Robocraft cover
Robocraft screenshot
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Genre: Shooter, Role-playing (RPG), Simulator, Indie

Robocraft

Cray Has Been Working On....

Hello Robocrafters!


Earlier this week we revealed the full image of the next new feature we’re working on. This featured Cray and a giant robot claw looming over a laser.



And today we wanted to reveal just a little more information on this image.



We shared this image in yesterdays tease. That blast from the robot arm is used to level up weapons! There are ten levels in total for each weapon. Progressing through each level will increase your weapon ranking and will play a factor into the matchmaking process (but more on that later)

On March 7th you'll be able to upgrade 30 weapons, each with ten levels of progression. We'll reveal a little more info on the weapon level system on Monday! Until then; Build, Drive, Fight

ReelBigKris

Player Ratings And Clan Ratings! Leaderboards!

Hello Robocrafters!

In one of our last updates we revealed that we were planning to introduce leaderboards into the next major build on March 7th! We already revealed weapon ratings but today we’re going to talk about player ratings and clan ratings

Player Ratings
Player ratings will be used to factor in a player’s diversity across all weapon types. Should a player solo one single weapon, they will see a significantly lower player rating than another who has mastered several weapons.

Clan Ratings
Clan ratings can be split across weapon and player rating. The clans rating is based on the sum of the ranking criteria for all players. So if a clan has several inactive players this will likely bring their overall rank down.

Leaderboard scopes
It is going to be a tough road to the top of a leaderboard. It may seem a very tough goal to reach, but there will be several ways to encourage competitiveness among friends and regionally!

Global And Regional
While there can only be one global person at the top of the leaderboards, there will also be several regional leaderboards:


  • Africa
  • Antarctica
  • Asia
  • Europe
  • North America
  • Oceana
  • South America


Friends
If you’ve added a player in game as a friend (we can’t read from your Steam friends list) you’ll also be able to filter the leaderboards to ONLY show your friends progress. So even if you may be unable to compete with those in the global top tier, you can enjoy competing with friends for bragging rights!

Website
Not only will you be able to view the leaderboards in game, but you’ll also be able to view it on the Robocraft website! It’ll have the same functionality as its in game counterpart!

We’re looking forward to seeing more competitiveness in Robocraft! Let us know what you think of these leaderboard systems!

Tomorrow we'll share more info on the giant claw that Cray has been working on.



Build, Drive, Fight!
ReelBigKris

Leader Boards Are Coming On March 7th

Hello Robocrafters,

Earlier today I lured the server team away from their desks and managed to get a little more info on the new system they are working on for the next update.



This image is still very much work in progress*

Leader boards!


That’s right, looks like we’re going to be tracking core data to celebrate the top players and clans in Robocraft. The leaderboards will track two core factors in game. Player Rank and Weapon Rank.

Today we wanted to talk a little bit more about one of those core factors in the leaderboard system

Weapon Rank Explained:


Weapons will now have their own individual matchmaking rating. This means that the more you use a weapon and win battles, the higher your weapon rank will increase. There will be 5 main ranks to progress through starting from Bronze and moving through Silver, Gold, Diamond and ultimately Protonium.

Each main rank will have 5 sub ranks to progress through before you are able to rank up to the next main rank. This means in total there will be 24 opportunities to rank up across each weapon. Putting this into greater perspective, there will be over 30 weapons which will have their own weapon rank and this means there will be at least 750 sub ranks for you to progress through!

How Does Winning And Losing Affect My Weapon Rank?


The amount of weapon ranking points that you will earn or lose is dependant on that weapon’s current weapon rank. To start it will be easy to climb through the ranks, but over time it will be tougher to increase your weapon rank. Below are the points you’ll earn for winning and losing for each rank.



To show the epic sacel of this weapon progression ranking, in order to reach maximum rank for ALL weapons in game you would need to play over 4,000 games and never lose a single match.

Be the best


With this new Weapon ranking system we are hoping to see players refine their skills and talents to become the best with their favorite weapon! But we’re also hoping the allure of ranking up other types of weapons will provide players with a greater reason to try other weapon types.

These systems will play a larger role in matchmaking and we plan to provide a greater skill level match among all players

Tomorrow we’ll share details on the player rank system and clan rankings.

Build, Drive, Fight!
ReelBigKris

*The leader board will not exclusively track the accomplishments of the user 'very very very very long name'... The final leader board will represent all players, regardless of the length of their name

Further Agility Overhauls Coming March 7th

Hello Robocrafters!

A little while ago we made some changes to the physics of several movement parts. We are still gathering core feedback from these changes.

On March 7th, further adjustments to movement parts will be made to factor in F=MA. Those parts include


  • Tank treads
  • Wheels
  • Insect legs
  • Aerofoils


Read our last announcement on F=MA to find out more about the changes that we’re making to movement parts:

https://steamcommunity.com/games/301520/announcements/detail/2656465070669305294

More news tomorrow


One of the rooms where we keep our server team was unlocked and unattended we managed to snag this photo!



Tomorrow we plan to lure the server team away from their desks to get images with greater fidelity. Stay tuned!

Build, Drive, Fight
ReelBigKris

Cray Placed An item On The Platform

Hello Robocrafters!

Over the past week we’ve been teasing you with a few images of our upcoming feature planned to go live on the 7th of March. We promised that today we’ll place something on that particularly empty platform.



At the end of this week we’ll reveal what Cray and his giant robot claw are going to be doing to this little laser!

Until then; Build, Drive, Fight
ReelBigKris

The Full Picture!

Hello Robocrafters,

Over the last few days we have teased a few zoomed in images which alludes to a new feature launching on March 7th

The first image we shared were two cray’s at a control panel.



This sparked some comments about rotating platforms, mini bot builders, a bonding table and suggestions that Cray was trying to look busy with his tablet!

The following day we then shared another zoomed in image!



This led to players alluding to a few other ideas including a mega nano, bot switching, and the ability to build tiny support bots

And finally, today we share the whole picture zoomed out completely!



This is a new area that can be accessed within Robocraft that will launch on March 7th. This is still currently in the concept stage so a few things may change up to its public release. Do you think the platform is a bit empty right now? We’ll sort that out on Monday! Until then; Build, Drive, Fight!

ReelBigKris

Agility Overhauls And Another Tease!

Hello Robocrafters!

Our next big update is planned for March the 7th! With it will come a few new additions. Some of which will provide new content for all players to achieve, more uses for Robits and of course more movement parts being introduced to the new Physics overhaul.

Further Agility overhauls


The following parts will be overhauled to make way for the F=MA physics system we have made available to previous parts.


  • Wheels
  • Tanks
  • Insect Legs
  • Aerofoils


Over the next week we’ll be sharing more details on how each of these parts will be affected!

Yesterday we teased that Cray is working on a new feature. But that was just part of a much bigger picture! Here’s another section from the same image.



Tomorrow we’ll be revealing the whole picture

Until then; Build, Drive Fight!
ReelBigKris

What is Cray Working On?

Hello Robocrafters!

We will be launching our next major update to Robocraft on March 7th* and more info will be revealed in the coming days. Everyone is hard at work including Cray who is overseeing the next new feature to Robocraft! Can you guess what he’s working on?



Build, Drive, Fight!
ReelBigKris

*This is an estimated date and may be impacted should we come across any issues during the development period… Of course, if we don’t hit that date, blame Josh!

Hot Fix Now Live! 20th February 2019... Weapon And Movement Balance Feedback Survey

Hello Robocrafters!

We are now out of maintenance. We have addressed the following bugs in this update:

Fixes




  • Robots at 10,000CPU with extra cosmetic CPU can now be downloaded from the factory into a new bay without bringing up an error.
  • Copying a robot that exactly fits in a bay into another bay of the same size will no longer show a cost to perform this action.
  • Fixed a bug that could trigger an error if the confirm button of the Bay Upgrade screen was clicked multiple times
  • Fixed visual issues with EMP effects
  • The tutorial can now be skipped.
  • Single leg builds can now be controlled without needing to force a respawn.


Let us know if you experience any issues!

Additionally, we are taking your feedback for Weapon balance and Movement physics after last week's major overhauled physics update. Do follow the links below to provide feedback now!

Weapons: https://docs.google.com/forms/d/e/1FAIpQLSenmdDdz9HwbKY82tQzoj4dMucqTT-FnSm5bUbY5NFMpQuwjQ/viewform

Movement: https://docs.google.com/forms/d/e/1FAIpQLSfzh1DW4SqrTHdayqO_PEzgjx3SEqpKTIcbNeME0hXwovhHww/viewform

Build, Drive, Fight!
ReelBigKris

MAJOR UPDATE! Agility Physics Overhaul Now Live!



Hello Robocrafters! The big physics agility update is now live! Josh and Chris live streamed a developer build last night, showing off the changes to the agility system, the CPU progression system and revealed the NEW flying AI robots. We uploaded that video to our YouTube channel where you can watch it on demand!

https://youtu.be/JeNdlJxoL3g

MAJOR PHYSICS OVERHAUL





This massive update includes big changes to the way robots feel. Gifs, screenshots and text don’t do it justice, you HAVE to play it in order to really experience the types of changes that F=ma has on all existing and new robots! So what are you waiting for?! Play it now, install the game if you haven’t done so already and then let us know how the new robots FEEL when controlling them.

For those of you who aren’t able to access a PC to play Robocraft RIGHT NOW, read on for further details on the changes in this major update.

AGILITY OVERHAUL


Heavy robots feel heavier, lighter robots are much more nimble. Robots will also rotate at different speeds to factor in these new changes, meaning if you have created a completely fearsome robot with Weapons attached to one side, you should be even more cautious of being flanked if you haven't factored in your rotation speed! We expect players will create new strategies, playstyles and even builds to consider for this major change to movement.

Sprinter Legs have also had a particularly nice adjustment made to them which removes the delay in movement after landing from a jump. They are now more agile than ever before, and will be able to jump in and out of battle quickly.



The movement parts that have received the F=ma physics overhaul include

  • Sprinters
  • Mechs
  • Hovers
  • Rotors
  • Thrusters
  • Propellers


Other movement parts are already being worked on and will release very soon! Let us know what you think of these new changes after spending some time with them.

CPU Progression


Another system that we introduced last week was CPU progression. This system gives new players a greater sense of progression and adds greater value to Robits.. We understand that building massive robots from scratch can be pretty intimidating, so new players will start with a garage bay of 750CPU. From there they will spend Robits to upgrade their bay at a reasonable pace, while learning more about the building systems. There’s a lot of complexity during the later tiers of Robocraft and it can be quite challenging for new players. Of course, as we see new players interacting with these changes, we will adjust to improve everyone's play experience.

Players who have already created various garage bays will not have to worry about these changes for any robots that were attached to a bay BEFORE this update went live. Your robots garage bays are automatically upgraded to store your robot without spending additional CPU. however when purchasing any new garage bays, you will need to upgrade them via Robits.



There will be other forms of usage for Robits which will affect ALL players. We understand many veterans have amassed a massive number of Robits and have also MAXED out all their garage bays, so the CPU progression system won't affect you. BUT the next feature we will implement will give everyone a reason to use Robits

New Starter bots!


In order to provide players with robots that meet the 750CPU limit, we have had to create a few new starter robots for players. Check them out below!







Adjusted Body Builder Templates


The Body builder templates have been adjusted so that they are well below 750CPU AND still allow you to place movement parts and weapons onto the robot.

AI have taken to the skies!


The AI robots have obtained their pilots license and are now able to use robots installed with wings and rudders! As seen in last night dev stream, they are tenacious!

Cosmetic Credits are now Cosmic Credits


We have rebranded Cosmetic credits into Cosmic credits, you’ll still be able to purchase Cosmetic items with these credits and they’ll continue to function as originally intended. However they will have the added functionality to exchange them for Robits as we make Robits more valuable.

Weapon Balance Feedback Changes


Around 1,000 players were involved in our last big weapon balance feedback form! We’d like to thank everyone who took the time to answer a few questions and even submit a couple of suggestions on how you feel we should improve Robocraft. We are currently talking internally about some of the most requested features and will update you once we have more concrete plans.

This update included a variety of weapon changes based on community feedback and we wanted to share the results so that you know why we are making certain changes. Of course, balancing is an ongoing development as we continue to improve Robocraft. So a few days from now we’ll be opening up the weapon balance feedback thread once more.

Below are the results from the feedback form and on the furthest right hand side is a column of changes we’re making.







In addition, below is a list of changes in text form in case it is difficult to read the images above:

Laser

  • Decrease Damage by 5%
  • Decrease Energy consumption by 5%


Plasma

  • Decreased Damage by 15%
  • Reduced Energy consumption by 10%
  • Increased time between shots by 0.025
  • Increased explosion radius by 5%


Rail

  • Increased damage per shot by 10%
  • Increased energy consumption by 10%
  • Increased time between shots by 0.25
  • Decreased movement inacuracy by 5%


Nano

  • Increased healing per shot by 5%
  • Decreased energy consumption by 5.25%


Aeroflak

  • Increased damage by 5%
  • Decreased energy consumption by 10%


Seeker

  • Decreased damage by 5%
  • Decreased energy consumption by 5%
  • Increased projectile range by 5%


Ion

  • Increased damage per shot by 2.5%
  • Decreased energy consumption by 5%
  • Decreased time between shots by 2.5%


Chaingun

  • No changes


Mortar

  • Increased damage by 2.5%
  • Increased projectile range by 5%


Tesla

  • Increased health by 5%


We hope that you enjoy these changes, we’ll wait a few days until we open up the official feedback thread again. Additionally, if you do use the feedback thread, know that the additional suggestions (which aren’t related to weapon balance) are also being looked into! We are doing our very best to create a game for our players, and seeing this data and the most requested features in this form when there are hundreds of thousands of players every month is really useful. If you and your friends who play Robocraft didn’t send any feedback for the last form, Make sure you do it next time and we’ll have even more data to work with!

RoboPass Ends on February 18th




Our first season of RoboPass ends this Monday on February 18th! Players were able to progress through 30 grades to unlock cosmetic items and cosmetic credits. Some of these items included a firework seeker, new spawn and death animations and Neon cubes! Those who progressed through the free version of Robopass unlocked several items, but those who purchased RoboPass plus unlocked additional items at the cost of $9.99 (or $4.99 for owners of Lifetime premium)

If you have played the free version of RoboPass, you can purchase RoboPass plus to unlock all items up to your current grade! These items in total (including CC) would be worth around $100 if purchased individually.

We’ll reveal more news on Season 2 of RoboPass soon!

Live Stream later today at 17:00 UTC




Later today Josh and Chris will stream Robocraft once more, playing the latest MAJOR agility physics update against other players! The stream will be broadcasted directly on the Steam Page, on Twitch and on Youtube!

Steam Link: (https://store.steampowered.com/app/301520/Robocraft/)
Twitch Link: (https://www.twitch.tv/freejam)
Youtube Link: (https://www.youtube.com/channel/UCt4-QGbiUuO9a5ketAuf3xg)

UPDATE IS NOW LIVE! GO PLAY IT


What are you doing reading this still!? Go play Robocraft right now and experience the MAJOR changes to agility that we have been working on! If you still need more reading material, patch notes will be posted below, but in order to really understand the new changes we have made, you NEED to play it!

Patch notes are below, but seriously, go play Robocraft right after reading them!

Features:

  • Agility Physics for Sprinters, Mechs, Hovers, Rotors, Thrusters and Propellers
  • New Garage Bays now have a 750 CPU limit and can be upgraded using Robits
  • Changed Starter Robots and Body Builder parts to fit within the 750 CPU limit
  • Rebalanced Tier brackets to give an effective CPU limit for each tier
  • Weapon balance changes based on player survey feedback
  • The AI can now use flying robots with Wings and Rudders
  • Reverted intro video trailer
  • Extra Robits can now be bought in the Store using CC
  • CC renamed from Cosmetic Credits to Cosmic Credits


Improvements:

  • Mortar VFX improved
  • Single gun fire rate for Plasma didn't match the stats shown on the weapon info tooltip
  • Neon cubes no longer have a darker border
  • Clicking 'back to the game' after a successful purchase in a non-Steam client now closes the store instead of going to another ‘thank-you’ page
  • Further Improvements to lobby queue time accuracy


Balance
  • The base speed of the rotor has been increased from 160 MPH to 200 MPH


Bugs:

  • Weapon inaccuracy is lost after pausing in single player
  • CoM orb now displays when entering edit mode if it is enabled in the settings menu.
  • Centre of Mass orb is no longer visible on the home screen
  • Fixed a bug that caused weapons to stop firing if one of them ended up pointing into the terrain while the others were valid
  • Fixed an issue with players who were forced to quit due to a daily quest error (if you experienced this issue before, please let us know if this has resolved the issue)
  • Fixed an issue where certain users end up unable to accept or send party invites due to bad redis data
  • AI robots with Tesla can no longer deal damage to their own reactor
  • Fixed a bug that caused the 'sideways driving' checkbox setting to be visually incorrect in certain situations
  • Rail crosshair no longer pulsates when idle
  • The camera is now centred on the Supernova if you are shooting and moving your camera as the match ends


Known issues:
  • Players are unable to use the “Skip Tutorial” button
  • Single leg builds will not work properly until they respawn.


See you in game!

Build, Drive, Fight!
ReelBigKris