I just pushed up the first of many updates for Flipside Genesis. It's a pretty minor one with a few bug fixes and updates, including:
- Preliminary work towards a refactor of ship subsystems, which will allow system specific damage, upgrading systems, etc.
- General bug fixes, including an issue closing the missions menu and some bad collision geo in the hangar (thanks @pebblegarden).
As always, let me know your thoughts!
Cheers,
GrimFoxJones
Flipside Genesis launched today!
Hey everyone,
RoboGenesis Flipside Genesis launched on Early Access today!
I should have posted this earlier, as it will probably affect a good number of you who were interested in the original game, RoboGenesis. The game is now called "Flipside Genesis" and is pretty much a completely different experience. I took over solo development of the project a few months ago and the original concept was just too much for a single developer.
If the new game looks interesting (it's a single player space shooter), check it out! If not, I apologise for not updating you sooner.
It is early access in the truest definition... many of the planned features aren't in place and the current experience is a bit shallow. I really look forward to working with the players as the game is developed, and I think you will be pleased at how quickly progress is made!
At any rate, thanks for checking out Flipside Genesis and I look forward to hearing your thoughts over the coming months!