Ring of Titans 1.0 comes out in just three days! In case you missed it, there are 4 new General Talents being added with 1.0. In addition, you can now pick 3 out of the 9 available talents, and Chain Breaker has been moved to be a baseline skill available to everyone.
- Toughness: Reduce the duration of Stuns by 20%. - Resolve: Reduce the duration of Incapacitates by 20%. - Warmth: Reduce the duration of Slows and Snares by 20%. - Enhanced Resilience: Reduce all damage taken by 20% for 10 seconds. Can be cast while Stunned, Incapacitated or Silenced.
The full patch notes including all of the new features like new Titans, a CTF mode, visual improvements, runes, powerups, and much more can be found here.
See you in the Ring on Monday!
Ring of Titans 1.0 Releases in just 2 weeks!
Only 2 more weeks left until Ring of Titans 1.0 launches! In case you missed it, here are some upcoming quality-of-life highlights for the 1.0 patch:
- The client can now reconnect to a server if it gets unexpectedly disconnected, including the ability to rejoin an in-progress match. - Bots will now scale infinitely as you rank up against them, making the vs bot leaderboards more meaningful. - Keybinding and UI settings have been improved significantly, both in usability and with a ton of new features. - UIs can now be imported and exported, making it easy to share your UI layout with your friends or the community. - Tons of chat improvements, including chat channels, whispers, combat log, and customizable chat tabs.
The full patch notes for 1.0 including all of the new features like new titans, a new CTF game mode, visual improvements and much more can be found here.
See you on Oct 21st!
Ring of Titans 1.0 Releases October 21st
https://www.youtube.com/watch?v=rHERYwv1tao
Experience Ring of Titans like never before. The wait is finally over - Ring of Titans 1.0 releases on October 21st!
The 1.0 release will have many new features:
16 total playable Titans
Brand new graphics
New rank system with Bronze, Silver, Gold, etc
New CTF game mode
Titan Points & Runes
Improved onboarding experience for new players
In-game friends list & party system (no need to be Steam friends anymore)
Chat channels, whispers, chat tabs
Lobby Activities
In-lobby duels
A new, more challenging jump quest
Prize Wheel that you can spin daily to win Obols
Daily Quests
Tons of new cosmetics, including weapons, emotes, and more
Daily shop rotating out cosmetic items
And loads more
Stay tuned for the final consolidated patch notes closer to the release date.
July 19th Weekend Playtest
Join us for the final pre-release playtest beginning on Friday July 19th at 11am pacific until Monday July 22nd 11am pacific.
We'll test out:
New Onboarding Experience
Daily Featured Shop
Daily Quests
And more
Full patch notes will be be available at https://ringoftitans.com/patchnotes closer to the date.
For anyone who may have missed it, I've been working on the game and I'm expecting to fully release the game within the next 2-3 months, officially exiting from Early Access. As we approach that date, we'll be doing short playtests of the full-release update that's been in the works so we can gather feedback, find bugs, and build hype. Stay tuned for the exact release date.
How to participate
If you'd like to participate in this playtest, please join our Discord, sign up for the playtester role in #roles and then visit #how-to-playtest to learn how to access the beta client to play during the testing window.
See you in the Ring, Titans!
Week-long playtest starting on May 31st
Join us for a week-long playtest beginning on Friday May 31st at 11am pacific until Friday June 7th 11am pacific.
We'll test out:
2 new Titans
Stormcaller Airion
Marksman Orin
New rank system
New cosmetics, including weapons and emotes
Much more
Full patch notes will be be available at https://ringoftitans.com/patchnotes closer to the date.
For anyone who may have missed it, I've been working on the game and I'm expecting to fully release the game within the next 3-4 months, officially exiting from Early Access. As we approach that date, we'll be doing short playtests of the full-release update that's been in the works so we can gather feedback, find bugs, and build hype. Stay tuned for the exact release date.
How to participate
If you'd like to participate in this playtest and future ones, please join our Discord, sign up for the playtester role in #roles and then visit #how-to-playtest to learn how to access the beta client to play during the testing window.
See you in the Ring, Titans!
Playtest Capture the Flag, Runes, and more the weekend of April 12th
The next playtest will begin on Friday April 12th at 11am pacific and last until Monday April 15th 11am pacific. We'll test out a new Capture the Flag mode, Runes and Titan Points, new spells, and much more. Full patch notes will be be viewable at https://ringoftitans.com/patchnotes closer to the date.
I'm expecting to fully release the game within the next 5 months, exiting from Early Access. Stay posted for an exact release date.
This playtest will start on Friday April 12th at 11am pacific, and end on April 15th 11am pacific.
Please join our Discord Event to learn how to access the beta client to play during the test window.
Thanks for reading and see you in the Ring!
Join us for another playtest starting on March 5th
We've got a ton of new changes to test! The second playtest will begin on Tues Mar. 5th at 11am pacific and last a week this time (until Tues Mar 12th 11am pacific). We'll test out 2 new Titans, some updated Titan models, new social features like friends list, chat channels, whispers, and much more. We should also have Titan talents and passives in too, but no promises on those.
We're expecting to fully release the game within the next 6 months, exiting from Early Access. Stay posted for an exact release date.
This playtest will start on March 5th at 11am pacific, and end on March 12 at 11am pacific.
Please join the Discord Event to learn how to download and play during the test window. Thanks for reading, I look forward to seeing you in the Ring!
Weekend Playtest
It's been nearly two years since the last update. Thanks everyone for playing and continuing to be interested in the game! It's due time to playtest some of the changes I've been making. Join us this weekend for the first of many playtests in preparation for a full release of Ring of Titans.
To join the playtest, you must join the Discord and visit the #roles channel to learn how to download the beta client. The first playtest will begin at 11am pacific on Feb 16th.
v0.2.3 Patch Notes
v0.2.3 ( April 16, 2022 ) General Changes - The 3v3 bracket no longer supports queueing as a premade team of 3. -> Effectively, 3v3 has been replaced with "3v3 Solo Queue". -> MMR will still be shared with the current 3v3 rating. -> Grouped solo queue teams in 3v3 will now always have exactly one healer. - Grouped solo queue teams in 2v2 and 3v3 will no longer allow multiple of the same Titan. - Removed the "X in queue" text on queues and replaced with an ETA (e.g. ETA <1 min). -> There was always confusion around what the number meant, and I think an ETA is more valuable. -> The ETA is based on how long it took for recent players to find a match. - Added an option in UI settings to lock action bars. Bug Fixes - Fixed an issue with earning Obols (already hotfixed). - Fixed an issue where targets could still be stunned with Corporeal Protection on (already hotfixed). - Fixed an issue where Virtuous Bonding could be cast while stunned or incapacitiated. Balance Changes Anthriel - New spell: Mace Swing. Instant cast melee swing of your mace that deals 5 damage. No CD. - Holy Strike cooldown has been reduced to 7 seconds (down from 10 seconds). - Righteous Cleansing damage has been increased to 25 (up from 16). Volen - Shadow strike no longer has a slow. - Shadow strike no longer has a healing reduction. - New spell: "Shank". -> "Adds 1 combo point, deals 1 damage to the target and slows them by 65% for 5 seconds. In addition, reduces the healing taken by the target by 25% for 6 seconds."
v0.2.2 Patch Notes
v0.2.2 ( April 5th, 2022 ) Bug Fixes - Fixed some bugs with Obols & the shop. - Fixed a bug where picking up the Eye of Shadow would put a player in combat sometimes. Balance Anthriel - Righteous Flash now heals for 32 (up from 25). - Righteous Defense now only reduces healing done by 20% (down from 50%). - Righteous Defense now also prevents being interrupted. - Divine Calling now increases damage and healing by 30% (up from 20%). - Divine Calling now only applies Honor for 18 seconds (down from 28 seconds). - Virtuous Bonding now reduces the damage taken by the target by 30% (up from 20%). - Virtuous Bonding now only deals 2 damage to Anthriel each time the target takes damage (down from 5). - Holy Deflection base shield is now 8 (up from 5). - Improved Holy Deflection talent now increases the shield to 14 (up from 6). - Corporeal Protection now removes all stuns and incapacitates on the target in addition to the existing effects. - Corrected the tooltip for the "Hope" talent to say "50% more" (was: "twice as much"). - Fixed the Hope tooltip not showing the cooldown on the tooltip.