Join the Vector Unit team for an evening of multiplayer mayhem in Riptide GP2, Sunday, June 15, starting around 6pm Pacific Time. We'll be online, joining games and occasionally bouncing out to join another game if there are multiple going.
We really appreciate all of you who've supported the game, and are looking forward to playing together! Bring your A-game!
Riptide GP2 Steam - Update 1 (Apr 7, 2014)
This is our first update to the Steam version of Riptide GP2, which includes a handful of asked-for feature enhancements and a few minor fixes. All users are strongly encouraged to update to this latest version! The largest enhancement is Online Multiplayer QuickMatch Mode:
Allows you to see who else is in the Lobby with you.
Allows you to join a Match that's in progress at the next Race start.
Shows you the status of each racer while you're waiting.
Allows up to 6 players to race simultaneously!
Highlights - Update 1 (Apr 7, 2014):
Added Multiplayer Waiting Room for Quick Match
Fixed Cloud Sync issue for save data. You can now sync properly on multiple machines.
Increased MP Stability
Graphical enhancements
Art improvements
Economy tweaks to rider progression
Various other bug fixes
Full Changes - Update 1 (Apr 7, 2014):
Waiting Room Screen for matchmaking
Cloud Sync fix
Added fresnel term compute to jetski paint shader
UI focus state bug fixes
Removal of unnecessary UI text
Helmet tweak
Rider female model tweak for shoulder and groin
Rider Shoulder texture and mesh tweaks
Updated Display Settings
QuickMatch now tries to join you in lobbies with people from your friends list, if found.
Render state cache bug fix and performance improvement
Attract mode camera target bug fixed
Adjustments to the starting grid
Cross-version incompability enforcement added
Thank you!
Thank you for all the great feedback! We maintain a prioritized list of issues that are reported by our players so don't hesitate to hit is up for fixes, changes, etc. in the Steam Riptide GP2 Official Game Group Discussion Forums!
Join us for Multiplayer Beta Testing on Tuesday 4/1
We're just about done with our update, which improves multiplayer connectivity primarily by allowing players to join games in progress. We've been testing it in-house for the last week, but as you can imagine with only 4 developers it gets a little hard to conduct a proper multiplayer test.
We're looking for volunteers to participate in a wider multiplayer beta test on Tuesday, April 1, from 4-6pm Pacific Time (and no, it's not an April Fools gag :-) ). Of course you'd be welcome to play the beta before and after that but that's when we're trying to get as many people playing as possible.
We are looking for volunteers who:
Already own the game
Can be available to play online for an hour on Tuesday April 1 between 4-6 Pacific Time
Are willing to actively participate in the Vector Unit Beta discussion group to report any errors or issues you encounter.
Understand that while you have the beta installed you won't be able to play online with other players who don't have the beta installed.
If you'd like to participate, please send an email titled "Riptide GP2 Steam Beta" to info@vectorunit.com. Be sure to include your Steam Name in the email.
- Matt
PS. Assuming the test goes well, we will have the update ready to push before the end of the week.
Oh it's ON!
Vector Unit is excited to announce the Steam Powered edition of our flagship racing game, Riptide GP2!
This is the most polished, feature-rich version of Riptide GP2 available on any platform. It's got the full career mode with a brand new, never before played "All Star" series. It's got support for 6-player online MP. It's got split screen MP for up to 4 players. Ghost racing. Trading cards. The list goes on, and I haven't even mentioned the improved visuals and screaming-fast framerates.
We hope you enjoy playing this game as much as we've enjoyed making it for you. And we welcome your comments! Please share your thoughts with us on the Community forums!