Riot: Civil Unrest cover
Riot: Civil Unrest screenshot
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Genre: Simulator, Strategy, Indie

Riot: Civil Unrest

IRAN RIOTS - end of december 2017 - Masshad, Shohada Square

Hi everybody!

Here is the new level. This time, finally, in Middle East.


In the end of 2017 in Masshad, one of the main cities of Iran (and one of the holiest) people arose against the government, shouting anti-government slogans in protest against high prices and corruption. More than 100 protesters arrested.

Video (starting from 0'55''):
https://youtu.be/ekcCojx-hB8?t=56



This is the "source" scenario:

This level was particularly hard because photos and videos are very few. And not easy to understand exactly the successions of events.
In case anyone of our beloved player had info, pictures, videos, anything to share with us, welcome :)
Please use this post to insert additional info as comments.

As for G20 Rote Flora, the artist is me (Ivan).
Hope you'll like it! ...And apologize for my not perfect english.

I invite you to go deep, digging info by yourselves.
Middle East is a lot more than what media and politicians are telling us.

RIOT ON!
Ivan

WIP-NEW LEVEL 1: Hamburg 2017, G20 - Rote Flora

Hi everybody! Finally we're here with info about new levels!

These new levels will be available as preset for the editor when we'll release it, so now we'll keep you updated but these level won't be playable till the editor will be released.

So, here it is! G20 protests, Hamburg, Germany, 6/7th of july 2017.
This is a mockup done using the elements created for this level:

News! I did it, I'm the 2D artist who will work the new levels!

Here, another screen to give a taste of the way it will appear in the game.

- - -
The night (00:30-01:00) between 6th and 7th of July there were protests in Hamburg, Germany, against the G20 meeting.
One of the main ones was in front of the Rote Flora.
"The Rote Flora is a former theatre in the Sternschanze quarter in Hamburg. It has been squatted since November 1989 in response to a decision to turn it into a musical theatre." (Wikipedia)

We worked it out using the direct info of E., a friend of us working in TPO (Bologna, Italy), who was on the scene that night, together with other friends. So we had direct info to elaborate this level.

There were two fires and mainly the protesters (about 4/500 people) stayed between them. Police on the right (about 40/50 in the beginning, then more).

On the rioters side there were mainly: rocks, empty bottles, firecrackers, some DIY rockets.

Police were extremely disciplined and used a watercannon to extinguish the fire, and tonfa, telescopic baton and pepper spray. There were some different kind of police as they come from different Länder.




For our german RIOT friends: if you have to add/comment something, please write in this post as comment! I'll do my best to collect all info and prepare the best level as possible.

RIOT ON!

ps: apologize for my rough english!

NOW IT’S TIME FOR A NEW ROADMAP!

Hi everybody!

We are there. We can now say that the game is almost solid, (nearly) bugfree and pretty well balanced. Even do, there is still a long way to go with the project.

Now, however, it’s time for us to make changes!

(pixelselfie: Marco, Zago, Ivan)

Our plan is to
1 - re-design the menu
2 - create a more complete loadout menu for the rioters. Similar to the police menu, offering the opportunity to add and subtract groups.
3 - push strongly toward a more immediate style of gameplay, removing all the delays between the command and the action. It will be a bit less realistic, but the rocket will launched when you want! No more waiting for the guy to arrive, load it, light it then finally fire - Just CLICK and SHOOT! So you will find an option to switch between the “realistic” gameplay (like now) and the new one (more immediate) “action” gameplay.
4 - remove redundant submenus.
5 - add the GLOBAL MODE, where you will be able (in single or multiplayer modes) to play ALL the levels, starting from the beginning right through to the last one. Progressing only by completing each level in order to progress to the next one. We will include a well-balanced learning curve for each of the difficulty levels. New items will also be unlocked and usable at every level.
6 - major changes to the UI. We want the UI to be more visible, more immediate. This will also make it easier to play the the game with a joypad.
7 - add skills and items to let the rebel groups be able to charge and fight toe-to-toe. We’ll be addin the likes of crowbars, ironbars etc. for this.
8 - unify the unit parameters. No longer will you find a wounded unit still reacting positively. Likewise you won’t see healthy units reacting negitivly and fleeing the scene. All units and groups will begin a fight at the same level of morale, what happens next will be down to your actions.


In order to make these major alterations and addtions we plan to halt the weekly updates for now. We need to rewrite some parts of the code from scratch. We believe we’ll need several weeks to achieve our goal.

BUT

In the meanwhile, we’re working on content. I’ll post again to give you a taste of what to expect but in the meantime, here’s a clue… it is related to the editor.

So…
RIOT ON!
Ivan


Post Scriptum!
For the record: The team spent 3 years in development, not 5!
5 years ago Leonard did the crowdfunding on Indiegogo then tried to create the game with three different indie teams, without results.
IV PRODUCTIONS and MERGE GAMES, we began the game completely from scratch 3 years ago. Less than one year ago we changed the gameplay and game design (the original design was too hard and confusional - and boring!)
The two years before we were not involved -and we had no money from the crowdfunding! We know that three years is still a long time, but it’s certainly shorter than five years!

UPDATED - Update #15 - 6th March 2018 -

Hello everyone,


We've got another content update to share today.
Apologies for the delay, as we ran into some unavoidable RL issues.

Included below is a list of this weeks changes:

  • Added a new weapon for rebels to counterbalance the violent M16. Rioters can now use the Handbomb SRMC35.
  • To unlock it you have to......
  • Fixed how M16 unlocks for police
  • Fixed the vsync issue with fantastic settings
  • Various other minor bugfixes...too many to list


Keep an eye out for news later this week.
We've got some massive plans in the works and hope to have details soon.


Kind Regards

Update #14 - 26th February 2018

Hello freedom fighters, law o biding citizens, rebels and looters!




We've got another update for you with loads of nice updates to the game.
For details please check out the list below:
VEHICLES
  • The "morale" bar of vehicles now represents the vehicle's resistance and decreases when it is damaged.
  • The hydrant jet no longer raises violence to 10 instantly
  • Improved collisions of the water cannon
  • The power of the backward thrust on the hydrant has been lowered
  • The hydrant now works correctly when using the keyboard shortcut


GENERAL
  • Removed unnecessary text, "Future Balance" from the versus section


CUSTOM POLICE MENU / LOADOUT POLICE:
  • Corrected changes to 'score that changes the first time you click "edit"
  • Corrected ballistic weapons changing the first time you click "edit"
  • Corrected item that disappears the first time you click "edit"
  • Removed all references to "default" when creating a new team
  • Corrected point calculation when adding a new team
  • Corrected the addition of a new type team, not already present in the selected map


These updates might not seem like massive changes, but hopefully the're all working together to make a difference.

We've got bigger things going on behind the scenes which we hope to talk about in the coming weeks. Please keep an eye out for more posts!


Kind Regards

Update #13 - 19th February 2018

Hello everyone!


The latest patch is ready to deliver.
We've got some juicy updates for every platform.
Feast your peepers:

  • LINUX: fixed the missing executable bug
  • DIY Smoke Bombs are now highlighted in-game with an icon, like other items
  • INDIGNADOS 3: Increased the crowd size to better balance this level
  • Fixed a bug that blocked some levels at the end of the objective timer
  • The calculation of military score has been corrected and improved on many levels. In particular, in the levels with the "Clash" objective (eg: Tahrir 5, Keratea 4, Indignados 3), "Rebels Reach" and "Police Reach" (ex Keratea 1, NoTav 2, Tahrir 3).
    • This is particularly important since now the victory also depends on the political score, so balancing the military score guarantees a better overall balance.

  • Improved barricades: we have listened to your suggestions and criticisms, and made some changes to make barricades more intuitive and tactically useful.
  • Defensive barricares:
    • Now the barricade does not last indefinitely, but it can "absorb" a certain amount damage to faction morale before it disappears.
    • The morale bar will become blue, showing the barricades morale resistance.
    • When it reaches zero, the demonstrators will leave the position.

  • Offensive barricades:
    • A purple bar is shown that has the same purpose as the defensive one, but instead of starting at the maximum, increases with the construction of the barricade.
    • The offensive barricade is now being built faster.



These are quite big changes which will be further improved in next weeks update, so please let us know what you think!

Also, there will be a big announcement in the next few weeks about additional game features. Be sure to keep an eye out for more news!


Kind Regards.

Update #12 - 12th February 2018

The latest version of RIOT is rolling out right now!

Included in this build are various bug fixes and changes to improve the overall game performance.
Details on what this build includes are listed below:

  • Fixed ballistic trajectory
  • Fixed bug in some 'hold police' objective levels that made it impossible to win with rebels
  • Fixed graphics bugs on some transparent items
  • Several minor bug fixes & optimisations for all platforms
  • Several minor bug fixes & optimisations - Ongoing

Mac users may note that there have been dedicated efforts this last week to improve the game on their platform of choice.
If you notice any significant improvements or issues with the latest build, please let us know.

To all users, 'Fixed ballistic trajectory' means that thrown objects now go exactly where you want them too. A lot of you have asked for this and we're happy to finally release a fix.

Kind Regards

Update 11 - 6 Feb 2018

The latest patch contains the following fixes / updates

  • Linux Build
  • Fixed hint texts cut from the screen during the game
  • Fixed text formattation in loadout / custom menu.
  • Added the total score at the end of the match, to to highlight who has lost and why
  • Fixed some graphical effects that did not disappear during the game, creating confusion (for example, the visualization that shows the time left to complete the goal)
  • Fixed bug that allows rebels to launch powerful columns of divine fire against the police
  • Review of all levels in progress (many have small wrong physical collisions that make the characters get stuck, and we are also reviewing all the lights and backgrounds to optimize the performance of each level)

Update #11 - 06 Feb 2018

Hello everyone,


There's been a slight delay and Update #11 will not be releasing today.
Unfortunately, one of the key developers has been sick and is still recovering. (Get well soon Z).

The update will only be 1 day behind and is planned to release tomorrow.
There will be a load of art, physics and performance fixes in this update so please keep an eye out for more details when it does live.

The extra day will also mean that we've got enough time to prepare the Linux build for release!

Sorry for the delay and thanks to everyone for their patience.


Kind Regards

Update #10 - 29 January 2018

Hello rioters, police and spectators!




Following the Christmas disruption, we're back on track with our Monday updates!
Today, we've got another round of optimisations and bug fixes.
Check out the details below: