Roady Life cover
Roady Life screenshot
Genre: Simulator, Strategy, Adventure, Indie

Roady Life

1.0.1.4 Hot Fix


  • Fix trailers sometime not respawning when loading a game
  • Fix issues with IWA Transport colliding with ground
  • Add Commercial/Industrial zones and Transport station to the Industry shop
  • Tweak IWA center of mass (all versions)

1.0.1.3 Hot Fix


  • Add a traffic amount settings in Game settings (allow disabling traffic or choose between light/normal/heavy traffic)
  • Ensure all AI vehicles stop when colliding player vehicles
  • Improve AI vehicles colliding anticipation
  • Fix vehicle logo not restored when loading a game
  • Fix margin research unlocking two levels at once
  • Ensure industry output tanks can't stay full for a too long time
  • Industry owned by players will not slowly fill
  • Tweak mission objectives on "Hoochewan Hills" map

1.0.1.2 Hot fix


  • Fix invisible landscape on Hoochewan Hills map
  • Rename iron mines on Hoochewan Hills map
  • Slightly increase traffic on Istia map
  • Improve trailers attachment on Val102 truck
  • Cap maximum requested amount on contracts

1.0.1.1 Hot fix


  • Fix commercial zone not accepting some inputs on Istia map

Patch 1.0.1.0

First of all, thank you very much for your support!
Releasing my first game has been a very exciting journey, and this is just the begining.

Here come the first patch for Roady Life: This udpate will fix many issues encoutered by players.

I'm still working on fixing bugs, and will also start soon adding more content, including some very cool player's suggestions!


Detailled change log for this update:

Stability:
- Fix a crash when entering a vehicle after completing a convey mission

Bug fix:
- Fix "enter vehicle" interaction still shown after completing a convey mission
- Fix industry content display not always showing when entering zone
- Fix loading an existing game filling industries tank too much
- Fix map missions not triggering if saving/loading during a mission
- Fix car workshop not always showing the right repair price
- Fix car workshop not cleaning the list of reparable vehicles
- Fix small trailer accepting only two crates
- Fix emptying/filling interaction not always showing
- Fix gimbal lock on vehicle's camera
- Fix current convey missions broken when loading a game
- Fix broken down vehicles broken when loading a game

Multiplayer:
- Fix existing convey mission zone not shown on client when joining an existing game

Changes:
- Decrease TUCA-CR crate capacity to 2
- Increase all trailers tire's grip
- Add a dark background under current missions display
- Tweak Food processing plant recipe and tank size
- Slow down contract difficulty increase over time

Istia map:
- Fix some collectables location
- Rename a "Text" road sign

Hoochewan Hills map:
- Polish landscape and zones
- Automatic barrier on tunnels also open for players
- Reduce AI traffic speed
- Rename some areas

Roady Life has a release date!

Roady Life will be released on May 27, 2022 !

That's exactly three weeks from now, and here's what will keep me busy until then:

  • Polish existing content and push some more into the game!
  • Test, debug, rince and repeat...
  • Performance optimizations to make sure the game will run as smoothly as possible
  • Improve the in game help/tips/tutorial to guide you on your first steps


I'm really excited about this incoming release, which marks an important milestone, after two years of work on this game.

An important milestone, but not the last one, given all the additionnal content I already want to add after the release... but it's too soon to talk about it!

More on this later!