Rise of Mavros cover
Rise of Mavros screenshot
Genre: Indie

Rise of Mavros

Major Update

Hi people,

I had to combine this update with the last major update. Since both are really important, and I did not want to waste 2 major update titles.

Patch Notes (New):


  1. Overall the game is more fast-paced. (Opponents die quicker but come in a larger number)
  2. The player character was often knocked down, which caused continuation problems. Now player character gets knocked down rarely.
  3. AI behavior is more aggressive.
  4. The skill that deals damage to all enemies on the map is nerfed. It deals less damage.
  5. Movement sound cues are added to most of the movement animations like running, landing, and jumping.
  6. Each level has its own musical composition as background music. 30+ new music added.
  7. Grade up sound cue volume lowered.
  8. Tornado skill collision problem fixed.
  9. The sword dashing attack is updated and it is more useful. The dashing attack can knock down more than 1 enemy, is faster, and deals more damage.
  10. Quit button added to Main Menu (Other than pressing Esc or B you now have the quit button ːsteamhappyː)
  11. The skeleton hammer enemy on the final map had root motion problems when attacking. They are now fixed.
  12. Moved the chair on the 2nd map that caused the AI to get stuck when finding its path.
  13. Sword attacks consume less stamina.
  14. Full melee attacks now deal higher damage.
  15. The roadmap is updated.
  16. Level 3 spawn points fixed. They were too far away.
  17. Drainer Skill nerfed.
  18. Weapons are unlocked sooner. Unlock levels are downgraded.


Patch Notes (From Last Update):


  1. The final level is ready. The final is more like a progressive level. There is one huge wave and you proceed to different points to finish the level. Watch out! you can fall and get eliminated.
  2. The final boss is ready. Watch out! This boss has different play styles. She can be seen with or without a weapon.
  3. The final boss has a healer to support her. The healer can also apply a significant amount of damage.
  4. Final-level enemies are ready. We have different types of enemies (8 types) for the final level. They spawn much more in number. They have lower HP.
  5. The final weapon is ready. It is a spear. Attention! I might still add other weapons upon request.
  6. 3 types of quests are ready. Each quest type has a unique map. Platformer, Wave Clearance, and 1v1s. They offer high XP for you to unlock new stuff quickly. Additional rewards will be added soon. When you complete or fail a quest you will return to your progress.
  7. 1 new reward added. The reward allows you to change your initial weapon to a spear.
  8. A weapon was changing through level transitions. It is now fixed. (Full melee)
  9. Archer lock-on transition issue fixed.
  10. Jumping does not consume stamina. However, if you do not have enough stamina you can not jump.
  11. 3rd boss lock-on error is fixed.
  12. 3rd boss knock-down animation error fixed.
  13. 3rd map giant stone enemy animation blends are fixed. Plays smoother animation sequences when damaged.


Please do not hesitate to share your thoughts, concerns, and feedback. You can always reach me on the discussion boards.

Road Map Update

Hey people!
Here is the first update for the Road Map in 2022. It hasn't been that long since we started 2022 and we have lots of new things going on for "Rise of Mavros". We are close to finalizing the game and getting it out of the Early Access stage. After the last update, we made a lot of progress. Now we have new goals, and you can inspect them in the "Road Map" image down below.

Another major update will be patched next week Saturday. This update will reconstruct the last major update and provide additional changes/fixes.

Cheers!

Major Update

Hi people!

It's been a long time since I started working on this update. I always considered this one to be a Major Update because it has lots of new assets added to the game. As always, there were minor bug fixes too.

We now have a final level with a final boss, where you will experience a different fighting sequence. Also, there is a new quest feature added to the game. Quests are like mini levels, and they require you to complete simple yet hard-to-finish tasks. There are 3 types of quests: Platformer, wave clearance, and quest boss fights. The platformer quest requires you to reach a specific point on the map with obstacles thrown in your way. The wave clearance quest requires you to clear the enemy wave. Compared to the classic game mode, there are more enemies in a wave, there are different types of enemies and the enemies have lower HP.

Here are the patch notes:




  1. The final level is ready. The final is more like a progressive level. There is one huge wave and you proceed to different points to finish the level. Watch out! you can fall and get eliminated.
  2. The final boss is ready. Watch out! This boss has different play styles. She can be seen with or without a weapon.
  3. The final boss has a healer to support her. The healer can also apply a significant amount of damage.
  4. Final-level enemies are ready. We have different types of enemies (8 types) for the final level. They spawn much more in number. They have lower HP.
  5. The final weapon is ready. It is a spear. Attention! I might still add other weapons upon request.
  6. 3 types of quests are ready. Each quest type has a unique map. Platformer, Wave Clearance, and 1v1s. They offer high XP for you to unlock new stuff quickly. Additional rewards will be added soon. When you complete or fail a quest you will return to your progress.
  7. 1 new reward added. The reward allows you to change your initial weapon to a spear.
  8. A weapon was changing through level transitions. It is now fixed. (Full melee)
  9. Archer lock-on transition issue fixed.
  10. The skill that deals damage to enemies all enemies on the map is nerfed. It deals less damage.
  11. Jumping does not consume stamina. However, if you do not have enough stamina you can not jump.
  12. 3rd boss lock-on error is fixed.
  13. 3rd boss knock-down animation error fixed.
  14. 3rd map giant stone enemy animation blends are fixed. Plays smoother animation sequences when damaged.


Please do not hesitate to share your thoughts, concerns, and feedback. You can always reach me on the discussion boards.

Cheers!

Update On Its Way!

Hi people!

I hope you are having a great year. I started this year with great joy and motivation. Currently, I am working on a really big update that includes lots of new content. New maps, enemies, quests, weapons, bosses, and playable characters are on their way. This update will be classified as a Major Update.

Here is what you can expect from this major update:




  1. A new boss enemy (Final Boss)
  2. A new enemy healer (This healer will appear as the apprentice of the final boss)
  3. 6 new enemies (You will face these enemies on the final map and quests)
  4. Final Map
  5. 2-4 Quests (These are extra challenges that can boost your gameplay. They have their separate map designs)
  6. 1-2 new weapon/s
  7. Some minor bug fixes

These will be explained in detail in the patch notes of the major update.

Final Update of The Year

This year has been both rough and joyful. I hope to see a bright future ahead for "Rise of Mavros" and many other upcoming games.

I wanted to call this a major update, however, considering that we have a big sales season going on, publishing this update as a major update can create a conflicting effect and reduce the chance of "Rise of Mavros" being discovered. I will be preserving my major update rounds (they are limited) for a bigger update and to a better date.

Here are the patch notes of the update:




  1. Tutorial is back. A more simple and easy-to-understand tutorial is now available. This tutorial focuses on the "main move-set" of the game.
  2. 3rd map boss can now attack from a longer distance.
  3. 3rd map boss VFX fixed. They were acting off.
  4. 3rd map boss can now heal itself.
  5. Lock-on - Idle transition blend problem fixed. The character moved strangely when the lock-on animation was canceled after an automatic enemy lock-on switch.
  6. The video settings menu problem is now fixed. Some of the video settings adjustments were only controlled by a keyboard. If you tried to adjust them with a mouse the adjuster lost focus.
  7. The forest creature in the 3rd map can now attack from a longer distance.
  8. 3rd map post-process problem is now fixed. The map looked like the contrast settings were broken.
  9. Jumping now drains stamina. This feature was requested a long time ago. However, I believed that it would make the game extremely hard. Now a lot more people seem to be requesting this feature, so I thought that we can give it a try.
  10. The skill that heals the player character when the 2nd main combo is performed, is now buffed. You receive a higher hp.
  11. AI dash-attack problem is now fixed. AI had an issue when performing a dashing attack. It stuck for about 1-3 seconds just before it hit you. It was caused by a feature that I was working on and for now, I changed this animation to a similar one until I reach a better point with the feature.
  12. Some people spotted a bug where you could exit the 1st map and run in an endless desert until you reach a point where you fall for a very long time... It is now fixed and you can not exit the map. I might start adding some easter eggs though!
  13. The backflip attack now has a wider radius. I strongly recommend it! Especially when surrounded by lots of enemies.
  14. We have a new Entrance scene.
  15. The character selection tab is now fully renewed. I hope it looks better :).
  16. I added 2 new character skins just for fun. This does not mean that I ended adding new characters. I have plans to add 2 more characters.


Happy New Year Everyone! I wish you all a great 2022.