Riot Street cover
Riot Street screenshot
Genre: Indie

Riot Street

IndieDB giveaway

Live stream on GRUNTo_Esports twitch channel.

Release date.

The game will be playable since Mar 18, 2019 @ 11:00pm PDT

Happy fraggin' ːsteammockingː

22 December patch


  • Players will no longer be teleported on initial spawn in match
  • Fixed bug with decals rendering on certain player meshes
  • Flipped the rails around on the SVD and Ak47
  • Fixed bug with being able to float after vaulting
  • Improved vaulting to better support going through tight windows
  • Added max texture resolution graphics option
  • Removed weapons and scopes that shouldn't be in game
  • Fixed crash when loading to the main menu from a missing widget in the package
  • Fixed crash when loading a map due to invalid save data in the inventory class
  • Fixed bug with vault not being replicated properly on clients
  • Re-enabled auto refresh when first opening the main menu for the server browser
  • Replaced the old android icon with updated image
  • Replaced pf din text pro light fonts with pf din text pro regular
  • Moved the M4 to a sidearm instead of primary weapon
  • Fixed bug with incorrect fire mode icons on the HUD
  • Fixed bug with the G18 not playing reload animations when in automatic fire mode
  • Adjusted ADS offsets for all weapons
  • Renamed some loadout menu headers and updated the default values to be more proper
  • Fixed multiple weapon animation rotation issues

22th November Patch

New build is online and we are testing new patch with following updates:

  • Fixed bug with being able to unequip a weapon multiple time with the mouse wheel
  • Fixed bug with loadout changes not waiting until next spawn
  • Fixed bug with players not joining teams properly when too many players were in game
  • Fixed end of match issues with floating text boxes, players running in place and floating arms
  • Fixed bug where the player would leave a corpse at the start of a match
  • Fixed issue where sleeves could be missing on spawn
  • Fixed incorrect physics models being used for dropped weapons
  • Added negative score prevention to the new team scoring system
  • Fixed bug with gun attack animations not being loaded in packaged games
  • Fixed bug with the status screen not showing when joining a lobby
  • Fixed bug with the player count for lobbies being force to 16 instead of 12
  • Fixed bug with grenades spawning in the wrong locations
  • Removed weapon info from the HUD while using grenades and knives
  • Fixed bug with sleeves not loading on clients
  • Fixed bug where the main menu loadout screen wouldn't populate in packaged games
  • Fixed bug where players would not have any items after a map change
  • Fixed bug where the mask and hat wouldn't load on players

Official contacts and social media

16th November Patch.

We are testing new patch with following updates:

  • Fixed up the main menu screens.
  • Added a separate browser for lobbies vs servers.
  • Fixed bug that was preventing sights from showing up in the main menu.
  • Fixed bug that was preventing the suppressor from being equippable in the main menu.
  • Fixed bug with the stat material not showing red lines for worse stats.
  • Added weapon loading back into the main menu.
  • Finished updating the main menu files.
  • Added proper weapon loading to the character renderer.
  • Finished updating the loadout plugin files.
  • Finished updating the main menu files.
  • New loading for weapons and attachments that will allow for easier replication.
  • All meshes, textures, animations, sounds and particles for weapons are now loaded in the background as they are needed.