Hello gunslingers, DARQ’s Complete Edition release date has been confirmed!
On the 4th of December 2020, our friendly dev team Unfold Games will be releasing a new FREE DLC called The Crypt for their award-winning game - DARQ. On the same day, DARQ: Complete Edition will be released on consoles.
DARQ: Complete Edition will come out with two DLCs included - The Tower, which has been already released on PC, and the aforementioned new DLC - The Crypt.
DARQ: Complete Edition will be available on the following platforms:
PC
Xbox One
PlayStation 4
Nintendo Switch - Early 2021
Xbox Series X|S, PS5 will receive a FREE UPGRADE in early 2021
Let us tell you a little bit more about DARQ, in case you are not familiar with it.
A sleeping boy, Lloyd, becomes aware of being experiencing a dream. That dream quickly changes into a nightmare which haunts him over and over again. Your mission is to help him end these dreams by solving puzzles, defying gravity and keeping an open mind. But be careful! The gloomy, abstract world is filled with creepy creatures lurking in the corners.
Check out DARQ, a unique puzzle-platforming horror from our friend Unfold Games
Hey gunslingers, would you like to become Dreamers?
Well here is your chance, as our friendly dev team Unfold Games will be releasing their award-winning game DARQ out to PC and consoles!
The game will come out with two DLCs included - The Tower and The Crypt, which will all be part of DARQ: Complete Edition.
DARQ: Complete Edition will be available later this year on:
PC
Xbox One
Xbox Series S & X
PlayStation 4
PlayStation 5
Nintendo Switch
DARQ tells the story of a dreaming boy - Lloyd. Unfortunately, his lucid dream quickly turns into a series of nightmares. You’ll have to dive into Lloyd’s subconsciousness and take on a journey with him in his gloomy, abstract world. Help Lloyd to wake up and end this loop of nightmares by solving puzzles, bending the laws of physics and keeping an open mind.
Come join Lloyd’s dreams and try to decipher them.
Now on Sale - 30% off
Howdy, undead bounty hunters!
The title says it all - Ritual: Crown of Horns is now on sale for 30% off. Loved the demo? Get Ritual: Crown of Horns for 30% off - but only during the Steam Summer Sale!
If you already have enjoyed our game, we'd appreciate if you could spread the word to your friends and invite them to try the free demo:
In these times of celebrations about new gaming consoles and new big productions, we decided to revamp our Steam presence with a demo that allows anyone to try the first three levels (and a bunch of challenges) for free.
If you have enjoyed our game, we invite you to spread the word and the link to the demo:
Last but not least, we’d like to remind you that we are always happy to talk with you about all of our games over our Discord server. You can join it here: https://discord.gg/pTzukPw
Ritual Crown of Horns – Patch 1.0.2 and other news
Howdy undead gunslingers! A lot is happening on our end but before I go into details I wanted to thank all of you for supporting Ritual: Crown of Horns! Your legend will be preserved by the test of time and your names will be carved forever in our hearts.
And now onwards to the news!
I. Patch 1.0.2 - Rebalancing
We’ll be rolling out Patch 1.0.2 later today. We’ve heard you and we’ve read the reviews – you think the game is a wee bit too challenging, so we’re bringing some balancing to the game, to make it more fair, less intimidating and generally more approachable. Don’t get us wrong though, the game is still meant to be a challenge 😊
PATCH LIST
ITEMS
We’ve buffed weapons. Colt 18XX, 18XX Sharps Rifle, Pump-Action Shotgun, Long Barrelled Shotgun, Crossbow, Zhuge Crossbow, Butterfly Killer – they all underwent changes to make all of the weapons viable in combat and be as deadly as any other.
We’ve buffed spells. Rusted Sawblades, Sign of Triquetra, Dead Soul, Vengeful Gatling, Wisconsin Death Drives – again, the changes are meant to increase the overall power and usability in combat.
We’ve buffed items. Oriental Dreamcatcher, Cape of a King, Miniature Labirynth, Ring O' Roadagain, Abandoned Fangs of Triumph, Crocodile Alligator Skin, Brown Grizzly Fur, Ring of Providence, Black and Blue Ring, Ring of a Scumbag. Now they will have a bigger impact on the game.
BOSS BATTLES
- Waltham Arms Manufacture, Diabolical Contraption, White House Boss Battles have been rebalanced to be less intimidating and easier to overcome.
- Minor adjustments have been made to the game’s interface during boss battles, improving the general readability of the encounters.
CHALLENGE MISSIONS
We have rebalanced some of the challenge missions to be a little easier to obtain:
Freeze X Enemies at Once, level: Waltham Arms Manufacture
Kill X Enemies at Once (P-A Shotgun), level: Waltham Arms Manufacture
Freeze X Enemies at Once, level: The Big Hunger
Kill X Enemies at Once (Sharps Rifle), level: The Big Hunger
Kill X Enemies at Once (Crossbow), level: Abandoned Village
Kill X Enemies at Once (L-B Shotgun), level: Coy Drake's Mining Company
Kill X Enemies at Once (S-O Shotgun), level: Canyon of the Dead (N.R.F.T.L.)
Kill X Enemies at Once (S-O Shotgun), level: A Frozen Forest
ADDITIONAL GAME BALANCE CHANGES
We have Adjusted the difficulty curve of the game. The initial levels should be better at easing the player in and the latter levels should be more manageable. Levels modified:
Tutorial Part 3
Tutorial Part 4
Dimensional Breach
Iglesia del Santo Pistolero
Cain MacDowell's Saloon
A Town Called Bastard
Vaya con Dios, gringo
Goodchild Monument
Trinity Bridge
The Wicked Burg Train Depot
Perpetuity Graveyard
Valley of Delusions
LaHood's Lumbering Camp
River of Filth
Diabolical Contraption
Coy Drake's Mining Company
White House
We have modified some enemy attack animations to give the player more time to react:
Cultist
Cultist with a spear
Dog
Big cultist with a spiked club
LOCALISATION
Minor localisation changes have been made to the game, primarily to German.
But that’s not all of the news.
II. PlayStation 4 launch. Xbox One launch date confirmed
Ritual: Crown of Horns debuts on PlayStation 4 across NA and EU regions today! We can’t wait to see you gunslinging on consoles, so tell your friends and families and jump right in, yeehaw! The PlayStation version will be up to date with the Patch 1.0.2 rolling out today on Steam.
The Xbox One version of the game is scheduled to release on March 13th! The game will be available for pre-purchase from March 6th.
Watch the new trailer! https://www.youtube.com/watch?v=HfyE-Sg6F8c
III. Lossless Soundtrack available
Finally, we’re updating the Original Soundtrack for Ritual: Crown of Horns, adding .FLAC files to the OST. You will be able to grab it directly from STEAM or, if you don’t own the game yet, bundled.
The music composed for the game by Brunon Lubas has been on constant loop in our offices since we first heard it. It’s a mix of metal, folk and who knows what else but it makes one hell of a good soundtrack for basically anything you are doing at the moment!
Again, thank you folks for your support. May your stay in the alternative US in 18XX be a pleasant and gory one!
- Draw Distance and Feardemic Teams.
Ritual: Crown of Horns is live!
It’s been a fantastically weird western adventure for us here at Draw Distance and today we reach a very important milestone and we are proud to finally launch the full unabridged version of Ritual: Crown of Horns for your shooting pleasure.
Additionally, and for your personal viewing pleasure, we have a fantastic new trailer to whet your appetite for the challenges that will face you as you journey through the alternative, demon infested US of A!
[previewyoutube="GEIjKb9SgfE;full"]
As per our release announcement from earlier this month, all of the features that we described in our early September update will be included in the full release build (with the exception of the Real-World Data Mode, which will be implemented at a later date). We have also made adjustments to the general game-pace to make it more enjoyable and most importantly have added support for French, Italian, German, Spanish and Russian languages.
Another piece of great news is that we are also making the Original Soundtrack, composed and performed by Brunon Lubas, to the Steam store as DLC from NOVEMBER 7th. The soundtrack is a must have ‘add on’ to the game and will let you enjoy the weird western feel whatever you may be doing or whomever you may be protecting.
For those of you, or perhaps your friends, that haven’t already purchased Ritual, we are offering the game at a 20% discount until November 15th, so make sure you spread the word. If you would like to purchase the bundle of Ritual: Crown of Horns and the Original soundtrack together we are offering a discount of 15%.
So, stop reading and start shooting. The Witch – she needs your urgent attention and most importantly your complete protection.
Ritual: Crown of Horns is just ‘round the corner!
We’ve been quiet for a while, however we never stopped working on Ritual. It has underwent some crucial design changes, which we hope to explain a little more in the upcoming weeks leading to the full game launch.
Worry not though! The philosophy of the game has not changed – Ritual: Crown of Horns is still a slaughterhouse, a top-down ‘precise’ shooter, where skill matters more than button mashing.
Today we leave you with a short video, explaining the basic game mechanics. Expect more such materials in the future. We have more cool stuff ahead but more on that next week.
PS. The video is also a preview of the awesome Soundtrack the game will have! *wink, wink*
Have a great weekend folks!
[previewyoutube="AM-97v_U2v4;full"]
Ritual: Crown of Horns has a release date!
Hi Ritual fans!
We wanted to share some exciting news about RITUAL: CROWN OF HORNS. We have been working hard behind the scenes to improve the game and given the progress we have made – we would like to announce that the game will go to full release on Thursday NOVEMBER 7th, 2019.
As per our last update from earlier this month, all of the features that we described (with the exception of the Real-World Data Mode, which will be implemented at a later date) will be included in the full release build.
Another exciting development is that for the full release of RITUAL: CROWN OF HORNS we have chosen to work with FEARDEMIC as our publishing partner!
You may not be aware of this, but Bloober Team owns parts of both DRAW DISTANCE S.A and FEARDEMIC – so in some ways we are related. We are enthusiastic to be working together for the first time in an official capacity and hope that it will be the start of a great long-term partnership.
We are really excited about the final build of RITUAL: CROWN OF HORNS and we can’t wait to bring it to you on November 7, 2019 and see first-hand what you think of all the improvements and additions that we have made. We really appreciate the community that have come together around RITUAL and take all input and feedback seriously in an effort to make the game as best we can.
To whet your appetite, we have created a new gameplay and map trailer for you to get the first glimpse at what to expect come November 7th. https://www.youtube.com/watch?v=mGVJhVITsOs&feature=youtu.be
Best regards, Jacek @ Draw Distance development team
Ritual: Crown of Horns - current status and the future
Dear Ritual fans, how are you?
You might've noticed that it's been quite silent lately when it comes to build updates and new content. We'd like to give you reasons on why this happens and what we're planning to do in the final version of the game, launching in Q4 this year on PC and Nintendo Switch. I hope that you'll feel more updated and comfortable, knowing what's going on.
When we started Early Access, we hoped that we will the privilage of working with a large group of dedicated players, whose feedback would prove priceless for a small indie team like ours. Unfortunately that was not the case. The popularity of Ritual: Crown of Horns appeared not as big we hoped it will. Still, we managed to build a small, but very helpful group of huge fans, thank to whom we managed to collect extremely valuable feedback. Many suggestions you gave will be implemented in the final version. We had a tough choice to make: either keep adding small pieces of content to constantly update the Early Access version, or focus on making the game the best we can when it launches. We decided to redo large chunks of the game in response to the feedback we received.
Hence we decided to focus on developing the game and stopped uploading new iterations of playable build to focus solely on work instead of optimising the performance of Early Access version.
As a result we have compiled a list of confirmed features, which are or will be implemented into the game when it launches. Here's the list:
The structure of the game has been changed: after completing the tutorial, the player is granted access to the whole map of the US. It's up to the player to choose one of three available directions and unlock further stages as they see fit. After completing the map, the player receives one of three awards: a weapon, a spell or a set of items to purchase. Spells and weapons become available immediately in the inventory hub. To unlock items, the player needs to spend a special currency, which is granted for completing challenges presented by the Trickstress.
A complete Story Mode: the story is significantly altered and complete. The relationships between characters that have been drafted in the Early Access are now developed into a new direction. The central plotline involving the main antagonist is now available.
New types of enemies and improvements on the old enemies - currently we have 19 types of enemies (Early Access version offers 9).
More maps: currently we have 35 maps, including 29 gameplay-oriented maps and 6 maps dedicated primarily to pushing the storyline forwards. 26 maps out of 35 can be repeated in the Challenge Mode.
We have added a lot of elements diversifying gameplay, such as special events related to the witch (she calls down meteorites, enchants the floor to hurt monsters and the player, sets up portals / teleports, modifies transparent walls) and a few significant surprises: a map with lots of cactuses which deal damage, a map with a damaging pentagram or a unique final battle against the main enemy.
Weapons and spells have been tweaked. We have added an important feature: weapons which aren’t used by the protagonist at given moment are being reloaded automatically, which makes gameplay faster and more fluid.
The way items work has been changed. Currently we have 42 items, modifying weapons, spells and protagonist's parameters. Instead of altered value percentages, the player now receives certain buffs, such as greater weapon range, bigger damage dealt by a spell or more souls at the beginning of the game.
The Challenge Mode is now available separately from story maps. Each of 26 maps offer three challenges out of unique 40+ pool of challenges.
Additional music: unique, heavy metal soundtrack is expanded with around 15 original tracks.
An entirely new tutorial.
Completely new gameplay UI, as well as revamped and perfected hub UI plus fully working support for mouse (point and click, drag and drop), keyboard and pad.
All the interactions in the hub have been optimized. Almost every action in every menu panel takes less steps to execute.
TO BE IMPLEMENTED - as a patch: Real-World Data Mode, working as a Daily Challenge Mode - the player draws three maps from the basic version of the game and one of several available negative character modifiers. If the player successfully completes this map sequence, they will be awarded with one of several unique items, not available in the basic version of the game.
We have also prepared a new gameplay trailer (and, at the same time, Nintendo Switch announcement trailer), which already presents several changes enumerated above.
https://www.youtube.com/watch?v=Zz0O8nlkipk&t
We do hope that you'll understand our approach and we'll be enjoying your support all the way to the successful release.
We're alway open for your feedback and comments. Please share your opinions below!