Deck builder button text changes between "stats" and "list"
Show only one gameplay error popup at a time
Bug Fixes
Fixed some visual glitches in tutorials
Fixed some visual glitches in chronicles
Hide duplicate users from recently played list
Fix incorrect number of cards in deck when milling
Fixed some visual glitches with tooltips in gameplay
Fix Heptameron starter deck showing the wrong cards
Release notes - build 1994824
New Features
Show recently played users on the multiplayer screen
Show your avatar in more places
Added shadows to chronicles pages
Bug Fixes
Fixed multiple issues related to playing cards rapidly
Fixed an issue where the game would load without card art
Fixed multiple visual issues related to cards in hand
Fixed opponent cards-in-hand count going negative
Fixed duplicate entries showing in friend list
Fixed opponent's snare indicator not showing
RBA - Major Update
Hi all,
We are happy to announce the release of a major update for Rival Books of Aster! Our devs have been hard at work implementing new features and bug fixes which will be outlined in detail below. We have been listening to everyone who has been participating in our early access and today’s update will address many of the concerns and wants of the community. While early access is still a work in progress, we think that today’s release is a big step forward fowards for the team and hopefully for you, the players.
New features
Ora
We have added an in-game currency to RBA that will allow you to purchase cosmetic items for your account. Open up the chronicles and navigate to your favourite card to see the options for purchase. Each win will award you 10 Ora. Win streaks of 3 will net you 20 Ora, Win streaks of 5 will get you 30 Ora, and 10 in a row will get you 40 Ora. We think that this will give those of you who need it motivation to keep banging out those wins on the battlefield. As a gift to all of our early adopters we have convinced Clauneck to give each of you 200 Ora to spend as you please.
Ora Unlockables
For now, you can spend your Ora unlocking the flavour text for each card in the chronicles and to purchase custom Avatars of your favourite cards. These Avatars will be displayed on the game board instead of the house sigil of the deck your are playing. We have plans to expand the available unlockables as early access moves forward, so stay tuned.
Additional features
These additional features came directly from you, the players. We have tried to address as many of your concerns as possible and will continue to do so as we keep pushing on.
Added tooltip to list view in deck builder
Leaderboard now scrolls to your own position automatically
Cards in deck builder are larger
Cards in hand now have a particle effect to show which ones you can afford
Show recently played users in Steam
Added more information to the choose starting deck screen
Queued attacks and cards played from hand now animate immediately
End turn button now animates immediately
More control over music and sound effect volume
Changed texture compression settings and reduced build size
Various animation timing tweaks
Bugs fixed:
Fixed the Snare tooltip showing incorrect information
Fixed an issue where opponent simula would sometimes overlap
Fixed an issue where deck builder would get stuck in loading state after deleting a deck
Fixed an issue where deck builder ink sliders would get stuck
Replaced drag to attack sound effect
Fixed certain red simula showing as black in the chronicles
Fixed issues with tutorial sometimes getting messages out of order
Tooltips in hand and on board are bigger
Text on cards in hand is easier to read
We still want feedback from all of you on these changes and any others that you would like to see. Thanks for being part of early access on Rival Books of Aster, now go get yourself some Ora.
RIVAL BOOKS OF ASTER - WEEKLY UPDATE - JUNE 27TH, 2017
Well, early access launch week has been exciting for us here on the Rival Books team, and we are so glad that you could share it with us. First off, thank you all for participating both by downloading and playing the game, and also for posting your bug reports, questions, and suggestions in the community forums on Steam. We could hardly ask for a better launch week response. We have tried to answer as many of your posts as possible and will continue to answer them individually as best we can. We have been listening closely and we want to address a few specific points that seem to be a concern for most players.
CARD TEXT FONT SIZE AND ZOOMING
Many of you have reached out to us about the size of cards in hand and the font size on the card themselves. We have addressed both issues and will be pushing fixes for this to the main game as soon as they are fully tested.
REASONS FOR PLAYING
We recognize that motivation for players to keep playing and grinding out wins is important. We hear you loud and clear: achievements, milestones, and rewards that offer a feeling of progression are an absolute necessity. We are currently working on this:
Currency & Unlockables In an upcoming update, we will be introducing an in-game currency to help reward you for playing. Every time you win a game, you will earn a little bit of this currency, and win streaks will award you bonus multipliers that earn you even more. At first, this currency will only be usable to unlock the bonus “flavour” text for cards in the Chronicles, but we have plans to quickly expand purchasable items to include player avatars and alternate game boards to start offering areas of customization within the game.
Beyond this first set of unlockables, the sky's the limit for this new currency. We have a few other things in the works that we want to offer you, but it’s too early to talk about what those are just yet. We will be ramping these additions up slowly as these are going to take quite a bit of work. We would love to hear from you on the message boards about other types of things you would like to see.
Leaderboard We’re also actively working on new features to make the leaderboard more rewarding. We know that as the player base grows, it needs to evolve into something more than just a single ranked list. It was never our intent for it to be just that, but the more interesting features are not quite there yet. It’s too early to give more details, but rest assured, we will tell you more as soon as we can.
CHANGES MADE IN WEEK ONE
Below is a collected list of fixes that we have made in the past week. Our awesome devs have been hard at work and we will continue to tweak and fix as many things as we can, as fast as we can.
None of this would have been possible without YOU taking a chance by downloading and playing a completely unknown early access title and then taking the time to send us your feedback and thoughts. We hope that you stick with us for the rest of this journey and that we can deliver a product that lives up to your expectations.
Fixes
Critical fixes for touchscreen devices
Critical fix for users behind certain proxies
Fixed portal animation
Fixed issue where certain yellow simula were missing art in certain views
Fix issue where players were shown to take damage at the start of tutorials
Fixed house avatars not showing correct house
Reduced likelihood of tutorial steps getting out of order
Opponent hand count no longer goes negative
QoL
DLC purchase callbacks
Show timer for targeted EOT popup
Compressed some textures and slightly reduced build size
Speed up time between mulligans and turn start
Shorten start / end turn animations
Moved loading screen version info to bottom left so it’s not hidden by steam overlay popup
Removed the word “drag” from targeted EOT popup
Faster load time for deck builder
For streamers: action feed outputs to text files, so it can be used as an overlay in stream
For streamers: app title changes depending on which scene the game is in (Windows only)
Added burnt edges to all cards
Currently in open-beta:
Bigger tooltip in hand
Sharper combo effect text at all sizes
Don’t cover snare with spell tooltip
Tooltip in deck builder (big view)
Fixed issue where certain red simula were showing as black in the Chronicles
Coming Next:
Currency for unlockables (story and cosmetic items)
Game balance
Larger text!
Track recently played-against users so you can add them as friends or challenge them
Thanks for reading and we hope to see you on the plains of Aster!
Release notes - build 1910433
Fixed issue where certain yellow Simula were missing art in certain views
Faster load time for deck builder
For streamers: action feed outputs to text files, so it can be used as an overlay in stream
For streamers: app title changes depending on which scene you're in (Windows only)
Opponent hand count no longer goes negative
Small text is a bit sharper (big update still coming!)
Handle an edge case where a user tries to buy a starter deck they already own
Reminder: please post any issues in the forum, we don't get notified if you comment on announcements
Release notes - build 1906666
Fixed input issues for users who have touch screens but aren't using them
Fixed network issue for users behind certain proxies
Added better error handling and logging for unparseable server output
Release notes - build 1904277
Fixed an issue where players were shown taking damage at the start of the tutorials
Added burned edges to all cards
Added more debug logging in persistenceapi
OFFICIAL EARLY ACCESS RELEASE!
Hello everyone, I'm Alex, one of the team members behind Rival Books of Aster.
Today we are proud to announce that Rival Books of Aster is available for early access on Steam. We've all been working hard towards this day, and it's been a long time coming.
I'd like to thank everyone that has expressed interest in Rival Books of Aster and has been patient as we crafted the best possible day one experience. As a special thank you, we'd like to offer a 40% discount off all DLCs during launch week. Our early adopters mean a lot to us, and we'd like to show our appreciation.
We hope you enjoy the game as we continue to build and improve it. We'd love to hear from you. Let us know your thoughts in the forums, on Reddit, or on Twitter.
OFFICIAL EARLY ACCESS RELEASE DATE
Hi all, Adam here. I am one of the game designers on Rival Books of Aster. I want to announce our official Early Access Release date is going to be Tuesday June 20th, 2017. There will be no more delays! We want to thank everyone who has been patiently awaiting our early access release. We are want to apologize for changing the release date on you (TWICE!), but we assure you that the delays in the last week were because we wanted to make sure that we deliver the best day 1 experience we can.
PRICING
To start we've heard you loud and clear on the forums, this is not a game that the community considers f2p so we are going to change that designation on the game’s Steam Store page. Let me explain how our pricing will break down on release day. We will be instituting early access pricing for Rival Books of Aster. Your first starter pack will be free and each of the 3 additional starter packs will cost $4.99. There are 4 expansion packs, 1 for each house and these will be priced at $2.99. We chose this model for a few reasons. As we have mentioned before on the message boards, we hate opening random packs, so we wanted to come up with a pricing structure that let players be competitive with a small investment. We also want to make it possible to collect all of the cards in our release day set for what we think is a reasonable price. After you play a deck from each house in the tutorial you will get to choose your first starter deck for free. If you want to be fully competitive with one house it will cost you $2.99 and you will have all of the cards for that house. You will be missing some common cards, but the major archetypes for the house you have chosen will be covered. To purchase the entire game you will need to buy 3 more starter decks and 4 expansions packs- the total cost will be $26.93. We decided that we wanted you to be able to buy as much or as little as you like, and we think this is the best way to achieve that. Your free starter deck will be yours for as long as you own the game, so choose wisely!
LAUNCH DISCOUNT
I am also very happy to announce that during launch week we will be discounting the prices of all DLC’s by 40%. At this price the whole launch day set will cost $16. We want to give early adopters a chance to get into the early access for cheap. We are looking forward to hearing all of your constructive criticism and making the best CCG game we can, with your help of course!
Be well, and I will see you on the plains of Aster next Tuesday!