As you all know, Rise of Industry's base game is in Humble Bundle's May bundle!
As such:
Game Director Alex Mochi is taking to Humble's subreddit!
Join him at 6 PM CET | 9 AM PT | 5PM BST this Thursday the 21st as he:
- Hosts his very first AMA - Discusses #RiseofIndustry in May's #Humblechoice - Gives away 5 base game & 5 #2130 DLC keys!
Read more & join Alex on their subreddit page here.
Don't forget to leave your questions to be in with the chance of winning a key!
Till Thursday, tycoons!
The soundtracks to your success are now on Steam!
Pause production!
We have an empire-wide anniversary & soundtrack announcement for you all.
Our factories in both 2130 & the base game have been working hard behind the scenes to give you a success-filled solution to all your music needs:
You can now buy the 2130 & base game soundtracks individually on Steam!
Originally accessible simply through the Supporter Packs & on Spotify alone, you can now take the sounds of your success with you wherever you go!
The Base Game
Come listen to all twenty-one original music tracks (plus one exclusive track that didn't make it into the game)...
Priced the same as a cup of coffee, come fire up the soundtrack here & let your entrepreneurial juices flow!
2130 Plus
Don't worry, we haven't forgot the tycoon-worthy tunes from our 2130 DLC!
You can also buy this soundtrack too, with all original tracks, plus one extra special exclusive that wasn't in the game either...
To kick back & listen to "Dusty Progress", "Pump & Burn" & many more, click here.
Do let us know in the comments which one(s) you have purchased & what you think of the exclusive new tracks!
Till tomorrow, Operatives!
Anniversary Discord Event & Giveaway
I've heard it said that there are 3 types of people in the world.
Those who can count & those who cannot!
Well now I'm counting on you, tycoons, to join me as I host:
My industrious 1 year anniversary party on Discord!
Join us this Saturday at 12pm here in the "server event" channel as we:
- Reflect on the last few years since the industrious indie game idea was born - Host a Steam key giveaway for the base game & the 2130 DLC - Share some entertaining pre-release bugs, fan art & in-game screenshots - Host a live Q&A & so much more!
I'll be bringing my penguin plushie (made especially for penguin day), plenty of orange soda & of course, chocolate cake!
Look forward to seeing you all there.
All the best,
Alex
A Profitable 1 Year Anniversary Patch!
Welcome, tycoons!
Can you believe it?
Rise of Industry is turning 1 year-old on Saturday the 2nd May!
But this isn't about us. In fact, our celebration's all about you!
Each day we shall be giving you a Rise of Industry-themed gift to say thank you for everything you've done for our title.
Since our game came out in 2019, we've had:
- 2000+ Very Positive Steam reviews for the base game - A successful DLC, 2130 - A bustling Discord server with 6000+ tycoons - An industrious supporter pack & so much more!
There have been epic business empire fails, streamer success stories & thousands of zeppelins!
Your unyielding dedication & passion for strategy, success & growing potatoes has made the game from a new, first release to the indie game heavyweight it is today!
Four our first gift, we have:
AN INDUSTRIOUS 2.2 ANNIVERSARY PATCH
This patch comes with an added anniversary logo on the main page, a new main theme track to boot & so much more to ensure your empire is going to be very successful this year!
So please go forth & enjoy the patch & keep an eye on our Steam community pages & social media channels for more profitable presents throughout the week.
Don't crack under pressure!
Hey guys, long time no see! How have you all been?
Missed speaking with you, so I'm here to show a small addition we put in the game. I know these are difficult times, but what better occasion to stay indoors and make some profit?
So here is an industrious update for all you hard-working management moguls.
Firstly, I now present to you a brand spanking new Toy Product, available all year round:
The Easter Eggs!
These colourful glass eggs can brighten up any business empire as they require just marbles & paint & take 40 days to produce.
Not only are they affordable too at just $6.5M to research from scratch, but they're also a permanent new product, available all year round!
Next, our Discord server is bustling with business activity too.
DO come join us & let us know how your road to success (or profit is going) here.
Not only that, but I've made some crackingly creative artwork just for you, for you to use as your desktop background, to enjoy on your phone & to share with other profitable players too!
I do hope you have a fantastic Easter & that you all enjoy this product, that's certainly no yolk.
All the best,
Alex
Nominate Rise of Industry for a 2019 Steam Award!
What a 2019 it has been! Major updates, an eerie look into the future with our expansion 2130 and of course, heaps of kind words and support from you guys!
We've been blown away with how awesome the Rise of Industry community is and the feedback we have had since we launched has enabled us to make the game that you play today!
With this in mind, it is once again Steam Awards nomination season. With Rise of Industries continued updates from Early Access to now, we would love to be nominated for the Labor of Love Award!
This is where we need your fantastic support once again! Click on the button above, and you will nominate us for this award!
We would be honoured to receive any nomination from the thousands of entrepreneurs out there who are looking to make it big, but if you're struggling for which category to choose - nominate Rise of Industry for Labor of Love 2019!
Rise of Industry: 2130 is finally out!
It's here! At long last, the 2130 expansion and the 2.0 megapatch are finally out of the oven, nice and fluffy, ready to be consumed!
https://youtu.be/lidjkbFMDek
Let's get the marketing blurbs out of the way:
Rise of Industry: 2130
The world has changed. Ruins of the past lay in the shadows and your once thriving business must now rise again. This is 2130.
Kasedo Games and Dapper Penguin Studios are thrilled to announce that expansion Rise of Industry: 2130 is now available for Windows PC, Mac & Linux for $9.99/€9.99/£6.99.
Set 200 years on from the base game, 2130 is set in a bleak dystopian future caused by mankind’s endless capitalism and the environmental corruption of decades gone by. From the towns and cities that have risen again, you must adapt to your new settings and become a business tycoon in a new and unknown world.
Manage pollution in your new world, harnessing it to create new resources, but limiting its effect to create thriving farms. Scavenge materials from ruins of former cities, and move them to market with new cargo boats, maglev trains, and even dropships.
https://youtu.be/JhQNICi6ufg
Base Game Free Update
Base game players will also gain from the release of the expansion. The free 2.0 update, which is available now, brings new features to enhance the Rise of Industry experience.
With the new Layouts function, players will be able to build their ideal production setups and share them with the community or replicate them as many times as they like.
The introduction of seasons, a new objective-based 'helper' system - 'The Assistant' and a host of fixes and improvements completes the update.
https://www.youtube.com/watch?v=9zEuEKGRRW0
So... what now?
Ok, with the corporate spiel out of the way, let's get down with the other changes:
The once-called OST DLC was now expanded into the "Supporter Pack". It now has more songs, a super awesome Art Book, and the Recipe Book.
2130 can be purchased on its own HERE, but if you want to be my very best friend, you can buy the Plus version, that includes more songs, the 2130 Art Book, and the 2130 Recipe Book. We spent a lot of time making the art books, and I personally love them (I printed it out and have it next to me, in all its high-def glory!).
Again, the 2.0 update is completely free. No need to buy anything. Just let it patch!
As for 2130, we could've just done a couple of buildings or a new industry line. We went overboard and basically redid the whole game. I think it's well worth the price (less than two McMenus!).
As always, stay awesome, and really, from the bottom of my overworked heart, thank you for being here. This is an amazing trip I wouldn't be able to do without you all.
Thank you, Alex
PS: if you want to read to the extremely long (14 pages) changelog for both 2130 and 2.0, you can do so HERE.
Patch 2.0 is now ready on the Experimental Branch!
At last, the massive 2.0 patch is now ready for you! Set to be officially released next week, we need to be sure it's stable and fun! For that, we need your help. Please hop on the Experimental branch and give it a go!
Note that this is an Experimental build, so translations might not work (still wrapping them up). Everything else should work fine
The full log is massive (found later on), but the main features are:
Layouts
Similar to other games' Blueprints
Players are now able to highlight and save their favorite production lines as Layouts.
Players can retrieve and place their Layout between different games (saved locally).
Players can also share their Layouts by uploading them to Steam Workshop.
Other Players can subscribe to the Layout to use it in their game.
No need wreck your head to mod manually. A simple "upload to Workshop" button is included with the game!
Seasons
Each game now starts in Spring.
The map will change colors and feel depending on the season.
Aesthetic and optional change, no impact on gameplay. Tried to make demand and Farms work per season, but completely changed and broke how the game should be played. Simply wasn't fun.
Assistant
Will appear to help with the basics of playing while in a normal game.
It can be turned off in the main menu.
Players can review slides in a new Help Panel if needed. Lots of information there.
Oh, and can now mod in new names for the Competitors! Here's a guide for how to do it.
Also reworked the NewGame menu, so it's categorised and much cleaner to look at, rewrote how towns, hills and rivers are placed for a more organic feel, and more!
Now, we'll finish the 2130 DLC which is set to be released the 24th (next Thursday). Super excited!
Full changelog: https://steamcommunity.com/app/671440/discussions/4/1609400247625868096/
Patch 1.4 with HQ Specs, is now live!
Smallish patch to keep you guys entertained! Can now choose HeadQuarter Specialisations for some product price bonuses! It's not a huge patch as we're busy with Update 2.0 and the 2130 DLC. Stay tuned for more info!
Patch 1.4.0:1609
Additions
Headquarters Specialty
When the Player researches enough Unlocks they can upgrade the HQ that will grant them specific bonuses to that industry.
Able to see the bonus granted in the Tooltips.
Able to change or remove the bonus if you want.
Two upgrades per industry: one lesser upgrade, one greater upgrade.
Improvements and Changes
Added the Seed Number of the map to the ESC menu.
Adjusted the Events without Global effects to not display the name of the Settlement in the UI.
Added the ability to scale the Tree Brush up to 5 tile radius using the Mousewheel.
Added Tooltips to the HQ Specialty Unlocks that include their bonuses.
Improved AI handling of Advancement Contracts.
AI will remove dead-end roads left behind after AI Buildings are demolished.
Adjusted the HQ upgrade to only require one payment to unlock.
Adjusted the AI to prioritize nearby Shops when sending Product to two or more Shops.
Added Production Overview to the AI Debug panel.
Adjusted the AI to always play on Easy.
Adjusted the Destination lines to center on the Building, not the Road Connector.
Improved how the AI decides to place buildings.
Will not place buildings that pollute near farms or settlements.
Improved zone choosing when placing buildings
Improved the save/load system
Bugfixes
Fixed a bug where the Efficiency of a building was not being copied properly.
Fixed a bug where Saved and Loading would take a long time.
Fixed a bug where the visual effects from an Event remain after it has finished.
Fixed a bug where hitting ESC would not cancel Demolishing during the confirmation.
Fixed a bug with Keybinding that prevented the removal of the old binding.
Fixed a bug where hitting ESC while the Terraforming popup is up will prevent the terraforming from happening.
Fixed a bug with the Recipe Book search function where it would not remember past searches properly.
Fixed a bug where the Backspace would not work in the Recipe Book.
Fixed a bug where the game would revert storage capacities after loading a game.
Fixed a bug where the AI would produce more water than needed.
Fixed a bug where the Simplified Production Times would not affect the Air Purifier or Wooden Planks.
Fixed a bug that was producing a Null Reference error when the game started.
Fixed a bug where AI would place buildings in unowned Regions.
Fixed a bug where Non-Gatherer AI Buildings would not sell their Products.
Fixed a bug where AI buildings that were bought out would not show Efficiency.
Work in Progress
Working on a bug where Trucks don’t follow bridge pathing.
Working on a bug where the Oil Truck Model was transparent.
Working on improving the ground texture.
Rise of Industry: 2130 announced at last!
https://www.youtube.com/watch?v=HCv7quVBQSk
"Man, what is that? Explain!"
Time to break the silence and show you guys what we've been up to!
So, we have been working hard on a big expansion for our beloved game. The idea is that the story of the main game, set in 1930, ended because players overpolluted the world, creating a nuclear winter, killing almost all life on the planet.
Now it's the year 2130. After two centuries, humans managed to recreate their cities, but life is still struggling. Trees and fish are nowhere to be found, and everyone lives in high-density buildings, eating algae and working with robots, scavenging ruins of the old world for resources.
Contrary to the main game, where everything is historically accurate, in 2130 we went crazy with technobabble and future-tech. Creativity was let loose without restraints, just pure, unadulterated fun. Hope you guys enjoy our vision of the future!
Now, all that is the DLC. Even if you don't end up getting it, the game will be updated to version 2.0, which includes a bunch of stuff, like Layouts (like other games' Blueprints, but with added functionalities! Copy/paste entire setups and share them across various saves and even on Steam Workshop), seasons (just visual stuff for now, but pretty cool nonetheless!), The Assistant (a new tutorial system (yes, another one) to guide you from the first steps, all the way to a Prototype), and more!
A build will be shown at Gamescom next week, where the press and others will have the chance to see it live. Of course, some Gifs and insider's info will always be shared on Discord. I just can't keep hiding it from you guys, so come and ask all the questions you want!
Of course, here's a link to the store page so you can wishlist it:
In Rise of Industry: 2130, your idyllic world of profit and loss lay in ruins. Mankind’s endless capitalism and destruction of decades gone by has given birth to a dark and desolate new world.
Now you must construct all-new technologically advanced production lines and rebuild your industrial empire in a bleak dystopian future.
Scavenge materials from ruins of former cities, place over 30 new buildings like the offshore algae farms or thorium mines, and move them to market with new maglev trains and cargo dropships.
2.0 Update
The 2130 expansion is released in conjunction with the totally free Update 2.0 for the Rise of Industry base game and expansion. The new update is full of new features, such as Layouts, which allows you to build your ideal production setups and share with the community or replicate them as many times as you like. The introduction of seasons, a new objective-based 'helper' system, 'The Assistant' and a host of improvements and fixes completes the free 2.0 update.
Rise of Industry: 2130 will be available in Q4 2019!