New: - basic auto page-splitting for challenge / tutorial book
Fixes: - fixed a crash after battles in loaded games - fixed a 'custom_battle' crash - Fixed infinite upgrades for town hall - stop screen jumping about when holding right mouse on minimap - fixed no drop-down build w/ low resources - fixed ration text not changing with open info cards - fixed drop-down tool-tip behind menus - fixed glitchy stone wall placement in editor - fixed provisions button enabled in 1P challenge - fixed widescreen zoom-out adjustment inverted - Stop AI sometimes attacking someone it has a peace treaty with
changes: - Modified top GUI to no longer have dividers between buttons. - Modified the vertical screen pan size to be /3 its original size. - Modified drop notifications to show more of the scroll (turned out to be spd changes where it ends up) - Modified army menu to use new GUI icons. - changed tip page lines distancing
New Update! Rising Lords: Trials of Camelot
Lords and Ladies!
After a detailed testing and balancing phase, we're stoked to finally present Rising Lords: Trials of Camelot! Experience the all-new Challenge Mode in which you're tasked with defending your single province from increasingly harder foes every round! ⚔️ But if you're persistent - and a little bit lucky - familiar faces from the Knights of the Round Table might aid you in your struggle! Not only that: we made lots of improvements to the UI and our localizations as well! This update is a big one!
Additionally from now until April 7th you can grab Rising Lords for 20% off to mark the occasion! Get it now, give the new game mode a spin and let us now what you think on our Discord! 💖
Rising Lords: Trials of Camelot
Challenge your skills, optimize your army and try to survive in our new Challenge Mode! You rule over a single province with very limited resources while you're forced to battle increasingly difficult foes every round! Successful battles award you with all kinds of rewards, from gold to resources to weaponry! In addition to that, you will get optional quests which give you even more of an edge against your enemy. Protect your troops, go down a curious rabbit hole... or fight side by side with the Knights of the Round Table!
UI Upgrades and Improvements
As we're still very much focused on improving the Quality-of-Life aspects of Rising Lords (and improve Gamepad functionality along the way), we started rolling out the first upgrades for our in-game UI! This is just the first step in making the game not only more accessible to new players, but also more concise for our veteran players. We hope you like what we've got so far and we can't wait to show you more improvements over the next few updates!
New Localizations
During the process of improving and adding to the game over the last few months, we've also decided to streamline, re-edit and update most our previous localizations! This includes the current Prologue storyline and all previous gameplay content. And as a nice bonus: for languages that we aren't focussing on ourselves at the moment, we will provide a more streamlined way to handle fan translations (hopefully) soon!
Note: as of now, Challenge Island is only available in English and German, a full localization update will follow via a hotfix!
And as always: see the full changelog below for all the additions, fixes and improvements for this update!
Don't forget: if you'd like to join the community and hang out with us, make sure to check out our Discord. Thank you! 💖
Full Changelog
0.14.5f (March 28th) - RISING LORDS: TRIALS OF CAMELOT
New:
Challenge your skills in the new Challenge Mode! Survive battles every round, improve your army and help out the Knights of the Round Table!
Main UI upgrades and improvements!
Huge localization update!
Add general images for stories
Escaping via white flag in battles is now possible in one turn via radial menu (move/flee)
Ultra-widescreen support
Player diplomacy added to story editor
Fixes:
fixed NaN army value
prevent autoresolving battle in challenge mode
fixed rare crash with flooded fields
fixed offset text on tankred
fixed editor waypoint / rename click overlap
fixed inputbox behind render token layer
fixed render buffers 'jumping'
fixed garrison staying too long / unclickable army bug
fixed a rare crash with armies when going back to the main menu
fixed smith forging from appearing over top of event cards and menus
fixed fires not being wiped out when exiting game and starting challenge mode.
fixed information scroll depth w/ army menu
fixed disband button positions w/ army menu open
fixed army names being cut off
removed SP 'start battle' AI flicker
rare load-game bridge crash
fixed event card 1-frame pop-in flicker
fixed event card 'focus' not moving camera
fixed a muster army button issue in tutorial
fixed burning tile on challenge island
fixed broken beggar start pos on first turn
fixed garrison army not disappearing
fixed event cards shifting up after battle
fixed rare cases of unwanted fires
slight tile depth bug fixes
fixed event card 1-frame pop-in / season text size
righ click dismisses event cards again
fixed obj_slot highlight offset when hovering with active unit
fixed 'broken arrow icon' and damage prediction not accounting for english heritage/longbow archers
fixed general of 'dead unit' jumpy positioning / fade on death
fixed numerous GUI problems
fixed MP 'end turn' zoom bug
fixed stable correctly states provided 'cavalry'
fixed minimap 1-frame 'flicker' update
fixed winter tiles after fog lifting
fixed broken 'quick battle' buttons
fixed the region cycle arrows being in the center.
added language to Polith description +1 trap
fixed region arrows not working
fixed traveler crash going to battle in challenge mode.
modified GUI text size from 0.75 to 0.65
fixed edit army save crash due to radial buttons not having text.
added 2x distance to clicking the tax + ration + region arrows since the arrows have reduced in size.
fixed armies sliding to overlap on dynamic tokens.
fixed AI constructing villages, was caused by upgrade + building something new on the same turn.
fixed AI (specifically prosperity) upgrading dwellingquarters, because they cannot be upgraded.
fixed card font scaling off w/ long text
fixed 'No don't disband' behind 'add unit' button
fixed castle's not highlighted w/ peasants & upgrade
fixed wood -> stone upgrade upgrading keep
fixed tut 'never show' / options menu depth issue
fixed smith missing red outline when idle
fixed tutorial general offset in army menu
fixed army name being cleared
fixed challange not being challenge
fixed getting stuck in "over HUD" due to a glitch where event cards would stay in hovered state.
fixed flooding / crop-replant bug (fields not working after flood)
removed 'demolish' from inappropriate tiles
removed flood fighter's green outline
rare tile render update failure
fixed 'fake orders' not focusing on attacker
fixed text scale for 'warning' cards
fixed campaign HUD flicker w/ merchant purchase
fixed argonwood font tutorial tips missaligned
fixed miss-aligned bottom resources
fixed food buttons not being enabled or disabled when save files are loaded.
fixed double-negative sign in top resources
fixed simple-font turn-state miss-alignment
fixed top GUI, bottom GUI, and region name not using simple font when chosen in the settings.
added setting language to update fonts in top GUI, bottom GUI, and region name.
fixed event card extra text size
fixed jittery drag-cam in battle
fixed merchant menu click-overlap bug
fixed name input box missaligned
fixed army amount text scaling
fixed battle speed temporarily resetting after battle
fixed tutorial skill tree tool tip appearing over tutorial to do list
fixed loot text being over other battle text.
fixed rare crash on tutorial end
fixed 'to battle' / smithy depth bug
Changes:
several render optimizations
challenge mode security measures for highscore
dignity protocol for AI (leave camp and attack when last stack)
AI wall attack improvements
AI skips placement in camp if only 2 units
AI attacks instead of protecting the camp if less than 3 units
challenge island balancing and text changes
challenge island battles now have a round limit of 15 (was 10)
custom generals ignore color shader
army hunger now calculated after movement
AI improvements for wall attacks and sieges
improvements and additions to the story editor
WIP new GUI and controller
WIP widescreen support
WIP fixing general colors in challenge map
adjust tutorial so Edmonds units is immune to low morale penalty
dynamic tokens radius check against armies (avoiding overlap)
'season effects' now render above cards
tutorial book depth in battle
no decimals in highscore
slight difficulty increase to challenge island
new army starving card / text
swapped images in challange mode
added Troubadour to require at least one battle to have happened before the troubadour can happen.
modified arrow hit screen shake to be when the arrow hits rather than when the arrow is shot.
changed top-bar higlight alignments
minimum 3 units in random armies for challenge island
changed obj_unit text (in battle) auto-scaling
0.14.1 (December 28)
0.14.1 (December 28)
New: region overview includes auto-govern addition up/down adjust resources when hovered added structure upgraded image and title to event card
Fixes: fixed dynamic objects issue where the objects were in wrong locations sometimes fixed invasion warning positioning fixed mini map crash from not having a region's food_dh loaded modified fire sound emitter during battle to be far less powerful fixed multiple spawned fire sound emitters at the same place, while allowing multiple fires fixed hunters counting as drinkers fixed game menu behind campaign HUD fixed a card display crash fixed a mercenary crash fixed 'smeared' tiles showing duplicate fields/workplaces fixed disband army inconsistent fixed incorrect animal growth tooltip fixed town halls not showing their cosntruction state when upgrading fixed bear card w/o targets on custom maps
Changes: slight performance improvements removed deleting a hunter
0.13.9 (December 20)
0.13.9 (December 20)
New: Adjusted tutorial to include auto govern task. Game now saves mid game data in singleplayer when the player goes to the menu. Added warning when clicking merchant or mercenary outside your regions. changes to the beer mechanic. should be easier to use now. Added carry token and drop it on the mini map. Added carry token to light up the mini map region it is hovering over. By hovering over armies it will now move any hidden tokens beneath Added some new battle sounds.
Fixes: Fixed bathhouse upgrade system being problematic and not allowing peasants to be dropped on some of the time. fixed army upgrade cost bug fixed no tile outlines in battle fixed manor upgrade missing wall bug Prevent map zooming with tutorial bear card showing merchants & mercenaries to no longer have a hover glow when outside your region. Prevent story book icon disappearing while options menu is open fixed vsync/interp settings not saving fixed slow battle cam scroll Fix battles autoresolving when the peasants are revolting fixed fakeorders battle freeze fixed battle cards not following camera fixed battle unit missing hover tooltip fixed tile placement particle render issues fixed skill tree crash due to missing card instance Fixed glitch that allowed a player placing a single peasant to place more if holding the button and getting stuck in the wrong state. Fixed tithe GUI text crash Fixed AI from trying to upgrade a cathedral. Fixed armies 50% of time being able to cross enemy region if at border of friendly region fixed a problem with farmer animations Prevent newly loaded game hiding some regions in FOW that should be visible to armies fixed loading screen behind campaign GUI banner rare crash fixes from crash reports removed houses on battle camps sometimes appearing Fixed snow ruins in the editor that should be non snow ruins fixed disband army menu missalignment fixed potential half-house on mountain
Changes: Autoresolve battle when a player got less than 7 tiles to play on. Tutorial text adjustments pressing escape to back out of wall mode will no longer open the pause menu. Modified the pumpkin helmet to only be a Halloween item. Added Cathedral so there is a ruins form and a constructed form. Added Cathedral and Cathedral Ruins to the editor. Modified Cathedral tiles to have ruins. Disable equipment loss on disbanding armies in tutorial. Allow ships at sea to see into neighbouring regions adjusting texture pages for better memory management
0.13.6 (December 6)
0.13.6 (December 6)
New: - Added avatar outline(mouseover) in army menu - Modified the new peasant pick / drop system to be actually available to the public
Fixes: - Fixed tutorial not allowing skill tree edit for some players
Changes: - Show Autumn at the beginning of the tutorial - Modified small bits of text for the tutorial
Rising Lords: Prologue Update and 20% Celebratory Discount!
Lords and Ladies!
The time has come for another major update! We present Rising Lords: Prologue! Experience the beginning of the Story Campaign complete with a new and improved tutorial to teach you the ropes. ⚔️
Not only this, but you can grab Rising Lords from now until December 10th for a special 20% discount! Additionally, the Knights & Vikings Bundle is now available! With this special deal you can grab both Rising Lords and Wartile at a special discounted rate! Feels like christmas already 🎄 Check it out right here: https://store.steampowered.com/bundle/23928/
In any case - here's the update and changelog with all the new and exciting additions, changes and fixes!
Rising Lords: Prologue
You can finally experience the beginning of our Story Campaign! Take the role of the young Tankred of Tannheim and take your first steps in the world of Aubelin. This was a big step towards the fully-featured campaign which will continue to be updated during the Early Access phase! The new campaign also comes with a completely new and improved tutorial that should help especially new players to learn the ins and outs of Rising Lords' systems. Please let us know what you think!
More Quality-of-Life improvements
Thanks to your amazing feedback, we were able to improve the general Quality-of-Life for Rising Lords even further! For example, you can now distribute and manage your peasants with a single mouse button, though for existing players we left the option to use the old left/right mouse button controls. Additionally it should now be much easier to notice when workplaces are occupied and you can finally demolish buildings! Oh! And your town center might look a bit more christmas-y than before - it's that time of the year after all 🎄
And that's not all! See the full changelog below for everything we added, fixed and improved for this update!
Don't forget: if you'd like to join the community and hang out with us, make sure to check out our Discord. Thank you! 💖
Full Changelog
0.13.5 (December 3rd) - RISING LORDS: PROLOGUE
New:
Experience the beginning of our Story Campaign! The tutorial and first chapter of Rising Lords are now available! Assume the role of young Tankred of Tannheim, learn the basics of Rising Lords and play through the beginning of the story!
peasant distribution with the left mouse button along with some graphics and infos to support accessibility (community request)
added icon to show when a workplace is full.
added yellow outline around peasants when player can pick up a peasant
demolish buildings (community request)
new switch card graphic
allow mouse scrolling while over minimap and use left mouse to navigate/drag
christmas themed town center
new take aim card graphic
walls now visually change when targeted or damaged
added outlines to merchants + mercenaries when hovered to indicate possible interaction
Fixes:
fixed crop tooltip invalid seed projection
stables and shed fixes
fixed random wall in Colossal Coves map
fixed future cow/sheep not subtracting w/ sheds
fixed invalid battle unit colors upon load
Fixed a crash when unnecessarily checking for hunters.
fixed a bug where mercenaries counted as population and caused problems in max armies.
fixed a problem with recurring "neverending winter" event causing every winter to last 2 turns.
fixed missing beggars after battle
fixed GUI descriptions that needed a space
fixed a bug where archers where unable to attack units behind walls
Fixed rogue ending up stuck behind an army when dropping on army to infiltrate and it fails.
modified rogue failure to infiltrate to only show one death notification.
fixed crash upon MP victory
a few other rare crash fixes
fixed more dynamic token outlines.
Changes:
changed background clear to match seasons
efficiency improvements for end of turn
image editor improvements
removed livestock warning if shed is protecting all livestock
Get 20% Off During Steam Autumn Sale
Good day Lords and Ladies!
We're really happy to let you know that as part of this years' Steam Autumn Sale, you can get Rising Lords for 20% off from now until December 1st! This is a great opportunity to check out the game and the recent updates we introduced during last months' Halloween Update!
Check it out, hop into some multiplayer matches and let us know your thoughts and opinions! 💖
Meanwhile, we're still very hard at work on our next big update, which should be ready for you very soon!
Thank you so much for your ongoing support and to the new players coming in: a hearty welcome to you!
0.13 (November 11)
0.13 (November 11)
New: - Added region name where you took peasants from for the warning when you try to place peasants in a different region. - Show notice when player eliminated from game - page up + page down cycle through owned regions - Added notification when trying to place too many peasants.
Fixes: - Fixed mustering an army would remove all horses - Fixed units attacking walls and using ladders - fixed half-house issue near single-tile water - fixed 'stakes' being displayed when decoy is hit - Fixed inconsistent issue where auto-govern not having peasants on sheep. - Fixed rare immigration crash from immigration not being setup - Prevent wrong map colours and missing tiles when initially loading a game - fixed zoom out-of-bounds bug - Prevent city battles autoresolving - fixed victory condition banner placement - fixed tutorial card text drift w/ zoom in battle - fixed an infinite battle loop - fixed a battle load crash
Changes: - Modified wanderers to have half their click radius to prevent accidental clickings. - Aggressive AI less likely to offer treaties - Harvest etc. aren't lost after defeating beasts - victory card text adjustments - campaign setup text adjustments - adjust some HUD element render order - Adjust general xp gain when idle to be related to army size (max at 500+ soldiers) - Improve level loading time - adjusted card size calculations / renders
0.12.7 (November 4) HOTFIX
0.12.7 (November 4) HOTFIX
Fixes: fixed battle crash on retaliation due to recent changes fixed battle camera mp desync fixed another 'unit_on_the_move' crash fixed frozen input bug
Update 0.12.6 (November 3)
0.12.6 (November 3)
Fixes: added a crash for a reported stuck at battle initiation problem to get data fixed castles can build on bridges fixed invalid crop bonus w/ capetian + mill Prevent a rare crash with skill symbols that happened afer the last patch Prevent wrong build menu sometimes opening fixed missing arrows in battle fixed victory condition card font too small fixed trap triggering bug
Changes: Keep attackers camp further away from front of battle