Rise Against the Invaders cover
Rise Against the Invaders screenshot
Genre: Simulator, Strategy, Indie

Rise Against the Invaders

New gameplay trailer!

Hey all! New gameplay trailer of us fighting off aliens in the beautiful pacific northwest! This map is based on Hecate Strait, British Columbia, Canada.
[previewyoutube="W2MRKFO2zD0;full"]


Sign up to playtest on the store page!

Alpha 1.2 Patchnotes

Hey all, just a small patch tonight for our Alpha 1 playtesters. This alpha will wrap up shortly and we'll go into development mode and come back swinging with Alpha 2 (soon!).

Alpha 1.2 Patchnotes



RESOURCES



  • Tool repair effect reduced from +10 HP/tool to +8 HP/tool

BATTLES



  • Increased difficult of late-game battles, increased number of spawned ships

HUD



  • Added animation when Saving game

BUG FIXES



  • Clinic: a healing doctor is now killed correctly when building is destroyed
  • Clinic: now sends patients home if there's no path to City Hall
  • Repair Shop: repair button is no longer disable and you can repair this building
  • UI: Fixed issue with title, settings, and map setup screen overlapping each other and leaving buttons clickable
  • UI: "Escape" key now closes Pause/Settings menu while in game
  • Enabling Bulldoze mode will now cancel building or road placement



Be sure to Sign Up if you'd like to test!

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Thank you for your feedback during Closed Alpha 1!

Thank you everyone for all of your feedback during Alpha 1 testing! Developing a city building survival game has proved incredibly challenging, so feedback directly from players like you provides IMMENSE insight our little team. THANK YOU.


If you're not a part of the current Closed Alpha, be sure to SIGN UP for the next round! We will regularly be hosting them as we march towards release.


Join our Discord if you want to hang out! We love talking about game design & development.

I've updated the build to Alpha 1 Patch 1. Read the patch notes below:

Alpha 1.1 Patchnotes


SETTLEMENT


Guardtower
- added weapon to worker hand
- improved feedback with added shot vfx/sfx
Laser Platform
- build cost changed from 5 Ore 15 Lumber to 5 Fuel 15 Lumber
- fire delay increased from 4s to 5s
Repair
- build cost changed from 20 Lumber to 20 Fuel
Refinery
- increased ResourcesPerHourPerWorker from 0.43 to 0.53
Airfield
- updated building description
Cyberwarfare Center
- updated building description
Launch Facility
- updated building description

RESOURCES


- Ore deposits now have infinite resources and do not deplete
- Oil fields now have infinite resources and do not deplete
- Tool repair effect doubled from +5 HP/tool to +10 HP/tool

BATTLES


- Early-game alien ship count decreased
- Late-game alien ship count increased

ABILITIES



Militia
- added lifetime progress bar to show ability duration
- improved vfx/sfx feedback

CAMERA


- Max Zoom increased from 4000 to 6000

HUD


- Updated build button icon
- Updated battle ability tooltips to more accurately describe effect
- Battle ability button tooltips can now be viewed even if ability is locked