| Note | Status |
|---|---|
Attachments will now be ignored when grouping a selection containing Attachments and Parts. | Live |
Removed non-user facing Lua Settings from Studio settings. | Live |
Updated SocialService’s invite prompt to accept gamepad and keyboard controls. Users can navigate with WASD or Thumbstick to select entries and use Gamepad’s ButtonA or Keyboard’s Enter key to send an invite. They can dismiss the menu with Gamepad’s ButtonB or Keyboard’s Backspace. | Live |
Lua Draggers Rotate Dragger will no longer throw an error when rotating exactly edge-on after aligning your view with the view selector. | Pending |
Improved vehicle cameras. | Live |
Typed Luau: Better analysis feedback for errors in function calls. | Pending |
Improved debugger stepping behavior through while loops when the loop body ends with an if…then statement. | Live |
| Note | Status |
|---|---|
Removed remaining legacy Game Options settings. | Live |
Removed some defunct network settings, and corrected a long-outstanding typo in another. Incomming -> Incoming Replication Lag. | Live |
Added ChatService API for toggling and customizing the new in-game bubble chat. | Live |
| Pending |
Added DoubleSided in MeshPart. When enabled both faces of polygons in the MeshPart will be rendered. | Live |
Changed | Live |
| Note | Status |
|---|---|
Controller dead-zone logic works again in Roblox Studio, so users using a mouse while having a game controller with stick drift plugged in will no longer experience cursor flickering to the center of the screen. | Live |
Fixed an issue with copy/pasting Decals and Textures when Face dragging is enabled. | Live |
Fixed the WaitForChild spam in the output window. | Live |
Fixed loading screen freezing on mobile when joining a game that’s full. | Live |
Fixed | Live |