Rising Lords cover
Rising Lords screenshot
Genre: Simulator, Strategy, Indie

Rising Lords

Update 0.8 (October 26th) - !savegames/settings wipe!

Dear Lords and Ladies,

some of you were unable to start scenarios due to old data in your folders that was no longer compatible.
I tried to inform everyone that asked ot sent a crash report, but of course we need to fix the problem once and for all.

That is done with the current version now (0.8). We have been supporting old settings and savegames for many months now, but it is about time to make a clean sweep that will save players and developers some weird bugs.

You will be asked at game startup whether you want to wipe the old data or continue with what you have. Needless to say, we highly recomment the wipe, but some of you might want to finish a current game first.

Sorry for the inconvenience, we hope for your understanding!

Cheers!

Chris

Road to Agincourt update I and II

Major update push to the stable branch. I hope you will enjoy it! Make sure to let is know if there are any bugs or other problems and we will take care of it ASAP.

This includes the past 3 beta updates we made:

Update 0.7.4 (beta update)

New:
- many adjustments, improvements and fixes to AI scenario behaviour: pathfinding, attack algorithm, economy, collaboration, coordination etc
- Option to give feedback during game through the options menu
- enabled 4 human player games
- added Italian language support
- You can now Determine battle unit paths manually by holding shift
- Hunger icons for starving armies, more stats in army tooltips
- Added updated Traditional Chinese support + a few more lines of Simplified Chinese support.
- Graphics efficiency improvements
- sounds for dissolving units and player turn
- Added warning card for dwindling population as requested by players (can be switched off)
- Make level editor save map image with full map visible if map is unusual aspect ratio


Fixes:
- fixed a bug where armies where starving way too quickly
- Prevent right click for building shifting the camera incorrectly
- Fix keep getting last cards bug
- Fixed hidden army (garrisons) staying visible after battles.
- Fixed rogue having a default assasination target resulting in a cost when first spawning.
- Fixed small damage calculation bug
- Extra beggar popins occur on the beggar instead of on the town
- Mouse scrolling border doesn't depend on zoom level
- fixed some unique/very rare crashes
- fixed the starving notifications
- Remove conquer tutorial notification if you just defend your region.
- Fixed a bug with armies moving across each other visually when other conflicts get simulated.
- Fixed AI building on water in a rare case
- fixed firefighter behaviour
- Steam invite fix

Changes:
- player can now only enter codes if Steam cloud is enabled.
- Cycle AI attack simulations for smoother feeling
- Harder wealth victory (x2)
- Don't show lost worker message if only lost beggar
- Fixes to Spanish language file
- cheaper beer, more beer for merchant
- increased happiness penalty for low rations and high tax
- increased bathhouse cost compared to manors
- german typos corrected
- updated the map images
- event cards are now visible again after battle


0.7.5 (september 28, beta update)

New:
Extra details on army menu
- Added heritage box for custom lord menu
- Added campaign setup right click for teams to go backward

Fixes:
- Fixed AI crash surplus selling to a merchant
- Fixed AI accidentally using population instead of crops when calculating food
- Fixed AI taking peasants off double crop fields to work in the wastelands
- improved wanderers and fixed them getting stuck
- Fixes for army travelling dots, army flags on waypoints
- Inform player when they have received a gift (diplomacy)
- center number on held peasant

Changes:
- Added heritages to appear at the top of the trait menu.
- there can be only one heritage at a time now
- Added new version of 'the Apostle' song.
- Modified AI to put more of a priority on food stock rather than trying to bolster population.


0.7.6 (october 16, beta branch update)

New:
- major improvements to end turn calculations in scenario
- basic modding/workshop support for graphics
- Added Japanese language support
- can reject initial cards in battle until only one is left ("extended mulligans")
- "No team" option in scenario setup, and starting at war with those not on same team
- now allow reconnect in any order when loading multiplayer games with 3+ human players
- Added tutorial card to scenario setup
- Left/Right arrows for player settings on scenario menu
- Added button sprite behind "Try claim region"
- Modified the camera position of the battle screen to better show armies.
- Army eating info in food tooltips

Fixes:
- Hide black lines on certain map tiles
- Can't remain bound by destroyed unit
- Fix certain held objects giving player different heritage traits
- polish hertiage now makes the walls cheaper as intended
- Editor removes castle walls when castle is removed from tile (also draws a bit quicker when scrolling on a large level)
- Remove some invisible castle walls from Albigensian Crusade map
- Go through levels faster in scenario menu
- Prevent invisible castle walls existing if they are in a saved file
- Fixed the apostle song being broken when compiling.
- Fixed several rare crashes


Changes:
- MANY scenario AI improvements
- garrisons don't consume food anymore to increase their value
- Tighter limits for zoom out and map scroll
- Full screen switch changed from F2 to Alt+Enter
- Update upnp (nework file) to latest version


In the meantime we are working on the Agincourt Update - French and English Faction as well as water gameplay (sea moevement, harbors, water migration etc are almost done along with a few of the smaller additions)
Thanks and Cheers everyone!

Road to Agincourt Update II - Beta branch update

Update 0.7.6 (october 16, beta branch update)

Major fixes and additions.
we are starting to push changes already in preparation of the big content update in november! You can check them out in the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

old savegames might become buggy or unplayable. Beta branch can contain bugs, but we will take care of them asap if you encounter any and send reports.

0.7.6 (october 16, beta branch update)

New:
- major improvements to end turn calculations in scenario
- MANY scenario AI improvements and adjustments
- basic modding/workshop support for graphics
- Added Japanese language support
- can reject initial cards in battle until only one is left ("extended mulligans")
- "No team" option in scenario setup, and starting at war with those not on same team
- now allow reconnect in any order when loading multiplayer games with 3+ human players
- Added tutorial card to scenario setup
- Left/Right arrows for player settings on scenario menu
- Added button sprite behind "Try claim region"
- Modified the camera position of the battle screen to better show armies.
- Army eating info in food tooltips

Fixes:
- Hide black lines on certain map tiles
- Can't remain bound by destroyed unit
- Fix certain held objects giving player different heritage traits
- polish hertiage now makes the walls cheaper as intended
- Editor removes castle walls when castle is removed from tile (also draws a bit quicker when scrolling on a large level)
- Remove some invisible castle walls from Albigensian Crusade map
- Go through levels faster in scenario menu
- Prevent invisible castle walls existing if they are in a saved file
- Fixed the apostle song being broken when compiling.
- Fixed several rare crashes

Changes:
- garrisons don't consume food anymore to increase their value
- Tighter limits for zoom out and map scroll
- Full screen switch changed from F2 to Alt+Enter
- Update upnp (nework file) to latest version

Update 0.7.5 (september 28, beta update)

Update 0.7.5 (september 28, beta branch update)

some fixes and additions to the last patch.
we are starting to push changes already in preparation of the big content update in november! You can check them out in the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

New:
Extra details on army menu
- Added heritage box for custom lord menu
- Added campaign setup right click for teams to go backward

Fixes:
- Fixed AI crash surplus selling to a merchant
- Fixed AI accidentally using population instead of crops when calculating food
- Fixed AI taking peasants off double crop fields to work in the wastelands
- improved wanderers and fixed them getting stuck
- Fixes for army travelling dots, army flags on waypoints
- Inform player when they have received a gift (diplomacy)
- center number on held peasant

Changes:
- Added heritages to appear at the top of the trait menu.
- there can be only one heritage at a time now
- Added new version of 'the Apostle' song.
- Modified AI to put more of a priority on food stock rather than trying to bolster population.

Road to Agincourt Update I - Beta branch update

Road to Agincourt Update I - Beta branch update

we are starting to push changes already in preparation of the big content update in november! You can check them out in the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

Update 0.7.4 (beta update)

New:
- many adjustments, improvements and fixes to AI scenario behaviour: pathfinding, attack algorithm, economy, collaboration, coordination etc
- Option to give feedback during game through the options menu
- enabled 4 human player games
- added Italian language support
- You can now Determine battle unit paths manually by holding shift
- Hunger icons for starving armies, more stats in army tooltips
- Added updated Traditional Chinese support + a few more lines of Simplified Chinese support.
- Graphics efficiency improvements
- sounds for dissolving units and player turn
- Added warning card for dwindling population as requested by players (can be switched off)
- Make level editor save map image with full map visible if map is unusual aspect ratio


Fixes:
- fixed a bug where armies where starving way too quickly
- Prevent right click for building shifting the camera incorrectly
- Fix keep getting last cards bug
- Fixed hidden army (garrisons) staying visible after battles.
- Fixed rogue having a default assasination target resulting in a cost when first spawning.
- Fixed small damage calculation bug
- Extra beggar popins occur on the beggar instead of on the town
- Mouse scrolling border doesn't depend on zoom level
- fixed some unique/very rare crashes
- fixed the starving notifications
- Remove conquer tutorial notification if you just defend your region.
- Fixed a bug with armies moving across each other visually when other conflicts get simulated.
- Fixed AI building on water in a rare case
- fixed firefighter behaviour
- Steam invite fix

Changes:
- player can now only enter codes if Steam cloud is enabled.
- Cycle AI attack simulations for smoother feeling
- Harder wealth victory (x2)
- Don't show lost worker message if only lost beggar
- Fixes to Spanish language file
- cheaper beer, more beer for merchant
- increased happiness penalty for low rations and high tax
- increased bathhouse cost compared to manors
- german typos corrected
- updated the map images
- event cards are now visible again after battle



We already wish everyone a nice weekend :)


"With Lance and Lute to Agincourt" Content Update on November 12th





Hi everyone!

We are happy to announce the next big content update: "With Lance and Lute to Agincourt"


- invade or supply regions from the sea and move armies over water
- 2 new factions with their own mechanics and a unique unit each
- Introducing quests during scenarios for items and other benefits
- prepare yourself to fend of raiders from a land far away
- Send the troubadour as a campaign agent to besing your heroic deeds or cast a slur on your rivals
- New buildings that fit the topic and make campaign gameplay more diverse
- Option to play as a female character
- Use the “Rallying Call” to stop routing troops
- A new map scenario spanning from Southern England to Northern France, across the English Channel (2-4 Players)
- Battle Map of Azincourt
- New items and clothing, both elegant and martial, fitting for a 100 year-long struggle
- improvements to gameplay and AI

We will also continue to update the game with bugfixes, improvements and smaller additions on our road to agincourt!

Cheers!
Chris

Visit us at the digital gamescom and receive a free skin for your Lord!



https://now.gamescom.de/partner/argonwood/risinglords/

Legacy of Grunwald Content Update

The Legacy of Grunwald Content Update is now live! 

We have been working hard to improve the game and much has been done:


Update 0.6.3 

Spotlight of main additions: 
- diplomacy 
- polish and teutonic faction traits (heritage) 
- Armies eating food
- Wealth victory condition
- Beer from the merchant
- new buildings: bathhouse and silver mine
- Rogue figure
- 9 new songs
- eagle eye skill card
- new events, items, traits, maps, character skins
- more in the detailled changelog below!



New:
- polish and teutonic faction traits (heritage) 
- diplomacy added again
- Rogue figure that can start fires and kill figures
- Armies are now also eating food
- Wealth victory condition
- Beer from the merchant for happiness
- silver mine, workers raise gold income. still needs to be added to older maps
- bathhouse buildable that raises health and morale
- added DLC system for items so that tournament winners and backers can soon get their items
- Added unit XP bars to army menu
- 9 new songs for battle and scenario
- Flood event
- teutonic/polish region map (2 players), currently disabled to to bugfinding
- Added 2 new official battle maps(Close Combat + Deserted Swamp)
- Added 2 new scenario maps (battle bridges + tournament scenario)
- Added working Eagle Eye card that displays cards in opposing player's hand, new cards will still be face down 
- Added new bridges (1 wooden, 5 stone)
- Go there buttons for invading armies, cleared field, new buildings and other events
- Added morale boost to garrisons for having a chapel built
- Horses in the region now allow for planting more in fields (improve fieldwork capacity)
- added other types of wanderers
- Horse bonuses for building time and food cart transportation time at higher rates
- Rotating icon when in unsafe (do not exit) states.
 - Added Polish names for generals.
- renaming regions now possible
- positive effects for successfully hunting animals
- Inform player about corrupted save game
- option to quick load the old save game
- added new campagn victory sprites 
- half build walls now show in battle but only take one hit
- Added unit XP bars to show old and resulting xp when troops are added/merged
- Added working popular trait to grant 2 happiness 
- Tooltips for army costs, red outlines when army funding at risk
- Added working painstaking trait to keep 10% extra equipment.
- Added working items inspiring morale for troops.
- Added working zweihander for general to give and receive 25% more damage.
- Added items lance and golden lance to reduce cavalry upkeep + add bonus XP.
- Added extra cards to items lance and golden lance and falcon.
- Added scroll wheel functionality to custom lord menu. Toward the right, mouse wheel will scroll items. Toward the left, mouse wheel will scroll traits.
- Added AI to bail flooded fields that are not wastelands.
- Added canceled construction to send peasants to town hall rather than eating them.
- Added health tooltips to include other factors.
- Added decameron to boost health of the region with the lord.
- implemented a DLC mechanic for the extra items earned through tournaments and patreon

faction/heritage traits: 
German knight order:
knight brother (cost no wage)
+1 Charge card
cheap courtyard
chapel gives additional +5 morale for defender
doubles the starting garrison for home region
conquered regions get additional -5 happyness
recruiting peasants costs 2x gold


Polish/Lithuanian (Jagellonian):
Scytheman (can use infantry cards)
+1 trap card
cheap wooden walls
revolts only below 10 happiness
recruitung spear/swordsme costs 2x gold


Changes:
- Added X to cancel construction again
 - Added custom battles to have all skills available from the start.
- Apply new style to game menu, options, resolution menu, language menu, yes/no menu and some other menus
- Get an immediate response to AI treaty requests
- Change retreat option to appear round 2
- Units can walk past their own traps without damage, Make trap visible to allies
- card xp cost balancing
- unit value balancing
- Use general with most xp in merged armies
- Added new french language file
- Add loot horses to region
- take initiative can only played round 2+ to allow all players to set up their units
- take initiative now only moves up 3 slots instead of acting immediately
- delay can now only be used 1x per unit and 2x per battleround and delays for 3 slots
- added a timer for special figures,once gone they will appear again after 6 rounds
- Send disbanded horses home to regions along with peasants that come from regions with horse fields.
- Overview dialog shows yellow for population when region is overpopulated but beggar has not yet appeared
- Removed skill tree button in custom lord menu.
- Mercenaries now stay in region for two turns.
- Modified skill tree's XP spent to not account for free skills granted by items so XP spent will start at 0 rather than 530.
- Don't draw Play Game text in Scenario menu while Custom Lord menu is open
- Modified HUD refresh to happen when demanded in addition to over map + HUD states rather than just map + HUD states, saving performance
- UI adjustments - fixing bad resolution on army menu, greyed out button on scenario menu, new accept and reject card buttons
- Added new version of Albigensian Crusade map.
- Modified editor's fixed tile cursor to only show the fixed tile since that's what's being used rather than fixed tile + tile cursor.
- Modified editor when selecting a tile from the group to disable fixed tile mode.
- Modified editor's fixed tile graphic to have a lock on it to imply the tile is locked.
- Added editor to have a quick mirror key hold shift to mirror.
- Added editor's bridges to not trigger auto tile systems, so no need for pesky fixed tiles around the area before the bridge.
- Updated Language support

Map Neighbours: 
southlands less hard to conquer
side mountain and other graphics issues
 south west region, where there are 3 hexes really powerful for ranger units, they're almost unreachable. lake-> plains
cut the path from the starting regions to the middle ground to make bottom and mid region equally appealing. 

Bugfixes: 
- Fixed loot at the end of quick battle.
- Fixed battle tiles not refreshing when bowmen attack long distances.
- Fixed structures on edge of scenario map getting smeared to be on multiple tiles.
- Fix some menus not closing
- Fix for getting stuck after exit to title menu. Make things fit better on menu buttons.
- Fixed the invisible cursor when holding control (for screenshots) to actually be an invisible sprite and not whatever the default sprite was.
- Load moves armies to destination fix.
- Fix select general in custom battle
- Prevent ready/not ready text overlapping with Team button in scenario multiplayer menu
- Synchronize team choices across multiplayer menu
- Fix winter never ending bug.
 - Fixed hovering battle cards to appear over the other cards rather than under.
- Fix loot crash in simulated battle.
- Wipe out mercenary when concede battle.
- Fixed editor's fixed tile to no longer be mirrored.
- Fixed editor's waypoint cursor getting shown when outside of editing waypoints.
- Fixed editor help crash clicking on a tile button hidden by the editor help.
- Fixed editor help not stretching across the screen.
- Fixed custom lord menu clicking the map change when closing.
- Fixed town guard not having a hex grid when viewing a hex grid.
- Fix game menu prevent battle to continue if press esc.
- Fix join full game crash.
- Fix simulate battle crash.
- Get maps on scenario screen to fit in box correctly
- Fixed battle icon status text being under unit menu icons.
- Fixed battle icon status showing if used on the same unit twice. Formation still shows as it has 3 uses before gone.
- Fixed rare battle no tile glitch caused by zoom ins and zoom outs not refreshing what tiles are to be seen.
 - Fixed custom battle army avatar arrows being reversed and using 3 rather than 4 avatars.
 - Fixed custom battle army avatar being unable to loop from the beginning to the end.
 - Fixed building structures in rivers and ponds.
 - Fixed potential crash with particles
- other minor bugs and adjustments

Legacy of Grunwald Content Update on August 8th

First of all I want to congratulate Zensalin1 and Bexus to winning the glorious tournament of Megido!

Now that most bugs and crashes are solved and we have taken community feedback to improve many parts of the existing game, we want to shift focus to content updates again :)

Legacy of Grundwald Content Update

- exciting heritage traits for characters: Polish-Lithuanian Heritage , Teutonic Heritage
- new units for battles: the Scytheman and the Gothic Knight
- a map for the scenario (Prussia, northern Poland, Baltic States)
- a new figure to roam the lands
- polish-lithuanian names for the lords
- a new castle keep in the Marienburg (Malbork) style
- "Flood" event
- The Silvermine to amass riches
- a new victory condition for the scenario in multiplayer and singleplayer


This will also go along with a 10% discount on Rising Lords!

See you on the battlefield!

Update 0.5.9 (June 26)

Update 0.5.9 (June 26)

Bugfixes:
- Fixed AI not attacking castles after destroying its army.
- Fixed a crash in battles when there were not enough tiles to place troops
- Fixed a crash when going to a second battle in the same turn.
- Fixed uncommon issue of campaign battles having missing tiles on the start.
- Fixed helper tutorials in battle from showing up in the campaign.
- Fixed a rare particle related crash
- Fixed a problem with escape tiles (flags)
- Prevent showing the game menu in battle before first move/attack, this cause issues with savegames.

New:

Changes:
- Reskinning multiplayer menu
- Blackleg disease no longer hits horses
- wheat is now planted when a boar is defeated in winter
- generals are now added when you build a castle in a region ("fief")
- Scenario AI improvements