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Genre: Shooter, Role-playing (RPG), Simulator, Indie

Robocraft

Upcoming Maintenance Scheduled for 11:00AM UTC+1 On 23rd April 2019

Hello Robocrafters!

We will be entering maintenance at 11:00AM UTC+1 later today. This will be to remove the increased team size event that ran over the weekend. This maintenance should last no longer than 20 minutes.

Build, Drive, Fight
ReelBigKris

8 VS 8 Now Live!

Hello Robocrafters!

Earlier this week we shared details that we will be temporarily increasing team size from 5 to 8! We received a large number of comments from players to make this happen and has been received positively from many players thus far!



Why are we doing this?


A vocal number of you had commented on increasing team size and we wanted to open this up to a wider number of players. We will be watching what players do, how many AI are placed into games and how many of you come to play Robocraft during this limited time event! If you want to see the team sizes increase, make sure you play this weekend and let us know what you think via social media and our forums.

Team Deathmatch has had a slight increase in kills required for victory due to the increase in team size. A team must now destroy 25 robots to win!

Do consider that there may be an increase to queue times and a possibility of more AI in games. We’ll be keeping track of these via our own tools throughout the weekend.

8 vs 8 ends on the 22nd of April, so go play it now!

In addition, we have also made some balance changes based on community feedback, see the details below:

WEAPONS



LASER

  • No Changes

PLASMA

  • 5% Decrease (NERF) in Damage per Shot

RAIL

  • No Changes

NANO

  • 5% Decrease (BUFF) in Energy per Shot
  • 5% Increase (BUFF) In Projectile Speed

AEROFLAK

  • 5% Increase (BUFF) in Damage per Shot
  • 5% Increase (BUFF) in Damage per Stack
  • 5% Decrease (BUFF) in Energy per Shot
  • 5% Increase (BUFF) in Projectile Speed

SEEKER

  • 5% Decrease (BUFF) in Energy per Shot for T3 Seeker

ION

  • 10% Decrease (BUFF) in Energy per Shot

CHAINGUN

  • 5% Increase (BUFF) in Damage per Shot
  • Increase (BUFF) shot per second by 1

MORTAR

  • 5% Increase (BUFF) in Damage per Shot
  • 5% Decrease (BUFF) in Energy per Shot

TESLA

  • 5% Increase (BUFF) in Health
  • 5% Increase (BUFF) in Damage per Hit


MOVEMENT



WHEELS

  • 5% Increase (BUFF) in Health
  • 5% Increase (BUFF) In Top Speed
  • Increase (BUFF) in Agility for Light Vehicles

TANK TRACKS

  • 5% Increase (BUFF) in Health
  • Increase (BUFF) In Agility for all Vehicles

MECH LEGS

  • 5% Increase (BUFF) in Health
  • Decrease (NERF) in Single leg Movement speed from 75% to 50%

SPRINTER LEGS

  • 5% Increase (BUFF) In Top Speed
  • Increase (BUFF) in Agility for Light Vehicles
  • Increase (BUFF) Jump Height for all Vehicles
  • Decrease (NERF) in Single leg Movement speed from 75% to 50%

INSECT LEGS

  • 5% Increase (BUFF) in Health
  • 5% Increase (BUFF) in Top Speed
  • Increase (BUFF) In Agility for Light Vehicles
  • Increase (BUFF) Jump Height for Light Vehicles

SKI

  • 5% Increase (BUFF) in Health
  • 5% Increase (BUFF) In Top Speed

HOVERS

  • Increase (BUFF) Agility for all vehicles
  • 5% Increase (BUFF) in Carry Mass

ROTORS

  • 5% Decrease (NERF) In Top Speed
  • Decrease (NERF) Agility for all Vehicles
  • 5% Decrease (NERF) in Carry Mass

WINGS

  • 5% Increase (BUFF) in Health
  • 5% Increase (BUFF) in Top Speed
  • Increase (BUFF) Agility for all vehicles
  • 5% Increase (BUFF) in Carry Mass

RUDDER

  • Increase (BUFF) Agility for all vehicles
  • 5% Increase (BUFF) in Carry Mass

THRUSTER

  • 5% Increase (BUFF) in Top Speed
  • Increase (BUFF) Agility for all vehicles (Spin-Up Time Reduced)

PROPELLER

  • 5% Increase (BUFF) in Top Speed
  • Increase (BUFF) Agility for all vehicles (Spin-Up Time Reduced)


ADDITIONAL CHANGES



HEAVY CUBE

  • 5% Increase (BUFF) In Health

ELECTROSHIELDS

  • 5% Increase (BUFF) in Health

BLINK MODULE

  • 10% Increase (BUFF) In Range

GHOST MODULE

  • 10% Decrease (BUFF) in Energy Consumption

EMP MODULE

  • 5% Increase (BUFF) in Deploy Range

WINDOWMAKER MODULE

  • 10 second Decrease (BUFF) In Cooldown Time
  • 2.5 Second Increase (BUFF) in Duration


Build, Drive, Fight
ReelBigKris

Robocraft World Cup Season 3 Sign Ups Now Live

Hello Robocrafters!

Season 3 of the community hosted Robocraft World Cup is nearly upon us! Slap your countries flag on your robot and queue up to engage in a competitive brawl to become the best! Join their discord to register as a player.

discord.gg/U7NSV9x

Once you’ve joined the discord read the rules, check if a team of your nationality exists and, if so, contact the captain of said team. If there is no team of your nationality but you want to play anyway, you can search for players of your nationality in the recruitment channel, if you have enough players you can create a new team.



Best of luck to everyone who enters! Freejam are still finalising the details of prizes for this event, but the Discord server will contain more news when it becomes available.

8 vs 8 event coming soon


The 8 vs 8 limited time event will launch in just a couple of days! For more info, read the announcement from the link below!

https://steamcommunity.com/games/301520/announcements/detail/3294855378038878088

Build, Drive, Fight
ReelBigKris

Increasing Team Size This Weekend!

Hello Robocrafters!

Last week we ran a poll regarding reducing the max party size in response to players being concerned with 5 man teams being pitted against smaller team sizes. There were several plans we had in mind but ultimately we had an overwhelming feedback to keep max party size to 5.

However, something else came from this poll while reading comments...



So we’re going to run a short experiment Over the easter weekend between the 18th and 22nd of April. All game modes will have their team size increased from 5 to 8!

8 v 8!


Starting from the 18th of April, all game modes in Robocraft will be 8 v 8 until the 22nd of April.



It is important to note some of the cons of bigger team sizes; we believe it may lead to longer queue times, looser matchmaking and perhaps more AI in games. Of course, we’re going to be keeping a very close eye on feedback from players during this period and will decide whether or not we should make the increase to team size permanent.

We’ll be sharing some more exciting news very soon... Let us know what you think of this experiment and we'll see you on the battlefield on the 18th of April 2019!

Build, Drive, Fight
ReelBigKris

First Ever Black Hole Image! New Item Added To The Item Shop

Hello Robocrafters,

Earlier today we entered maintenance for about 30 minutes. This resulted in just a couple of changes. We have adjusted lobby config settings to reduce the number of games with multiple robot tiers in them. Our second change is adding an item to the item shop. But we should go into a little more detail as to why we've added this item!

Yesterday the first ever image of a black hole was shared with the world, taken from the event horizon telescope ! We offer our congratulations to everyone involved in this momentous achievement!


Photograph: EHT Collaboration

To celebrate we are releasing both the black hole spawn and the black hole death animations on the item shop These will be available in the item shop until 21st of April, after then there will a random chance that they will appear on the item shop. Josh is giddy with excitement in seeing more players using this awesome effect.



I'm aware some players may be wondering why these items have been added to item shop when they were previously unlockable via RoboPass Plus, I wanted to reveal some further info.

We did not promise exclusivity on the items included within RoboPass Plus. We did inform players that they would make a monetary saving if they purchased Robopass, in the case of Robopass Season 1, we calculated the items value at $100 combined. The black hole death effect is currently valued at around $8.99 while Robopass Plus season 1 cost players just $9.99. Purchasing all of the cosmetics individually over time is possible, but can cost a significant amount and you will have to wait for them to arrive on the item shop.

To confirm, RoboPass Plus items will slowly roll out to the item shop, some purchasable via Cosmic Credits, others via Robits. But you'll make a greater saving purchasing RoboPass Plus during the seasonal period.

We'll have further news on future Robocraft features very soon. Stay tuned for more info. Until then;

Build, Drive, Fight
ReelBigKris

Note: I did not include information regarding the fact that Black Hole items will be available as a featured item on the Item shop until the 21st of April. After this period, these items will appear randomly on the item shop.

Robocraft Out Of Maintenance

Hi everyone,

Robocraft has left maintenance! The new build includes the following bug fixes.

  • All completed daily quests are now replaced each day.
  • Three daily quests are given to new users on login, rather than one.
  • Fixed missing sprites in inventory for Radar Jammers.
  • Emotigrams now appear in Pit custom games.
  • Users can no longer purchase RoboPass Plus multiple times.
  • Fixed an issue that caused emotigram audio to be offset.
  • Tapping V will now play the default emotigram, holding V will now open the emotigram wheel.
  • Clan player list now displays correctly if opened while in lobby queue.
  • Fixed missing localisation on the season 2 holoflag.


Build, Drive, Fight!
ReelBigKris

Upcoming Maintenence scheduled for 10:00AM UTC+1 April 2nd 2019



Hi everyone,

Robocraft will enter maintenance at 10:00 AM UTC+1 on the 2nd of April 2019 for one hour. This is to prepare a hotfix which will include the following bug fixes.

  • All completed daily quests are now replaced each day.
  • Three daily quests are given to new users on login, rather than one.
  • Fixed missing sprites in inventory for Radar Jammers.
  • Emotigrams now appear in Pit custom games.
  • Users can no longer purchase RoboPass Plus multiple times.
  • Fixed an issue that caused emotigram audio to be offset.
  • Tapping V will now play the default emotigram, holding V will now open the emotigram wheel.
  • Clan player list now displays correctly if opened while in lobby queue.
  • Fixed missing localisation on the season 2 holoflag.


Build, Drive, Fight
ReelBigKris


RoboPass Season 2 Out Now!

Hello Robocrafters!

RoboPass Season 2 is now live! Progress through 30 Grades to unlock awesome cosmetic items. This season is very much focused on several parts which have been present in Robocraft before, including the bunny pilot seat, jammers, radars and retro cubes!

There’s just one more item to reveal…

The Retro Mothership


Some veterans may remember this mothership bay from 2014! We have brought it back as an unlockable bay skin and edit area. Here is the classic old bay skin.



And here is the classic retro edit area



Over the past week we’ve revealed a bunch of unlockable cosmetic items here are just a few highlights:










Emotigrams


We also announced an entirely brand new feature, the emotigrams, which provides a different way to communicate with team mates and the enemy.



RoboPass will last three months and end on July the 1st at 11:00 UTC+0. This should give players plenty of time to progress through all the grades before RoboPass season 2 ends

RoboPass


This version of RoboPass is free for all players. They will be able to progress as standard through all grades but will only be able to unlock the following items for free.

  • Retro Cube
  • Bunny Holoflag
  • Cartoon Boom Explosion Death
  • Season 2 Holoflag
  • Heart Emotigram
  • 225,000 Robits
  • LOL Emotigram
  • Loot Crate Spawn


At any time, players of RoboPass will be able to purchase RoboPass Plus and their progress through the grades will be transferred to unlock any items they would have done up to their current grade

RoboPass plus


Available for $9.99 (or $4.99 for Premium For Life owners), RoboPass Plus owners will earn EXP to progress through all grades, they will unlock the items listed above from the free version and an additional number of cosmetics listed below:

  • Easter Egg Spawn
  • 22,500 Robits
  • Retro Edge Cube
  • Chicken Face Emotigram
  • Retro Corner Cube
  • Easter Egg Holoflag
  • Retro Inner Cube
  • Jammer Part Bundle
  • 100,000 Robits
  • Flower Vapour Trail
  • 150 Cosmic Credits
  • Spring Rod Part
  • Bunny Pilot Seat
  • 175,000 Robits
  • Spring Rod Part (Short)
  • 225 Cosmic Credits
  • Radar Part Bundle
  • Reciever Part Bundle
  • Retro mothership Bay Skin
  • 300,000 Robits
  • Warp Out Explosion Death
  • 300 Cosmic Credit Bundle
  • Warp In Spawn
  • Face Palm Emotigram
  • Egg launcher (Mortar)
  • Flipper part Bundle
  • 400 Cosmic Credit
  • Nuclear Explosion Death


Premium For Life Owners


Premium For Life owners will receive 50% off RoboPass plus and will also progress through grades at double the speed due to their double EXP perk. Find out more about Premium For Life from the following link:

https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/

Best of luck progressing through all the grades and unlocking all of these cosmetic items! This build also contains some significant changes to weapon and movement part balancing so we’ll be very interested in seeing what you think of these changes too!

See you on the battlefield

Build, Drive, Fight
ReelBigKris

RoboPass Season 2 Patch Notes



Additions/Changes
  • Added Strut Diagonal 3d L/R short variants
  • RoboPass Season 2
  • Emotigrams
  • EAC update


Bug fixes
  • Fixed a bug that caused the weapon upgrade prompts to appear on max power weapons
  • Skis now turn correctly
  • Fixed an issue where swapping to another screen while weapon power/rank bar is animating, you’ll be stuck with visual effects looping
  • Copying a robot into a bay that requires an upgrade will set both bays to the same CPU limit
  • Fixed an issue where players were not receiving Robits when users play with their CRF robot
  • Fixed an issue where if you receive a ‘rate this robot’ dialogue after battle, the loadout slots in the info panel will be incorrect.
  • Clans can no longer have Chinese or Russian characters.
  • You can no longer select weapons in the robot info panel while in edit mode
  • Improvements to handling when reversing with tank tracks
  • Neon cube no longer appears in the tutorial inventory


Balance changes
We've made a bunch of changes in regards to balance. Most of the changes have been done to weapon and movement parts based upon the community feedback polls we've been running. Other changes have been made to make it easier to experiment with F=MA using light and heavy cubes by bringing their tier down to match that of medium cubes. This mean your light robot won't be forced into higher tiers anymore. As well as all of this, we've made changes to increase the TTK (Time to Kill) which has addressed two requests from the community provided to us in the additional feedback section; Increase TTK and Give cubes more health."

Read the full balance pass notes by visiting the link below:

https://steamcommunity.com/games/301520/announcements/detail/1827805804457687417

1 Day To RoboPass - Emotigrams!

Hello Robocrafters! Today we’re revealing a brand new feature to Robocraft. Emotigrams!

What are Emotigrams?!


They are a digital transmission which is conveyed via methods of iconography. When they say “A picture tells a thousand words” we’re pretty sure they were talking specifically about Emotigram technology.

Emotigrams can be used in battle to communicate with fellow teammates and even the enemy. They could be used to show your love of another players robot



Or they can be used to comment on another players shortcomings!



Several of these emotigrams are unlockable via RoboPass Plus and a couple will be available immediately as standard for all players.

How do we use the Emotigrams?


Emotigrams can be selected by clicking your avatar and selecting Emotigrams from the drop down window. This will open the Emotigram window where you'll be able to select up to six Emotigrams to use in battle.



Once in game hold V and you'll be bring up the Emotigram wheel. Hovering over one of these and letting go of V will then play that Emotigram.



The thumbs up and thumbs down Emotigrams will be automatically added to the Emotigram wheel of all players in tomorrows build. Other Emotigrams will be unlocked via RoboPass Season 2.

Planned maintenence


At 10:00AM UTC on 28th of March 2019, there will be scheduled maintenance to prepare Robocraft for the incoming update. This will last approximately two hours and a full patch note list will be released once the build has gone live.

RoboPass launches at around 12:00 UTC 28th March 2019!


We are very much looking forward to seeing you create awesome new robots with the new cosmetic items and trying out the new balance changes which we revealed yesterday. You can read more about these balance changes by clicking the link below:

https://steamcommunity.com/games/301520/announcements/detail/1827805804457687417

Tomorrow we'll reveal our last cosmetic item part of RoboPass season 2. We'll see you then!

Until then; Build, Drive, Fight
ReelBigKris

RoboPass - Easter Content & Balancing Changes

Happy Easter!

Sure, we’re nearly four weeks early, but if you ever went into a supermarket from early February you’re bound to find a ton of Easter Eggs taking up important shelf space! Easter will take place in the middle of RoboPass Season 2 and there are several items which can be unlocked within RoboPass including an epic new weapon skin.



Some say the Easter bunny travels through the star system powered by the smiles of all the children on planet earth. That’s baloney, he travels with the star system on a basket of eggs powered by Biofuel.



Bunny Pilot Seat
The Easter Bunny takes his seat in the battle. Don’t let his rotund exterior or his buck teeth fool you. He is a terrifying force of nature with an overwhelming urge to eliminate anything that is not cute and fluffy. Watch out!

Bunny holoflag
One of our probes travelled across the entire galaxy to locate any sign of life, when they came back they found only one image... A flag planted firmly on the surface of a planet which we believe is unable to sustain organic life.



We’re not sure how many planets the Easter Bunny has claimed in his galactic journey across space, but we know we don’t want to be on the receiving end of this ancient being’s conquest through our star system. Make sure to equip this flag on Easter Sunday to avoid their wrath!

Bringing an egg to a gunfight
The Easter Bunny has designed a mortar that they have named the “Egg launcher”. This large scale weapon launches hefty decorative eggs designed to annihilate the opposition. We have stolen this technology and started to implement it into our own weapons.



Once the Mortar shell hits its target the surrounding area will spawn some rather beautiful flowers!



But don’t let this fool you, we have reason to believe that this weapon is in fact an ancient terraforming weapon which alters the properties of an entire planet. In this case the results last but a few seconds, but we suspect that the Easter bunny is constructing a much larger scale device to terraform the planets that he has already claimed.

All of these items will be a part of RoboPass which launches on 28th of March 2018. Unlock all of these items and swear allegiance to the fluffy one before Easter Sunday on the 21st of April.

Balance Changes


Part of RoboPass Season 2's update will include a selection of balance changes. Read below for more details

Additions


  • Strut Diagonal 3D Left Short part
  • Strut Diagonal 3D Right Short part
  • You can find these parts in the Tech Tree


General Changes


  • Light,and Heavy Cubes are all being set to Tier 1 to match the Medium cube Tier. (Originally Light [Tier 4], and Heavy [Tier 3]. Compact Cubes will remain Tier 5.) We are doing this to let players experiment with light, medium and heavy tiers (and the impact this has on agility) from the start of the game.
  • All Modules will be set to Tier 3. (Originally all modules were Tier 5).
  • In order to better position the heavy and light cubes with the change in tier, the tech tree has been updated

  • Robot Ranking Re-adjusted to allow for better CPU restrictions per Tier.
  • Rebalance of Challenges(Previously known as Campaigns)


Mass changes


  • The Mass of the Compact Cubes will be increased from 0.666 KG/CPU to 1 KG/CPU
  • The Mass for all Modules will be set to 3 KG/CPU
  • The Mass for all Electroshields will be set to 1 KG/CPU


Cube health changes


  • Light Cube health will be increased from 675 to 750
  • Medium Cube Health will be increased from 1350 to 1500
  • Heavy Cube Health will be increased from 1620 to 2000
  • Compact cube health will be increased from 3000 to 3750 (1000 HP/CPU to 1250 HP/CPU)
  • Helium health changed from 2025 to 4500 (337.5 HP/CPU to 750 HP/CPU)


Movement part health changes


  • Mech legs will have 2000 HP/CPU
  • Tank Track will have 2000 HP/CPU
  • Wheels will have 1500 HP/CPU
  • Skis will have 1500 HP/CPU
  • Insect Legs will have 1500 HP/CPU
  • Rotors will have 1250 HP/CPU
  • Sprinter Legs will have 1250 HP/CPU
  • Propellers will have 1250 HP/CPU
  • Hover Blades will have 750 HP/CPU
  • Wings and Rudders will have 750 HP/CPU
  • Thrusters will have 750 HP/CPU


Other health changes


Module Health will increase from 202.5 HP/CPU to 750 HP/CPU
Electroshields health will be set to 2000 HP/CPU
Strut weight will change from 5 KG/CPU to 10 KG/CPU
Strut health will change from 1856 HP/CPU to 2000 HP/CPU
Weapon health will be set to 1000 HP/CPU for all weapons.

Movement part CPU changes


  • T2 Wheel and T2 Steering Wheel CPU changed from 35 to 30
  • T3 Wheel and T3 Steering Wheel CPU changed from 50 to 40
  • T4 Wheel And T4 Steering Wheel CPU changed from 70 to 50
  • T2 Tank Track CPU changed from 65 to 50
  • T3 Tank Track CPU changed from 85 to 55
  • T4 Tank Track CPU changed from 105 to 60


Weapon Balance changes


  • Single gun fire-rates for T3 Seeker, T4 Seeker, T4 Aeroflak and T4 Chaingun set to 2x slower instead of 1.5x slower.
  • T3 Seeker Range decreased by 10%


In addition we have also made several balance changes based on our feedback forms.

Weapon Feedback


Laser: No Change
Plasma: No Change
Rail: Decrease Damage per shot by 5%, Increase Energy Consumption by 10%, Increase Time between shots by 0.1 seconds
Nano: Increase Healing per shot by 5%, Decrease Energy Consumption by 5%
Aeroflak: Decrease Energy Consumption by 10%
Seeker: No Change
Ion: No Change
Chaingun: Increase Damage per shot by 5%, Increase shots per second to 13 from 12, Reduce spin up time by 5%, Decrease Accuracy Spread by 5%
Mortar: No Change
Tesla: Decrease Mass/CPU from 4 to 3, Decrease time between shots from 0.2 to 0.175

Movement Feedback


Wheel: Increase top speed by 5%, Increase Agility for Light and Heavy Vehicles
Tank Tracks: Increase Top Speed by 3%, Increase Agility for Light and Heavy Vehicles
Mech Legs: No Changes
Sprinter Legs: No Changes
Insects Legs: Decrease Mass per CPU from 5 to 4, Increase Top Speed by 5%, Increase Agility for Light and Heavy Vehicles, Increase Jump height for Light and Heavy Vehicles
Skis: Decrease Mass per CPU from 1 to 0.9, Increase Top Speed by 5%, No Increase in Agility for Light and Heavy Vehicles as Skis don’t have agility component.
Hovers: Increase Agility for Light and Heavy Vehicles, Increase Optimum Carry Mass by 5%, Increase Hover Height for Light Vehicles by 10%
Rotors: Decrease Agility for Light Vehicles
Wings and Rudders: Increase Top Speed by 5%, Increase Agility for Light and Heavy Vehicles, Increase Optimum Carry Mass by 5%
Thrusters: Increase Top Speed by 5%
Propellers: No Changes

Below is the data we received from these feedback forms.Click the images for a larger version of this data







RoboPass will launch in just two days, tomorrow we'll reveal a new feature which will contain several new cosmetics.

Until then; Build, Drive, Fight
ReelBigKris