[03-11-2016] PC Patch notes for patch 1.0.638.6 (Patch #5)
We have just released the fifth PC patch for Rise of the Tomb Raider, build 1.0.638.6. This patch adds support for two major new technology features into the game, and by doing so allows for both great new visuals, as well as improved performance on specific systems. For more information on how DX12 can improve your Rise of the Tomb Raider experience please check out our blog at http://tombraider.tumblr.com/post/140859222830/dev-blog-bringing-directx-12-to-rise-of-the-tomb
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window 10 Store the update will be available in a few days and will automatically download when it becomes available. We will update this thread when the Windows 10 Store version is live.
Added support for DirectX 12
DirectX 12 is a new advanced graphics API that on the right hardware can offer far better performance.
For the best DX12 performance and stability please install the latest drivers for your GPU.
For NVIDIA: http://www.nvidia.com/download/driverResults.aspx/99512/en-us
For AMD: http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.aspx
Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only)
Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings.
Fixed some HBAO+ and other Ambient Occlusion issues.
Fixed motion blur problems in Stereoscopic 3D mode.
A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 629.1, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Patch notes archive: PC Patch Note #1:
http://steamcommunity.com/app/391220/discussions/0/405690850607048066/
PC Patch Note #2:
http://steamcommunity.com/app/391220/discussions/0/405691491111665932/
PC Patch Note #3:
http://steamcommunity.com/app/391220/discussions/0/405692224226600242/
PC Patch Note #4:
http://steamcommunity.com/app/391220/discussions/0/405692758724507993/
PC Patch Note #5:
http://steamcommunity.com/app/391220/discussions/0/405694115202867954/
Top 10 Skills You’ll Need in Rise of the Tomb Raider
NVIDIA's new video recommends ten skills you should prioritize unlocking in Rise of the Tomb Raider.
How does their list compare to yours? Let us know which skills you found most useful!
https://youtu.be/Oe9nn7sAMvA
[03-01-2016] PC Patch notes for patch 1.0.629.3 (Patch #4)
We have just released the fourth PC patch for Rise of the Tomb Raider, build 1.0.629.3. This patch focuses primarily on adding stereoscopic 3D rendering. We know it was a favorite feature for many of our players on the previous Tomb Raider and based on your feedback we are bringing this to you now in Lara’s latest adventure.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in a few days, and will automatically download as it becomes available. We will update this thread when the Windows Store version is live.
Stereoscopic 3D rendering support added.
Supports explicit side-by-side rendering for 3D TVs.
Supports NVIDIA 3DVision or AMD HD3D (On Steam version).
Supports Windows DXGI 1.2 Stereo 3D (On Windows Store version).
Addressed some problems when the display DPI was not set to 100%, including not being able to select all resolutions.
Added some logic to retroactively grant achievements in cases where Steam failed to grant them shortly after release.
A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 623.2, which can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
[02-19-2016] PC Patch notes for patch 1.0.623.2 (Patch #3)
We have just released the third PC patch for Rise of the Tomb Raider, build 1.0.623.2. This is a somewhat smaller patch fixing some issues that have been reported by our players. We expect some larger updates for the next patch!
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, we are still working to get the previous update with you as soon as possible, and to have this one follow soon after. We will update this thread when the Windows Store patches are live.
Added new option to disable the camera automatically centering behind the player when strafing.
Fixed problems where animals may not appear on a 2nd play-through of the game.
Fixed a problem where occasionally the door to the Voice of God tomb is closed and cannot be opened.
Fixed a problem causing the game to not start on machines with 32 or more hardware threads.
Fixed some foliage flickering when Dynamic Foliage is set to High while the game is running 30fps or lower.
Fixed artifacts when SSAO/HBAO+ was enabled in combination with SSAA.
A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 615.5, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Patch notes archive: PC Patch Note #1: http://steamcommunity.com/app/391220/discussions/0/405690850607048066/
PC Patch Note #2:
http://steamcommunity.com/app/391220/discussions/0/405691491111665932/
PC Patch Note #3:
http://steamcommunity.com/app/391220/discussions/0/405692224226600242/
[02-12-2016] PC Patch notes for patch 1.0.616.4 (Patch #2)
We have just released the second PC patch for Rise of the Tomb Raider, build 1.0.616.4. This patch addresses a number of requests and bugs we have seen coming up in customer support as well as on the forums.
This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in a few days, and will automatically download as it becomes available. We will update this thread when the Windows Store version is live.
Fixed Map sometimes not showing or showing the wrong region.
Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)
Fixed graphics glitches on NPC clothing on NVIDIA 6x0 and 7x0 hardware.
Fixed rare crashes with a "DX11 Internal Heap" error.
Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.
Added option to reduce in-game camera shake, for users that prefer this.
Added audio-cue for finding secrets in the relic viewer.
Fixed game changing system screen saver settings for some users. (Steam Only)
Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.
Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.
A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 610.1, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Wilderness Survivor Pack Now Live!
[B]Wilderness Survivor Pack Now Live![/B]
Season Pass holders - the Rise of the Tomb Raider Wilderness Survivor Pack is now live for PC. The pack includes the “Nightshade” outfit that gives Lara the chance of looting an exotic animal resource from a common animal, the “Deathsong” Bloody Hatchet and a card pack with two guaranteed rare cards and three other cards that have an increased chance at being rare.
The pack is also available for individual purchase for $2.99.
PC Patch notes for patch 1.0.610.1
We have just released the first PC patch for Rise of the Tomb Raider, build 1.0.610.1. This patch focusses on critical issues users ran into immediately following release, as well as minor updates based on user feedback which we could get in quickly.
This patch will be applied by Steam or Windows automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.
Startup issues (Steam Only):
Fixed C++ runtime error showing up on startup preventing some users from running the game.
Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
<*> Independent mouse sensitivity control for aim and regular navigation.
<*> Mouse and Gamepad X axis inversion
<*> Option to disable keyboard button prompts.
<*> Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
New graphics option to disable film-grain independently from 'Screen Effects'.
Improved HBAO+ quality, including better occlusion for distant objects.
Improved NVIDIA SLI performance. (Steam only)
Fixed SLI glitches during water/snow effects. (Steam only)
Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
Improvements to Razer Chroma effects. (Steam Only)
Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
Fixed mouse cursor not always being hidden when using gamepad.
Fixed major stuttering in Endurance mode.
Fixes for Endurance leaderboards.
Fixed Remnant Resistance missions occasionally not starting.
Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
Last Chance for Pre-Purchase!
Last chance!
You’ve got 48 hours left to pre-purchase Rise of the Tomb Raider and receive both Tomb Raider (2013) and the Sparrowhawk outfit as a bonus. Preloads live now!
Rise of the Tomb Raider PC Live Stream Event
Rise of the Tomb Raider on PC launches on Thursday January 28, and in anticipation, Square Enix Members is hosting a live stream event directly from Crystal Dynamics!
Along with some action packed gameplay, we'll also be joined by some special guests, hosting a Q&A session, and running sweepstakes! Until then, be sure to subscribe to our Official Square Enix Twitch Channel and check out our other streams for a taste of what's to come.
Full details for the event and sweepstakes rules below.
When: Tuesday January 26, 2016 at 1:00PM - 6:30PM
Where: Official Square Enix Twitch Channel: http://www.twitch.tv/squareenix/
Schedule:
1:00PM – 2:30PM PST
Square Enix Members
Crystal Dynamics Dev Q&A
3:00PM – 4:30PM PST
Misses Mae
youtube.com/themissesmae
Full sweepstakes rules here: http://na.square-enix.com/us/blog/rise-tomb-raider-pc-live-stream-event
Rise to the Adventure with NVIDIA
To celebrate the upcoming release of Rise of the Tomb Raider on PC, NVIDIA & Square Enix are giving you the chance to win an ultimate adventure trip for you and a guest. Visit RiseToTheAdventure.com each week for a new challenge and another chance to win
Rise of the Tomb Raider for PC launches January 28. Only a few days now!