Rise of Legions cover
Rise of Legions screenshot
Genre: Strategy, Indie

Rise of Legions

Join the first SCILL-Tournament now!



Hey Legion Commanders!

We are happy to announce that next Friday (07.08.20) a new tournament will take place! This is the first time we use our SCILL integration to manage the tournament and need your help to test and improve the system for the future! Your thoughts and wishes can shape future tournaments, you only need to join the tournament now via this link:

Join the tournament now in SCILL Play

Some key facts about the upcoming tournament:

  • 1v1
  • Gold Tier
  • Best of 3
  • Single Elimination
  • Registration open until Thursday 06.08.2020


For more information and help join our Discord and meet our tournament organiser Seto_Kaiba (PonPon22#3527)!

See you on the battlefield!

Rise of Legions - Chinese Translation, Balance Patch and new Skins



Hey guys,

here’s this months’s balance update, including lots of bug fixes, new languages (Chinese!) and more balancing, based on our awesome community feedback! :)

Check out the full changelist below:

Features


  • Added language Chinese Traditional to the game (thanks to our awesome community!)
  • Added language Chinese Simplified (currently at 40%)
  • Added language Ukrainian (currently at 70%)
  • NEW LEGENDARY SKIN: Vazyryn, Mistress of the Grove (Vecra, Monarch of Frost)
  • NEW LEGENDARY SKIN: Blackrock Guardian (Granite Guardian)
  • NEW LEGENDARY SKIN: Zona, Shieldmaiden Of Light (Selga, Patron Saint of Light)
  • NEW LEGENDARY SKIN: Ancile, The Escape Strategy (Aegis IX, The Last Frontier )
  • NEW SKIN: Blackrock Archers (Archers)
  • NEW SKIN: Revenant (Skeletons)
  • NEW SKIN: Prophet (Oracle)
  • NEW SKIN: Catchers (Breachers)
  • NEW SKIN: Light Sentry (Sentinels)
  • NEW SKIN: Door Opener (Missile Turret)
  • NEW SKIN: Spy Satellite (Aimbot)
  • Added link to global RoL Steam chat on home screen


Bugfixes



  • Fixed Root Network not triggering on immune rooted main target
  • Fixed Pulse of the Forest to not regen enemy buildings
  • Fixed missing numbers when clicking Domains on the battlefield
  • Fixed missing Doubleshot on Nexus description in 2v2
  • Fixed Queue Timer overrun at 99
  • Fixed Buy a Deckslot Achievement


Balancing



  • Frostgoyles
  • - Increased health from 145 to 155
  • - Increased damage from 42 to 75
  • - Reduced attack speed from 2.3s to 3.6s
  • Lich increased health from 405 to 475
  • Permafrost reduced cost from 130 to 80
  • Skeleton health reduced from 115 to 105
  • Skeleton Archer increased damage from 16 to 18
  • Soul Altar
  • - Reduced health from 570 to 115
  • - Increased health threshold of Soul Vortex from 50 to 60
  • - Increased cooldown of Soul Vortex from 1s to 3s
  • Soul Cauldron
  • - Increased maximum energy from 10 to 15
  • - Increased damage from 56 to 60
  • - Increased Building Blast damage from 10 to 15
  • Soul Maelstrom
  • - Increased range from 5 to 5.5
  • - Increased targets from 10 to 16
  • - Reduced damage from 30% to 15%
  • - Reduced cost from 130 to 80
  • Vecra increased health from 375 to 420
  • Void Slime
  • - Increased damage from 52 to 78
  • - Increased health gained by a new status effect from 150 to 250
  • - Reduced cooldown of Status Reflector from 0.25s to 0.2s

  • Factory Reset increased cost from 140 to 190
  • Flux Field reduced charges from 10 to 8
  • Gatling Turret increased health from 210 to 230
  • Inverse Gravity reduced cost from 110 to 80
  • Missile Turret reduced damage from 53 to 47
  • MOAG reduced damage from 98 to 82
  • Oppressors increased damage from 21 to 25
  • Orbital Strike
  • - Reduced primary target damage from 15 to 13
  • - Increased cost from 130 to 140

  • Crystal Chanter
  • - Reduced health from 90 to 51
  • - Reduced damage from 46 to 33
  • - Increased Crystal speed cooldown from 2s to 3s
  • Crystal Crescendo
  • - Reduced health from 285 to 270
  • - Reduced damage from 16 to 14
  • Crystal Enforcer
  • - Reduced health from 405 to 340
  • - Reduced damage from 78 to 68
  • Crystal Overseer reduced damage from 69 to 63
  • Crystal Temple reduced damage from 83 to 68
  • Granite Guardian
  • - Changed armor from Heavy to Fortified
  • - Increased health from 1050 to 2250
  • Stone Circle increased cost from 100 to 120

  • Heart of the Forest - Enchantment: Strength
  • - Health gain reduced from 50 to 40
  • - Damage gain reduced from 10 to 8
  • Forest Guardian reduced damage from 36 to 32
  • Oracle
  • - Reduced health from 675 to 610
  • - Increased maximum Saplings absorbed from 10 to 12
  • - Increased damage from 65 to 76
  • - Increased health per Sapling from 40 to 50
  • Roodood
  • - Increased health from 385 to 420
  • - Increased damage from 60 to 74
  • Sapling Charge increased cost from 200 to 230
  • Thistle reduced health from 32 to 27
  • Wisp reduced damage from 77 to 71

  • Archer increased damage from 19 to 20
  • Avengers
  • - Increased health from 180 to 215
  • - Increased damage from 35 to 38
  • Footmen
  • - Increased health from 27 to 32
  • - Increased damage from 10 to 12
  • - Increased attack speed from 2.3s to 2s
  • Hail of Arrows
  • - Increased damage per wave from 11 to 13
  • - Increased range from 3.5 to 4
  • - Increased support range from 14 to 16
  • Heavy Gunner reduced health from 240 to 215
  • Lothar
  • - Increased health from 855 to 905
  • - Increased damage from 110 to 160
  • Marksman reduced damage from 220 to 210
  • Priest increased heal from 75 to 100
  • Selga increased health from 605 to 680
  • Shields Up!
  • - Increased range from 5.5 to 6
  • - Increased targets from 20 to 30
  • Solar Flare
  • - Reduced main target heal from 800 to 400
  • - Increased heal flares heal from 20 to 25
  • Watch Tower increased damage from 40 to 50


You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord

Rise of Legions needs your language skills!



Hey Legion Overlords,

we want to announce that Rise of Legions is now back on CrowdIn a community translation platform! This time we need your help and language skills to translate the game into other languages. The more languages we support the more players we can reach and make sure that everyone can understand Rise of Legions easily. So if you are experienced or even native speaker in one of the languages Steam supports, please help us to translate the project! We know such a task can be intimidating with such a lot words to translate, but each translations counts and helps us a step further to a growing player base. And be sure, we will express our thanks for your engagement to help us with generous ingame rewards :)

Help us translate Rise of Legions now!

Even if you don't have the time or don't speak the target languages, we would ask you to tell your friends which might help us. That would be a great favour for us, thank you in advance!


You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

Join us on the Discord to share your opinion, chat or just hangout!

https://discord.gg/riseoflegions

Rise of Legions - Introducing: Steam Achievements



Hey Legion Masters,

we are happy to announce that Rise of Legions now supports Steam achievements. Requested a lot by our awesome community, we created 100 achievements for you to collect while stomping enemies on the battlefield :) Ensure to check them out, to show other players your progress and superiority in your Steam profile!

We hope you like these good news! We’re very much looking forward to your feedback, so please let us know what you think!

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

Join us on the Discord to share your opinion, chat or just hangout!

https://discord.gg/riseoflegions

PS: As we have a lot of players over the time since release, it might take a while until you current achievement progress is updated to the current state. Latest tomorrow should everything be fine for everyone. If you have any problems, feel free to contact @BrokenGnietschow on our Discord channel or post an issue to the Steam forum.

SCILL Play – Community Clash #1 and Spring Season Battle Pass



Hello Legionary Commanders,

we are happy to announce the first Community Clash in SCILL Play with tons of rewards!
Two and a half weeks, two games, endless challenges, prizes totalling more than 10,000 Euros – and you’re right in the middle of it. Whether you are a newcomer, veteran, solo player or team gamer: With the SCILL Play Community Clash everyone can be a winner.

Check in daily and play Rise of Legions or Counter-Strike: Global Offensive to increase your chances of winning both the daily and weekly prizes as well as the main prize: a high-end PC worth close to 3,000 Euros from XMG.

The Rise of Legions and SCILL team wishes you lots of fun and success at the first Community Clash!

Awesome, I'm in!



Moreover we launched the first battle pass via SCILL Play, so ensure to tune up your green deck, take the challenge and obtain the brand new skin "Spring Guardian" for the "Forest Guardian"

I accept the challenge!



We hope you like these good news! We’re very much looking forward to your feedback, so please let us know what you think!

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

Join us on the Discord to share your opinion, chat or just hangout!

https://discord.gg/riseoflegions

Rise of Legions - Balance Patch and new Skins



Hey guys,

here’s this months’s balance update, including lots of bug fixes and more balancing, based on our awesome community feedback! :)

Check out the full changelist below:

Features


  • NEW LEGENDARY SKIN: Morrtu, Vanisher of Nature (Brratu, Keeper of Nature)
  • NEW LEGENDARY SKIN: Arthur, Wall of Storm (Lothar, Wall of Light)
  • NEW LEGENDARY SKIN: Mephistus, Lord of Hell (Tyrus, Lord of Souls)
  • NEW LEGENDARY SKIN: Optimus, The Righteous Walker (Atlas, The Recurring Walker)
  • NEW SKIN: Blackrock Vanguards (Granite Vanguard)
  • Added 8 secret bonuscodes, have fun searching :)
  • Added visual effect to recently relocated targets


Bugfixes


  • Fixed missing icons of some high level players due to level up reward changes
  • Link to SCILL Play in the home screen now regards current language
  • Monk now respects silence for his purifying potion
  • Void Miasma now correctly effects (as it is no status effect) units with Surefire, legendaries and units which are immune to status effects
  • Monument of Light now affects Ground and Air units with his ability
  • Added the information to Echo Projectors ability that each reflection deals damage to the Echo Projector
  • MOAG added missing Surefire to the ability description as it always was immune to blinds


Balancing


  • Reduced slightly the difficulty of Co-Op Challenge Crystal

  • Brratu increased health from 1600 to 1700
  • Rootdude
  • - Reduced armor class from light to unarmored
  • - Reduced health from 390 to 385
  • Pulse of the Forest
  • - Reduced percentage health gain from 40% to 30%
  • - Reduced flat health gain from 80 to 50
  • Woodwalker reduced health from 115 to 85
  • Spore reduced damage from 87 to 80
  • Evolve Oracle increased initial Oracle health from 40% to 60%
  • Evolve Thistle reduced mana cost from 150 to 100
  • Mulchdigger
  • - Added Evasion
  • - Reduced health from 490 to 365
  • Sapling Charge reduced mana cost from 250 to 200
  • Thistle increased health from 30 to 32

  • Footman reduced health from 32 to 27
  • Archer
  • - Reduced health from 21 to 19
  • - Reduced damage from 20 to 19
  • Priest
  • - Increased energy cost of heal from 4 to 5
  • - Reduced health from 60 to 53
  • Ballista reduced damage from 32 to 23
  • Avenger
  • - Reduced health from 215 to 180
  • - Reduced damage from 42 to 35
  • Promise of Life
  • - Increased range from 4 to 5
  • - Increased charges from 8 to 12

  • Oppressor
  • - Reduced health from 145 to 120
  • - Reduced damage from 31 to 21
  • MOAG
  • - Reduced health from 190 to 155
  • - Reduced damage of Yamato Cannon from 350 to 275
  • Relocate
  • - Increased time between teleports of a target from 15s to 20s
  • - Reduced healing and regeneration from 50% to 40% for stage I and healing from 50% to 40% for stage II
  • Factory Reset reduced target count from 12 to 8
  • Breacher increased damage from 11 to 12
  • Energy Rift increased range from 11 to 14
  • Inverse Gravity reduced mana cost from 130 to 110
  • Conductor
  • - Increased health from 145 to 165
  • - Increased damage from 110 to 120
  • Orbital Strike reduced mana cost from 160 to 130
  • Gatling Drone increased health from 70 to 90

  • Frenzy increased mana cost from 90 to 100
  • Void Bane
  • - Increased maximum energy from 8 to 14
  • - Reduced health gained per soul from 25 to 15
  • - Reduced health from 205 to 190
  • Skeleton Archer reduced damage from 18 to 16
  • Frostgoyle reduced damage from 48 to 42
  • Shatter Ice
  • - Increased damage to frozen buildings from 500 to 800
  • - Reduced mana cost from 200 to 190
  • Tyrus reduced health from 485 to 390
  • Soul Altar
  • - Reduced Soul Vortex range from 60 to 40
  • - Reduced Soul Vortex cooldown from 3s to 1s
  • - Removed Soul doubling on Soul Vortex
  • - Increased Soul Donor range from 8 to 12

  • Crystal Overseer
  • - Reduced range from 8 to 6
  • - Increased damage from 63 to 69
  • Stone Weaver
  • - Increased armor from unarmored to light
  • - Increased health from 41 to 46
  • - Increased damage from 11 to 13
  • Granite Scout increased health from 82 to 110
  • Crystal Shrine
  • - Increased health from 230 to 275
  • - Increased damage from 22 to 30
  • Echoes of the Future increased duration from 20s to 30s
  • Crystal Chanter
  • - Increased attack speed buff from 20% to 30%
  • - Increased armor class from unarmored to light
  • - Increased health from 60 to 90
  • - Reduced buff cooldown from 4s to 2s
  • Granite Vanguard
  • - Increased armor class from light to medium
  • - Reduced health from 190 to 170
  • Granite Bouncer
  • - Increased health from 655 to 770
  • - Reduced damage from 190 to 110
  • - Reduced attack cooldown from 2.8s to 1.7s
  • Petrify
  • - Reduced mana cost from 130 to 110
  • - Increased healing from 5 to 10
  • Crystal Enforcer reduced time to charge from 10s to 8s
  • Crystal Observer
  • - Increased armor class from unarmored to medium
  • - Reduced health from 130 to 97
  • - Reduced range from 8 to 6
  • - Reduced damage from 47 to 35
  • - Added doubleshot
  • Stone Circle
  • - Reduced mana cost from 110 to 100
  • - Increased ability/spell damage reduction from 50% to 80%
  • - Increased damage modification from 15 to 20
  • Crystal Crescendo
  • - Increased health from 250 to 285
  • - Increased damage from 12 to 16
  • Crystal Temple
  • - Reduced damage from 120 to 83
  • - Added doubleshot
  • Earthquake reduced mana cost from 250 to 200


You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord

Rise of Legions - Introducing: Scill Play, Balancing and Community Tournament



Hey guys,

we are happy to announce our partnership with 4Players to enable you all to use Scill Play with Rise of Legions. There will be a lot of challenges, achievements and leaderboards you can take and of course rewards for completing them. Just download the app or go to the web client of Scill Play, play as usual and head out for the challenges, which will be even more extended in the future.

There is community tournament upcoming at the 19th April, so ensure to join our Discord and gain ingame rewards!

Additionally we analysed you feedback and the card performance and made up a balancing patch going live with the Scill Play integration.

Check out the full list of changes below:

Features


  • We are now cooperating with Scill Play (https://scillplay.com/), where you can fulfill challenges to gain even more rewards
  • We added a lot of new icons to the shop, so everyone find his or her favorite one


Bugfixes


  • Earthquake now prevents other legendary cards from being played while active
  • Frenzy now show the correct attack speed when used on a card


Balancing


  • Rootdude reduced health from 425 to 390
  • Thistle
  • - Increased health from 27 to 30
  • - Increased damage from 14 to 15
  • Pulse of the Forest increased mana cost from 130 to 140
  • Sapling Charge reduced mana cost from 280 to 250

  • Archer reduced health from 25 to 21
  • Footmen reduced health from 36 to 32
  • Priest increased energy cost of Enchantment: Armor from 3 to 4
  • Ballista
  • - Reduced number of heals of Light Overcharge from 4 to 2 (each hitting up to 2 targets)
  • - Reduced damage from 35 to 32

  • Breacher
  • - Is now a siege unit
  • - Increased damage from 10 to 11
  • Orbital Strike reduced mana cost from 180 to 160
  • MOAG increased health from 155 to 190
  • Echo Projector increased health from 205 to 260

  • Frenzy
  • - Reduced attack speed bonus for ranged units from 200% to 150%
  • - Increased heal for melee units from 50 to 70
  • Soul Altar
  • - Reduced cooldown of Soul Vortex from 4s to 3s
  • - Increased health from 230 to 570
  • Frost Shock reduced mana cost from 130 to 120
  • Frostgoyle reduced damage from 54 to 48
  • Tyrus reduced damage from 81 to 65
  • Void Bane reduced health from 230 to 205

  • Petrify reduced mana cost from 140 to 130
  • Stone Circle reduced mana cost from 130 to 110
  • Earthquake reduced mana cost from 280 to 250
  • Crystal Crescendo
  • - Increased health from 230 to 250
  • - Increased damage from 11 to 12
  • Crystal Overseer increased damage from 54 to 63
  • Crystal Temple increased damage from 93 to 120
  • Crystal Vanguard increased damage from 17 to 22
  • Granite Bouncer increased damage from 150 to 190
  • Crystal Enforcer
  • - Is now a siege unit
  • - Increased melee damage from 52 to 78
  • - Increased health from 270 to 405
  • Crystal Chanter increased damage from 26 to 46
  • Crystal Observer increased health from 105 to 130
  • Granite Scout now has Spell Immune
  • Stone Weaver
  • - Reduced damage from 18 to 11
  • - Deals now siege damage and is a siege unit
  • - Increased health from 34 to 41


We hope you like these good news! We’re very much looking forward to your feedback, so please let us know what you think!

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

Join us on the Discord to share your opinion, chat or just hangout!

https://discord.gg/riseoflegions

Rise of Legions - Small Update

Hey guys,

here’s the patch notes of today's patch:

Features


  • There are now some atmospheric sounds ingame (wind, waves, jungle)


Bug Fixes


  • Fixed some sound issues with the Crystal Legion


Balancing


  • Crystal Crescendo
    - Armor class reduced from medium to light
    - Health reduced from 345 to 320
    - Intensify time to next stage increased from 2s to 3s
    - Damage reduced from 14 to 11
  • Echo Projector reflected projectile damage reduced from 60% to 40%
  • Frenzy mana cost increased from 80 to 90
  • Factory Reset cost increased from 130 to 140
  • Petrify
    - Radius decreased from 4.0 to 3.5
    - Maximum target count decreased from 12 to 10
  • MOAG
    - Yamato Cannon range reduced from 24 to 20
    - Yamato Cannon damage reduced from 400 to 350


You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord

Rise of Legions - Update



Hey guys,

here’s this week’s update, including lots of bug fixes and more balancing, based on our awesome community feedback! :)

Check out the full changelist below:

Features




  • Custom Games now have no level lock anymore, feel free to duel whenever you want :)
  • Added new option (defaults activated) to bring the client to the front on finding a match
  • Skin purchase dialog now shows the origin card of the skin
  • NEW RARE SKIN: Rainbow Archers (Skeleton Archers)
  • NEW UNCOMMON SKIN: Overgrown Gatling Drone (Gatlin Drone)


Bug Fixes




  • Stone Circle now have 10 charges as states in the description
  • Monks Energy Flow now works as intended
  • Fixed units spawned outside the walkable area
  • Fixed a bug preventing unlocking Crystal Overseer Spawner and Granite Chieftain Spawner


Balancing




  • Soul Maelstrom costs reduced from 130 to 120
  • Petrify costs increased from 130 to 140
  • Module counters give Atlas now 90 instead of 100 health
  • Monk now throws Potions twice as fast as before
  • Skeleton Archer adjusted
  • - Attack speed increased from 2.3s to 1.7s
  • - Attack damage reduced from 22 to 18
  • Crystal Crescendo
  • - Armor class reduced from medium to light
  • - Health reduced from 340 to 305
  • Granite Scout health increased from 68 to 82
  • Mulch Digger adjusted
  • - Attack speed increased from 2.3s to 1.7s
  • - Attack damage reduced from 210 to 150


You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord

Rise of Legions - Introducing: The Crystal Legion!!



Hey guys,

it’s been a little longer coming, but this week’s update is a sweet one!

We’ve been listening to player feedback, both in-game and out, and we’ve been hearing a lot of players asking for more unit and spell variety. So we decided to pull the trigger, and bring you another big one...

The Crystal Legion, the Golem Army, is now a playable Legion! With their own unique units and completely new spells, they are a force to be reckoned with! Especially their starter spells, which you can unlock after just one additional game, pack quite a bit of punch.

The first is “Echoes of the Future”, which allows you to double your income for 20 seconds (!!). But you have to pay a steep price, which is 20 seconds of no income afterwards. So if you do decide to go for it, you better make those first 20 seconds count! The second starter spell, Cataclysm, is a real game changer. It’s a Divine spell, which you can only use once per match, and for good reason: When the fight has not gone your way and the enemy army is knocking at your Nexus’ door, no matter how huge that army is, this spell will let you annihilate it, completely destroying all their precious units, and allowing you to stage your comeback! Use this power wisely... :)

Check out the full list of units and spells below:

New Units


  • Granite Scouts - These are front line fighters that will take the hurt for your initial push
  • Stone Weavers - Straight up DPS damage dealers, keep them well protected!
  • Crystal Enforcers - A strong siege unit, needs to be well protected to keep its shot charge going
  • Granite Vanguard - Mid-game Tanks, to strenghten your push and deal some AoE damage in the area in front of them
  • Crystal Chanter - Early game Support unit. Can strengthen other DPS units around it, so it works well in larger groups
  • Granite Bouncer - Stable defensive tank, with good AoE damage. It can’t move, so you’ll mainly be using it defensively
  • glaces suspiciously at Relocate*
  • Crystal Observer - A flying DPS unit that can take a few hits. Might get your opponents in trouble if they’re not well prepared
  • Granite Chieftain - Very strong tank, that can spawn additional Granite Scouts when it’s damaged
  • Crystal Crescendo - An unblindable late-game DPS monster. I keep having to think of Rays from the Void when I see this one...
  • Crystal Temple - A long range late-game damage dealer. Each hit does massive damage, and it shoots fairly fast too. You really don’t want to be on the wrong side of this one!
  • Granite Guardian - A massive monster of a unit. Too huge to make sense in any normal way. Deals huge splash damage and has a very thick skin (brick?). As if all that wasn’t enough, when it’s summoned, it also spawns a huge enemy-wave-destroying Asteroid (!!)


New Spells


  • Echoes of the Future - You can pull future income into the here and now. Very powerful, but needs to be used wisely
  • Cataclysm - A enemy-annihilating monster spell. When near your Nexus, it can destroy any enemy wave, no matter how large, but can only be played once per match!
  • Petrify - A spell that makes units completely incapacitated, but also heals them at the same time. You’ll need some skill to use this effectively!
  • Stone Circle - Create an area in which your units only take half damage from abilities and spells, while also giving your front-line units massively increased damage
  • Earthquake - A legendary and massive damage dealing spell. Creates an Earthquake that stuns, and will shatter your enemy’s lines with tons of damage


We hope you like these new additions to the pool of cards! We’re very much looking forward to your feedback, so please let us know what you think!

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord