Robo Oh cover
Robo Oh screenshot
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Robo Oh

【Rock'em Sock'em ROBO OH #3】October 30th - 8pm EST



ROBO OH Online Tournament
🌛October 30th - 8pm EST
Host: https://twitter.com/mrmkl_ https://www.twitch.tv/mistermkl
Parsec Ohio server

Is your robot strong? I hope you'll join the fight !! All players, spectators welcome !!

It is the third tournament series of Rock'em Sock'em ROBO OH !! We'll feature at "Niche Fighter Fete" large 3-days indies event.

・ROBO OH open tournament registration ( https://challonge.com/FeteRobo )

・"Niche Fighter Fete" event information ( https://631e7bc55b26b.site123.me/ )

Tournament viewing will be streamed ( https://www.twitch.tv/mistermkl )

See you at the event !!

"Training Room" "Top Damage" Leaderboard Series New Seasons

📣14:00 JST 00:00 CST we'll reset "Training Room", and "Top Damage" leaderboard series and begin new seasons. Thank you !!

2.2



Bonus Update!

General Changes

    ● Many character graphics and animations improved or retouched

    ● Many character ending graphics retouched

Fighting Mechanics Changes

    ● Projectile Invincibility changed to Projectile Resistance: Invincible to standard projectiles; Overdrive or Super projectile damage reduced by half

Character Changes

    ● MEGASTAR: Super Moon Shot projectile size increased by 50%, startup frames reduced from 19 to 4

    ● NEKOGAMI: Dive Kick renamed to Shadow Kick, added visual blinking effect and projectile resistance 6~999f

    ● DRAGONOH: Final strike of Claw Combo now moves forward, new collision boxes. Fireball projectiles now generate slightly more forward. Flame Breath projectiles now generate slightly more forward and downward

    ● MASAMIOH: Command Heavy Attack hitbox moved forward, movement removed, knock back reduced from 8 to 1, hitstun increased to 25. Masami Spin movement increased for Heavy and Overdrive version, and Overdrive version now has projectile resistance 11~40f

    ● AUTOFIVE: Retracting Flight projectiles now deactivated 5 frames earlier; Light Retracting Flight now attacks with helicopter arm, recovery frames increased by 20

    ● YUMELODY: Standing Heavy Attack has new collision boxes. Crouching Heavy Attack hitbox reduced slightly. Jumping Heavy Attack has new collision boxes, damage reduced from 60 to 30, now remains active until landing

    ● SUTEKISS: Standing Heavy Attack has new collision boxes. Crouching Heavy Attack hitbox reduced slightly. Jumping Heavy Attack has new collision boxes, damage reduced from 60 to 30, now remains active until landing

    ● GRANDSKY: Energy increased from 650 to 700. Overdrive Payload now fires 2 total projectiles, projectile damage reduced from 110 to 55

    ● HEAVYTEX: Howdy Light and Heavy versions can now be performed, but it is just a friendly gesture!

    ● UCHUZINE: Aliens have gained Otherworldly Power: regenerate Overdrive meter slowly!

    ● SHIPPOOH: Aliens have gained Otherworldly Power: regenerate Overdrive meter slowly!

    ● MAXCYBER: Cyber Drop Kick renamed to Cyber Shadow Kick, added visual blinking effect and projectile resistance 6~999f. Command Heavy Attack now depletes the opponent's Overdrive meter!

    ● DIMCYBER: Command Heavy Attack now depletes the opponent's Overdrive meter!

ROBO OH Special Store Now Open!



Feature 4 T-Shirts Design by Foxy🦊



【PV】
https://youtube.com/watch?v=M6BZdPtKWEA
You can go to Japan store, or International store to get it

Let's express indie game fashion and ROBO OH !!

2.12

Feature: New Wide Border Options

    ● Construct your favorite wide border! Choose a pattern, pattern color, and stickers!



Feature: Attract Mode

    ● Character statistics and demonstrations will now play continuously while the Title Screen displays the "Press Start" message



Bug Fixes

    ● Corrected issue where UCHUZINE Uchu Ball would sometimes not collide with a close opponent when shooting to the left

2.11



Place your rank in Story Mode or Endless Mode - any difficulty!

Or, perform combos of 300 damage or more to place at Top Combo - any character!

Over 20 Leaderboards available!

General Changes

    ● Additional Steam Leaderboards added to the game

    NOTE: Top Combo categorized by character. Top Combo must consist of 2 or more hits, 300 or more damage. Highest damage combo per character will be recorded

    ● In the Program Menu, Leaderboards are now a separate item from Achievements

【ロボ王】大会 K&K CUP ! 6月11日



🌛6月11日(土)22:00より
ホスト: https://twitter.com/Kai_esportsClub https://twitter.com/inazumakakato
・日本のプレイヤーに限定しています。For Japan players.

ロボ王の大会を開催します!
参加したい方はDM( https://twitter.com/Kai_esportsClub )にて受け付けております!ルール等は下に記載します!

・Steamのリモートプレイ機能を使用したオンライン対戦で行います。(ネット環境必須)
・キャラクター変更はあり
・2先トーナメント
・当日は早めに集合し、ラグチェック等を行います。

その他分からないことがあれば聞いていただけると答えます!( https://twitter.com/Kai_esportsClub )

2.1



Feature: Collaboration hidden event!

    ● ROBO OH in collaboration with Uchu Mega Fight introduces a new major event in Story Mode!

    Hint: The event can be accessed with any character on any difficulty, when meeting an objective of one of the previously released achievements during Story Mode!

[previewyoutube="XyIIH2_18gs;full"]

Feature: New character colors

    ● Two additional colors available for every character! Hold Select button while pressing Confirm or Cancel to access third and fourth color

General Changes

    ● Additional Steam Achievements added to the game

    ● New wide border image option

    ● In Story Mode, opponents will now introduce themselves!

    ● Graphical improvements: Some characters now have improved sprites or animations. Impact bursts are now slightly randomized when drawn over the defender

    ● Game now defaults to Normal difficulty instead of Easy

    ● It is now possible to return to Character Select from the Stage Select screen

    ● Training Mode menu cursor will now wrap vertically

Fighting Mechanics Changes

    ● Specials, Super and Dash may now be queued in additional situations within a period of 16 frames or fewer: Performing a standard throw; After receiving hit while airborne but not knocked down; When in hitstun; When in blockstun

    ● In the corners, hitboxes that extend off the screen will now push the attacker backwards if the attacker remains grounded

    Note: This change allows many attacks to connect more easily, and expands combo possibilities

CPU Opponents

    ● Opponents now have a greater chance to block certain overhead attacks

    ● Opponents now have a greater chance to defend themselves or counter attack after exiting a blockstun or airborne knockback status

Character Changes

    ● RINGKING: Increased full invincible frames of Overdrive Dashing Uppercut from 1~5 to 1~6

    ● NEKOGAMI: Increased full invincible frames of Overdrive Rolling Ball from 1~5 to 1~6. Super Neko Shot now fires 4 consecutive mid-range projectiles, together inflicting identical damage to the previous version

    ● DRAGONOH: Increased full invincible frames of Heavy Dragon Punch from 1~5 to 1~6. Yellow Fireball has evolved to Flame Breath: Light Flame Breath fires 6 close-range projectiles, Heavy Flame Breath fires 4 short-range projectiles, and Overdrive Flame Breath fires 4 mid-range projectiles

    ● MASAMIOH: Increased full invincible frames of Overdrive Masami Spin from 1~5 to 1~10

    ● AUTOFIVE: Increased full invincible frames of Overdrive Combiner Dash from 1~5 to 1~6

    ● YUMELODY: Increased full invincible frames of Overdrive Chart Topper from 1~5 to 1~11. Reflected projectiles will now travel at least a minimum speed equal to that of Super Dream Shot

    ● GRANDSKY: Increased full invincible frames of Overdrive Airframe from 1~10 to 1~15

    ● HEAVYTEX: Increased full invincible frames of Overdrive Tornado from 1~10 to 1~11

    ● MAXCYBER: Increased full invincible frames of Heavy Cyber Dragon Punch from 1~5 to 1~6

Bug Fixes

    ● Corrected issue where if the game was reset during a certain period at the end of a round, BGM would not play properly

    ● Corrected issue where abilities which juggle would not do so after using it to attack an airborne opponent for the first time

ROBO OH x Uchu Mega Fight



Release this weekend
☀️3/27 9:00 CST🌛3月27日 23:00 JST

It's a pleasure to make another collaboration of ROBO OH and Uchu Mega Fight! The first works exchanged the characters of AUTOFIVE and UCHUZINE. This time, we'll deliver a special experience. There were certain challenges and the production time was longer than usual. It's ready to release. I hope you will be satisfied with the works and give each game a try!

ROBO OHとUchu Mega Fightのコラボがまた実現できて嬉しいです! 第一弾はオートファイブとウチュウジンのキャラを交換しました。今回は、特別な体験をお届けします。ある課題があり、制作期間が通常より長くなってしまいましたが 発売までこぎつけました。作品に満足していただき、各ゲームに挑戦していただければと思います!

This version will release with both the collaborative works and several updates to ROBO OH
今回のバージョンは、コラボ作品とROBO OHのいくつかのアップデートを含んでリリースされる予定です。

Uchu Mega Fight: uchuzine.com/umf/

Follow twitter.com/FoxyBoxyGames for frequent postings!

ROBO OH x Uchu Mega Fight



Previously ROBO OH collaborated with Uchu Mega Fight* adding the guest character and cute alien UCHUZINE, while AUTOFIVE blasted off to the UMF world. I'm happy to announce a 2nd collaboration with Uchu Mega Fight scheduled for release next month!

前回、ROBO OHはUCHU MEGA FIGHTとコラボし、ゲストキャラとして可愛い宇宙人UCHUZINEを迎え、AUTOFIVEはUMFの世界へと飛び出しました。来月には、UCHU MEGA FIGHTとのコラボ第2弾が実現します!

In the meantime, why not try AUTOFIVE in Uchu Mega FIght!
Uchu Mega Fight uchuzine.com/umf/

Follow twitter.com/FoxyBoxyGames for frequent postings!