Hello there! What’s that? You want to know the latest RISK goss 🧐?
Well, you’ve come to the right place!
Welcome to Community Bulletin #29, where we bring you all the updates and events going on in the world of RISK! Whether you’re a grandmaster or a novice just starting your journey for global domination, there’s something here for everyone.
This bulletin is filled with exciting announcements, community highlights and some sneak peeks at what’s coming soon! As always, we’re so grateful for your continued support, and we can’t wait to see what you think of the upcoming changes!
Let’s roll out! (Like a dice, not a transformer 😅)
Fancy a little update from the devs?
Update 3.16
It’s time to rep the red, white, and blue,the battle for Global Domination is taking a patriotic turn with brand new USA themed content, out now!
Watch the full update here:
Maps
We’ve taken the key regions of the USA and created an “Advanced” pack for those who like ‘em large, featuring 4 new maps!
Dice
I love the smell of dice in the new update!
Troops
Soldiers roll out!
Frames
Show your allegiance with 5 new Avatar Frames inspired by the USA.
Halloween Sale
Last week we released 3 terrifying new Dice and 3 haunting new Troops for spooky seasons! Can you spook your opponents into surrendering? Join the frightful fun—if you dare!
Sneak Peek
Shhh… you didn’t hear this from us, but we’ve got some thrilling updates on the way! Here’s a little taste of what’s brewing in the world of RISK:
Game Modes
A brand new game mode is in the works. While I can’t spill all the beans just yet, I can guarantee you’re going to love this one! But for now, it’s going to be top-secret! 🤫 Just keep those eyes peeled!
Dice Rolls
The dev team are currently looking into dice rolls. We’re already happy with the way true random operates, however we are looking into blitz dice rolls, specifically at the higher dice rolls. You can expect to see some adjustments to the blitz dice rolls early 2025.
Map Screen Overhaul
We hear you-scrolling through maps can feel endless! Because of this, we’re overhauling this screen to make it easier to find exactly what you’re looking for. You’ll soon be able to save favourites and navigate through the map search much faster.
New Content
The art team has been hard at work, cooking up some new content. Here’s a sneak peek.
New maps
New troops
New dice
New frames
And yes - those highly requested emotes and avatars are on the way! (We’re just as excited as you are 😀)
That’s all I can share for now 😉 but if I had to sum up the next few updates in three emoji’s, I’d go: 🔥🤫🚀.
Now comes a very exciting part of the Bulletin; the Community Showcase!
I’ve got to say, you all continue to amaze us with your sheer amount of talent, creativity, and dedication. Here’s a shoutout to some of the community legends who’ve been rolling W’s this past month.
Content Creators
Let’s highlight some of our incredible creators who’ve been sharing top-tier RISK content. Whether you’re looking for strategy tips, epic gameplay, or just some great commentary, these folks have got you covered:
Check out their content for some inspiration or just for fun!
Tourneys
Up for a challenge? Join the best of the best in the Community Discord and put your skills to the test! Compete, improve, and maybe even snag a prize. Join here: https://discord.gg/risk
RISK FFA World Championship: Final Results!
The Season 2 2024 World Championship Finals have concluded, and we have a winner! Congratulations to all the finalists for reaching this stage and a big shout out to the champion @Dignia22 🥇!
Thank you to everyone who participated in this amazing tournament! 👏
RISK 2v2 World Championship
Another exciting event was the first-ever RISK 2v2 World Championship! Players paired up, showcasing their teamwork and tactical brilliance in some truly epic battles.
Do these tournaments sound like fun to you?
Hop into the RISK Discord to stay updated on upcoming tournaments and compete with other top-tier players! https://discord.gg/risk
Reddit
The RISK subreddit is where it’s at for memes, gameplay stories, and community conversations. If you’re looking to connect with other RISK enthusiasts, pop in and join the fun here: https://www.reddit.com/r/Risk/
In the RISK subreddit, you’ll find everything from hilarious RISK memes to tips from seasoned generals. Jump in, share your moments, and meet some like-minded strategists!
We’ve been reading your reviews and feedback, and we want to give a shout-out to some of the best ones from this month! Your input helps us make RISK the best experience it can be, so thank you for sharing your thoughts. Keep those reviews coming!
Never found a better Steam review to sum up RISK.
Can anyone from Gen Alpha confirm if this is a good thing? (I am still trying to keep up with today’s slang 😅) I’m guessing it’s positive…?
Someone put a 60 second turn timer on the board game 🤣. We can imagine the intensity of a real-life blitz round, talk about fast decisions!
And that’s a wrap for this bulletin!
If you’re up for a challenge, join the RISK community Discord to stay in the loop on tournaments, connect with other players, and sharpen your strategies for future conquests:Join here To stay updated on all things RISK and beyond, be sure to follow us on Facebook, Instragram, X and TikTok.
We’ve got tons of exciting things coming to RISK, and you won’t want to miss out!
See ya next time. - Nick@SMG Studio.
RISK - Halloween Sale
Beware, brave RISK players!
This Spooky season, monstrous forces are rising to haunt your board! Send shivers down your enemies' spines with 3 terrifying new Dice and 3 haunting new Troops.
Out Now.
Can you spook your opponents into surrendering? Join the frightful fun—if you dare!
RISK - USA Advanced Out Now!
The battle for Global Domination is taking a patriotic turn with brand new USA themed content, out now!
Here’s what’s in store:
USA Advanced Map Pack
We’ve taken the key regions of the USA and created an “Advanced” pack for those who like ‘em large.
Let freedom ring and answer the call as you lead your troops to glory with 5 new USA-Inspired Dice:
Special Delivery
Ammo Box
Full Medal Jacket
Born 2 Roll
Goin’ HAM
USA ADVANCED TROOPS
Soldiers roll out! Conquer your foes in RISK: Global Domination with 6 brand new troops from our USA Advanced map pack. Available now!
Toy Soldier Chopper
Toy Soldier Launcher
Toy Soldier Tank
Toy Soldier Truck
Toy Soldier Lookout
Toy Soldier Command
USA ADVANCED FRAMES
Show your allegiance with 5 new Avatar Frames inspired by the USA. Available in shop now!
Three Star General
Tropic Wonder
Heavy Duty Honors
Lock and Load
Dog Tags
USA Advanced is out now, so make sure you head into the shop to grab your favorites (or grab them all) before they’re gone!
While there are no major quality of life updates, we’ve been busy tinkering under the hood with a long-needed list of behind the scenes improvements to keep the gaming running smoothly. (Who knew changing Unity versions would be such a big deal 😅).
Next release you can expect to see substantial Quality of Life updates, rolling out again, starting with a long-overdue look at how players select, favourite and browse maps. Watch this space!
Signing off, The RISK Team @ SMG.
USA MEGA BUNDLE GIVEAWAY!
🎉 GIVEAWAY TIME! 🎉
We’re releasing the USA Advanced Map pack and we’re doing a giveaway!
Prize: 5 winners will receive the USA Advanced MEGA PACK!
How to Enter: 1. Follow us on Facebook or Instagram 2. Comment your favourite RISK map.
Deadline: Enter by October 16th.
Don't miss out on your chance to dominate the USA with these advanced maps! Good luck, Generals!
RISK Update v3.16 - USA Advanced Launches October 16th
RISK v3.16 available for download.
It’s almost time to rep the red, white, and blue!
Next week we'll be dropping some USA-Themed content including:
4 x USA Advanced Maps
US West
US North East
US Mid West
US South
6 x USA-themed Troops
5 x USA-themed Dice
5 x USA-themed Frames
Signing off, The RISK Team @ SMG.
RISK x Dune - 60% Sale!
Good things don't last forever...
But for now RISK x DUNE PART 2 is 60% OFF for maps and content - our biggest sale yet.
Get it before it disappears!
PHARAOH's PYRAMID - Dune Map Pack Tourney
Welcome to the PHARAOH'S PYRAMID - a RISK tournament based on the Dune Map Pack, hosted by @Caelixis and @Silent Legend.
Join - for a chance to win a real exclusive Sandworm Troop! - if you want to prove your skills on a variety of different competitive settings - if you simply want to have fun playing the Risk Dune Maps
Rules and Information Have a read through the Rules & Info, before signing up for the Event. Learn about everything you need to know about the event by visiting the Event Page.
Sign ups 1. Join the RISK Discord. 2. Sign up by sending a message in the sign up thread, containing the words "sign up". State whether or not you own the Dune Map Pack in that message. 3. Set up your availability for the first Round 4. Anyone signing up after the 28th of September will go on to the wait list.
Prizes 1st Place - 5k Gems, 1 x Exclusive Sandworm troop reward 2nd Place - 2k Gems 3rd Place - 1k Gems
Best of luck generals!
Sign Up Now for 2v2 World Championship!
Sign Up Now for 2v2 World Championship!
After a lot of requests, the Discord server is hosting its first ever 2v2 World Championship!
Have fun playing Risk with teammates, and you might become our first 2v2 World Champions
Head to the RISK: Global Domination│mini-announcements channel of the Risk Discord server to find out more, and participate: https://discord.com/invite/risk
Over and Out,
RISK@SMG.
Building a Better RISK: The Future of RISK & Dev Q&A Highlights
Welcome to our latest ‘Building a Better Risk’ blog post, where we dive into behind the scenes of RISK: Global Domination. Each blog post focuses on trending topics in the community. In this post, we're providing an update to our Network Overhaul and sharing highlights from our recent developer Q&A, where our team answered some of your most pressing questions and discussed what’s next for the game.
Work on the network overhaul for Risk has been continuing steadily in the background with our brand new packet system optimised and ready for testing. We spent a lot of August working through our Risk app unity architecture, refactoring basic gameplay features one by one and bringing them back online in our refactor branch. It’s slow, careful work but we’re making good progress so far.
If you’d like to read more about the specifics of our Network Overhaul as to why we’re doing it and what we can achieve with it, read Building a Better RISK: Leading up to 4.0.
Let’s dive into the key topics covered, as well as our team's thoughts and our approaches towards it.
We're aware of a reconnection issue that may affect some mobile users after switching out of the app. We’re working to improve game stability on mobile, so mobile players aren’t at a disadvantage compared to PC players.
That’s why our network overhaul is so critical - It gives us the toolset to fix long standing connectivity problems that would be too difficult or too time consuming to address under our current system.
A common request from the community is to increase the player limit. Currently, RISK games are capped at 6 players, but we haven’t ruled out the possibility of expanding to 8, 10 or even 12 players.
The main challenge is adjusting the UI to fit more players on the screen, but we believe this can be solved and are open to exploring this idea in the future.
Right now, we're focused on the overhaul and not adding new game modes. We've received requests for features like combining Zombies with caps, and it's something we'll look into after the 4.0 update. Once we're satisfied with the network overhaul, we'll explore new game modes next year.
We know sandbox modes are popular, but we currently have no plans for one. The challenge is ensuring it can't be exploited for unfair setups in multiplayer. However, a sandbox mode could be fun for tournaments or single-player, so we're open to exploring it in the future if we can make it fair.
Our team has been exploring a spectating feature, but allowing live spectators could lead to concerns about cheating, especially with fog of war or hidden data. Because of that, live spectating is unlikely in Ranked games.
However, match replays - like a sped-up playback of territory changes, are something we’re considering. It would depend on the data involved and how much interest there is. If we do introduce replays, it could offer safe, non-disruptive spectating.
Anonymous lobbies are something we think would be a cool addition, especially for community tournaments and GM games. However, it would likely have to wait until after the networking overhaul. We’d also need to ensure it’s protected from exploitation by collaborators. This feature could benefit streamers too, by reducing the chances of queue sniping.
The team has discussed expanding the stats to include things like wins per map. While we want to keep things consistent with the existing stats, adding per-map stats has been on our radar for a while. We actually started working on it a few years ago, but other priorities took over. One of the challenges is that, based on our analytics, very few players dive into their stats in detail, so it hasn’t been something we’ve pushed to the top of the list.
We know it can be frustrating when players forget to click accept in the lobby, causing a bot to take over the player.
We’re actively working on a ready-up feature to solve this. We’ve explored different approaches in the past and will launch 4.0 with the current system, but improving the ready-up process is definitely on our to-do list for the future.
There’s been a lot of discussion regarding maps, including upcoming maps and adding a search bar. In Update v3.16 (our next update) we will be releasing a brand new map pack. We’ve also been working on some more maps behind the scenes and can’t wait for them to be out.
We’ve been working on redesigning the map selection interface and improving map searchability and discoverability. While this feature will likely come after the networking overhaul, it’s definitely high on our list of priorities.
We’ve seen requests for improving the slider to automatically adjust for the minimum number of troops needed to take a territory. We understand that manually adjusting the blitz slider can slow down gameplay, especially in competitive matches for a 60-second limit.
We’re currently investigating this. If we find any issues we’ll address them promptly. If our testing shows no problems, we’ll share the results with the community. This change would require updates to the dice code so we plan to tackle it along with other issues like capital and high troop count dice.
Stalemating can be frustrating, and we’ve heard many complaints about them.
One idea we’re considering, which some of you’ve suggested, is a setting that limits the number of troops on a territory. We have a prototype for this, with a customisable “max troops” limit to encourage more strategic play. We’re open to releasing this feature in the future
Our team is focused on the Overhaul to reduce and prevent chating. A key goal is to make multiplayer games server-authoritative, so players can’t manipulate troop counts or alter the game unfairly. These changes will prevent hacks and ensure a fair gameplay experience for everyone.
Find out more about our Dev Q&A here: https://www.reddit.com/r/Risk/comments/1ebfwfn/live_qa_with_smg_studio_developers_of_risk/