Ring War cover
Ring War screenshot
Genre: Indie

Ring War

Clarity Update Patch Notes

Clarity Update Changelog
(Early Access 1.1.0)



<*>Added a simple text tutorial which can be viewed
by holding Z at any time
(Will eventually be replaced with a clearer and
more robust version later)


<*>Added trinket text descriptions which can be viewed
by holding MMB while hovering over a trinket
(Will eventually be replaced with a clearer and
more robust version later)


<*>Nerfed the Flamethrower weapon

<*>Tainted (red-colored) gems now display which bane
they are afflicted with

<*>Added various crosshairs to replace the default cursor

<*>Prevented the spawning and usage of the Player compass
while less than 15 players are in the lobby

<*>Raised the host player's maximum framerate from
60 to 144

<*>Heavily reduced the amount of data sent by both the
host and clients

<*>Reworked and improved motion prediction for
bullets and players



NOTE:


In the event you are unable to find a lobby or are just
trying to fill one, AI players can be spawned by

  1. Enabling the Admin Console setting in the lobby rules
  2. Opening the command console with C while in game
  3. Entering "dummies new" or "d n" (without quotes) into the console

The whole lobby can be filled with bots if needed, and they
should provide a fun and fairly challenging experience.

Clarity Update

Clarity Update Changelog
(Early Access 1.1.0)



<*>Added a simple text tutorial which can be viewed
by holding Z at any time
(Will eventually be replaced with a clearer and
more robust version later)


<*>Added trinket text descriptions which can be viewed
by holding MMB while hovering over a trinket
(Will eventually be replaced with a clearer and
more robust version later)


<*>Nerfed the Flamethrower weapon

<*>Tainted (red-colored) gems now display which bane
they are afflicted with

<*>Added various crosshairs to replace the default cursor

<*>Prevented the spawning and usage of the Player compass
while less than 15 players are in the lobby

<*>Raised the host player's maximum framerate from
60 to 144

<*>Heavily reduced the amount of data sent by both the
host and clients

<*>Reworked and improved motion prediction for
bullets and players



NOTE:


In the event you are unable to find a lobby or are just
trying to fill one, AI players can be spawned by

  1. Enabling the Admin Console setting in the lobby rules
  2. Opening the command console with C while in game
  3. Entering "dummies new" or "d n" (without quotes) into the console

The whole lobby can be filled with bots if needed, and they
should provide a fun and fairly challenging experience.