We are now out of maintenance. Players are now able to deal damage to other robots in 10 vs 10 Elimination mode. Thanks for your patience!
Original post
Hello Robocrafters,
We are deploying a fix for an issue that appeared recently where players could no longer damage each other in elimination. We will enter maintenance at 14:00 UTC+1 and will last no longer than 30 minutes. Thank you for your patience.
Build, Drive, Fight,
ReelBigKris
Entering Maintenence at 12:30 UTC+1
We will be entering maintenance at 12:30 UTC+1 to revert the Event system changes after debugging the no damage issue. We are still working on this issue, but please let us know if you experience any issues and send your Output logs to us!
Maintenence scheduled NOW to address no damage bug in Elimination
Hi Robocrafters!
We are now entering maintenance to force the elimination game mode for a short while so that we can try to debug issues where during a match, players are unable to damage each other. Please let us know if you experience any issues.
Build, Drive, Fight
ReelBigKris
Robocraft is Now Out Of Maintenance!
Hello Robocrafters,
Robocraft is now out of maintenance! The update included the following fixes.
Players will no longer wait three minutes to join a game if another player disconnects BEFORE the match loads
Fixed a bug where changes to your emotigram loadout would not be saved -
Build, Drive, Fight
ReelBigKris
Maintenance Scheduled for 23rd May at 10:00AM UTC+1
Hello Robocrafters,
We will be entering maintenance tomorrow on the 23rd of May 2019 UTC+1 for approximately one hour.
The update will contain the following fixes
Players will no longer wait three minutes to join a game if another player disconnects BEFORE the match loads
Fixed a bug where changes to your emotigram loadout would not be saved
Build, Drive, Fight!
ReelBigKris
Robocraft is Now Out Of Maintenance!
Hi everyone!
We are now out of maintenance! The update includes the following additions and fixes.
Additions
In Test mode, players will be able to select gravity conditions to test their robots before battle
Fixes
Voice over on BA will now play the correct dialogue
Robots with zero weapon load outs will no longer be given an error message telling them that they have a full load out.
We were intending to fix another issue (Players will no longer wait three minutes to join a game if another player disconnects BEFORE the match loads) but need just a little more time to address this. We will communicate when this issue has been resolved and a hot fix is scheduled.
Build, Drive, Fight
ReelBigKris
Entering maintenance at 10:00AM UTC+1 today!
We are entering maintenance today at 10:00AM UTC+1 to deploy a fix to several bugs. This will last no longer than one hour
Maintenance Planned for 22nd or 23rd of May at 10:00AM UTC+1
Hello Robocrafters!
We are planning to enter maintenance on the 22nd or the 23rd of May 2019 at 10:00AM UTC+1 for one hour to address the below issues.
Additions
In Test mode, players will be able to select gravity conditions to test their robots before battle
Fixes
Players will no longer wait three minutes to join a game if another player disconnects BEFORE the match loads
Voice over on BA will now play the correct dialogue
Robots with zero weapon load outs will no longer be given an error message telling them that they have a full load out.
We will update this post at the end of the day to confirm whether the maintenance period will happen tomorrow morning or the day after.
Build, Drive, Fight
ReelBigKris
Visibility Conditions Added To The Event System
Hello Robocrafters!
We hope that you have been enjoying the most recent update! Today we have launched a hot fix which introduces the new visibility conditions to the game. You can read more about this particular feature from the post below:
Alongside this addition, we are also making one more change.
We will be removing Gliese Lake from the map rotation for BA. We noticed that one of the teams was able to attack the other team from the safety of their own base, and this causes some further issues to balancing, giving one team an unfair advantage over the other team.
However, Gliese Lake will still be present in the map rotation for Team Death Match and Elimination.
Thank you everyone who has been playing the game, we hope you enjoy the new visibility conditions!
Build, Drive, Fight
ReelBigKris
Plan, Adapt, Eliminate Now Live!
Hello Robocrafters
We have now released the latest update “Plan, Adapt, Eliminate” to Robocraft!
This update contains the following core highlights
Event system added
Gravity added to each of the three planets
Elimination game mode added with 10 vs 10
Weapon balance changes
We did come across a few issues with our visibility condition for the event system. This meant that the fog was not behaving as expected. Certain parts could still be visible through even the thickest fog and lock on weapons were still able to target players through the fog. We were considering delaying this update once more to fix these issues. However as we had already delayed this build once and understand there is a lot of demand to play Elimination, we have decided to force our event system to always select “Clear skies” for all maps for now.
At 10:00Am UTC+1 on 17th of May 2019 we will be entering maintenance to implement a hot fix for the visibility conditions. This will last for approximately one hour
Additionally, we are aware that players are experiencing some server issues, the team responsible for the server are still working on these issues. I’d like to thank everyone who has reported the problems officially, sent output logs and screenshots. We really do hope that this can be resolved soon.
Event System
You’ll be told of the current map, game mode and its conditions BEFORE you even choose to join a game. This means you can select an appropriate robot for the situation.
The event viewer will display the following conditions
Map Name
Game Mode
Gravity
Visibility conditions (Currently set to clear at all times)
Auto healing active or disabled
Air density
The event system will refresh every hour at random so you have enough time to make adjustments to your robots or select one robot from your garage that will work with the current event conditions.
Elimination Returns!
A highly requested game mode returns to Robocraft! When Elimination is selected from the event system, this game mode will come with a few other conditions which are not available in any other game mode.
The team size will increase to ten
Auto healing will be disabled
There will be no respawns
We will be keeping an eye on the performance of this game mode over the coming days. This includes any performance drops or even if there are more active players while this game mode is active. We know a lot of you have been really looking forward to playing this game mode and I hope you all enjoy it!
Alongside these updates are a round of balance changes based upon community feedback.
The full list of changes are below:
Weapons
NANO
Increased Healing per Shot by 5% (BUFF)
Decreased Energy per Shot by 5% (BUFF)
Increased Projectile Speed by 10% (BUFF)
AEROFLAK
Decreased Damage per Stack by 2.5% (NERF)
SEEKER (T4 & T5)
Increased Projectile Range by 5% (BUFF)
TESLA
The Mass changes from the previous Feedback Form will be implemented in this patch.
T2 - 48 → 32
T3 - 60 → 40
T4 - 72 → 48
MOVEMENT
WHEEL
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
TANK
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
MECH
Increased Health by 5% (BUFF)
Increased Agility for Heavy bots (BUFF)
Increased Jump Height (BUFF)
SPRINTER
Increased Health by 5% (BUFF)
Increased Top Speed by 5% (BUFF)
Increased Agility (BUFF)
Increased Jump Height (BUFF)
INSECT
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
Increased Jump Height (BUFF)
The Mass changes from the previous Feedback Form will be implemented in this patch.
T3 - 160 → 120
T4 - 176 → 132
SKI
Increased Health by 5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
The Mass changes from the previous Feedback Form will be implemented in this patch. 22.5 → 12.5
HOVER
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
Increased Optimum Carry Mass by 7.5% (BUFF)
ROTOR
Decreased Light bot Agility (NERF)
Increased Heavy bot Agility (BUFF)
WING
Increased Health by 2.5% (BUFF)
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
RUDDER
Increased Top Speed by 2.5% (BUFF)
Increased Agility (BUFF)
Increased Optimum Carry Mass by 2.5% (BUFF)
THRUSTER
Increased Top Speed by 2.5% (BUFF)
Decreased Spin-up Time (BUFF)
The Mass changes from the previous Feedback Form will be implemented in this patch.
T1 - 10 → 7.5
T2 - 12 → 9
T3 - 14 → 10.5
T4 - 16 → 12
T5 18 → 13.5
CUBES & MODULES
Helium
Increased Helium Health by 5% (BUFF)
The Lift changes from the previous Feedback Form will be implemented in this patch. 350 → 367.5
Light Cube
Increased Cube Health by 5% (BUFF)
Heavy Cube
Increased Cube Health by 5% (BUFF)
Blink Module
Decreased Blink Cooldown by 10% (BUFF)
Increased Blink Range by 10% (BUFF)
Ghost Module
Decreased Ghost Cost by 10% (BUFF)
EMP Module
Decreased EMP Cooldown by 10% (BUFF)
Window Maker Module
Decreased Window Cooldown by 10% (BUFF)
Increased Window Duration by 2.5 seconds (BUFF)
Additions
Event system added
Elimination Mode added to event system rotation
Matchmaking
Party MMR calculations updated to avoid high level parties gettign matched against low level players
Better team balancing by trying to balance MMR/Tier better across both teams where possible
AI
Ai support player spotting
AI will no longer 'disconnect' when a player leaves
General
Improved load times when editing, selecting and creating robots
Balance changes to weapons and parts
Localisation adjustments (thanks to our Mods!)
Fixes
Fixed an error when trying to upgrade a max CPU bay
Cosmetics in robopass screen are now labelled as cosmetic instead of cube
clicking 'Get robits' in the insufficient funds dialogue will no longer cause an issue.
Robopass progress screen no longer appears at the end of custom games.
Thank you everyone for your patience for this update, we will be working to resolve the issues with the visibility condition over the coming days. So please stay tuned for further info. In the meantime, load up Robocraft and Build, Drive, Fight!