We are happy to announce that next Friday (07.08.20) a new tournament will take place! This is the first time we use our SCILL integration to manage the tournament and need your help to test and improve the system for the future! Your thoughts and wishes can shape future tournaments, you only need to join the tournament now via this link:
For more information and help join our Discord and meet our tournament organiser Seto_Kaiba (PonPon22#3527)!
See you on the battlefield!
Rise of Legions - Chinese Translation, Balance Patch and new Skins
Hey guys,
here’s this months’s balance update, including lots of bug fixes, new languages (Chinese!) and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
Features
Added language Chinese Traditional to the game (thanks to our awesome community!)
Added language Chinese Simplified (currently at 40%)
Added language Ukrainian (currently at 70%)
NEW LEGENDARY SKIN: Vazyryn, Mistress of the Grove (Vecra, Monarch of Frost)
NEW LEGENDARY SKIN: Blackrock Guardian (Granite Guardian)
NEW LEGENDARY SKIN: Zona, Shieldmaiden Of Light (Selga, Patron Saint of Light)
NEW LEGENDARY SKIN: Ancile, The Escape Strategy (Aegis IX, The Last Frontier )
NEW SKIN: Blackrock Archers (Archers)
NEW SKIN: Revenant (Skeletons)
NEW SKIN: Prophet (Oracle)
NEW SKIN: Catchers (Breachers)
NEW SKIN: Light Sentry (Sentinels)
NEW SKIN: Door Opener (Missile Turret)
NEW SKIN: Spy Satellite (Aimbot)
Added link to global RoL Steam chat on home screen
Bugfixes
Fixed Root Network not triggering on immune rooted main target
Fixed Pulse of the Forest to not regen enemy buildings
Fixed missing numbers when clicking Domains on the battlefield
Fixed missing Doubleshot on Nexus description in 2v2
Fixed Queue Timer overrun at 99
Fixed Buy a Deckslot Achievement
Balancing
Frostgoyles
- Increased health from 145 to 155
- Increased damage from 42 to 75
- Reduced attack speed from 2.3s to 3.6s
Lich increased health from 405 to 475
Permafrost reduced cost from 130 to 80
Skeleton health reduced from 115 to 105
Skeleton Archer increased damage from 16 to 18
Soul Altar
- Reduced health from 570 to 115
- Increased health threshold of Soul Vortex from 50 to 60
- Increased cooldown of Soul Vortex from 1s to 3s
Soul Cauldron
- Increased maximum energy from 10 to 15
- Increased damage from 56 to 60
- Increased Building Blast damage from 10 to 15
Soul Maelstrom
- Increased range from 5 to 5.5
- Increased targets from 10 to 16
- Reduced damage from 30% to 15%
- Reduced cost from 130 to 80
Vecra increased health from 375 to 420
Void Slime
- Increased damage from 52 to 78
- Increased health gained by a new status effect from 150 to 250
- Reduced cooldown of Status Reflector from 0.25s to 0.2s
Factory Reset increased cost from 140 to 190
Flux Field reduced charges from 10 to 8
Gatling Turret increased health from 210 to 230
Inverse Gravity reduced cost from 110 to 80
Missile Turret reduced damage from 53 to 47
MOAG reduced damage from 98 to 82
Oppressors increased damage from 21 to 25
Orbital Strike
- Reduced primary target damage from 15 to 13
- Increased cost from 130 to 140
Crystal Chanter
- Reduced health from 90 to 51
- Reduced damage from 46 to 33
- Increased Crystal speed cooldown from 2s to 3s
Crystal Crescendo
- Reduced health from 285 to 270
- Reduced damage from 16 to 14
Crystal Enforcer
- Reduced health from 405 to 340
- Reduced damage from 78 to 68
Crystal Overseer reduced damage from 69 to 63
Crystal Temple reduced damage from 83 to 68
Granite Guardian
- Changed armor from Heavy to Fortified
- Increased health from 1050 to 2250
Stone Circle increased cost from 100 to 120
Heart of the Forest - Enchantment: Strength
- Health gain reduced from 50 to 40
- Damage gain reduced from 10 to 8
Forest Guardian reduced damage from 36 to 32
Oracle
- Reduced health from 675 to 610
- Increased maximum Saplings absorbed from 10 to 12
- Increased damage from 65 to 76
- Increased health per Sapling from 40 to 50
Roodood
- Increased health from 385 to 420
- Increased damage from 60 to 74
Sapling Charge increased cost from 200 to 230
Thistle reduced health from 32 to 27
Wisp reduced damage from 77 to 71
Archer increased damage from 19 to 20
Avengers
- Increased health from 180 to 215
- Increased damage from 35 to 38
Footmen
- Increased health from 27 to 32
- Increased damage from 10 to 12
- Increased attack speed from 2.3s to 2s
Hail of Arrows
- Increased damage per wave from 11 to 13
- Increased range from 3.5 to 4
- Increased support range from 14 to 16
Heavy Gunner reduced health from 240 to 215
Lothar
- Increased health from 855 to 905
- Increased damage from 110 to 160
Marksman reduced damage from 220 to 210
Priest increased heal from 75 to 100
Selga increased health from 605 to 680
Shields Up!
- Increased range from 5.5 to 6
- Increased targets from 20 to 30
Solar Flare
- Reduced main target heal from 800 to 400
- Increased heal flares heal from 20 to 25
Watch Tower increased damage from 40 to 50
You can keep up to date by following us on Twitter and Facebook:
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord
Rise of Legions needs your language skills!
Hey Legion Overlords,
we want to announce that Rise of Legions is now back on CrowdIn a community translation platform! This time we need your help and language skills to translate the game into other languages. The more languages we support the more players we can reach and make sure that everyone can understand Rise of Legions easily. So if you are experienced or even native speaker in one of the languages Steam supports, please help us to translate the project! We know such a task can be intimidating with such a lot words to translate, but each translations counts and helps us a step further to a growing player base. And be sure, we will express our thanks for your engagement to help us with generous ingame rewards :)
Even if you don't have the time or don't speak the target languages, we would ask you to tell your friends which might help us. That would be a great favour for us, thank you in advance!
You can keep up to date by following us on Twitter and Facebook:
Join us on the Discord to share your opinion, chat or just hangout!
https://discord.gg/riseoflegions
Rise of Legions - Introducing: Steam Achievements
Hey Legion Masters,
we are happy to announce that Rise of Legions now supports Steam achievements. Requested a lot by our awesome community, we created 100 achievements for you to collect while stomping enemies on the battlefield :) Ensure to check them out, to show other players your progress and superiority in your Steam profile!
We hope you like these good news! We’re very much looking forward to your feedback, so please let us know what you think!
You can keep up to date by following us on Twitter and Facebook:
Join us on the Discord to share your opinion, chat or just hangout!
https://discord.gg/riseoflegions
PS: As we have a lot of players over the time since release, it might take a while until you current achievement progress is updated to the current state. Latest tomorrow should everything be fine for everyone. If you have any problems, feel free to contact @BrokenGnietschow on our Discord channel or post an issue to the Steam forum.
SCILL Play – Community Clash #1 and Spring Season Battle Pass
Hello Legionary Commanders,
we are happy to announce the first Community Clash in SCILL Play with tons of rewards! Two and a half weeks, two games, endless challenges, prizes totalling more than 10,000 Euros – and you’re right in the middle of it. Whether you are a newcomer, veteran, solo player or team gamer: With the SCILL Play Community Clash everyone can be a winner.
Check in daily and play Rise of Legions or Counter-Strike: Global Offensive to increase your chances of winning both the daily and weekly prizes as well as the main prize: a high-end PC worth close to 3,000 Euros from XMG.
The Rise of Legions and SCILL team wishes you lots of fun and success at the first Community Clash!
Moreover we launched the first battle pass via SCILL Play, so ensure to tune up your green deck, take the challenge and obtain the brand new skin "Spring Guardian" for the "Forest Guardian"
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord
Rise of Legions - Introducing: Scill Play, Balancing and Community Tournament
Hey guys,
we are happy to announce our partnership with 4Players to enable you all to use Scill Play with Rise of Legions. There will be a lot of challenges, achievements and leaderboards you can take and of course rewards for completing them. Just download the app or go to the web client of Scill Play, play as usual and head out for the challenges, which will be even more extended in the future.
There is community tournament upcoming at the 19th April, so ensure to join our Discord and gain ingame rewards!
Additionally we analysed you feedback and the card performance and made up a balancing patch going live with the Scill Play integration.
Check out the full list of changes below:
Features
We are now cooperating with Scill Play (https://scillplay.com/), where you can fulfill challenges to gain even more rewards
We added a lot of new icons to the shop, so everyone find his or her favorite one
Bugfixes
Earthquake now prevents other legendary cards from being played while active
Frenzy now show the correct attack speed when used on a card
Balancing
Rootdude reduced health from 425 to 390
Thistle
- Increased health from 27 to 30
- Increased damage from 14 to 15
Pulse of the Forest increased mana cost from 130 to 140
Sapling Charge reduced mana cost from 280 to 250
Archer reduced health from 25 to 21
Footmen reduced health from 36 to 32
Priest increased energy cost of Enchantment: Armor from 3 to 4
Ballista
- Reduced number of heals of Light Overcharge from 4 to 2 (each hitting up to 2 targets)
- Reduced damage from 35 to 32
Breacher
- Is now a siege unit
- Increased damage from 10 to 11
Orbital Strike reduced mana cost from 180 to 160
MOAG increased health from 155 to 190
Echo Projector increased health from 205 to 260
Frenzy
- Reduced attack speed bonus for ranged units from 200% to 150%
- Increased heal for melee units from 50 to 70
Soul Altar
- Reduced cooldown of Soul Vortex from 4s to 3s
- Increased health from 230 to 570
Frost Shock reduced mana cost from 130 to 120
Frostgoyle reduced damage from 54 to 48
Tyrus reduced damage from 81 to 65
Void Bane reduced health from 230 to 205
Petrify reduced mana cost from 140 to 130
Stone Circle reduced mana cost from 130 to 110
Earthquake reduced mana cost from 280 to 250
Crystal Crescendo
- Increased health from 230 to 250
- Increased damage from 11 to 12
Crystal Overseer increased damage from 54 to 63
Crystal Temple increased damage from 93 to 120
Crystal Vanguard increased damage from 17 to 22
Granite Bouncer increased damage from 150 to 190
Crystal Enforcer
- Is now a siege unit
- Increased melee damage from 52 to 78
- Increased health from 270 to 405
Crystal Chanter increased damage from 26 to 46
Crystal Observer increased health from 105 to 130
Granite Scout now has Spell Immune
Stone Weaver
- Reduced damage from 18 to 11
- Deals now siege damage and is a siege unit
- Increased health from 34 to 41
We hope you like these good news! We’re very much looking forward to your feedback, so please let us know what you think!
You can keep up to date by following us on Twitter and Facebook:
Join us on the Discord to share your opinion, chat or just hangout!
https://discord.gg/riseoflegions
Rise of Legions - Small Update
Hey guys,
here’s the patch notes of today's patch:
Features
There are now some atmospheric sounds ingame (wind, waves, jungle)
Bug Fixes
Fixed some sound issues with the Crystal Legion
Balancing
Crystal Crescendo - Armor class reduced from medium to light - Health reduced from 345 to 320 - Intensify time to next stage increased from 2s to 3s - Damage reduced from 14 to 11
Echo Projector reflected projectile damage reduced from 60% to 40%
Frenzy mana cost increased from 80 to 90
Factory Reset cost increased from 130 to 140
Petrify - Radius decreased from 4.0 to 3.5 - Maximum target count decreased from 12 to 10
MOAG - Yamato Cannon range reduced from 24 to 20 - Yamato Cannon damage reduced from 400 to 350
You can keep up to date by following us on Twitter and Facebook:
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord
Rise of Legions - Introducing: The Crystal Legion!!
Hey guys,
it’s been a little longer coming, but this week’s update is a sweet one!
We’ve been listening to player feedback, both in-game and out, and we’ve been hearing a lot of players asking for more unit and spell variety. So we decided to pull the trigger, and bring you another big one...
The Crystal Legion, the Golem Army, is now a playable Legion! With their own unique units and completely new spells, they are a force to be reckoned with! Especially their starter spells, which you can unlock after just one additional game, pack quite a bit of punch.
The first is “Echoes of the Future”, which allows you to double your income for 20 seconds (!!). But you have to pay a steep price, which is 20 seconds of no income afterwards. So if you do decide to go for it, you better make those first 20 seconds count! The second starter spell, Cataclysm, is a real game changer. It’s a Divine spell, which you can only use once per match, and for good reason: When the fight has not gone your way and the enemy army is knocking at your Nexus’ door, no matter how huge that army is, this spell will let you annihilate it, completely destroying all their precious units, and allowing you to stage your comeback! Use this power wisely... :)
Check out the full list of units and spells below:
New Units
Granite Scouts - These are front line fighters that will take the hurt for your initial push
Stone Weavers - Straight up DPS damage dealers, keep them well protected!
Crystal Enforcers - A strong siege unit, needs to be well protected to keep its shot charge going
Granite Vanguard - Mid-game Tanks, to strenghten your push and deal some AoE damage in the area in front of them
Crystal Chanter - Early game Support unit. Can strengthen other DPS units around it, so it works well in larger groups
Granite Bouncer - Stable defensive tank, with good AoE damage. It can’t move, so you’ll mainly be using it defensively
glaces suspiciously at Relocate*
Crystal Observer - A flying DPS unit that can take a few hits. Might get your opponents in trouble if they’re not well prepared
Granite Chieftain - Very strong tank, that can spawn additional Granite Scouts when it’s damaged
Crystal Crescendo - An unblindable late-game DPS monster. I keep having to think of Rays from the Void when I see this one...
Crystal Temple - A long range late-game damage dealer. Each hit does massive damage, and it shoots fairly fast too. You really don’t want to be on the wrong side of this one!
Granite Guardian - A massive monster of a unit. Too huge to make sense in any normal way. Deals huge splash damage and has a very thick skin (brick?). As if all that wasn’t enough, when it’s summoned, it also spawns a huge enemy-wave-destroying Asteroid (!!)
New Spells
Echoes of the Future - You can pull future income into the here and now. Very powerful, but needs to be used wisely
Cataclysm - A enemy-annihilating monster spell. When near your Nexus, it can destroy any enemy wave, no matter how large, but can only be played once per match!
Petrify - A spell that makes units completely incapacitated, but also heals them at the same time. You’ll need some skill to use this effectively!
Stone Circle - Create an area in which your units only take half damage from abilities and spells, while also giving your front-line units massively increased damage
Earthquake - A legendary and massive damage dealing spell. Creates an Earthquake that stuns, and will shatter your enemy’s lines with tons of damage
We hope you like these new additions to the pool of cards! We’re very much looking forward to your feedback, so please let us know what you think!
You can keep up to date by following us on Twitter and Facebook: