Dear defenders of the sky land of Riventall, we have a completely new challenge for you! If you complete the Morning and Noon levels perfectly in Fallen Fortress, you will gain access to a new challenge. Plus, we've increased the difficulty level, so we hope you'll have fun figuring out new strategies and discovering new secrets :)
We send a lot thanks to our friend Ramón Wilhelm, thanks to whom you can now play TailQuest also in German. Thank you Ramón!
Version 1.2
New challenges: - We have added a challenge to "Fallen fortress" level, solve Morning and Noon variants perfectly to unlock harder "challenge" evening stage
New languages: - German language has been added
Bug fixes: - We have fixed an issue that caused for double tower to be overpowered on lower difficulty levels
Big Update, Exciting News, and a New Language: Hungarian!
Introducing a new level called "Green Meadows Evening"! This bonus level is designed for those who enjoy a real challenge. Test your skills and see if you can defeat the Nand Army! The difficulty levels of "Green Meadows Morning" and "Green Meadows Noon" have been reevaluated and adjusted to be slightly more user-friendly. From now on you can choose the Hungarian language! Thanks for the translation to our friend sztrovacsek!
Bug Fixes and Other Improvements:
The gameplay menu now features a slightly darker background.
The co-op level will no longer start at half the screen with strange artifacts.
An issue with incorrect Nell/Nelly animations randomly playing during co-op has been fixed.
The default zoom setting in co-op has been improved.
Enjoy the update and we look forward to seeing you in the next big update! :)
Update notes for 10 June
We have just released version 1.0.8 with improvements for cooperative play! Here are the changes: - Fixed an issue where the split camera was disabled if one of the players was inside the secret and the right trigger was pressed on the gamepad. - Increased the camera distance slightly when entering a secret in cooperative mode to ensure players have a better view. - Improved the camera splitting mechanism for a swifter re-join transition.
In the past few days, we have also released several bug fixes and additional improvements. Here's a summary: - Set the default proposed difficulty to Guardian instead of Veteran. - Fixed a movement block issue on gamepad during the first play session after the first tutorial level. - Replaced the black screen at engine startup with loading information to reassure players that the game is loading. - Fixed the incorrect the wave number information (lower-left corner of the screen during gameplay). - Few fixes for missing Polish translations. - Resolved sporadic issues with not being able to hide the "Controls help screen"
1.0.04
We just made sure the suggested difficulty setting is "normal" not "hard", enjoy! :)
TailQuest: Defense release and what's next!?
We are thrilled to announce the long-awaited release of TailQuest: Defense, the result of years of dedicated development by our micro team of two. Dive into the game now and don't hesitate to provide us with valuable feedback if you encounter any issues.
What's on the horizon?
We have an exciting roadmap of new content and improvements scheduled for the coming months. As we continue to enhance the game, we plan to raise its price. Seize the opportunity to get it now at a lower cost and dive into unique world of TailQuest 🙂
Your support means the world to us, and we can't wait to share the upcoming updates with you. Stay tuned and enjoy!
TailQuest - Announcement of the release date
Yes, it's official! 🥳🥳 TailQuest defense will be released on June 1, 2023! 🥳🥳
2 people, 5 years of development, one dream... the game will be released soon!
For many years, we have been creating games in a micro-team, usually just my husband and me. After years of working together, we understand each other almost without words, know each other's habits, and our workflow. This is a solid foundation on which to build something great.
We've always made small games suitable for our small team, but a few years ago, we wanted to create something more complex. So the idea was born to create a tower defense game in a tiny 3D world and add a secret quest to it.
We had experience using the LibGDX library, and we've been experimenting with the GODOT engine for a while, so we chose Godot Engine for our project. Why GODOT? Because it's open source, because it works well on linux, and because we can be part of an amazing community :)
When we started working on TailQuest, version 2.0 of GODOT had just been released. Yes... it was a long time ago!
In the beginning, our game was controlled by touch or mouse cursor. But when Nintendo Switch came out, we thought, "hey, maybe it would be fun to do tower defense for consoles!" So we changed the game to be controlled by the player's character instead of the mouse cursor. This changed a lot of things in our design, but the core principles remained the same - tower defense and secret-seeking.
We had to change a lot of things in our game at this point, such as the design of the towers and levels. In the first version of the game, the towers had eyes with which to track enemies. But when the cutest character in the game appeared, we realized that towers with eyes were too much. Old Towers:
and new towers:
Creating a cute character wasn't easy for me because I'm not a great graphic designer, but I'm stubborn. So I stubbornly created new versions of the character.
The level design also had to be designed differently now - now every place and every secret had to be designed so that you could just walk into it. This may not sound like a serious problem - but it changed a lot and made the project suddenly our biggest project in life. Anyway, that was one of the reasons :)
My hand drawing skills didn't help much either - my drawings are terrible!
But it's not that important, really. I really like to draw my concepts by hand - it allows me to organize my thoughts and ideas.
So... if you're not very good at drawing, don't worry, you'll be fine!
After 5 years of development, our game looks completely different than at the beginning :)
remember to add TailQuest to your wishlist! Have a nice day!
TailQuest GDC 2023
This is big! We are going to GDC! If you want to meet us, visit the Godot Engine booth, use MeetToMatch, or just write to us! We will be happy to meet you! :)
Demo Update - 26 November 22
Hi everyone! We've made a small update that will greatly improve the gameplay experience. We hope you will like it :)
the camera in two-player platform mode has been fixed
removing free grains and adding more gold instead
fixed cannon bug after fall
the menu on the TV has been improved
rebalance all enemy waves.
Currently, among other things, we are working on a new version of the tutorial, which will allow you to better prepare for the fight. Stay tuned!