Genre: Indie Riot Street
IndieDB giveaway
We are giving away 100 copies of Riot Street on IndieDB.
Link to join:
https://www.indiedb.com/giveaways/riot-street Live stream on GRUNTo_Esports twitch channel.
Stream will start around 8-10pm EST @ March 24
GRUNTo_Esports Twitch
GRUNTo_Esports Discord Release date.
The game will be playable since Mar 18, 2019 @ 11:00pm PDT
Happy fraggin' ːsteammockingː 22 December patch
- Players will no longer be teleported on initial spawn in match
- Fixed bug with decals rendering on certain player meshes
- Flipped the rails around on the SVD and Ak47
- Fixed bug with being able to float after vaulting
- Improved vaulting to better support going through tight windows
- Added max texture resolution graphics option
- Removed weapons and scopes that shouldn't be in game
- Fixed crash when loading to the main menu from a missing widget in the package
- Fixed crash when loading a map due to invalid save data in the inventory class
- Fixed bug with vault not being replicated properly on clients
- Re-enabled auto refresh when first opening the main menu for the server browser
- Replaced the old android icon with updated image
- Replaced pf din text pro light fonts with pf din text pro regular
- Moved the M4 to a sidearm instead of primary weapon
- Fixed bug with incorrect fire mode icons on the HUD
- Fixed bug with the G18 not playing reload animations when in automatic fire mode
- Adjusted ADS offsets for all weapons
- Renamed some loadout menu headers and updated the default values to be more proper
- Fixed multiple weapon animation rotation issues
22th November Patch
New build is online and we are testing new patch with following updates:
- Fixed bug with being able to unequip a weapon multiple time with the mouse wheel
- Fixed bug with loadout changes not waiting until next spawn
- Fixed bug with players not joining teams properly when too many players were in game
- Fixed end of match issues with floating text boxes, players running in place and floating arms
- Fixed bug where the player would leave a corpse at the start of a match
- Fixed issue where sleeves could be missing on spawn
- Fixed incorrect physics models being used for dropped weapons
- Added negative score prevention to the new team scoring system
- Fixed bug with gun attack animations not being loaded in packaged games
- Fixed bug with the status screen not showing when joining a lobby
- Fixed bug with the player count for lobbies being force to 16 instead of 12
- Fixed bug with grenades spawning in the wrong locations
- Removed weapon info from the HUD while using grenades and knives
- Fixed bug with sleeves not loading on clients
- Fixed bug where the main menu loadout screen wouldn't populate in packaged games
- Fixed bug where players would not have any items after a map change
- Fixed bug where the mask and hat wouldn't load on players
Official contacts and social media
Here is the list of official contacts and social media pages:
Riot Street website
Discord
Keymailer
IndieDB
Twitter
VK
Facebook 16th November Patch.
We are testing new patch with following updates:
- Fixed up the main menu screens.
- Added a separate browser for lobbies vs servers.
- Fixed bug that was preventing sights from showing up in the main menu.
- Fixed bug that was preventing the suppressor from being equippable in the main menu.
- Fixed bug with the stat material not showing red lines for worse stats.
- Added weapon loading back into the main menu.
- Finished updating the main menu files.
- Added proper weapon loading to the character renderer.
- Finished updating the loadout plugin files.
- Finished updating the main menu files.
- New loading for weapons and attachments that will allow for easier replication.
- All meshes, textures, animations, sounds and particles for weapons are now loaded in the background as they are needed.