・Tax rate can be set ・Simplified the player's memo to only three: trustworthy, neutral, and untrustworthy - At the time of interrogation, we made it possible for the accused to confess voluntarily depending on the charge and sincerity. ・Fixed the problem that the monetary value that decreases when giving a rank to a vassal is abnormal. ・ Partially changed the specifications of Battle (New). AP is required for movement and actions, and AP is replenished according to speed. Basically, it is a simultaneous plot system, and he can be moved finely with WASD. ・Changed the role of the military commander ability "speed" in battle (new). Affects evasion rate → Affects evasion rate and action power (AP) ・ Changed the color of the unit and military power difference bar in the battle (new) to the power color. ・ Changed the color of his gauge etc. on the negotiation screen to the power color ・Changed the effect of cooperation effect, morale effect, and siege effect in battle (new). Coordination: Raise the minimum dice roll when calculating defense power Morale: Raise the minimum dice roll when calculating attack power Siege: The more surrounding units there are, the lower the opponent's evasion rate (up to 4 units surround). ・Changed the lifespan of some officers
2022.10.27update
・Land attractiveness (easily targeted by CPU attacks) was fixed until now Dynamic land attractiveness by kokudaka, visits to merchants, existence of trade routes, and gold mines ・When there are few soldiers in battle (new), the shape of the initial formation will change slightly. ・Improved that it was difficult to respond even if you clicked on a point when moving by specifying coordinates in Commander Mode in Battle (New). ・Added shortcut key for commander mode switching in battle (new) (right click) ・In battle (new), like in battle (old), soldiers will disperse every turn if morale is zero. ・In battle (new), like battle (old), if the money is negative, morale will decrease every turn. ・Fixed a bug that caused the game to stop under certain conditions at the end of the battle in Battle (New). ・Implemented the effect of "large army operation" in battle (new) as well as in battle (old). ・Implementation of an order to retreat all troops and a retreat in battle (new) ・Changed the role of the military commander ability "speed" in battle (new). Old: Number of attacks → New: Affects evasion rate ・Corrected the default value of some officers' dear officers and hated officers. ・Fixed the stats of some officers ・Other minor fixes
2022.10.23fix
Minor bug fixes in battle (new)
2022.10.23update
・The new battle system under experiment was made playable for the time being. "In the future, the battle may switch to this one, or it may not switch."
・During battle (old), military commanders have hidden the retreat button. ・Increased the achievement increase at the time of proposal success and the achievement increase at the time of battle. ・Fixed a bug that caused the enemy's total strength to be incorrect when the battle ended due to time running out during battle (old). ・Other minor fixes
2022.10.11update
・The world's credit is now displayed on the character screen. - Report logs can now be deleted all at once. ・The effects of the project "Auto Relationship" and the ability "Tea Master" will be updated Once every three months (every two months for Auto Tea Party 2 and every month for Auto Tea Party 3) ・In rare cases, officers who are different from the player's roots are hired by a clan officer Fixed bugs that appeared ・Other minor fixes
2022.9.30update
・At the time of inheritance, if the roots different from the predecessor are inherited made it possible for a civil war to occur ・If a civil war senior vassal becomes a sincere person instead, or if there is a difference in stone height with the head family, If it grows bigger, he'll ask you to end the civil war. ・Projects that have been researched at other bases in your territory The required amount of research has been reduced according to the number of completed bases ・Changed the initial value of the gun operation Lv depending on the base and age. -Added a command that can lower the merit of others with a strategy command ・Other minor fixes
2022.9.23update
・Added no life mode ・It is now possible for officers to die in combat, such as when they are annihilated in battle. -Fixed a bug where the ability growth of CPU allied officers in battle did not work. ・Other minor fixes
2022.9.17update
・Only the face can be changed on the character making screen. ・Provisional implementation of some suggested commands for military commander play ・Increased the recovery of soldiers' physical strength when staying at the base. ・There is no upper limit to the governor proficiency level when playing a warlord.
・If your base has less than 1000 troops and zero morale when attacked by the CPU At the moment of sortieing, it disappears, and the unit becomes the "Oda clan (faction number is 0) troop strength 0" unit. Fixed bugs ・Fixed a bug where the game occasionally crashed (or stopped) when executing ability growth. ・When omitting battles with miscellaneous soldiers in a battle, the miscellaneous soldiers will cooperate with the commander's troops, Fixed a bug where the battle with the commander unit was omitted in some cases
[important] ・It may not be compatible with the previous data due to the increased number of variables to be saved.
2022.9.9update
・Add project ・Abolished the function that can automatically judge the truth when receiving a report (made it a project effect) ・Even if simple battle is selected, if the enemy is destroyed, 1-20% of the opponent's money will be taken away. -Fixed a bug where some CPU units were immediately destroyed under certain circumstances during battle. ・Replacement of images of some warlords ・Changed officer placement in some scenarios ・Other minor fixes
[important] ・It seems that an error will occur if you load past save data due to the increase in the number of variables to be saved.
2022.9.4update
・Increased the number of basic soldiers per unit during battle from 300 to 500. ・The judgment of the lord of the castle that was attacked by the enemy "Fixed because it did not behave as intended ・Added abilities ・Other minor fixes