Rise of the Third Power cover
Rise of the Third Power screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Rise of the Third Power

Patch 1.03 - Improved Accessibility and Bug Fixes!

We're one week in, and the first patch for Rise of the Third Power is ready!

Thank you to everyone in the community that has reported bugs and suggested ways to improve the game. We will keep improving the game over time, and I appreciate you being a part of this journey. For anyone playing on a different platform, we're working on getting the patch released everywhere as fast as we can.

Gameplay Changes



  • The Trepidanos wandering merchant now sells Reset Talents potions
  • The drop rate of the Frog Charm and Nymph Charm has been doubled, and it now has pseudo-RNG applied, which means the drop rate will increase over time
  • Added pseudo-RNG to venom sacs to increase the drop chance after each failed roll
  • Rowan's Blood Drinker sword now life leeches 30% instead of 10%
  • Corrina's Razorblades weapon now increases bleed damage by 100% instead of 50%
  • Gold and experience increasing buffs and accessory effects on characters off the battlefield are no longer ignored upon winning a battle
  • Elemental Earth no longer ignores stun immunity
  • In battles where more than one enemy could be an elite and an elite has spawned, there's now a 25% chance that a second enemy will be an elite (this improves the variety of orbs found)
  • Rowan's vitality scaling has been increased to 2.25 per level instead of 2.0 per level



Accessibility Changes



  • Expanded the shadow intensity setting to allow 3x more brightness
  • The staircases to the basement in Talindra are now slightly more visible
  • The Nadim sewers exit ladder is now more visible
  • The sorcerer's conduit on the ground in the Tarindor basement is now easier to see
  • The ladder in the Oceanvale Caves is now more visible
  • The torn note in T'kara is now more visible



New Features



  • A pause menu has been added to battle. It can be accessed during character turns by pressing the cancel or start button (start is only available on gamepad)
  • Load option has been added to the main menu
  • Added a battle speed setting that allows speeding up battle animations, turn queue animations, and the slight pauses before and after each enemy turn. This setting does not affect the timing of other UI animations such as floating damage numbers and status effects
  • Added more name popups on the world map so small areas and hidden caves are easier to find
  • Number of save files allowed per playthrough on Windows, macOS, and Linux has been increased



Bug Fixes



  • Fixed many typos
  • Fixed misc. tile and passability issues
  • Skill info windows now show "Shield" instead of "Healing" when the effect to be applied is a shield
  • Booze and Valor now show an estimated amount of HP to be healed when selecting a target (HP bar flashing)
  • Port Mantaeu quest indicator no longer appears on NPC if quest is completed before talking to her for the first time
  • Fixed the infinitely-lootable chest
  • The title screen will no longer reset your gamepad button display selection on your first launch of the game
  • Can no longer get stuck after crossing the bridge in the Nadim sewers
  • The T'kara cutscene no longer runs multiple times in succession
  • Can no longer walk north of Whirlwind Village until the gate has been opened
  • Player movement, autosaves, and saving are now more reliably disabled during cutscenes (prevents broken saves and moving across impassable tiles)
  • Can no longer get stuck by heading west in Angelico when you're supposed to board Selene's ship
  • Fixed where Corrina's position can be incorrect in the pirate auction cutscene
  • If stuck in the Nadim sewers, exiting and re-entering the map will fix the bridge
  • In the Evenheart sewers, frogs are now consistently aggressive and slimes are now consistently passive
  • Fixed the chest in Rowan's house in Oceanvale
  • The autosave feature no longer stops functioning during periods of the game
  • The rats ambient track (and others) no longer play when they aren't supposed to
  • Enemies that die after using a skill no longer cause the game to softlock (this bug only exists in beta v1.1)
  • Battle no longer softlocks when escaping or winning while a party member is stunned
  • Fixed battle victory music when fighting critters in Port Culis
  • Fixed stuck spots behind treasure chests in Angelico mini-pyramids
  • Rowan's rage boost talent no longer applies to other characters that use rage
  • Fixed ALL chests that display the wrong text when empty
  • Incorrect party members no longer appear in the final museum quest scene
  • Fixed the Angelico inn interlude
  • Fixed the Riverton tavern interlude
  • Fixed the full-party Tika Village inn interlude
  • Move speed no longer gets permanently reduced after talking to Gio in Riverton
  • Multiple saves can no longer occur simultaneously. This was causing corrupted save data
  • The game will attempt to automatically restore a backup of save data when data corruption occurs while saving
  • Doubles of characters no longer appear during team abilities (beta bug as of version 1.1)
  • Softlock can no longer occur during the castle gate Phillip scene
  • The player no longer disappears when Tom the Warlock talks to you while disembarking the boat
  • Can no longer get stuck in a ladder-climbing animation in the Nadim sewers
  • Port Apotti is now owned by pirates
  • Cutscene in the T'kara inn no longer plays twice under certain conditions
  • Can no longer enter the Evenheart chapel at the incorrect time pre-wedding
  • Entering Castle Evenheart at certain times no longer fades the screen in twice
  • Can no longer leave Castle Evenheart when searching for late-night snacks
  • If achievements previously failed to unlock, they may now unlock when loading your save file if the correct conditions are met
  • Player speed no longer gets stuck as slow after doing the flower bowls puzzle
  • Doors leading to the Castle Evenheart throne room no longer break under certain conditions
  • Cursor sound is no longer played twice after selecting the third character to field in battle
  • In the intro, Arielle no longer gets incorrect dialogue when interacting with the unconscious guards behind the bushes twice
  • Udingrad collision fixes

Bugs I think Are Fixed



  • Black screen issue when Arielle goes to sleep before the late-night snacks bit
  • Selene threatens the player as you're walking away, post diary scene
  • Ghost of Arenithen battle hangs after victory
  • Can push past Selene's warnings to get the Glass Cannon earlier than intended
  • Softlock can occur when the bombs in the Tarindor harbor explode

Character Profile: Corrina

Hey everyone!

Are you enjoying Rise of the Third Power? Let's take a closer look at another one of the main characters!

Corrina Aiya Tourea



Corrina. 19. Half-Tariqqi, Half-Cirinthian, the parents she doesn’t remember met during the lead up to the great war, and died during it, fighting alongside one another, orphaning their only daughter.



Believes the only way she’ll see her parents again is if she falls in battle like they did, and she fights every battle as though it will be her last, using high-risk, high-power single target attacks. She's cheerful and energetic on the outside, broken on the inside, but she never lets it show.


Who's your favorite character? Be sure to follow these updates for news and more character profiles!

Stegosoft Games Twitter
DANGEN Entertainment Twitter

Rise of the Third Power Is Out Now!

Character Profile: Rowan

Hey everyone!

The Rise of the Third Power release is right around the corner! Who's ready to take up arms? In the meantime, meet the cast of characters from this dramatic, story-rich RPG!

Rowan Val Serino



Rowan. Age 35. From the island nation of Angelico but sailed for the kingdom of Cirinthia in the great war as a mercenary. Took up piracy after he was dishonorably discharged, now seeks redemption for a wasted life and the blood he has spilled. He's jaded, still recovering from a traumatic childhood, but fiercely loyal -- maybe to a fault.



In battle, he acts as a brawler, taking damage and dishing it out in turn with a mix of taunts, defensive cooldowns, and powerful single-target attacks.


Rise of the Third Power releases on February 10th! Be sure to follow these updates for news and more character profiles!

Stegosoft Games Twitter
DANGEN Entertainment Twitter

Rise of the Third Power releasing on February 10th!



Hello everyone! For those of you just now learning about us, we’re Stegosoft Games, we specialize in roleplaying games, and we are positively brimming with excitement to tell you that Rise of the Third Power has gone gold! We’ll be releasing on February 10th, 2022. It has been a wild ride, but we are so proud of the game we made together. Can’t wait to share it with you all! Check out our publisher’s announcement here!

Made with love,
Stegosoft Games

Follow us on Twitter
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Visit our website!

It's Beta Time!

Hey All,

We're starting beta for Rise of the Third Power! Our plan is to hold multiple rounds of beta as we finish up the game, each one having more features implemented than the last. The rounds will likely be 2 weeks apart, and we'll have exact start dates as we get closer to each.

If you'd like to participate in the beta, please let me or Evelyn know which round(s) you're interested in via Discord / Steam DM / Email. Please note that the first 3 rounds are Windows only. The 4th round will have support for macOS and Linux. Console builds can only be run on dev hardware, so unfortunately beta console builds are getting beta tested by staff only.

Here's what to expect in each round:

Round 1


Story and battle are finished and the game is totally playable. Recommended if you're mainly looking to play through the story and want to play as soon as possible.

Missing Features:

  • No sound effects
  • No ambient sounds
  • 5/8 characters have skill animations
  • No enemy animations
  • No difficulty modes
  • End-game side content beyond regular end-game side content not added yet
  • No misc. loot to find in towns
  • No achievements
  • Placeholder icons
  • Plenty of minor bugs that won't cause a crash (e.g. missing text, missing icons, incorrect tile collision)
  • No vsync
  • No macOS or Linux support


Round 2


More finished than the previous round, but still a ways to go. Recommended if you're up for playing the game unpolished.

Missing Features:

  • Some sound effects
  • ~7/8 characters have skill animations
  • No enemy animations
  • Some difficulty modes
  • End-game side content beyond regular end-game side content not added yet
  • No achievements
  • Placeholder icons
  • Plenty of minor bugs that won't cause a crash (e.g. missing text, missing icons, incorrect tile collision)
  • No vsync
  • No macOS or Linux support


Round 3


Almost finished, just lacking polish. Recommended if you're looking to play the game in its mostly finished state but don't want to wait for round 4 of beta.

Missing Features:

  • Some or most enemy animations
  • End-game side content beyond regular end-game side content not added yet
  • No achievements
  • Some minor bugs that won't cause a crash (e.g. incorrect tile collision)
  • No macOS or Linux support


Round 4


Mostly polished, very close to what will be the final game.

Missing Features:

  • No achievements (probably)
  • Few minor bugs that won't cause a crash (e.g. incorrect tile collision)


Contact Info


Discord: https://discord.gg/a8gAz5qm
Email: hello@stegosoftgames.com
Steam: (send us a DM!)

Sample beta invitation request:
Hey Stegosoft Team, I'd like to participate in rounds (...) of beta!

<3 The Stegosoft Team

P.S. Thank you all for being so patient with us :)

Rise of the Third Power Kickstarter!

Hey guys! I'll keep this short and sweet; if you'd like to support this game on kickstarter, now's the time! Every little bit helps, so don't hold back!

Our kickstarter campaign has a ton of details about the game, the characters, story, combat and more, so check it out for that reason alone. Also, notice that the T2 backer level at $10 offers a copy of the game as a reward (which is the retail price), so if you planned to buy it on release anyway, grabbing the T2 reward will be a great way to help us get funded!

https://www.kickstarter.com/projects/901025964/rise-of-the-third-power

Feel free to ask any questions or leave any thoughts in the comment section below. Thanks everyone! :D