[p]Update 3.19 is live with quality-of-life improvements and Streamer Mode[/p]
[p]Update 3.20 is coming soon with changes to blitz dice and our first community-designed map pack[/p]
[p]Tournaments are thriving with winners announced for our Dune Last Chance tournament. [/p]
[p]Let’s dive in 👇[/p]
Update 3.19 is live!
[p]3.19 dropped earlier this week with block lists and the new, improved Streamer Mode. You can read the 3.19 release notes here.[/p][p][/p]
Update 3.20 is coming soon
[p]This one’s big. Here’s what’s in the pipeline: [/p][p]🎲 Balanced Blitz Dice Rolls[/p][p]We’ve reworked Blitz Dice based on community feedback - now losses in blitz mode should be more predictable especially when making large rolls. There’s a lot to cover, you can read about it in our deep dive from earlier this year. [/p][p]🗺️ Community Map Pack (New!)[/p][p]Four all-new maps designed by RISK players from the Community Discord Map Design Contest they held all the way back in 2023. [/p][p]We’ve worked with the original creators to bring them to life - and they’re some of our best maps to date. [/p][p]Here’s a sneak peek at the box art. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35544601/375ed3102e94c4e98f91c24f99194091e21dcccc.jpg"]Stay tuned to our socials. We’ll reveal each map in the coming weeks.[/p][p][/p]
Tournament News
[p]If you're interesting in participating in RISK tournaments, check out Friends of Risk and join the Community Discord. Note: Friends of Risk is fan-run and not affiliated with SMG Studio or Hasbro.[/p][p] Past Tourneys[/p]
[p]Until next time,[/p][p][/p][p]SMG Studio: Team Risk.[/p][p] [/p][p] [/p][p][/p][p][/p][p][/p][p][/p]
NETWORK OVERHAUL UPDATE
[p]We’re entering the final stages of our long-planned network overhaul: a complete rebuild of Risk’s multiplayer backend. This update is designed to:[/p]
[p]Improve game stability and recovery[/p]
[p]Shut down most forms of cheating[/p]
[p]Lay the groundwork for future multiplayer features[/p][p][/p]
FIRST CLOSED BETA IN Q3
[p]After years of internal development and testing, we’re ready to take the next step: real-world testing. The first closed beta will begin in August/July for a limited group of international players.[/p][p][/p][p]This will be a small group - if you signed up for beta access earlier this year, we will be running a much wider playtest later in the year and will be contacting players about that soon. [/p][p][/p][p]This beta build is based on v3.16, so it won’t include recent features like Secret Missions or the new Map Select screen. The goal here is to test the core networking under real player conditions.[/p][p][/p][p]It’s taken a while to get here - this overhaul was first roadmapped back in 2019 - and it’s been a bumpy road since then with delays, technical hurdles and global pandemics. That said, hitting our first beta is a major milestone. [/p][p][/p]
WHAT WILL BE DIFFERENT?
[p]Not much, and that’s the point. This is a backend upgrade, so games should feel largely the same. You may notice:[/p]
[p]Fewer disconnects and crashes[/p]
[p]More secure, cheat-resistant matches and less hackers[/p]
[p]More recovered games, with faster recovery times when a player drops[/p]
[p][/p][p]One area we’re still fine-tuning is input responsiveness. Server-side validation can introduce slight delays - especially for fast-fingered PC users - but it’s key to preventing exploits. We’re working to strike the right balance between responsiveness, security and maintaining an even playing field between mobile and PC players.[/p][p][/p]
WHY THIS OVERHAUL MATTERS
[p]Risk’s current system relies on the host’s device to manage the game, which creates all kinds of issues. If the host drops, the game can be lost forever. Worse, with the right tools, players can tamper with game state or intercept packets in flight between clients. [/p][p]The new system runs on authoritative servers, removing that dependency. This means:[/p]
[p]Better security and stability[/p]
[p]Recoverable games[/p]
[p]Protection against most known hacks and packet manipulation [/p]
[p]Server-authoratative games also open up possible future features that we couldn’t explore otherwise. After the network overhaul we can explore long requested features like:[/p]
[p]Asynchronous games[/p]
[p]Multiplayer save slots[/p]
[p]Better spectator modes[/p][p][/p]
WHY IT TOOK SO LONG
[p]We underestimated the complexity early on. The original plan was to put the whole team on it and move fast - we soon realised that would mean halting all other Risk development.[/p][p][/p][p]So we changed tactics. This year we’ve kept a small, dedicated team focused on the overhaul while others worked on features like Secret Missions, new UI updates, block lists and future content we’ll be announcing in the coming months.[/p][p][/p][p]That slowed the overhaul down but it kept the rest of the game moving.[/p][p][/p][p]Now, with the core work behind us and real player testing ahead, we’re closer than ever to shipping this major upgrade.[/p][p][/p][p]Thanks for your patience. You can still sign up to express interest in our betas here. [/p][p]Team@SMG[/p][p] [/p]
3.19: HOW TO USE BLOCK LISTS
[p]In 3.19, we introduced several new tools and features to reduce unfair play and improve the overall quality of your RISK games. [/p][p][/p][p]The highly requested blocklist is now available to all players. [/p][p][/p][p]We’ve heard stories of players using their friends list as a defacto block list. Now all players can block users from both the pregame lobby to the postgame. [/p]
Navigating Block lists
[p]Home screen, press friends panel icon at the top right (where arrow points) [/p][p]Within the Friends panel, tap on any player's avatar to add, remove and manage players between your Friends and Blocked lists. All players currently on your blocked list are displayed within the “Blocked” tab. Your block list may already be populated, these are people you have reported in the past. This means if you report someone, that player will be automatically added to your block list.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdo4XsViON_7DOpjGuNxUbLQ-StlIBK2L2rXZkdaj9w8B9-8OKAeKxCSesMMegC0d7P6ZhsBV9U4AtIDlVgrmPZ-Z2p30gU41dYq7DCbiEHjz3CeZx9iDPXgR0kVN2fwpg-DUfoIw?key=wPA62vx12C1kRFeO-NO3yQ"][/p][p][/p][p]Block lists (like Friends lists) will currently block up to 500 players - when you add more after this they will replace your oldest blocked accounts. We’re exploring solutions to increase this number which would likely land in 3.20. [/p][p] [/p]
Block players from the pre-game lobby.
[p]Additionally, more options have been added to the pregame screen by tapping on a player's avatar. Doing so reveals a mini-menu with options to View Profile (Non-Ranked games only), Report, Block, or Mute the chat of the chosen player. [/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXde0GBxWpad4cTGZfo_yBO16VjGkWf1ic95QcEE9qnaD0k5grbRX2pwR9_Xe9PBJ3UDGPxxaEhzuoza1EONPPICbgDkccodyuFcGgjtVWru4ik1IDUJWuwS4KphvsCmj9YnzLlMeg?key=wPA62vx12C1kRFeO-NO3yQ"][/p][p][/p]
Block players from the post-game screen.
[p]You can now block players directly from the post-game screen. On the “Add New RISK Friends” screen, select the red block icon under the player you want to block. Then, confirm by selecting the green tick. You can still send friend requests from this screen too.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcJyKqD5-DT8N8w6ioqhZRZIhZdMwsW574UE4bnUfOnSsq-o5mYXUfhH_8iDpvpjXEDRHCZZghagvDf-2cQMG3iPuEKaBRwZUCFUj_EQ7HAehLMKfvYwqaC5CiIBgyh9H28dPv_?key=wPA62vx12C1kRFeO-NO3yQ"][/p][p][/p]
Blocked players are banned from your pregame lobbies
[p]Blocked players cannot enter your hosted lobbies and will be flagged regardless of whether they are hidden behind a persona if they join a non-hosted lobby you are also in.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcdPiEUVG7eKqUYLH5Py_hgk1-t8IRLEFQau1xYQAcO7n6U4eNwFgvyt7K-kTkrwzatwUQtMm_Fz0JnCDbFgMeH_XgGxOAA_YGJA88y6QYRZgapnyD-cqoMCT8GkG2qmAah_UaQTQ?key=wPA62vx12C1kRFeO-NO3yQ"][/p][p]-------------------------------------------------------------------------------------------------------------- [/p][p]If you have any more questions on how to use block lists, feel free to reach out to us by submitting a support ticket or reaching out to us on social media:[/p]
[p]Over and out,[/p][p]– SMG: Team RISK[/p][p] [/p]
RISK Update v3.19 Release Notes
[p][/p][p][/p]
MAJOR IMPROVEMENTS 🔧
[p][/p]
BLOCK LISTS
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcYKaomOx_zz6jxXGFtXnZRinLNOsxUGX3VwWfxzYh4YPYAM38q47LPJRQxiGe8tY-matDI6otqm5WPsxfTVKW0ixib6PbQezQ0QU2Jp4IAQgTo1N_s-Yk_q0DIkKGwRex3b0JX0A?key=LlAind09ONMYMNwW8GPobw"][/p][p]Block lists are here! Had a bad experience with a player? You can block them from the pregame lobby or postgame screen:[/p]
[p]Blocked players can’t send you friend requests.[/p]
[p]Blocked players won’t be able to see any public lobbies you host. [/p]
[p]You’ll be notified if a blocked player enters a lobby you have joined. [/p]
[p]You can manage your block list at any time from the Blocked tab next to your Friends list.[/p]
[p]Players you report (or have reported in the past) will be automatically added to your block list.[/p]
[p]Block lists are currently capped at 500 accounts - newer blocks after this will remove you oldest blocked account. We are exploring increasing this limit in the next update. [/p][p][/p]
ENHANCED STREAMER MODE
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdRTlm9VxRtv15rBJFQi3-75mjQ5USRISQQ43M8tkwqgLyEsx5NQjC6eirYFb63JUG3KtB7cSK7HGTcCZjJWBri8xbx9Gh1Oetg_OBd6vV54tWHllSzSwdoHDZsToRx2mi4JyYl2w?key=LlAind09ONMYMNwW8GPobw"][/p][p]Streamer Mode has had an overhaul to better improve streamer anonymity by better hiding key lobby information while on stream which should help keep stream snipers out of games. To gain access to the new mode you’ll need to apply for our Verified Content Creator program.[/p][p]*Verified Content Creators will need to re-enable Streamer Mode in Gameplay Settings to get access to the new Streamer Mode. [/p]
LOBBY IMPROVEMENTS
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeBIrdTMsKC8cd0NcOV3uRuxZR8poKPMGvLyyqFliBJkiVSVrCqdKtv09E4Kp8232Cu3eb4gpspgT40dGqsuJ-Qy53rSaLa9GlQNrnSpPqK-ktZAL1C-tgW49RIxbi1bXJQ2B932g?key=LlAind09ONMYMNwW8GPobw"][/p][p]We’ve made a few adjustments to the lobby this update to make it easier to set up the perfect game.[/p][p][/p][p]New contextual settings have been added to each player in the lobby. View their profile, report, block or mute players with a click. [/p]
POSTGAME STEP FOR PLAYERS WHO SURRENDER EARLY
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdmtl1Salf7Gfs2raxmZ5l4vNkrgXdVQrQGjdlaAKOY2Ja-Ahieoup9cxdW1Jl4nDPNyybIAuW_MutARqXPTQCyLmrJPIJcsaqsFGIO7NB-32UVZVWF-HOziU_6FPLwaiZhszwhSw?key=LlAind09ONMYMNwW8GPobw"][TAG-90][/p][p][/p][p]We’ve added a new postgame step for players who surrender before the match ends. [/p][p][/p][p]Players who surrender before the match ends will now be able to:[/p]
[p]See their final placement.[/p]
[p]View the battle points they will receive once the match is over.[/p]
[p]Block players, send friend requests and like/favourite the map.[/p][p][/p]
GENERAL IMPROVEMENTS ⚙️
[p]Added a new report type: Stream Sniper for postgame.[/p]
[p]Improved the UI flow and messaging for some error messages.[/p]
[p]Dynamic Turn Timers have been more fully integrated:[/p]
[p]The battle log now includes information on turn timer settings.[/p]
[p]Games can be filtered by turn timer settings.[/p]
[p]Delays on mobile attacks have been shortened[/p]
[p]Among Us maps have had a visual texture pass to improve readability.[/p]
[p]Europe Advanced has had a visual update to make it clearer Denmark is not adjacent to Berlin[/p]
[p]Muting all players no longer disables your ability to emote, just don’t expect a response. Feel free to shout into the void.[/p][p][/p]
BUGFIXES
[p]Playing Secret Assassin shouldn’t change your remembered bot difficulty in future games.[/p]
[p]Fixed a bug where duplicate territory cards would sometimes be drawn on smaller maps.[/p]
[p]A visual flickering bug on SPiNG Dice has been corrected.[/p]
[p]Emotes should no longer be able to appear multiple times in Recent Emotes.[/p]
[p]Turn Timer settings now cycle in the expected order.[/p]
[p]Fixed visual bugs in the background of Seagrog’s Fortress, Simple World and Roman Empire. [/p]
[p]Fixed a missing connection in Charleroi Farm > Dairy.[/p]
[p]Playing scenarios should no longer try to lead you into the tutorial.[/p]
[p] [/p][p]That’s a wrap on Update 3.19![/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXe0o8w5UVhvdgFRb3R8hoJ1uZBthiWHwujE2Yft9NXcZvvRlSa_DR9LD26wiMNfgBLIgKZARK9F2zrdKl9O6eY6RtukMYU4Y9Le1SoXE_FdIRlyarBO5B_tE3w0bMKGCM6RNRoPKg?key=LlAind09ONMYMNwW8GPobw"][TAG-230][/p][p] [/p][p]But we’re just getting started.[/p][p][/p][p]More quality-of-life improvements and gameplay updates are already in the works for Update 3.20, and we can’t wait to show you what’s next.[/p][p][/p][p]What do you think of 3.19? Drop your feedback and let us know what you’d love to see in future updates.[/p][p][/p][p]Over and out,[/p][p]– SMG: Team RISK[/p]
RISK NEEDS YOU!
[p]Hi generals! [/p][p]We're working on a new multiplayer system and want to make sure our servers are ready for players in all areas of the world. You can help us by taking a quick 2–3 minute survey here.[/p][p][/p][p]Thank you everyone.[/p][p][/p][p]Team@SMG[/p]
BOT OUT TIMER UPDATE, PT.2
[p][img src="https://clan.akamai.steamstatic.com/images/35544601/69da6056197ecc745da722f4dd3984c829d10e07.png"][/p][p]A few weeks ago, we posted an update to our bot out timers. One of those changes involved closing loopholes that made it too easy for players to bypass the bot out timer and sneak into the end game. [/p][p][/p]
How the Bot Out Timer Works:
[p]Mobile: The timer starts automatically only when a player backgrounds or closes the app during a match. [/p]
[p]PC: Minimizing the game or switching windows does not trigger the bot out timer. Inactivity is only tracked during your turn. [/p]
[p]If the player is on PC, or the player is running the mobile app in the foreground, they will always receive a warning before AI takeover, and there is a generous window to return before being fully botted out.[/p][p][/p]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcKB1g856arzcPqVPwv4lRUWGZPrMi4qoI0X1lKcToQrEUNBaEXmPqh9FiCzgD2B8KXBZvnTr_3ZInBNJDLeM0tak8MjbFe41ImnLi0X15BDl4z07w-5is8VhTzTZPMoBn-RrjT8g?key=6txuYh89h_nBS9seynlLxA"][TAG-40][/p][p]What’s Changing:[/p][p][/p][p]To improve flexibility, we’re increasing the bot out timer from 180 seconds to 600 seconds (10 minutes). This gives players more time to return before triggering a bot out.[/p][p][/p][p]We’re continuing to fine-tune this system based on your feedback, so please keep it coming.[/p][p][/p][p]Thanks to everyone who’s taken the time to share their thoughts.[/p][p][/p][p]Over and out,[/p][p]– SMG: Team RISK[/p][p]
[/p]
RISK: BOT OUT TIMER UPDATE
[p]In 3.18 releases (including hotfixes) we made some adjustments to the overall timings of players being forced out of games. [/p][p]Prior to our recent release, we’ve received reports of players exploiting the botting out logic. Players had been found to enter a lobby and ready up before minimizing the app, letting an AI take over and the game play out, before resuming at a later time to determine if the game was worth continuing or not. This created a bad user experience for all other players involved. [/p][p]With the most recent release, we have ensured that regardless of whether a player leaves the app foregrounded or backgrounded that they will be kicked from the game if they exceed the new time limit.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35544601/fd594d670ee5990e047c9f34079d56b5d4abc242.jpg"][TAG-10][/p][p][/p][p]----------------------------------------------------------------------------------------------------------------[/p]
Changes
[p]The newly adjusted timings for the game are set up as such that after 50 seconds of inactivity on their turn a player will receive a pop down warning, after 60 seconds of inactivity on their turn an AI takeover will occur. If a player remains inactive and crosses the new threshold of three minutes they will be removed from the game permanently, the way this three minute timer is calculated varies depending on the bot out style. [/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXccpnEFKPJ4QgLzRaVgYkxymwLynkvePrZel19gIijJdu2tJuW51dDy1iwdtjcJFTv9u7rygcT69P_O5bxgx3bQYiCFUX5wu7LRFaysVvmFnpvzYzfv1F6UB92NRzQLFif-ipZw3g?key=A3hvCJzImZi__P3N6VDQhg"][/p]
Foreground
[p]If players bot out and keep the app foregrounded their inactive timer dictates their ability to re-join the game or not. A player's inactivity timer increments on their turn from the last moment of activity and continues to increment on their turn while their AI replacement plays. If the inactivity timer exceeds the time limit then they are automatically kicked out of the game and sent back to the home screen. [/p][p][/p]
Background
[p]If players minimize the app, sending it to the background, then a countdown timer is started on our servers. This timer is counted in real time and begins decrementing after the host has acknowledged the disconnected player and notified the server, in this instance there may be some leeway in the three minute deadline. If they exceed the time limit then they are unable to re-join the game when they re-focus the app, instead they are redirected back to the home screen.[/p][p] ----------------------------------------------------------------------------------------------------------------[/p][p]If you have any more questions about botting out, reach out to us by submitting asupport ticket or contacting us on social media:[/p]
[p]Over and out,[/p][p]– SMG: Team RISK[/p][p] [/p]
STEAM SUMMER SALE 2025
[p]It's time for Global Domination at only half the price![/p][p][/p][p]All Maps and Premium are 50% OFF during the Steam Summer Sale! [/p][p][/p][p]⏰ Sale ends July 10 – get it now while it's still hot! 🔥 (Although down under in Australia it's Winter so we're writing this while shivering in a hoodie and plotting world domination with a mug of hot chocolate).[/p][p][/p][p]Over and Out[/p][p][/p][p]SMG Studio: Team Risk. [/p]
COMMUNITY BULLETIN - JUNE 2025
[p]Hello Generals! [/p][p] It’s getting hot out there and we’re not just talking about the weather. This month in RISK is full of fun community and dev updates, giveaways and exciting tournaments! Let’s dive in. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35544601/d3d3bf60eefb0417d571ce6f87ce9c83a2104308.png"][/p][p][/p][p]We’re currently working on our next release as well as v3.20, which includes some of our most exciting features yet. While we’re keeping some elements under wraps for now, we think you’ll like what’s coming.[/p][p][/p][p]As teased in last month’s bulletin, we’re bringing four new maps into the game, each designed by a winner of the 2023 Discord Map Competition. Here’s a first look at the maps being added:[/p][p][/p][p]Here’s a WIP rendered version the Abandoned Crystal Mines map designed by Afotika.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35544601/698a437ace1fc42b8e1f85ea7d2236cc4ab9c9bb.png"][/p]
UPDATE v3.19
[p]Version 3.19 includes a series of quality-of-life improvements focused on block lists, streamer mode and the lobby. Key features include:[/p]
[p]Block Lists available to all players[/p]
[p]Lobby improvements[/p]
[p]Postgame step for players who surrender early.[/p]
[p]A newStreamer Mode for verified content creators[/p]
[p]Bugfixes and minor improvements[/p][p][/p]
[p]Full patch notes will be published on release.[/p][p][/p]
RISK X DUNE: LAST CHANCE TO BUY
[p]The sands of Arrakis are shifting, and time is running out. Our RISK x DUNE collaboration is wrapping up, and all Dune-themed content is now 70% OFF until June 30 after which it will be removed from the store forever.[/p][p][/p][p]Mega Giveaway![/p][p] To celebrate our RISK x Dune: Part Two Partnership, we're giving away real-life Dune Sandworm Troops and a MegaBundle![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35544601/6e592d8d412c24079a0d1324e0c0beda596b337e.png"][/p][p][/p][p]To enter:[/p]
[p]Entries close June 23, and winners will be announced on June 28.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfLGIDfDnUCge0vse-fuSGK9jvpaRk4cRluDtF8vZOeJUppJvMnE887ZE8erCL7s4vuPAqyh3Vu_nNxjpkh8frJFI9IpzSyjWfRwsSIBXt2zbpDIvq65QyVyA-01hKW5kdF--WleA?key=fnUC5fLnYfDClkFq2BBzGA"]Source: Humanthenarrator on RISK Discord[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35544601/7ed01a2ea429860eb2216e568611d9fefa1ae252.png"][/p][p]We’re always impressed by the skill and creativity showcased by the community. Here are a few recent highlights:[/p]
[p]Kylted takes to the skies with the Airship Map:Watch here[/p]
[p]The Kill Pete Strategy celebrates 120,000 subscribers and 500 episodes:Watch here[/p]
[p]VampireChicken tackles the Command Base C1X Map:Watch here[/p]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdNv0Tw1pqPMvUsyK9Gn-7H9SHpG5LKECtU6MY32soWcIOoC0DG3p30CWmphx3uJSOz1j1e1NK8ebpzQQJwiSiy9DzqiAZkEuBws9CW2EHzVHKeMMloSp1RN4KwMyh5BvTvqGwD?key=fnUC5fLnYfDClkFq2BBzGA"][/p][p]Source: Gez on RISK Discord[/p][p][/p][p]It’s not just gameplay that inspires creativity. Here are two standouts from the community: [/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeRAOR2mPvf07xx68aLdwgUDFfGUt2q93hNy47rF94fTg6CLu04-2VO8G_cLpS2H20O_xJ4TgYJKY7MxViTJMsfIs9C6kjk3z3oqIT6qkRLAfw7PrnVLBkLqhwtJlPlBqmmhVxI?key=fnUC5fLnYfDClkFq2BBzGA"][/p][p]A custom wooden RISK board, handcrafted using pyrography by Ambitious-Kiwi-484.[/p][p] [/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcyv2_Fzh-43l_ZR36jkAeeBMiAFw2IfPV-RUfF3pyLGJyuAmN5T5wfn1D2fiTgawVoIZvq4jTV_zpc8gqRvpCifsGiXuW6TJj4vLLO1EK8QzmTRODMnFQiPx8FkVHPvhMpQ0E5?key=fnUC5fLnYfDClkFq2BBzGA"][TAG-190][/p][p]A Fortnite-inspired RISK map, complete with hideouts by dreideldude. [/p]
[p]Looking to improve in RISK? The community-run 2025 Classic World Championship is underway. [/p][p] [/p][p]Lean more at Friends of Risk. [/p][p]Friends of Risk is fan-run and not affiliated with SMG Studio or Hasbro. [/p][p]Stay updated on all community related events by joining the Discord community! [/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf1oAvoIpLLuUWZ7TDZrj2gtf25ZAktfmygPPdnn7tH9IFBuabr3h6Pw2v2oaaxRRuQkRGGfj5RUAAWP9Hj4RuswBIxrFuMZGUY5CRXZuNBjdFKWY0xCJZCK3Ta8u4y0linuJn1ug?key=fnUC5fLnYfDClkFq2BBzGA"][/p][p]Source: Brilliant Frog of Taco Barry on RISK Discord[/p][p][/p][p]Want to share your own memes? Join the Risk Discord and post in the #risk-memes Channel.[/p][p] [/p]
Stay Connected
[p]To keep up with the latest updates, maps, and community events, follow us on:[/p]
[p]You can also connect with the global RISK community by joining the official Discord server.[/p][p][/p][p]Until next time,[/p][p][/p][p]SMG Studio: Team Risk. [/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]
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SEASON 24 IS HERE
[p]Season 24 is here and the Risk Leaderboards have been reset. You'll temporarily see '0' for your profile rank (this is your position on the Global Seasonal Leaderboard). [/p][p][/p][p]Complete one ranked Global Domination game to see your updated profile rank. You'll be placed back on the Global Leaderboard as soon as that game is finished by all players. The new season ends August 16th.[/p][p]Click here to see our official RISK Leaderboards: [/p][p][/p][p]Curious about how your RISK rank is calculated? Check it out here [/p][p][/p][p]Over and Out, Team RISK@SMG. [/p]