Today we are releasing a new patch with improvements and bug corrections. Our goal in this moment is to make the game stable and then we will continue working on new contents and features.
Check bellow the changelog:
Bug Corrections
- Arthus was able to cast the Blinding Light even when dead
- After casting Blingding Light Arthus was stopping to react when attacked by enemies
- Legendary Enemies was not being properly affected by stun
- It was possible to upgrade several levels with only one click
- The cutted trees was having a strange behavior after loading a saved game
Functionalities Improvement
- It's now possible to sequentially level up the skills and attributes
- Meat is now a required resource to build the Wharehouse
- the Worker had it prosition in front of Wharehouse adjusted for the state when he cant find any avaliable resource to extract
Performance Improvement
- To long paths with one click are now blocked (like cross the entire map with one click)
- Prevention of click flooding when are when are clicking for a path destination
- Special treatment for the Mobs management during the attacking waves
- The number of Wharehouses are now limited
*Warning: Due to some necessary changes involving the save game made for this patch all previously saved games will be lost.
v0.3.0 - The Save Game update + Steam Cloud
Hi everyone,
The save game is finally out. Due to the game complexity, the save game becomes complex too, with many things to consider at the time when the save is processed. After running a couple tests everything looked fine and now we are releasing the update.
The game progress is now automatically saved when a wave is cleared. And then you can choose to continue the last game button if you want to continue your last game. If you start a new game it will overrides any previous saved progress on the choosed difficult level and if you lose the game the save game will be lost too.
We also implemented the Steam Cloud so your game progress will be secure in cloud.
In this update we also done some fixes and adjustments:
- fixed the performance issue that after a couple minutes of game freezes the Templar in place and/or slowdown the clicking response.
- fixed the issue on the Easy mode that was stopping at wave 9 instead 8.
- some minor items drops and Exp given adjustments.
In response to the Players request
Due to the repercussion relative to the game price we understand that players prefer to pay the amount that corresponds to the current state of the game at the moment, we decided to attend this demand so we will reduce the game's price and then this price will suffer a couple adjustments according to the evolution of development from time to time. If you are interested in Rise of Keepers, it's time!
Players who purchased the game before paying the older price can contact Samaritan Studios by the official email (contact@samaritanstudios.com) and we will send 2 extra copies of the Rise of Keepers.
We would like to thank all the players who submitted their feedbacks pointing these issues that are very important to the improvement of our work. Continue to participate!
New Update v0.2.0 avaliable & Save Game feature
Hi everyone,
Our first update is now live wich include some minor bug corrections listed below:
- Items was dropping thru the bridge and falling on river when the Orc was killed
- When try to use one potion form stacked slot, all others disappear
- Some chests was empty
- NPC navigation improvment
About the Save Game feature
Some players asked about the save game in Rise of Keepers.
Due to the size of the project that at the beginning was a small game of 30 min matches and now became a larger game with hours of gameplay, the save game is really a need and we will attend this request that makes total sense. So our work to bring the save game feature to live begins right now.
In this meantime we hope you continue enjoying the game.
First Release & 7.1 Surround Audio
Hi everyone,
This is our first RoK public release. It is now live!
We are very pleased to reach this so important day. The release day. But it is just the first step. We have a tons of new features and improvements planned.
One interest thing about this release is that initially we planned one feature for future that is the 7.1 Surround Audio. And for our (and everyone) joy we managed to include the 7.1 Surround Audio on the first release version!
So if you have a 7.1 device enjoy it.
We also made a huge performance improvement last week that resulted on a much more polished and stable gameplay even when a hundred of enemies are being rendered in the scene.
Stay tuned for the next updates.
First Release & 7.1 Surround Audio
Hi everyone,
This is our first RoK public release. It is now live!
We are very pleased to reach this so important day. The release day. But it is just the first step. We have a tons of new features and improvements planned.
One interest thing about this release is that initially we planned one feature for future that is the 7.1 Surround Audio. And for our (and everyone) joy we managed to include the 7.1 Surround Audio on the first release version!
So if you have a 7.1 device enjoy it.
We also made a huge performance improvement last week that resulted on a much more polished and stable gameplay even when a hundred of enemies are being rendered in the scene.
Stay tuned for the next updates.
First Release & 7.1 Surround Audio
Hi everyone,
This is our first RoK public release. It is now live!
We are very pleased to reach this so important day. The release day. But it is just the first step. We have a tons of new features and improvements planned.
One interest thing about this release is that initially we planned one feature for future that is the 7.1 Surround Audio. And for our (and everyone) joy we managed to include the 7.1 Surround Audio on the first release version!
So if you have a 7.1 device enjoy it.
We also made a huge performance improvement last week that resulted on a much more polished and stable gameplay even when a hundred of enemies are being rendered in the scene.