This is an incredible milestone for us and it's so exciting to see interest in our game and the DwarfHeim community increase so much!
This is wonderful news that we simply had to share with you all because it would not be possible with you, our fantastic Dwarf loving players!
You make this possible and make us even more excited to bring you this great game!
We appreciate your continued support ːsteamhappyː
Ross @ Merge
Important members of the DwarfHeim devteam will be available for a live AMA tomorrow
Make sure to tune in to our Twitch channel tomorrow at 7 pm CEST! Some of our dev team will be available to answer any questions that you have about Dwarfheim for an AMA! On this AMA you will meet:
Hans-Andreas Kleven - co-founder, CEO and Game Director. Hans-Andreas is the leading the charge in all the development aspects of DwarfHeim. He’s been a part of the birth of the concept of DwarfHeim and has carried the whole vision so far. He’s the busiest member of our team so we’re lucky to have him for a whole hour! Take advantage of it!
Marianne Nathalie Austvik - Producer, COO and Sound Director. Marianne started off as our Sound Designer but ended up having better control of the whole game development landscape than anyone else and very naturally slid into a COO position while also carrying out many producer tasks. Marianne is a diamond for Pineleaf and a knowledgeable gamer, we’re lucky to have her on the team and the stream.
Sigurd Murad - CTO and Master of Technology. Sigurd is a kind of genius that we’re so lucky to have leading our programing and technology development. He's a vital part of our design and admin team.
Kenneth Kristensen - Lead Programmer. Kenneth is such a vital member of our team and filled to the brink with information about the game. This is your chance to prod him of as many details as you can!
Follow our channel here: https://www.twitch.tv/pineleafstudio and get your questions ready!
Also - remember that our servers will be up for 24 hours this weekend, from 8 pm CEST Friday to 8 pm CEST Saturday! Sign-up here if you want to play with us: https://forms.gle/TD8Guw1pq9efpsex7
New levels: Protests of '68
Hello everybody!
Here we are again to tell you that 5 new levels are available in the Steam Workshop!
They are all based in 1968. Obviously, we are talking about this:
Protests of 1968 on Wikipedia These levels were all produced by students of Accademia delle Belle Arti di Bologna (Art Academy of Bologna).
So, thanks to:
ELENA MAZZUCCATO (Tlatelolco massacre, Mexico)
MI-CHIAMO-Z (Battle of Statale Milan, Italy)
TOMMASO BONETTI (Sorbonne riots, France)
ANDREA MALVEZZI (Columbia University riots, USA)
MARCO SESSA (Valle Giulia in Rome, Italy)
and to Kyle Morena for editing these levels.
Enjoy and RIOT ON!
Ivan
March update including Sci-Fi level now live
Following the full release of RIOT: Civil Unrest last month, the team has been busy working on tightening up the code even more. The latest build features the following changes / fixes / updates:
Fixed police units getting stuck when arresting rioters
Fix of "automatic optimization" sampling system
Various minor bug fixes
New Sci-Fi level released on the workshop
Please keep the feedback coming. For bug reports, post here. For suggestions, post here.
RIOT: Civil Unrest full release version 1.0 out now
I've pressed the button and RIOT: Civil Unrest full release version 1.0 is out now.
Download and play the new levels by grabbing them through the Steam Workshop. The developers have created new scenarios and are working on more. Try these to start with -
Hamburg, Germany – G20 Rote Flora
Mashhad, Iran – Shohahad Square protests
Buenos Aires, Argentina – Financial reform protests
Rhineland, Germany - Ende Gelände movement, mining protests
Paris, France – Yellow Vests protest
Fantasy – Orks vs Knights
Of course, you could dive straight in and create your own levels. The Steam Workshop Editor is feature rich and includes:
Name your riot, create a description of the event and add many other details ( where, when, links etc. )
Add your images to backgrounds
Place and edit sprites from a library with more than 700 objects
Add lights, vehicles, particles effects and filters
Customise the characters skins, clothes and gears
Set the Gameplay rules defining the rebels and police teams and the objective.
Share it on Steam Workshop!
The team have been working on a number of updates and fixes. Of course, they'll keep working on more. If you have any issues, please post your findings in this thread - reporting issues. We already know there are issues with the fire and the team are working on a hot fix right now (no pun intended).
Added "automatic optimization" options in the main menu. It will adjust the quality settings and physics quality based on your fps.- NOTE: If you're experiencing poor performance drop your settings.
Fixed frame rate drop that happened by changing teams repeatedly
Optimized tear gas smoke fx, especially at low quality settings
Optimized spry gas fx
Optimized chorus fx
Fixed some problems that could trigger or crash a level (at start or after the victory)
Fixed video and images size in the wiki section
Fixed the mouse wheel navigation in the wiki section
Fixed various performance issue
Added FPS cap in game menus
Fixed some bugs with incorrectly initialized launchable objects, which could lead to some gameplay errors
Fixed various bugs in the tutorial
Fixed japanese translation
Added back the missing firecracker sfx
Fixed wrong font size after changing language in options menu
Fixed the disappearance of the UI in some levels
Fixed some in-game-popups that remained in play without disappearing
Languages update - RIOT: Civil Unrest now supports English, French, Italian, German, Spanish, Japanese, simplified Chinese and Russian.
RIOT ON!
RIOT: Civil Unrest preparing for full release - 12 February 2019
RIOT: Civil Unrest will officially leave Early Access on Tuesday February 12th will see the full release of v1.0 of the game. We will be increasing the game’s price to $16.99 / €16.99 / £12.99 – thank you to everyone who supported us in Early Access.
Last minute circumstances has meant we have had to push the day back by a week until 12th February 2019. Thank you for your patience.
Included in the release will be six new levels (with a Sci-Fi level to follow later). The six new challenges have been put together by the team at IVP using the game’s level editor. The locations have been taken from recent clashes as well as showing the versatility of the editor to completely change the look and feel of the game with the Fantasy and forthcoming Sci-Fi levels.
New Levels
Hamburg, Germany – G20 Rote Flora
Mashhad, Iran – Shohahad Square protests
Buenos Aires, Argentina – Financial reform protests
Rhineland, Germany - Ende Gelände movement, mining protests
Paris, France – Yellow Vests protest
Fantasy – Orks vs Knights
Thanks to everyone who has been testing the level editor out in its beta format. The team have been working hard to integrate your suggestions and fix any issues with the editor. The feature list looks like this:
Name your riot, create a description of the event and add many other details ( where, when, links etc. )
Add your images to backgrounds
Place and edit sprites from a library with more than 700 objects
Add lights, vehicles, particles effects and filters
Customise the characters skins, clothes and gears
Set the Gameplay rules defining the rebels and police teams and the objective.
Share it on Steam Workshop!
Finally, here’s a list of updates and fixes that will go into the release version of RIOT: Civil Unrest. The team are still working so expect even more when we launch on February 5th.
Added "automatic optimization" options in the main menu. It will adjust the quality settings and physics quality based on your fps.
Fixed frame rate drop that happened by changing teams repeatedly
Optimized tear gas smoke fx, especially at low quality settings
Optimized spry gas fx
Optimized chorus fx
Fixed some problems that could trigger or crash a level (at start or after the victory)
Fixed video and images size in the wiki section
Fixed the mouse wheel navigation in the wiki section
Fixed various performance issue
Added FPS cap in game menus
Fixed some bugs with incorrectly initialized launchable objects, which could lead to some gameplay errors
Fixed various bugs in the tutorial
Fixed japanese translation
Added back the missing firecracker sfx
Fixed wrong font size after changing language in options menu
Fixed the disappearance of the UI in some levels
Fixed some in-game-popups that remained in play without disappearing
Join the revolution - Tuesday 12th February
RIOT ON!
It's about to kick-off! We'll be lighting the blue touch paper soon.
Join the Revolution! But do it soon. Riot: Civil Unrest is set to come out of Early Access in February. Be sure to check in on Monday to find out what's planned.
In the meantime be sure to take a look at the new trailer on the store page. Have a great weekend.
RIOT ON!
Don't forget you can join the RIOT: Civil Unrest channel on our Discord server.
Core Game Update & Beta Level Editor Available Now
The RIOT team have been busy working on updates and fixes to the core game. These include:
OPTIMIZATIONS & STABILITY
Several low-level changes should improve CPU, GPU and memory performances and gain stability.
Several minor bug fixes
GAMEPLAY & BALANCING
Changes in Battle of the Camel level balancing and collisions
Tweaked global mode levels balancing for a better progression
Solved several units navigation bugs
Small changes to gamepad control system
As promised the BETA version of the Level Editor is+ also available for you+ to experiment with. As it’s the first time we’ve let you lose on the editor there will undoubtedly be some issues you come across. Please be sure to reach out and tell us your findings and thoughts.
LEVEL EDITOR & STEAMWORKSHOP SUPPORT
Brand new level editor
Level editor include also a character customization tool
Full steam workshop implementation
Upload and share your levels with the community
The team will continue to work on both the core game and editor over the next few weeks. We’ve got some exciting new content to share with you too. Keep an eye open for more announcements in January. In the meantime, the RIOT team and everyone at Merge Games would like to wish you all Happy Holidays and we’ll return in the new year.
RIOT EDITOR: Character customization
Hello everybody!!!
Here is Ivan from IVP, working hard with Z4G0 and Triggy on the editor, with Kyle (our internal supertester) who tests the game and also captured this video for you!
https://youtu.be/Kx_7nhSujw4
(sorry for the youtube link but Steam had problems with uploading the video... F****!!!!)
You can see here the character customization, where you'll be able to define your own units, rebels or police.
You can discover the system we use to create every single character on the screen: starting from the naked man, adding layer for dresses and equipment, till the result of having the complete character.
For the end of next week you will put your hands on it!
RIOT ON!
FIRST LOOK – The RIOT: Civil Unrest Editor
The team at IVP has been busily working on the RIOT: Civil Unrest level editor. They are currently testing it internally with a view to letting you get your hands on the editor next week (December 21st)! As you can see from the video, it’s a powerful tool. Every aspect of the game can be manipulated, allowing users to create their own custom riots. We want you use it as much as possible over the next few weeks – reporting all feedback to the team in this thread. The game’s producer, Ivan, will post regular updates letting you know about fixes and updates as they happen.
The editor has been designed to work with Steam Workshop, so I’ll stop writing now and let you get creative. Can’t wait to see what you all come up with. Just one caveat, the community will be self-policing and we reserve the right to delete any content we deem to be offensive.