Adding some basic things suggested by the community!
The reload time for fusion bomb towers has been reduced from 120 seconds to just 10 seconds;
The explosion warning is only shown 1 time during gameplay;
The "PICK UP THE GOLD" warning is only shown 1 time during gameplay;
The information "Get Close To Highlight Areas" has been removed to make the interface cleaner;
Fixed the number displayed over the maximum amount of vehicles that can explode without gameover;
The accuracy of the turret weapons increases with each upgrade;
Now you only need to release the vehicles once. At the end of each wave they are released automatically.
WATCH THE DEVELOPER PLAY
The game mixes elements of the roguelike and tower defense genres, where you can either strategize while you play, or just accept the bullet hell to come. All this in the best retro pixelated graphics style, to give you a great nostalgic feeling while playing.
WATCH THE DEVELOPER PLAY
The game mixes elements of the roguelike and tower defense genres, where you can either strategize while you play, or just accept the bullet hell to come. All this in the best retro pixelated graphics style, to give you a great nostalgic feeling while playing.
WATCH THE DEVELOPER PLAY
I'm trying to become more powerful
First update based on feedbacks!
Vehicle does not stop when touching the rear;
Game freezes only 1 time informing to collect the coins;
Game freezes only 1 time informing about how many cars can explode;
The ax is now tuned!
More updates soon! Have an idea about what you can improve? Tell me in the Steam community!
WATCH THE DEVELOPER PLAY
I'm trying to become more powerful
WATCH THE DEVELOPER PLAY
I'm trying to become more powerful
WATCH THE DEVELOPER PLAY
I'm trying to become more powerful
Watch the Developer Play
Any questions and feedback are welcome. I love receiving new ideas that can be added to the full version of the game!