New Update! Hitmarkers, day/night cycle on all maps and Improved melee combat!
This update was released on Monday, but I just found the time to post the announcement for it!
Join our discord to report bugs and give suggestions on content you want added to the game: Discord.gg/rol
Patch Notes:
Day/night cycle has been added to all maps
Option to change speed of day/night cycle in options (change speed to 0 to turn off cycle)
victory music for when you win the battle
Hitmarkers
option to turn hit-markers on/off
Improved melee hit detection
bug fixes and optimizations
I'm going to try and get an update out today or tomorrow with a player usable instrument (Fife) and a invert mouse option.
UPDATE! day/night cycle, new weapon, bug fixes!
Heyo! I added a day/night cycle on the "Hill day/night" map to test performance and see how everyone likes it before it is added to the rest of the levels.
I also added a player usable and improved the melee hit detection!
Full patch notes are below:
Fixed minimap
Fixed player height
Added spear
Added day/night cycle
Improved melee hit detection
The color may look a bit off on the day/night map but it will be fixed once all the levels have the day/night.
Join our discord: discord.gg/rol
Comment below what you think of the new update/
New update!
Heyo! I pretty much replaced all of the models, textures, trees, and animations!
The game looks like a whole new game now!
Additions:
1. New trees
2. New textures
3. New models
4. New bot animations
5. A ton of optimization +30-40% better frames
Please let me know what you think of the update below!
also, join our discord: discord.gg/rol
Development update!
I have been working on improving the art style for the past week or so, I added some more realistic trees, more detailed grass and ground textures and a ton other small details.
How do these trees look? do they fit the style? should they be shorter?
(I'm going to work on adding several different types of trees and bushes)
And for those asking, these trees run much better then the previous ones, you should see a performance increase when it is released!
The update should be out in 1-2 weeks and it will have the new graphics and player models along with a few other changes!
Let me know what you think in the comments below.
- Jack
also join our discord: discord.gg/rol
Join our discord server!
Heyo! in case you didn't know, rise of liberty has a discord server!
discord.gg/rol
People in the server can:
-Sometimes play-test new updates before they even get released on steam!
-Chat with me and other members of the RoL community.
-see ideas on updates that are coming soon and give feedback on it, like these new player models I have been working on!
(new model on the left, old model on the right) Comparison
I hope to see you in the discord server!
discord.gg/rol
UPDATE! Overhauled Menus, tons of fixes +5% FPS
Heyo, I've spent about 16 hours in the past 2 days working on this update and I think you guys are going to love it! I completely overhauled the menus for a fresh and polished look! Below are the full patch notes.
Fixes:
1. Fixed crashing on flatland.
2. Fixed arms bugging out at a certain angle
3. A lot of other stuff I forgot lol.
Thank you all for the overwhelming support lately. Remember, if you like my game or have any suggestions, tell me about it in the forums or reviews. I try to reply to all of them.
-Jack
New Update! Melee sound effects, +5% FPS!
New update out! I worked on improving the melee combat slightly so the cavalry would pursue the player better! See the full update notes below.
Fixes:
Fixed links for discord and twitter.
Additions:
Melee sound effects for AI.
Improved cavalry.
Added performance about +5% frame rate.
Thanks everyone for the support, and hope you like this little update!
UPDATE! Cavarly, footstep sounds, weapon sway!
Heyo, new update out with player ride-able cavalry! you wanted it so i made it happen! read the full update notes below.
Fixes:
Team-mate friendly fire.
Bullet not disappearing when shot
Additions:
Press ALT to march as fast as other soldiers in line formation.
Weapon sway.
Footstep sounds.
Ride-able cavalry. (they are located near each spawn, press F to mount)
Hope you like the update! I'm going to get some sleep now. Zzz
also join our discord: discord.gg/rol
Questions for the players.
Hey everyone, I have been seeing that a lot of people have been saying to "wait until the game is finished" before playing it. So I wanted some input from the community.
What do you think the finished product should look like? Should it have a dozen maps and a bunch more weapons? or does it need something more?
What does the game need for 20+ hours of replay-ability?
Thanks for the suggestions! I'm working on getting a new update out soon! As some of you may know, I'm the only person working on the game (Jack) and its tough sometimes to balance high school, game development and sleep, so thank you all for your patience:)
Ride-able cavalry will be in the next update by the way!
Comment below your answers to the questions i asked, thanks everyone.
UPDATE! Optimization +30% performance!
I saw that a lot of you have been saying the game needed to be optimized further, so I spent that last few days focusing solely on optimization. First I improved the LODs, then I optimized the AI themselves and finally I optimized the rendering settings!
Let me know what everyone wants to see in the next update.