Fixed a bug where, if the lord was forced to retire via a proposal or coup event, the player could die on the turn immediately following the lord’s retirement.
The family lineage is now immutable except for specific events. (Marriage will no longer change the lineage.)
20250123update
The project can be completed immediately by paying money.
Added parent-child relationship for some generals. (This will not be reflected in old saved data.
When a general dies, the historical son of the general will be added to the candidate list. Some generals may not be candidates if they are in another family or due to game specifications. Some generals are not reflected in old saved data.
20250111miniupdate
When vassal, the results of base proposals and changes in base values due to the actions of other generals at the time of the main command are now displayed in the log.
20240908mini-update
Longevity can now be set by default. Typhoon frequency can be set by default.
20240905mini-update
The window of the center allows the user to check the status of major research accomplishments.
20240904fix
CPU lords used to respawn infinitely even if they had 0 blood relatives to prevent a bug. However, if the number of blood relatives is 0, the relatives will not respawn.
When the ability [Logistics] takes effect and the troops are replenished When the soldier's health is restored, the text “Logistics! will be displayed.
When repairing a castle while the player's forces have the “Totalize” ability Fixed a problem in which the amount of territory was calculated at the upper limit of 100 when repairing a castle while the player's force has the ability “Totalize”.
If a POW has an ability and the player does not, or if the player has an ability or if the player has an ability that can be combined with other abilities , the player may be informed by report.
20240903fix
When you are a chief vassal or above, when you use the domestic affairs command, the gauge displayed was 0 when you used the command button instead of the shortcut key. Fixed (error in display only).
When creating a new general, the points to be emphasized could be selected and the ability emphasized could be created in a blessed state.
Fixed a problem in which “Employ(ronin)” was not explained at all, making it difficult to understand. When a retainer is a chief vassal or above, “Appointment of Ronin” is now displayed in a thin line on the vassal's vacant slot.
Other minor internal modifications
20240902fix
When acquiring an adopted son, it was possible to select a general with a blood relation value of 0 as a partner,
When acquiring and adopting an adopted child, the selection of a chief vassal as a partner was not possible because the vassal was not in the base.
When a player is a lord and a vassal is selected for adoption, the vassal was not selected because he/she was not in the base, When the vassal disrespects the lord, or when the degree of unity is low and he distrusts, hates, dislikes, etc. the opponent, When the warlord is foolish and accurate and distrusts, hates, or dislikes the other party. When the player is the lord, he may not obey the orders of his master.
When a player is a lord, the age at which he acquires an adopted child from a vassal, When the player is the lord, the general who is handing over the adopted son may not follow the same orders as above.
Added a few minor processing steps to prevent errors.
20240901fix
When a vassal is ordered to take down a bandit, the command to take down the bandit is now displayed even if the happiness of the base is 100. When a vassal is in a military exercise, the training level does not exceed 100., The CPU's citizen's happy does not exceed 100 when the CPU performs a Happy up and has the ability [Entire]. The actual inheritance rate for some cheat level abilities is 0% regardless of the displayed inheritance rate, but this was not being reflected. Other minor fixes
20240831fix
Fixed a bug in which a shortcut key could be used to “propose” when the user was a ronin. Fixed a bug that the “Occupy” button appeared on the sea. When a player is a vassal and a fellow vassal attacks and occupies another's territory and it is recognized as the territory of the fellow vassal, in rare cases, the player's territory may not be occupied by the fellow vassal. Fixed a case in which a player's lands might be Fixed a bug that prevented a player from advancing his army on a hidden territory for debugging purposes. Other minor fixes