rose Style A, Thorn of Rose Style B
Settings
Mouse sensitivity and audio related settings can now be stored on the server side
“Vehicle Modification” keybind setting has been moved to the bottom of the “Combat” list, and renamed to “Use Vehicle Mod Kit”
Bug Fixes
Fixed an issue where there’s no loot in Campbell Shooting Range in Bombarded mode
Fixed an issue where grenade and RPG explosives were unable to move airdrops (this only happened occasionally)
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Weapon Skins
Introducing the Weapon Skin Supply Box drop- the Quantum Strike Supply Box! Open it and you'll have a chance at getting the 18 brand-new skins, including Groza and Vector epic skin- “Quantum Strike”, “Ancient Civilization”, “Wartech”, “Guardian”, and more!
Players can visit the "Store - Weapon Skin" interface in the game lobby, select and open the Quantum Strike Supply Box to obtain one random weapon skin in the supply box’s prize pool
After selecting the supply box, you can also click “Preview Rewards and Rules” in the upper left corner of the interface to preview the reward pool of the corresponding supply box and its detailed rules
The cost of opening each Supply Box is 100 E-points
Adventurers cannot receive duplicate rewards from Supply Boxes and will receive tokens for any reward they already own. (Uncommon- 1 Token, Rare- 5 Tokens, Epic- 20 Tokens)
Added 3 weapon skins to the Token Shop
MK12 – Covert Tactics
Citori – Covert Tactics
Scorpion – Covert Tactics
Adventurer Characters
Enabled Malus – Special Force Character Styles
Store
Added three new vehicle appearances in Store, each priced at 500 E-Points:
SUV – Ancient Civilization
Armored Truck – Riot Police
Pickup Truck – Guardian
Added three Epic weapon skins in the Token Shop, each priced at 200 Tokens:
MK12 – Covert Tactics
Scorpion – Covert Tactics
Citori – Covert Tactics
Added the Anubis Accessory Mystery Box, each box open will yield a random Anubis accessory, the Mystery Box contains a total of 5 different accessory variations, gotta collect them all!
Performance
Optimized the issue of unstable FPS performance under the helicopter
Privacy Policy
Updated the Privacy Policy to comply with the new Californian law
Bug Fixes
Fixed several incorrect collisions and textures on the map
Fixed an issue where swimming sound effects continued to play after switching to another player when spectating
Fixed an issue where players occasionally couldn’t switch weapon firing modes
Fixed an issue where Vector’s bolt was static
Fixed an issue where players can occasionally get stuck in certain narrow areas
Removed some incorrect object models on Mt. Dione
Thanks for playing, ROE DEV Team
Patch Notes – Gameplay Changes and Bug Fixes (Jan.9.2020)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Adventurer Characters
Enabled Adventurer Character- Anubis, Child of Setekh Style A, and Child of Setekh Style B
Gameplay
Slightly reduced the maximum range for the Biosignal Detector
Added a guaranteed boat spawn point at Drilling Platform and Tidal Power Station
Changed the time to automatically switch to the next spectating target to 2 seconds after the previous spectating target was eliminated to improve the spectating experience
DX12
The DX12 client now supports the following GPUs:
NVIDIA GeForce GT 1030
NVIDIA GeForce 940M
NVIDIA GeForce GTX 750
NVIDIA GeForce GT 740
DX12 client’s automatic selection of graphic options based on hardware configuration is now more accurate
Bug Fixes
Fixed several incorrect collisions and textures on the map
Fixed several incorrect loot points in Campbell Shooting Range
Fixed an issue where certain places in Campbell Shooting Range occasionally became too bright or too dark
Fixed an issue where leaving ADS caused black dots to show on the screen occasionally
Fixed an issue where Elena’s hair became pink for a split second after using the Stealth Cloak
Fixed an issue where repairing vehicles could reset the cooldown of Invisibility and Radar Battlecar devices
Thanks for playing, ROE DEV Team
Developer Insights- New Maps Are Coming
Happy new year, Adventurers! 2019 was a great year for Ring of Elysium, and we would like to thank you for joining us on this incredible journey. As always, we’ve been continuously collecting feedback from the community and listening to your thoughts on a daily basis. In today’s Developer Insights post, we want to start the year off right by addressing the hottest topic in our communities- maps.
Yes, there is a new map coming to ROE, and you can expect more than one in the future. The development of the upcoming map started a while ago, we didn’t want to reveal it too early since building a new map from scratch is a big commitment and an immense amount of development effort; we are not going to make another Mt. Dione or Europa Island with a different look, but rather we want to create a map that addresses the issues of previous maps. We know waiting sucks, and we greatly appreciate your patience, understanding and goodwill.
Before we talk about the new map, let’s rewind a bit and breakdown some of the characteristics of Europa Island:
Pacing:
When we first designed Europa Island, we wanted to give players the ability to move around a vast, open landscape to provide a truly immersive experience. We wanted you to feel like you’re playing in an open-world game with a variety of different things to do. This ended up making Europa Island a massive map. As we continued to add more POIs to the map, the playable area became even bigger, which is a lot of space for 60 players to play with, creating quite a bit of downtime between safe zones and in early-game. Since we do not have the convergence effect of the dropship spawn-mechanism, players are more likely to be scattered across the various POIs on the map (except the hot-droppers) with our spawn system.
Traversing:
Our intention was to provide players with tons of freedom and possibilities with how they traverse around the map- spots to glide from, open areas to bike across, endless angles to grapple, and water areas to explore. This helped to make each game’s experience completely unique. Players might find themselves trying out all the slopes for BMX stunts in the first game, and then driving a speedboat through the tumbling sea under extreme weather in the next one. Speaking of the sea, we later introduced underwater combat with the DPV, expanding our tactical options and adding another way to traverse the waters. However, even though the traversing experience around waters feels special in ROE, it can sometimes be a struggle and slow down the pacing of the game.
Line of Sight:
We envisioned Europa Island to be realistic and immersive. We put much effort into detailing a vegetation filled, lush environment which established the identity of our island. This caused the line of sight to be obstructed at times, leading to less mid to long range encounters which was a lot more common on Mt. Dione. As you can see from the statistics below, the chance of bullets hitting a target over 100 meters is lower on Europa Island compared to Mt. Dione.
Art Style:
Artistic direction is absolutely crucial when it comes to defining the identity and flavor of the map. Europa’s original concept was this beautiful, verdant island that is lively yet dangerous with the erupting volcano. So we decided to go with a more bright and saturated color palette, which works well conveying that concept.
With the new map on the horizon, we want to take this opportunity to make some fundamental adjustments, bringing a refreshing experience while keeping the core that makes the game unique and fun:
Open LOS
Gunplay will continue to be a major focus. We want to incentivize players to initiate engagements in all kinds of distances and situations instead of hindering their options with obstructions. This means that the new map will feature a much more open line of sight, with fewer influencing factors like vegetation.
A Faster Pace
There’s a mixture of downtime and lack of encounters on Europa mainly due to its large size, water coverage, off-road terrains, and lush vegetation. This time, we want to make things faster and more action-packed on top of feeling engaging and rewarding. In order to achieve that, we will take all four issues above into consideration when we design the most appropriate theme and location for the new map.
New Art Style
We’re shifting the art style of the new map to a more serious and realistic approach. As you may have already seen, the latest POI introduced to Europa this season, the Campbell Shooting Range, has a very different look and feel. We were thrilled to see the feedback on this new approach has been extremely positive in the community. Let’s just say that Campbell is just a tease of what’s to come.
Other Thoughts
Other than the points above, we have also been reviewing various other aspects of the design. For instance, we realized that Europa was slow-paced partially due to the nature of our safe zone system. While this “shaped safe zone” has been a staple to the game, it is not as progressive and does not provide a constant pressure that forces players to converge effectively.
Moving Forward
With the new map coming up, let’s talk about where Europa Island and Mt. Dione fit in. These two maps have captured our audience in different ways, and we want to figure out the best system to incorporate them into the game. There is no perfect solution here, but we want to be upfront and transparent with you, and we are constantly trying to figure out what works best:
Since ROE is a Battle Royale, each game round eats up a lot of players. It’s incredibly difficult for us(or any other BR out there) to support a healthy matchmaking experience by making all maps playable via selection. We also feel that random map matchmaking is not a good strategy because players may leave the game until they matchmake into the map they like, leaving the lobbies half empty. And a daily/hourly map rotation will only divide the community in a really negative way. So as of now, we think adding Europa Island into the current LTM rotation and opening up the available hours would be the best approach. However, as previously stated, we will continue to monitor all feedback from our communities, and we want to hear what you have to say about this topic to help us make a clear, concise decision.
One More Thing...
As mentioned above, there will be more than one new map coming to the game in the future, so while it’s still early, get your creative juices flowing and let us know your best map concepts, it might actually become the 4th map of Ring of Elysium!
Final Thoughts
We are incredibly excited about the direction we’re headed and hope you all are as well! We also can’t wait to to reveal more details about this new map in the very near future with you. Make sure to keep an eye out on our official platforms for more teasers and information coming soon, see you next time.
Thanks, ROE Dev Team
Patch Notes – Bug Fix (Jan.3.2020)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Bug Fixes
Fixed an issue where the end of match interface was displayed incorrectly in Ashen Eye mode
Thanks for playing, ROE DEV Team
Patch Notes – Bug Fixes (Jan.2.2020)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Bug Fixes
Fixed an issue where Elena’s model was displayed incorrectly in FPP mode
Fixed an issue where certain buildings’ lighting was incorrect
Fixed an issue where the event mode was locked
FFixed an issue where the new year login rewards didn’t display an notification
Thanks for playing, ROE DEV Team
Patch Notes - Adventurer Season 7 Major Update (Jan.1.2020)
Dear Adventurers,
Happy new year and welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Patch contents overview: I. Adventurer Season 7 officially launches! Unlock the Adventure Pass to rank up your Tiers, earn in-game rewards, and earn 1500 E-Points back! II. New Tactical Abilities- Stealth Cloak and Bio-signal Detector III. Gameplay and balance changes IV. New landmark on Europa Island- Campbell Shooting Range V. Various events with FREE skins! VI. Misc. changes VII. Bug Fixes
Please note: Ring of Elysium’s live servers will go down for maintenance for approximately four hours at: PST: December 31st, 23:00 to January 1st, 0:00-3:00 UTC/GMT: January 1st, 7:00-11:00
During the maintenance period, the game will not be available and ongoing games will be interrupted directly. Please be sure to finish all matches before the above time to avoid any issues. Thank you for your patience and understanding.
https://youtu.be/q-bo2BuGn4g
Adventurer Season 7- Covert Tactics
The Adventurer Pass spans over the 10-week season and is a way for players to earn exclusive in-game rewards. By playing the game and ranking up the seasonal Adventurer Tiers, players will unlock various epic rewards including:
E-points: The S7 Adventurer Pass rewards include a total of 1500 E-points! Players can spend 950 E-points to unlock the Adventurer Pass and earn 1500 E-points back when they hit tier 97!
Adventurer Characters (does not affect game balance)
There will be three Adventurer Characters in this season. All characters have a variety of unlockable styles, and will gradually unlock as the player's Tier increases their Adventurer Pass
Elena (Base Character Preview)
Malus (Base Character Preview)
Anubis
Player portraits
Glider appearances
BMX appearances
Grappling hook appearances
Lobby music
Loading screens
and more!
The Adventurer Pass is separated into two parts:
The Free Pass - all players can obtain rewards by increasing their Adventurer Tiers without any sort of payment
The Adventurer Pass, which is available for 950 E-Points. E-Points are a premium in-game currency obtained with real-world money via Steam payment (1000 E-Points is equivalent to $9.99 USD)
Players will immediately get a handful of rewards upon purchasing the S7 Adventurer Pass, including two base Adventurer Characters: Elena and Malus! Players will also get access to exclusive Adventurer weekly challenges
Players can buy the Adventurer Pass at any time during the season and retroactively earn the premium rewards based on the season tier that they have already reached!
Players can level up their seasonal character levels by accumulating experience points in-game; each character level will reward a certain amount of Adventurer Badge(s). Completing daily and weekly challenges will also reward Adventurer Badges accordingly, 10 Adventurer Badges will increase players’ Adventurer Tier by one
Weekly Challenge Missions will provide a large amount of Adventurer Badges and character experience points to help players increase their character levels and Adventurer Tiers. Season 7 will provide 10 sets of Weekly challenge missions. The first eight weeks' challenge missions will provide a large quantity of Adventurer Badges and the final two weeks' challenge missions will provide a large amount of character experience points. As the season progresses, one set of weekly challenge missions will be unlocked every week, and the already unlocked missions can be completed at any time throughout the season
As always, none of the rewards in the Adventurer Pass affects game balance, and all unlocked rewards stay forever
New Tactical Abilities
Stealth Cloak
Use to gain a short duration of near-invisibility
When using the Stealth Cloak, you will not be detected by Drones and Battlecar radars
Has battery life, the battery will recharge when the cloak is not in use
Players can crouch walk during invisibility, but cannot perform other actions such as aiming and firing their weapons
Players lose invisibility after getting shot
Default keybind is “G”
This ability will go on a cooldown after each use
Bio-signal Detector
Use to scan the enemy's position within a certain range in front, marking the opponent's position at the moment they are scanned
The Bio-signal Detector can detect opponents using the Stealth Cloak as well
The detector will not reveal yourself, but will warn enemies that have been detected
The enemy position marks will not move with the enemies
Default keybind is “G”
This ability will go on a cooldown after each use
New landmark on Europa Island
Campbell Shooting Range: this abandoned facility is filled with CQC training grounds, shooting targets, and vegetation! Are you ready to jump in for an epic training session?
Gameplay changes
Drone duration has been slightly increased
Drone cooldown has been doubled
Mini-SUV’s radar cooldown has been doubled
Reduced the damage taken by hitting objects when riding the BMX bike at high speed
In FPP mode, removed the default camera angle reset after getting off the BMX
Removed four high tier loot zones:
Fisherman Town
Resort
Ocean Park
Artaud City
Added four high tier loot zones:
Campbell Shooting Range
Ema Island
Drilling Platform
Tidal Power Station
Event: FREE Mosin-Nagant Weapon Skin “Glory Days”
Introducing the FREE weapon skin event for season 7: Mosin-Nagant- “Glory Days”
Event period: Jan 1st to Mar 10th, 2020 (Pacific Time)
During the event, log-in to get the 14-day free-trial version of the skin immediately
You can get 10 points for daily logins and 5 points for completing daily tasks
Reach 100 points during the event period to earn the permanent version of the skin for FREE!
This weapon skin is limited to this event. After the event, this skin will not be sold in any form. Make sure not to miss it!
New-year login rewards
Happy new year, Adventurers! Log-in to the game this week to get your special gifts and start off your 2020 in style! Rewards include an exclusive accessory, portrait, and a vehicle appearance for the SUV
Event period: Jan 1st to Jan 7th, 2020 (Pacific Time)
S7 Supporter rewards
Introducing “Supporter rewards”! Purchase any amount of E-Points during Season 7 to claim a supporter reward pack at the Event Center, rewards include an MP5 weapon skin, a vehicle appearance for the mini SUV, and a special portrait
Lucky Draw- Season 7 update
Lucky Draw is back and updated with new rewards! With an epic prize pool including the G36 – “Shadowtech” weapon skin, a set of traversal equipment appearances, a vehicle appearance for the SUV, and an adorable mummy accessory!
Event Period: Jan 1st - Jan 29th, 2020 (Pacific Time)
Event rules:
Players can find the Lucky Draw interface by visiting the “Event Center” in the lobby
This event is divided into four 7-day stages, players can draw 5 times during each stage and each draw costs 50 E-Points
Players are guaranteed to get one item from the prize pool per draw, and items already drawn will not be repeatedly rewarded
Adventurer Pass owner exclusive rewards
Introducing “Exclusive Daily Chest,” Adventurer Pass owners can claim one chest daily for random rewards including portraits, E-Points, vehicle appearances, accessories, traversal equipment appearances, and more!
S7 Adventurer Welcome Gift Box
In order to thank all current and future Adventurers for their support, we’ve created the Season 7 Adventurer Welcome Gift Box. The Adventurer Welcome Gift Box will be provided to all Adventurers upon logging in for the first time during Season 7
The gift box contains not only a limited-time trial card of a random Adventurer Character and the M4A1-Infinity weapon skin, but also some refreshing traversal equipment appearances!
Raging Sea Supply Box & First Blood Lootcrate update
Updated the rewards for the Raging Sea Supply Box for Season 7
Raging Sea Supply Box- replaced a set of traversal equipment appearances, 5 weapon skins, 2 vehicle appearances, and an accessory
First Blood Lootcrate- replaced a set of traversal equipment appearances
Leaderboard and statistics reset
With the launch of Season 7, we will reset the leaderboards, player ratings, and all personal statistics. This will continue to happen at the start of every new season
Battle Buddy- Season 7 Update
To celebrate the launch of Season 7, and to allow players to earn more exclusive rewards with their friends, we have fully updated the rewards of the Battle Buddy invitation system
All players’ Battle Buddy lists and Battle Buddy relationships have been reset with the launch of Season 7. Players are welcomed to continue recruiting new Battle Buddies in the Season 7 to join your adventures in Ring of Elysium
Bug Fixes
Fixed an issue where Mobula's character style appearance was incorrect
Fixed an issue where characters didn't take out their weapons automatically after landing with the glider
Fixed an issue where the camera would suddenly shake when the character crouched from the standing position in FPP mode
Fixed an issue where the weapon animation was played incorrectly when using sniper rifles in some cases
Fixed an issue where moving vehicle models had incorrect black shadows
Fixed an issue where the default MK12 weapon model was slightly incorrect
Fixed an issue where the Scorpion's bolt didn’t move when firing
Fixed an issue where Stella's hair texture was incorrect when using the "Low" graphics quality
Fixed an issue where lighthouse models were displayed incorrectly when using the "Low" graphics quality
Fixed several incorrect collisions (invisible walls) and other collision data errors on the map
Thanks, ROE DEV Team
Vote for us in the 2019 Steam Awards!
Hello Adventurers!
We have been nominated for "Better with Friends" in the 2019 Steam Awards! We are beyond thankful for the support from our amazing community, and incredibly humbled for getting this nomination to stand alongside with some great games. If you would like to take us all the way, cast your votes for us via the link below or the "VOTE" button above, we'd greatly appreciate your consideration: https://store.steampowered.com/steamawards/2019/
Thanks!ːsteamhappyː
Patch Notes – Christmas Update 2019 (12.19.2019)
Dear Adventurers,
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Store
Added two items for sale in Store, available for limited-time only- the Christmas Bundle (1580 E-points) and Christmas Giftbox (100 E-Points each)
Event period: December 19 to December 31
The Christmas Bundle is a collection of Christmas exclusive cosmetics, including a special Sakura character style, an Epic quality FAMAS weapon skin, a Santa Claus accessory, and a special portrait
The Christmas Giftbox is a mystery box, each opening will yield one random reward from the prize pool, which includes special Ookami character style, armored truck appearance, TAC-50 weapon skin, portraits, and many more
The Christmas Giftbox can also be obtained through daily holiday missions
Please note that all Christmas Adventurer Characters (Ookami, Mobula, and Sakura) styles are standalone characters and do not require the base characters to use
Christmas Card-flip
Log-in daily, complete the daily task to get the card-flip qualification, flip the card of your choice, and claim awesome rewards!
Event period: December 21 to December 27
The event reward includes a special Mobula character style (unlocked after 4 successful card-filps), vehicle appearance, accessory, and portrait
Players can participate in up to 7 card-flips during the event (limited to once per day)
Christmas Daily Missions
The holiday missions are back for Xmas! Make sure to complete each day’s Christmas mission for a free Christmas Giftbox with random rewards
Event period: December 19 to December 31
Environment
Christmas is coming, and Europa Island is taking on a festive facelift with Christmas trees and the gift boxes
Airdrops and Elimination boxes are now wrapped up as Christmas presents
Gameplay
Added several installments of the new special device on Europa Island- the “Wind Tunnel”, which will definitely blow you away!
LTM Rotation
“Sniper Assassin” now runs on Monday and Saturdays instead of only Mondays
“Bombarded” now only runs on Thursdays instead of Thursdays and Saturdays
Bug Fixes
Fixed an issue where the deployable shield challenge couldn’t be finished in Training Mode with bots
Fixed an issue where players could damage Holographic decoy they placed by blowing up vehicles to complete related missions
Fixed an issue where Win7 DX12 client users are sometimes unable to switch to Windowed mode
Fixed an issue with loading objects in certain zones