We've teamed up with Brawlhalla to release our first ever crossover skin! Turn Maypul into the Legend Ragnir with this fiery alternate skin, including all new art and sound effects.
Check out the video below to learn more about how this crazy collaboration even came about:
https://youtu.be/LOLu4NpEeWw
Full details on Ragnir Maypul can be found on the Steam store:
For more on Ranno Wu Shang visit: http://www.brawlhalla.com/news/brawlhalla-patch-3-09/
Rivals of Aether and all DLC 50% off for Winter Sale
It's the Steam Winter Sale and you can now save 50% on Rivals of Aether, Ori and Sein, and Ranno and Clairen this holiday season. This is the first time the character DLC has ever gone on sale, so if you've been on the fence after our free weekend now's the perfect time to pick them up!
Patch 1.2.3 - Work Hard, Replay Harder
It's the holiday season so we're getting into the spirit early this year. Patch 1.2.3 brings the gifts of new seasonal colors, replay controls, some surprise stage skins for Ranno and Clairen, and more.
Seasonal Christmas Colors
It's that time of year again and the seasonal Rivals colors are back. Share the Christmas spirit with your opponent in any mode (including ranked) for a limited time.
New Feature - Replay Controls
We've added tons of controls to make viewing replays easier. You can now change the game speed, toggle frame advance, show hitboxes, DI lines, toggle the HUD, and even take control of the replay right from the pause menu.
Whether sharing some perfect slow-mo moments with your friends, or studying replays for some tournament practice, these added controls should be a big help. More replay options are planned for future updates as well.
New Content - Ranno and Clairen Stage Skins
Ever since we released Ranno and Clairen, people have been clamoring for stages from their homelands to get a glimpse into what they're like. Today we're pleased to announce that if you own Ranno and Clairen, you now also own both of their stage skins.
Set on Merchant Port and Fire Capital respectively, each skin brings new life (and an awesome new soundtrack) to these old favorites.
Full Patch Notes
There's plenty more going on in this patch as well. If you're interested in balance changes and other gameplay fixes, you can find those listed over on our full patch notes article.
Let us know what you think of the new features along with any other thoughts in the comments below! As always, thanks for playing.
If you haven't gotten a chance to play them yet (or the free tutorials aren't long enough) now's your chance to give them a shot. See you online for this special event!
Patch 1.2.2 - Money Match Me, Bro
Ranno and Clairen have been out for 3 weeks now - amassing over 465,000 games played and multiple tournaments under their belts (or collars). As we've been working through the occasional bugs and listening to your feedback, we feel we're at a good critical mass now to release a new patch. Read on for bugfixes and balance changes you'll be seeing in 1.2.2.
New Feature - Money Matches
Got some extra Aether coins? Now you can challenge other players in exhibition or friendly games to a money match. Wager anywhere from 100 - 9,999 coins and battle in up to a best-of-9 to determine the ultimate winner.
If you need some Aether coins to wager, you can earn them by playing any game mode. There's even bonus gold from tutorials.
Full Patchnotes
Bugfixes
As a byproduct of a change last patch, Ori was able to avoid being stunned by an opponent's parry after dash attacking. We've fixed this along with a few other small issues.
Everyone was scared of the sword, but it turns out The Poisonous Pacifist might have been the one to look out for all along. To keep this monk centered, we're toning back a few of his hitboxes and knockback values, as well as giving him some quality of life changes on dair, tongue, and sweetspots.
<*>Nair startup increased from 2 > 3 frames.
<*>Nair knockback scaling decreased from 0.7 > 0.6.
<*>Nair hitbox size reduced.
This was shrunk to remove most of the disjoint.
<*>Fair spike hitbox size reduced.
This was reduced because the spike hitbox was too easy to land. It was even big enough to cause problems when you wanted the normal hit but got the spike instead.
<*>Fair spike knockback decreased from 7+0.7 > 5+0.9.
This reduces the base knockback at lower percentages while increasing it at higher ones. We want this move to still be strong but not absolutely demolish people at low percents.
<*>Bair startup increased from 3 > 4 frames.
<*>Bair sweetspot size reduced.
Players would often accidentally get the sweetspot when trying to get the reverse hit.
<*>Bair sweetspot now changes which visual effect and sound effect is displayed after 5 frames to reflect the knockback decay.
<*>Dair final hit knockback angle increased from 80 > 90 degrees.
<*>Dair final hit damage increased from 3 > 4.
<*>Dair final hit knockback scaling reduced from 0.4 > 0.25.
These Dair changes are intended to make the move easier to combo and follow up with.
<*>Ustrong recovery (on hit) increased from 20 > 23 frames.
<*>Ranno no longer falls through platforms after whiffing Fspecial.
<*>Tongue can no longer detect collision with invincible enemies.
<*>Tongue active window reduced from 24 > 19 frames.
<*>Ranno now receives extended parry stun when his tongue is parried.
<*>Bubble time per stack reduced from 45 > 40 frames.
<*>Ranno's collar now flashes white while Nspecial is fully charged.
<*>Tongue now shows its collision box when hitboxes are visible.
<*>When tongue touches an opponent but fails to reel them in, Ranno no longer goes into special fall.
While people have alternatively adored/struggled with our third sword character since Wrastor, Clairen overall is pretty cool. This patch we're moving a little bit of her power away from some of her non-tippered attacks, as well as reducing active frames on others. Our goal is to make good Clairens shine through exceptional spacing.
Nothing to see here, just a little fix to some clone issues.
Let us know how you like the new characters along with any other thoughts in the comments below! As always, thanks for playing.
Patch 1.2.0 - Ranno and Clairen Release, Halloween, Ranked Season 3, and more
New Characters – Ranno and Clairen
Ranno, The Poisonous Pacifist and Clairen, The Flame’s Salvation are now available on Steam! These Rivals come as a DLC two pack and can be added to your roster for $4.99.
Ranno is our third Rival to represent the water element while Clairen fights with the power of flame and plasma. Pick them up today on Steam or try them for free in their tutorials accessible through the solo menu in game.
Halloween Seasonal Colors
The Rivals are ready for Halloween with festive costume colors available in all gameplay modes. Be on the lookout for spooky Orcanes and mummy Maypuls as you scare your way through ranked and exhibition.
Ranked Season 3
Patch 1.2.0 marks the beginning of ranked season 3 for the online ladder. This means that everyone gets a clean slate and fresh climb starting at 1000 ELO in ranked mode. All records from last season have been immortalized on the Steam leaderboards, and new icon rewards will be available to you depending on the rank you achieved.
Congratulations to everyone who secured medal placements (bronze players at 1200+ ELO, silver at 1500+ ELO, and gold at 1800+ ELO).
Balance Changes and Bugfixes
We've got balance changes and bugfixes that are much easier to read in long form over on our website. If you're interested in the detailed notes broken down by character, head over to http://www.rivalsofaether.com/blog/?p=2428
Character Reveal: Clairen, The Flame's Salvation
This weekend at GT-X we revealed our newest Rival – Clairen, The Flame’s Salvation. She’ll be joining Ranno on Steam in a two-character pack on 10/17/17 for $4.99.
https://www.youtube.com/watch?v=jGLgSZTmUVU
Profile:
Clairen is a seasoned warrior from a distant future where both Zetterburn and Forsburn have vanished and never return. In her time, Loxodont grew to become a powerful emperor and expanded his domain over nearly all of Aether. Through the years the fire people lost their connection with the flame and could no longer control it. To offset this, their soldiers were issued plasma weapons as the Fire Empire became reliant on technology to retain its power.
One young girl realized she could still control the flame and plasma. After enlisting in the Imperial Guard, she hatched a plan to destroy the endless Loxodont hoping that it would return the flame to the people. But Loxodont had grown invincible over time and his corporeal form was replaced with fortified machinery. Clairen was defeated in the throne room and was set to be executed. But there were others who also despised Loxodont, and Clairen’s bravery motivated them. An unlikely ally helped Clairen escape using a machine to go back to a time when Loxodont was still vulnerable.
Now Clairen is on a mission in the past. To find the missing heroes that inspired her resistance and to destroy the endless emperor before he become invincible.
Elemental Powers:
Ionized Tip – Unlike the other future soldiers, Clairen manipulates her blade to be two-toned. The end of Clairen’s sword is super-charged, allowing her to stun enemies who are hit precisely with the tip.
Plasma Echo – Clairen dashes forward with her Side Special to quickly escape. The deadly plasma resonance left behind can damage enemies and even KO opponents with its sweet spot.
Energy Field – Performing a Down Special right before an attack hits Clairen will trigger her energy field. This field damages and pushes other Rivals away on activation. The zone that remains will nullify all projectiles that try to enter it.
Gameplay:
Clairen plays like a sword fighter you would find in other platform fighters. Her blade is much longer than Forsburn’s dagger and she relies on disjointed hitboxes in order to keep her opponents at bay. Clairen excels at medium range but can struggle at both close and far ranges from her opponents.
Clairen’s Ionized Tip is a critical aspect of the character that players will have to master. When spacing her attacks correctly, she gets stronger knockback and can stun her opponents which opens up combos that are only possible by using the tip of the blade. Players can see clearly when they landed the Ionized Tip by the plasma stun effect that envelops their opponent.
Finally, Clairen’s Down Special is her Energy Field. This ability is the first counter in Rivals of Aether with a truly electrifying result. When successful, Clairen spawns an Energy Field that makes up for her lack of projectile. The field creates a large null zone that destroys all enemy projectiles inside it.
Clairen and Ranno join the roster on October 17th!
Clairen, the Flame's Salvation, joins the Rivals of Aether roster! Check her out in her reveal trailer below:
https://www.youtube.com/watch?v=jGLgSZTmUVU
And if you missed the reveal for Ranno, you can check him out here:
https://www.youtube.com/watch?v=pdq740fS6jo
Both characters will be available in a DLC Two-Pack on October 17th!
Tune in for our Character Reveal this Sunday at GT-X!
The Rivals team is going to be in Salt Lake City this weekend at GameTyrant Expo, and we've got something exciting planned. Along with our tournament we'll also be unveiling the next Rival in the Vivint Smart Home Arena.
We expect this to be any time between 3MDT - 4 MDT depending on how long Smash 4 goes.
If you're not able to tune in live on https://twitch.tv/vgbootcamp, make sure you keep an eye on our social accounts since we'll share the trailer there too!
Patch 1.1.2 - Ori and Sein Now Available
Today is a monumental day for Rivals of Aether players everywhere. One of the most prevalent questions of our times ("When's Ori?") can finally be answered. That's right, Ori is now.
Ori and Sein bring their abilities learned throughout Ori and the Blind Forest and put them to the test in Rivals of Aether. While Ori works to Bash, Stomp and Glide their way to victory, Sein can use the Spirit Flame or the Charged Flame to put enemies between a rock and a hard place.
The new Spirit Tree stage comes with both a casual Aether version and competitive Basic version. On the Aether version, players will have to look out for Kuro as she dives toward the screen, striking those who have not taken cover under the platforms. Gumo, a fan favorite from Ori and the Blind Forest, also makes an appearance on the Aether version of the stage as he moves a platform around. Competitive players can play on the Basic version for a fair fight while enjoying some great music inspired by Ori and the Blind Forest.
If you want to try Ori and Sein before you pick up the DLC, head over to tutorial mode to give them a test run.
We’ve made lots of changes since our last major patch, so a few screens you’re familiar with might look a bit different. We’ve also updated dev mode to fix some of the moves that were outdated along with some other quality of life changes.
Zetterburn has been seeing a lot of play lately at the highest level. While his strong offense on stage is something we intended, we think his recovery options off stage are a little too good right now, especially when that was supposed to balance out his strengths.
Orcane was perfect last patch and has been perfect for a long time. However, he is now EVEN MORE perfect after we decided to add 1 more damage to his Dair hits.
We've given Wrastor a little more kill power on his Fstrong's sourspot. He also got a visual upgrade on his Ftilt to give him the style he deserves.
Kragg is a simple Rival who doesn't need much. With the addition of his Burrito skin and this rock throw change below, he's one happy bug.
Forsburn's specials are really cool right now and hitting all of our marks for a deception based character. Some of his other moves however were a little lackluster, so we've decided to make a few changes that give him more options.
Even with the addition of Ori, Maypul is still the fastest Rival around. We've cleaned up a few of her hitboxes this patch to make certain moves match their animations better.
Absa has started to show up consistently in tournaments which is nice to see. We've made a few QoL changes to her in addition to making Ftilt1 slightly harder to abuse, since the move shouldn't be so good that it's all she wants to do.
Etalus's presence on stage is big and that's just how we like him. We've made a small change to ice armor this patch to keep him from getting overwhelming.
Thanks for playing, and we hope everyone enjoys Ori and patch 1.1.2. If you're looking for some more Rivals action this weekend make sure you tune into Shine to watch the top 8 on twitch.tv/BigBlueGG at 9EDT / 8 CDT/ 6 PDT.